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Image Editing
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ZONE: Zero-Shot Instruction-Guided Local Editing
Shanglin Li, Bohan Zeng, Yutang Feng, Sicheng Gao, Xiuhui Liu, Jiaming Liu, Lin Li, Xu Tang, Yao Hu, Jianzhuang Liu, Baochang Zhang
Recent advances in vision-language models like Stable Diffusion have shown remarkable power in creative image synthesis and editing.However most existing text-to-image editing methods encounter two obstacles: First the text prompt needs to be carefully crafted to achieve good results which is not intuitive or user-friendly. Second they are insensitive to local edits and can irreversibly affect non-edited regions leaving obvious editing traces. To tackle these problems we propose a Zero-shot instructiON-guided local image Editing approach termed ZONE. We first convert the editing intent from the user-provided instruction (e.g. "make his tie blue") into specific image editing regions through InstructPix2Pix. We then propose a Region-IoU scheme for precise image layer extraction from an off-the-shelf segment model. We further develop an edge smoother based on FFT for seamless blending between the layer and the image.Our method allows for arbitrary manipulation of a specific region with a single instruction while preserving the rest. Extensive experiments demonstrate that our ZONE achieves remarkable local editing results and user-friendliness outperforming state-of-the-art methods. Code is available at https://github.com/lsl001006/ZONE.
Video-P2P: Video Editing with Cross-attention Control
Shaoteng Liu, Yuechen ZHANG, Wenbo Li, Zhe Lin, Jiaya Jia
Video-P2P is the first framework for real-world video editing with cross-attention control. While attention control has proven effective for image editing with pre-trained image generation models there are currently no large-scale video generation models publicly available. Video-P2P addresses this limitation by adapting an image generation diffusion model to complete various video editing tasks. Specifically we propose to first tune a Text-to-Set (T2S) model to complete an approximate inversion and then optimize a shared unconditional embedding to achieve accurate video inversion with a small memory cost. We further prove that it is crucial for consistent video editing. For attention control we introduce a novel decoupled-guidance strategy which uses different guidance strategies for the source and target prompts. The optimized unconditional embedding for the source prompt improves reconstruction ability while an initialized unconditional embedding for the target prompt enhances editability. Incorporating the attention maps of these two branches enables detailed editing. These technical designs enable various text-driven editing applications including word swap prompt refinement and attention re-weighting. Video-P2P works well on real-world videos for generating new characters while optimally preserving their original poses and scenes. It significantly outperforms previous approaches.
VidToMe: Video Token Merging for Zero-Shot Video Editing
Xirui Li, Chao Ma, Xiaokang Yang, Ming-Hsuan Yang
Diffusion models have made significant advances in generating high-quality images but their application to video generation has remained challenging due to the complexity of temporal motion. Zero-shot video editing offers a solution by utilizing pre-trained image diffusion models to translate source videos into new ones. Nevertheless existing methods struggle to maintain strict temporal consistency and efficient memory consumption. In this work we propose a novel approach to enhance temporal consistency in generated videos by merging self-attention tokens across frames. By aligning and compressing temporally redundant tokens across frames our method improves temporal coherence and reduces memory consumption in self-attention computations. The merging strategy matches and aligns tokens according to the temporal correspondence between frames facilitating natural temporal consistency in generated video frames. To manage the complexity of video processing we divide videos into chunks and develop intra-chunk local token merging and inter-chunk global token merging ensuring both short-term video continuity and long-term content consistency. Our video editing approach seamlessly extends the advancements in image editing to video editing rendering favorable results in temporal consistency over state-of-the-art methods.
Unsupervised 3D Structure Inference from Category-Specific Image Collections
Weikang Wang, Dongliang Cao, Florian Bernard
Understanding 3D object structure from image collections of general object categories remains a long-standing challenge in computer vision. Due to the high relevance of image keypoints (e.g. for graph matching controlling generative models scene understanding etc.) in this work we specifically focus on inferring 3D structure in terms of sparse keypoints. Existing 3D keypoint inference approaches rely on strong priors such as spatio-temporal consistency multi-view images of the same object 3D shape priors (e.g. templates skeleton) or supervisory signals e.g. in the form of 2D keypoint annotations. In contrast we propose the first unsupervised 3D keypoint inference approach that can be trained for general object categories solely from an inhomogeneous image collection (containing different instances of objects from the same category). Our experiments show that our method not only improves upon unsupervised 2D keypoint inference but more importantly it also produces reasonable 3D structure for various object categories both qualitatively and quantitatively.
Universal Segmentation at Arbitrary Granularity with Language Instruction
Yong Liu, Cairong Zhang, Yitong Wang, Jiahao Wang, Yujiu Yang, Yansong Tang
This paper aims to achieve universal segmentation of arbitrary semantic level. Despite significant progress in recent years specialist segmentation approaches are limited to specific tasks and data distribution. Retraining a new model for adaptation to new scenarios or settings takes expensive computation and time cost which raises the demand for versatile and universal segmentation model that can cater to various granularity. Although some attempts have been made for unifying different segmentation tasks or generalization to various scenarios limitations in the definition of paradigms and input-output spaces make it difficult for them to achieve accurate understanding of content at arbitrary granularity. To this end we present UniLSeg a universal segmentation model that can perform segmentation at any semantic level with the guidance of language instructions. For training UniLSeg we reorganize a group of tasks from original diverse distributions into a unified data format where images with texts describing segmentation targets as input and corresponding masks are output. Combined with a automatic annotation engine for utilizing numerous unlabeled data UniLSeg achieves excellent performance on various tasks and settings surpassing both specialist and unified segmentation models.
UniHuman: A Unified Model For Editing Human Images in the Wild
Nannan Li, Qing Liu, Krishna Kumar Singh, Yilin Wang, Jianming Zhang, Bryan A. Plummer, Zhe Lin
Human image editing includes tasks like changing a person's pose their clothing or editing the image according to a text prompt. However prior work often tackles these tasks separately overlooking the benefit of mutual reinforcement from learning them jointly. In this paper we propose UniHuman a unified model that addresses multiple facets of human image editing in real-world settings. To enhance the model's generation quality and generalization capacity we leverage guidance from human visual encoders and introduce a lightweight pose-warping module that can exploit different pose representations accommodating unseen textures and patterns. Furthermore to bridge the disparity between existing human editing benchmarks with real-world data we curated 400K high-quality human image-text pairs for training and collected 2K human images for out-of-domain testing both encompassing diverse clothing styles backgrounds and age groups. Experiments on both in-domain and out-of-domain test sets demonstrate that UniHuman outperforms task-specific models by a significant margin. In user studies UniHuman is preferred by the users in an average of 77% of cases. Our project is available at https://github.com/NannanLi999/UniHuman.
Towards Understanding Cross and Self-Attention in Stable Diffusion for Text-Guided Image Editing
Bingyan Liu, Chengyu Wang, Tingfeng Cao, Kui Jia, Jun Huang
Deep Text-to-Image Synthesis (TIS) models such as Stable Diffusion have recently gained significant popularity for creative text-to-image generation. However for domain-specific scenarios tuning-free Text-guided Image Editing (TIE) is of greater importance for application developers. This approach modifies objects or object properties in images by manipulating feature components in attention layers during the generation process. Nevertheless little is known about the semantic meanings that these attention layers have learned and which parts of the attention maps contribute to the success of image editing. In this paper we conduct an in-depth probing analysis and demonstrate that cross-attention maps in Stable Diffusion often contain object attribution information which can result in editing failures. In contrast self-attention maps play a crucial role in preserving the geometric and shape details of the source image during the transformation to the target image. Our analysis offers valuable insights into understanding cross and self-attention mechanisms in diffusion models. Furthermore based on our findings we propose a simplified yet more stable and efficient tuning-free procedure that modifies only the self-attention maps of specified attention layers during the denoising process. Experimental results show that our simplified method consistently surpasses the performance of popular approaches on multiple datasets.
Towards High-fidelity Artistic Image Vectorization via Texture-Encapsulated Shape Parameterization
Ye Chen, Bingbing Ni, Jinfan Liu, Xiaoyang Huang, Xuanhong Chen
We develop a novel vectorized image representation scheme accommodating both shape/geometry and texture in a decoupled way particularly tailored for reconstruction and editing tasks of artistic/design images such as Emojis and Cliparts. In the heart of this representation is a set of sparsely and unevenly located 2D control points. On one hand these points constitute a collection of parametric/vectorized geometric primitives (e.g. curves and closed shapes) describing the shape characteristics of the target image. On the other hand local texture codes in terms of implicit neural network parameters are spatially distributed into each control point yielding local coordinate-to-RGB mappings within the anchored region of each control point. In the meantime a zero-shot learning algorithm is developed to decompose an arbitrary raster image into the above representation for the sake of high-fidelity image vectorization with convenient editing ability. Extensive experiments on a series of image vectorization and editing tasks well demonstrate the high accuracy offered by our proposed method with a significantly higher image compression ratio over prior art.
Towards Backward-Compatible Continual Learning of Image Compression
Zhihao Duan, Ming Lu, Justin Yang, Jiangpeng He, Zhan Ma, Fengqing Zhu
This paper explores the possibility of extending the capability of pre-trained neural image compressors (e.g. adapting to new data or target bitrates) without breaking backward compatibility the ability to decode bitstreams encoded by the original model. We refer to this problem as continual learning of image compression. Our initial findings show that baseline solutions such as end-to-end fine-tuning do not preserve the desired backward compatibility. To tackle this we propose a knowledge replay training strategy that effectively addresses this issue. We also design a new model architecture that enables more effective continual learning than existing baselines. Experiments are conducted for two scenarios: data-incremental learning and rate-incremental learning. The main conclusion of this paper is that neural image compressors can be fine-tuned to achieve better performance (compared to their pre-trained version) on new data and rates without compromising backward compatibility. The code is publicly available online.
TiNO-Edit: Timestep and Noise Optimization for Robust Diffusion-Based Image Editing
Sherry X Chen, Yaron Vaxman, Elad Ben Baruch, David Asulin, Aviad Moreshet, Kuo-Chin Lien, Misha Sra, Pradeep Sen
Despite many attempts to leverage pre-trained text-to-image models (T2I) like Stable Diffusion (SD) for controllable image editing producing good predictable results remains a challenge. Previous approaches have focused on either fine-tuning pre-trained T2I models on specific datasets to generate certain kinds of images (e.g. with a specific object or person) or on optimizing the weights text prompts and/or learning features for each input image in an attempt to coax the image generator to produce the desired result. However these approaches all have shortcomings and fail to produce good results in a predictable and controllable manner. To address this problem we present TiNO-Edit an SD-based method that focuses on optimizing the noise patterns and diffusion timesteps during editing something previously unexplored in the literature. With this simple change we are able to generate results that both better align with the original images and reflect the desired result. Furthermore we propose a set of new loss functions that operate in the latent domain of SD greatly speeding up the optimization when compared to prior losses which operate in the pixel domain. Our method can be easily applied to variations of SD including Textual Inversion and DreamBooth that encode new concepts and incorporate them into the edited results. We present a host of image-editing capabilities enabled by our approach. Our code is publicly available at https://github.com/SherryXTChen/TiNO-Edit.
The Devil is in the Details: StyleFeatureEditor for Detail-Rich StyleGAN Inversion and High Quality Image Editing
Denis Bobkov, Vadim Titov, Aibek Alanov, Dmitry Vetrov
The task of manipulating real image attributes through StyleGAN inversion has been extensively researched. This process involves searching latent variables from a well-trained StyleGAN generator that can synthesize a real image modifying these latent variables and then synthesizing an image with the desired edits. A balance must be struck between the quality of the reconstruction and the ability to edit. Earlier studies utilized the low-dimensional W-space for latent search which facilitated effective editing but struggled with reconstructing intricate details. More recent research has turned to the high-dimensional feature space F which successfully inverses the input image but loses much of the detail during editing. In this paper we introduce StyleFeatureEditor -- a novel method that enables editing in both w-latents and F-latents. This technique not only allows for the reconstruction of finer image details but also ensures their preservation during editing. We also present a new training pipeline specifically designed to train our model to accurately edit F-latents. Our method is compared with state-of-the-art encoding approaches demonstrating that our model excels in terms of reconstruction quality and is capable of editing even challenging out-of-domain examples.
TextNeRF: A Novel Scene-Text Image Synthesis Method based on Neural Radiance Fields
Jialei Cui, Jianwei Du, Wenzhuo Liu, Zhouhui Lian
Acquiring large-scale well-annotated datasets is essential for training robust scene text detectors yet the process is often resource-intensive and time-consuming. While some efforts have been made to explore the synthesis of scene text images a notable gap remains between synthetic and authentic data. In this paper we introduce a novel method that utilizes Neural Radiance Fields (NeRF) to model real-world scenes and emulate the data collection process by rendering images from diverse camera perspectives enriching the variability and realism of the synthesized data. A semi-supervised learning framework is proposed to categorize semantic regions within 3D scenes ensuring consistent labeling of text regions across various viewpoints. Our method also models the pose and view-dependent appearance of text regions thereby offering precise control over camera poses and significantly improving the realism of text insertion and editing within scenes. Employing our technique on real-world scenes has led to the creation of a novel scene text image dataset. Compared to other existing benchmarks the proposed dataset is distinctive in providing not only standard annotations such as bounding boxes and transcriptions but also the information of 3D pose attributes for text regions enabling a more detailed evaluation of the robustness of text detection algorithms. Through extensive experiments we demonstrate the effectiveness of our proposed method in enhancing the performance of scene text detectors.
Text-Driven Image Editing via Learnable Regions
Yuanze Lin, Yi-Wen Chen, Yi-Hsuan Tsai, Lu Jiang, Ming-Hsuan Yang
Language has emerged as a natural interface for image editing. In this paper we introduce a method for region-based image editing driven by textual prompts without the need for user-provided masks or sketches. Specifically our approach leverages an existing pre-trained text-to-image model and introduces a bounding box generator to identify the editing regions that are aligned with the textual prompts. We show that this simple approach enables flexible editing that is compatible with current image generation models and is able to handle complex prompts featuring multiple objects complex sentences or lengthy paragraphs. We conduct an extensive user study to compare our method against state-of-the-art methods. The experiments demonstrate the competitive performance of our method in manipulating images with high fidelity and realism that correspond to the provided language descriptions. Our project webpage can be found at: https://yuanzelin.me/LearnableRegions_page.
StyLitGAN: Image-Based Relighting via Latent Control
Anand Bhattad, James Soole, D.A. Forsyth
We describe a novel method StyLitGAN for relighting and resurfacing images in the absence of labeled data. StyLitGAN generates images with realistic lighting effects including cast shadows soft shadows inter-reflections and glossy effects without the need for paired or CGI data. StyLitGAN uses an intrinsic image method to decompose an image followed by a search of the latent space of a pretrained StyleGAN to identify a set of directions. By prompting the model to fix one component (e.g. albedo) and vary another (e.g. shading) we generate relighted images by adding the identified directions to the latent style codes. Quantitative metrics of change in albedo and lighting diversity allow us to choose effective directions using a forward selection process. Qualitative evaluation confirms the effectiveness of our method.
StrokeFaceNeRF: Stroke-based Facial Appearance Editing in Neural Radiance Field
Xiao-Juan Li, Dingxi Zhang, Shu-Yu Chen, Feng-Lin Liu
Current 3D-aware facial NeRF generation approaches control the facial appearance by text lighting conditions or reference images limiting precise manipulation of local facial regions and interactivity. Color stroke a user-friendly and effective tool to depict appearance is challenging to edit 3D faces because of the lack of texture coarse geometry representation and detailed editing operations. To solve the above problems we introduce StrokeFaceNeRF a novel stroke-based method for editing facial NeRF appearance. In order to infer the missing texture and 3D geometry information 2D edited stroke maps are firstly encoded into the EG3D's latent space followed by a transformer-based editing module to achieve effective appearance changes while preserving the original geometry in editing regions. Notably we design a novel geometry loss function to ensure surface density remains consistent during training. To further enhance the local manipulation accuracy we propose a stereo fusion approach which lifts the 2D mask (inferred from strokes or drawn by users) into 3D mask volume allowing explicit blending of the original and edited faces. Extensive experiments validate that the proposed method outperforms existing 2D and 3D methods in both editing reality and geometry retention.
Splatter Image: Ultra-Fast Single-View 3D Reconstruction
Stanislaw Szymanowicz, Chrisitian Rupprecht, Andrea Vedaldi
We introduce the Splatter Image an ultra-efficient approach for monocular 3D object reconstruction. Splatter Image is based on Gaussian Splatting which allows fast and high-quality reconstruction of 3D scenes from multiple images. We apply Gaussian Splatting to monocular reconstruction by learning a neural network that at test time performs reconstruction in a feed-forward manner at 38 FPS. Our main innovation is the surprisingly straightforward design of this network which using 2D operators maps the input image to one 3D Gaussian per pixel. The resulting set of Gaussians thus has the form an image the Splatter Image. We further extend the method take several images as input via cross-view attention. Owning to the speed of the renderer (588 FPS) we use a single GPU for training while generating entire images at each iteration to optimize perceptual metrics like LPIPS. On several synthetic real multi-category and large-scale benchmark datasets we achieve better results in terms of PSNR LPIPS and other metrics while training and evaluating much faster than prior works. Code models and more results are available at https://szymanowiczs.github.io/ splatter-image.
SmartEdit: Exploring Complex Instruction-based Image Editing with Multimodal Large Language Models
Yuzhou Huang, Liangbin Xie, Xintao Wang, Ziyang Yuan, Xiaodong Cun, Yixiao Ge, Jiantao Zhou, Chao Dong, Rui Huang, Ruimao Zhang, Ying Shan
Current instruction-based image editing methods such as InstructPix2Pix often fail to produce satisfactory results in complex scenarios due to their dependence on the simple CLIP text encoder in diffusion models. To rectify this this paper introduces SmartEdit a novel approach of instruction-based image editing that leverages Multimodal Large Language Models (MLLMs) to enhance its understanding and reasoning capabilities. However direct integration of these elements still faces challenges in situations requiring complex reasoning. To mitigate this we propose a Bidirectional Interaction Module (BIM) that enables comprehensive bidirectional information interactions between the input image and the MLLM output. During training we initially incorporate perception data to boost the perception and understanding capabilities of diffusion models. Subsequently we demonstrate that a small amount of complex instruction editing data can effectively stimulate SmartEdit's editing capabilities for more complex instructions. We further construct a new evaluation dataset Reason-Edit specifically tailored for complex instruction-based image editing. Both quantitative and qualitative results on this evaluation dataset indicate that our SmartEdit surpasses previous methods paving the way for the practical application of complex instruction-based image editing.
SinSR: Diffusion-Based Image Super-Resolution in a Single Step
Yufei Wang, Wenhan Yang, Xinyuan Chen, Yaohui Wang, Lanqing Guo, Lap-Pui Chau, Ziwei Liu, Yu Qiao, Alex C. Kot, Bihan Wen
While super-resolution (SR) methods based on diffusion models exhibit promising results their practical application is hindered by the substantial number of required inference steps. Recent methods utilize the degraded images in the initial state thereby shortening the Markov chain. Nevertheless these solutions either rely on a precise formulation of the degradation process or still necessitate a relatively lengthy generation path (e.g. 15 iterations). To enhance inference speed we propose a simple yet effective method for achieving single-step SR generation named SinSR. Specifically we first derive a deterministic sampling process from the most recent state-of-the-art (SOTA) method for accelerating diffusion-based SR. This allows the mapping between the input random noise and the generated high-resolution image to be obtained in a reduced and acceptable number of inference steps during training. We show that this deterministic mapping can be distilled into a student model that performs SR within only one inference step. Additionally we propose a novel consistency-preserving loss to simultaneously leverage the ground-truth image during the distillation process ensuring that the performance of the student model is not solely bound by the feature manifold of the teacher model resulting in further performance improvement. Extensive experiments conducted on synthetic and real-world datasets demonstrate that the proposed method can achieve comparable or even superior performance compared to both previous SOTA methods and the teacher model in just one sampling step resulting in a remarkable up to x10 speedup for inference. Our code will be released at https://github.com/wyf0912/SinSR/.
ShapeWalk: Compositional Shape Editing Through Language-Guided Chains
Habib Slim, Mohamed Elhoseiny
Editing 3D shapes through natural language instructions is a challenging task that requires the comprehension of both language semantics and fine-grained geometric details. To bridge this gap we introduce ShapeWalk a carefully designed synthetic dataset designed to advance the field of language-guided shape editing. The dataset consists of 158K unique shapes connected through 26K edit chains with an average length of 14 chained shapes. Each consecutive pair of shapes is associated with precise language instructions describing the applied edits. We synthesize edit chains by reconstructing and interpolating shapes sampled from a realistic CAD-designed 3D dataset in the parameter space of the GeoCode shape program. We leverage rule-based methods and language models to generate accurate and realistic natural language prompts corresponding to each edit. To illustrate the practicality of our contribution we train neural editor modules in the latent space of shape autoencoders and demonstrate the ability of our dataset to enable a variety of language-guided shape edits. Finally we introduce multi-step editing metrics to benchmark the capacity of our models to perform recursive shape edits. We hope that our work will enable further study of compositional language-guided shape editing and finds application in 3D CAD design and interactive modeling.
Shadow-Enlightened Image Outpainting
Hang Yu, Ruilin Li, Shaorong Xie, Jiayan Qiu
Conventional image outpainting methods usually treat unobserved areas as unknown and extend the scene only in terms of semantic consistency thus overlooking the hidden information in shadows cast by unobserved areas such as the invisible shapes and semantics. In this paper we propose to extract and utilize the hidden information of unobserved areas from their shadows to enhance image outpainting. To this end we propose an end-to-end deep approach that explicitly looks into the shadows within the image. Specifically we extract shadows from the input image and identify instance-level shadow regions cast by the unobserved areas. Then the instance-level shadow representations are concatenated to predict the scene layout of each unobserved instance and outpaint the unobserved areas. Finally two discriminators are implemented to enhance alignment between the extended semantics and their shadows. In the experiments we show that our proposed approach provides complementary cues for outpainting and achieves considerable improvement on all datasets by adopting our approach as a plug-in module.