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Humanoid Control
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Zero-Painter: Training-Free Layout Control for Text-to-Image Synthesis
Marianna Ohanyan, Hayk Manukyan, Zhangyang Wang, Shant Navasardyan, Humphrey Shi
We present Zero-Painter a novel training-free framework for layout-conditional text-to-image synthesis that facilitates the creation of detailed and controlled imagery from textual prompts. Our method utilizes object masks and individual descriptions coupled with a global text prompt to generate images with high fidelity. Zero-Painter employs a two-stage process involving our novel Prompt-Adjusted Cross-Attention (PACA) and Region-Grouped Cross-Attention (ReGCA) blocks ensuring precise alignment of generated objects with textual prompts and mask shapes. Our extensive experiments demonstrate that Zero-Painter surpasses current state-of-the-art methods in preserving textual details and adhering to mask shapes. We will make the codes and the models publicly available.
Training Generative Image Super-Resolution Models by Wavelet-Domain Losses Enables Better Control of Artifacts
Cansu Korkmaz, A. Murat Tekalp, Zafer Dogan
Super-resolution (SR) is an ill-posed inverse problem where the size of the set of feasible solutions that are consistent with a given low-resolution image is very large. Many algorithms have been proposed to find a "good" solution among the feasible solutions that strike a balance between fidelity and perceptual quality. Unfortunately all known methods generate artifacts and hallucinations while trying to reconstruct high-frequency (HF) image details. A fundamental question is: Can a model learn to distinguish genuine image details from artifacts? Although some recent works focused on the differentiation of details and artifacts this is a very challenging problem and a satisfactory solution is yet to be found. This paper shows that the characterization of genuine HF details versus artifacts can be better learned by training GAN-based SR models using wavelet-domain loss functions compared to RGB-domain or Fourier-space losses. Although wavelet-domain losses have been used in the literature before they have not been used in the context of the SR task. More specifically we train the discriminator only on the HF wavelet sub-bands instead of on RGB images and the generator is trained by a fidelity loss over wavelet subbands to make it sensitive to the scale and orientation of structures. Extensive experimental results demonstrate that our model achieves better perception-distortion trade-off according to multiple objective measures and visual evaluations.
Total Selfie: Generating Full-Body Selfies
Bowei Chen, Brian Curless, Ira Kemelmacher-Shlizerman, Steven M. Seitz
We present a method to generate full-body selfies from photographs originally taken at arms length. Because self-captured photos are typically taken close up they have limited field of view and exaggerated perspective that distorts facial shapes. We instead seek to generate the photo some one else would take of you from a few feet away. Our approach takes as input four selfies of your face and body a background image and generates a full-body selfie in a desired target pose. We introduce a novel diffusion-based approach to combine all of this information into high-quality well-composed photos of you with the desired pose and background.
StyLitGAN: Image-Based Relighting via Latent Control
Anand Bhattad, James Soole, D.A. Forsyth
We describe a novel method StyLitGAN for relighting and resurfacing images in the absence of labeled data. StyLitGAN generates images with realistic lighting effects including cast shadows soft shadows inter-reflections and glossy effects without the need for paired or CGI data. StyLitGAN uses an intrinsic image method to decompose an image followed by a search of the latent space of a pretrained StyleGAN to identify a set of directions. By prompting the model to fix one component (e.g. albedo) and vary another (e.g. shading) we generate relighted images by adding the identified directions to the latent style codes. Quantitative metrics of change in albedo and lighting diversity allow us to choose effective directions using a forward selection process. Qualitative evaluation confirms the effectiveness of our method.
Readout Guidance: Learning Control from Diffusion Features
Grace Luo, Trevor Darrell, Oliver Wang, Dan B Goldman, Aleksander Holynski
We present Readout Guidance a method for controlling text-to-image diffusion models with learned signals. Readout Guidance uses readout heads lightweight networks trained to extract signals from the features of a pre-trained frozen diffusion model at every timestep. These readouts can encode single-image properties such as pose depth and edges; or higher-order properties that relate multiple images such as correspondence and appearance similarity. Furthermore by comparing the readout estimates to a user-defined target and back-propagating the gradient through the readout head these estimates can be used to guide the sampling process. Compared to prior methods for conditional generation Readout Guidance requires significantly fewer added parameters and training samples and offers a convenient and simple recipe for reproducing different forms of conditional control under a single framework with a single architecture and sampling procedure. We showcase these benefits in the applications of drag-based manipulation identity-consistent generation and spatially aligned control.
RAM-Avatar: Real-time Photo-Realistic Avatar from Monocular Videos with Full-body Control
Xiang Deng, Zerong Zheng, Yuxiang Zhang, Jingxiang Sun, Chao Xu, Xiaodong Yang, Lizhen Wang, Yebin Liu
This paper focuses on advancing the applicability of human avatar learning methods by proposing RAM-Avatar which learns a Real-time photo-realistic Avatar that supports full-body control from Monocular videos. To achieve this goal RAM-Avatar leverages two statistical templates responsible for modeling the facial expression and hand gesture variations while a sparsely computed dual attention module is introduced upon another body template to facilitate high-fidelity texture rendering for the torsos and limbs. Building on this foundation we deploy a lightweight yet powerful StyleUnet along with a temporal-aware discriminator to achieve real-time realistic rendering. To enable robust animation for out-of-distribution poses we propose a Motion Distribution Align module to compensate for the discrepancies between the training and testing motion distribution. Results and extensive experiments conducted in various experimental settings demonstrate the superiority of our proposed method and a real-time live system is proposed to further push research into applications. The training and testing code will be released for research purposes.
Programmable Motion Generation for Open-Set Motion Control Tasks
Hanchao Liu, Xiaohang Zhan, Shaoli Huang, Tai-Jiang Mu, Ying Shan
Character animation in real-world scenarios necessitates a variety of constraints such as trajectories key-frames interactions etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control tasks. These methods are often specialized and the tasks they address are rarely extendable or customizable. We categorize these as solutions to the close-set motion control problem. In response to the complexity of practical motion control we propose and attempt to solve the open-set motion control problem. This problem is characterized by an open and fully customizable set of motion control tasks. To address this we introduce a new paradigm programmable motion generation. In this paradigm any given motion control task is broken down into a combination of atomic constraints. These constraints are then programmed into an error function that quantifies the degree to which a motion sequence adheres to them. We utilize a pre-trained motion generation model and optimize its latent code to minimize the error function of the generated motion. Consequently the generated motion not only inherits the prior of the generative model but also satisfies the requirements of the compounded constraints. Our experiments demonstrate that our approach can generate high-quality motions when addressing a wide range of unseen tasks. These tasks encompass motion control by motion dynamics geometric constraints physical laws interactions with scenes objects or the character's own body parts etc. All of these are achieved in a unified approach without the need for ad-hoc paired training data collection or specialized network designs. During the programming of novel tasks we observed the emergence of new skills beyond those of the prior model. With the assistance of large language models we also achieved automatic programming. We hope that this work will pave the way for the motion control of general AI agents.
Model Adaptation for Time Constrained Embodied Control
Jaehyun Song, Minjong Yoo, Honguk Woo
When adopting a deep learning model for embodied agents it is required that the model structure be optimized for specific tasks and operational conditions. Such optimization can be static such as model compression or dynamic such as adaptive inference. Yet these techniques have not been fully investigated for embodied control systems subject to time constraints which necessitate sequential decision-making for multiple tasks each with distinct inference latency limitations. In this paper we present MoDeC a time constraint-aware embodied control framework using the modular model adaptation. We formulate model adaptation to varying operational conditions on resource and time restrictions as dynamic routing on a modular network incorporating these conditions as part of multi-task objectives. Our evaluation across several vision-based embodied environments demonstrates the robustness of MoDeC showing that it outperforms other model adaptation methods in both performance and adherence to time constraints in robotic manipulation and autonomous driving applications.
LightIt: Illumination Modeling and Control for Diffusion Models
Peter Kocsis, Julien Philip, Kalyan Sunkavalli, Matthias Nießner, Yannick Hold-Geoffroy
We introduce LightIt a method for explicit illumination control for image generation. Recent generative methods lack lighting control which is crucial to numerous artistic aspects of image generation such as setting the overall mood or cinematic appearance. To overcome these limitations we propose to condition the generation on shading and normal maps. We model the lighting with single bounce shading which includes cast shadows. We first train a shading estimation module to generate a dataset of real-world images and shading pairs. Then we train a control network using the estimated shading and normals as input. Our method demonstrates high-quality image generation and lighting control in numerous scenes. Additionally we use our generated dataset to train an identity-preserving relighting model conditioned on an image and a target shading. Our method is the first that enables the generation of images with controllable consistent lighting and performs on par with specialized relighting state-of-the-art methods.
Learning to Control Camera Exposure via Reinforcement Learning
Kyunghyun Lee, Ukcheol Shin, Byeong-Uk Lee
Adjusting camera exposure in arbitrary lighting conditions is the first step to ensure the functionality of computer vision applications. Poorly adjusted camera exposure often leads to critical failure and performance degradation. Traditional camera exposure control methods require multiple convergence steps and time-consuming processes making them unsuitable for dynamic lighting conditions. In this paper we propose a new camera exposure control framework that rapidly controls camera exposure while performing real-time processing by exploiting deep reinforcement learning. The proposed framework consists of four contributions: 1) a simplified training ground to simulate real-world's diverse and dynamic lighting changes 2) flickering and image attribute-aware reward design along with lightweight state design for real-time processing 3) a static-to-dynamic lighting curriculum to gradually improve the agent's exposure-adjusting capability and 4) domain randomization techniques to alleviate the limitation of the training ground and achieve seamless generalization in the wild. As a result our proposed method rapidly reaches a desired exposure level within five steps with real-time processing (1 ms). Also the acquired images are well-exposed and show superiority in various computer vision tasks such as feature extraction and object detection.
It's All About Your Sketch: Democratising Sketch Control in Diffusion Models
Subhadeep Koley, Ayan Kumar Bhunia, Deeptanshu Sekhri, Aneeshan Sain, Pinaki Nath Chowdhury, Tao Xiang, Yi-Zhe Song
This paper unravels the potential of sketches for diffusion models addressing the deceptive promise of direct sketch control in generative AI. We importantly democratise the process enabling amateur sketches to generate precise images living up to the commitment of "what you sketch is what you get". A pilot study underscores the necessity revealing that deformities in existing models stem from spatial-conditioning. To rectify this we propose an abstraction-aware framework utilising a sketch adapter adaptive time-step sampling and discriminative guidance from a pre-trained fine-grained sketch-based image retrieval model working synergistically to reinforce fine-grained sketch-photo association. Our approach operates seamlessly during inference without the need for textual prompts; a simple rough sketch akin to what you and I can create suffices! We welcome everyone to examine results presented in the paper and its supplementary. Contributions include democratising sketch control introducing an abstraction-aware framework and leveraging discriminative guidance validated through extensive experiments.
FreeControl: Training-Free Spatial Control of Any Text-to-Image Diffusion Model with Any Condition
Sicheng Mo, Fangzhou Mu, Kuan Heng Lin, Yanli Liu, Bochen Guan, Yin Li, Bolei Zhou
Recent approaches such as ControlNet offer users fine-grained spatial control over text-to-image (T2I) diffusion models. However auxiliary modules have to be trained for each spatial condition type model architecture and checkpoint putting them at odds with the diverse intents and preferences a human designer would like to convey to the AI models during the content creation process. In this work we present FreeControl a training-free approach for controllable T2I generation that supports multiple conditions architectures and checkpoints simultaneously. FreeControl enforces structure guidance to facilitate the global alignment with a guidance image and appearance guidance to collect visual details from images generated without control. Extensive qualitative and quantitative experiments demonstrate the superior performance of FreeControl across a variety of pre-trained T2I models. In particular FreeControl enables convenient training-free control over many different architectures and checkpoints allows the challenging input conditions on which most of the existing training-free methods fail and achieves competitive synthesis quality compared to training-based approaches. Project page:https://genforce.github.io/freecontrol/.
Forecasting of 3D Whole-body Human Poses with Grasping Objects
Haitao Yan, Qiongjie Cui, Jiexin Xie, Shijie Guo
In the context of computer vision and human-robot interaction forecasting 3D human poses is crucial for understanding human behavior and enhancing the predictive capabilities of intelligent systems. While existing methods have made significant progress they often focus on predicting major body joints overlooking fine-grained gestures and their interaction with objects. Human hand movements particularly during object interactions play a pivotal role and provide more precise expressions of human poses. This work fills this gap and introduces a novel paradigm: forecasting 3D whole-body human poses with a focus on grasping objects. This task involves predicting activities across all joints in the body and hands encompassing the complexities of internal heterogeneity and external interactivity. To tackle these challenges we also propose a novel approach: C^3HOST cross-context cross-modal consolidation for 3D whole-body pose forecasting effectively handles the complexities of internal heterogeneity and external interactivity. C^3HOST involves distinct steps including the heterogeneous content encoding and alignment and cross-modal feature learning and interaction. These enable us to predict activities across all body and hand joints ensuring high-precision whole-body human pose prediction even during object grasping. Extensive experiments on two benchmarks demonstrate that our model significantly enhances the accuracy of whole-body human motion prediction. The project page is available at https://sites.google.com/view/c3host.
Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinement
Jian Wang, Zhe Cao, Diogo Luvizon, Lingjie Liu, Kripasindhu Sarkar, Danhang Tang, Thabo Beeler, Christian Theobalt
In this work we explore egocentric whole-body motion capture using a single fisheye camera which simultaneously estimates human body and hand motion. This task presents significant challenges due to three factors: the lack of high-quality datasets fisheye camera distortion and human body self-occlusion. To address these challenges we propose a novel approach that leverages FisheyeViT to extract fisheye image features which are subsequently converted into pixel-aligned 3D heatmap representations for 3D human body pose prediction. For hand tracking we incorporate dedicated hand detection and hand pose estimation networks for regressing 3D hand poses. Finally we develop a diffusion-based whole-body motion prior model to refine the estimated whole-body motion while accounting for joint uncertainties. To train these networks we collect a large synthetic dataset EgoWholeBody comprising 840000 high-quality egocentric images captured across a diverse range of whole-body motion sequences. Quantitative and qualitative evaluations demonstrate the effectiveness of our method in producing high-quality whole-body motion estimates from a single egocentric camera.
Alchemist: Parametric Control of Material Properties with Diffusion Models
Prafull Sharma, Varun Jampani, Yuanzhen Li, Xuhui Jia, Dmitry Lagun, Fredo Durand, Bill Freeman, Mark Matthews
We propose a method to control material attributes of objects like roughness metallic albedo and transparency in real images. Our method capitalizes on the generative prior of text-to-image models known for photorealism employing a scalar value and instructions to alter low-level material properties. Addressing the lack of datasets with controlled material attributes we generated an object-centric synthetic dataset with physically-based materials. Fine-tuning a modified pre-trained text-to-image model on this synthetic dataset enables us to edit material properties in real-world images while preserving all other attributes. We show the potential application of our model to material edited NeRFs.