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Audio-Visual Learning
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Weakly-Supervised Audio-Visual Video Parsing with Prototype-based Pseudo-Labeling
Kranthi Kumar Rachavarapu, Kalyan Ramakrishnan, Rajagopalan A. N.
In this paper we address the weakly-supervised Audio-Visual Video Parsing (AVVP) problem which aims at labeling events in a video as audible visible or both and temporally localizing and classifying them into known categories. This is challenging since we only have access to video-level (weak) event labels when training but need to predict event labels at the segment (frame) level at test time. Recent methods employ multiple-instance learning (MIL) techniques that tend to focus solely on the most discriminative segments resulting in frequent misclassifications. Our idea is to first construct several prototype features for each event class by clustering key segments identified for the event in the training data. We then assign pseudo labels to all training segments based on their feature similarities with these prototypes and re-train the model under weak and strong supervision. We facilitate this by structuring the feature space with contrastive learning using pseudo labels. Experiments show that we outperform existing methods for weakly-supervised AVVP. We also show that learning with weak and iteratively re-estimated pseudo labels can be interpreted as an expectation-maximization (EM) algorithm providing further insight for our training procedure.
Visual Objectification in Films: Towards a New AI Task for Video Interpretation
Julie Tores, Lucile Sassatelli, Hui-Yin Wu, Clement Bergman, Léa Andolfi, Victor Ecrement, Frédéric Precioso, Thierry Devars, Magali Guaresi, Virginie Julliard, Sarah Lecossais
In film gender studies the concept of "male gaze" refers to the way the characters are portrayed on-screen as objects of desire rather than subjects. In this article we introduce a novel video-interpretation task to detect character objectification in films. The purpose is to reveal and quantify the usage of complex temporal patterns operated in cinema to produce the cognitive perception of objectification. We introduce the ObyGaze12 dataset made of 1914 movie clips densely annotated by experts for objectification concepts identified in film studies and psychology. We evaluate recent vision models show the feasibility of the task and where the challenges remain with concept bottleneck models. Our new dataset and code are made available to the community.
Visual In-Context Prompting
Feng Li, Qing Jiang, Hao Zhang, Tianhe Ren, Shilong Liu, Xueyan Zou, Huaizhe Xu, Hongyang Li, Jianwei Yang, Chunyuan Li, Lei Zhang, Jianfeng Gao
In-context prompting in large language models (LLMs) has become a prevalent approach to improve zero-shot capabilities but this idea is less explored in the vision domain. Existing visual prompting methods focus on referring segmentation to segment the most relevant object falling short of addressing many generic vision tasks like open-set segmentation and detection. In this paper we introduce a universal visual in-context prompting framework for both tasks as shown in Fig.1. In particular we build on top of an encoder-decoder architecture and develop a versatile prompt encoder to support a variety of prompts like strokes boxes and points. We further enhance it to take an arbitrary number of reference image segments as the context. Our extensive explorations show that the proposed visual in-context prompting elicits extraordinary referring and generic segmentation capabilities to refer and detect yielding competitive performance to close-set in-domain datasets and showing promising results on many open-set segmentation datasets. By joint training on COCO and SA-1B DINOv achieves 57.7 PQ on COCO and 23.2 PQ on ADE20K. Code will be available at https://github.com/UX-Decoder/DINOv
Visual Anagrams: Generating Multi-View Optical Illusions with Diffusion Models
Daniel Geng, Inbum Park, Andrew Owens
We address the problem of synthesizing multi-view optical illusions: images that change appearance upon a transformation such as a flip or rotation. We propose a simple zero-shot method for obtaining these illusions from off-the-shelf text-to-image diffusion models. During the reverse diffusion process we estimate the noise from different views of a noisy image and then combine these noise estimates together and denoise the image. A theoretical analysis suggests that this method works precisely for views that can be written as orthogonal transformations of which permutations are a subset. This leads to the idea of a visual anagram ---an image that changes appearance under some rearrangement of pixels. This includes rotations and flips but also more exotic pixel permutations such as a jigsaw rearrangement. Our approach also naturally extends to illusions with more than two views. We provide both qualitative and quantitative results demonstrating the effectiveness and flexibility of our method. Please see our project webpage for additional visualizations and results: https://dangeng.github.io/visual_anagrams/
Viewpoint-Aware Visual Grounding in 3D Scenes
Xiangxi Shi, Zhonghua Wu, Stefan Lee
Referring expressions for visual objects often include descriptions of relative spatial arrangements to other objects -- e.g. "to the right of" -- that depend on the point of view of the speaker. In 2D referring expression tasks this viewpoint is captured unambiguously in the image. However grounding expressions with such spatial language in 3D without viewpoint annotations can be ambiguous. In this paper we investigate the significance of viewpoint information in 3D visual grounding -- introducing a model that explicitly predicts the speaker's viewpoint based on the referring expression and scene. We pretrain this model on a synthetically generated dataset that provides viewpoint annotations and then finetune on 3D referring expression datasets. Further we introduce an auxiliary uniform object representation loss to encourage viewpoint invariance in learned object representations. We find that our proposed ViewPoint Prediction Network (VPP-Net) achieves state-of-the-art performance on ScanRefer SR3D and NR3D -- improving Accuracy@0.25IoU by 1.06% 0.60% and 2.00% respectively compared to prior work.
ViP-LLaVA: Making Large Multimodal Models Understand Arbitrary Visual Prompts
Mu Cai, Haotian Liu, Siva Karthik Mustikovela, Gregory P. Meyer, Yuning Chai, Dennis Park, Yong Jae Lee
While existing large vision-language multimodal models focus on whole image understanding there is a prominent gap in achieving region-specific comprehension. Current approaches that use textual coordinates or spatial encodings often fail to provide a user-friendly interface for visual prompting. To address this challenge we introduce a novel multimodal model capable of decoding arbitrary (free-form) visual prompts. This allows users to intuitively mark images and interact with the model using natural cues like a "red bounding box" or "pointed arrow'". Our simple design directly overlays visual markers onto the RGB image eliminating the need for complex region encodings yet achieves state-of-the-art performance on region-understanding tasks like Visual7W PointQA and Visual Commonsense Reasoning benchmark. Furthermore we present ViP-Bench a comprehensive benchmark to assess the capability of models in understanding visual prompts across multiple dimensions enabling future research in this domain. Code data and model are publicly available.
VRP-SAM: SAM with Visual Reference Prompt
Yanpeng Sun, Jiahui Chen, Shan Zhang, Xinyu Zhang, Qiang Chen, Gang Zhang, Errui Ding, Jingdong Wang, Zechao Li
In this paper we propose a novel Visual Reference Prompt (VRP) encoder that empowers the Segment Anything Model (SAM) to utilize annotated reference images as prompts for segmentation creating the VRP-SAM model. In essence VRP-SAM can utilize annotated reference images to comprehend specific objects and perform segmentation of specific objects in target image. It is note that the VRP encoder can support a variety of annotation formats for reference images including point box scribble and mask. VRP-SAM achieves a breakthrough within the SAM framework by extending its versatility and applicability while preserving SAM's inherent strengths thus enhancing user-friendliness. To enhance the generalization ability of VRP-SAM the VRP encoder adopts a meta-learning strategy. To validate the effectiveness of VRP-SAM we conducted extensive empirical studies on the Pascal and COCO datasets. Remarkably VRP-SAM achieved state-of-the-art performance in visual reference segmentation with minimal learnable parameters. Furthermore VRP-SAM demonstrates strong generalization capabilities allowing it to perform segmentation of unseen objects and enabling cross-domain segmentation. The source code and models will be available at https://github.com/syp2ysy/VRP-SAM
VISTA-LLAMA: Reducing Hallucination in Video Language Models via Equal Distance to Visual Tokens
Fan Ma, Xiaojie Jin, Heng Wang, Yuchen Xian, Jiashi FENG, Yi Yang
Recent advances in large video-language models have displayed promising outcomes in video comprehension. Current approaches straightforwardly convert video into language tokens and employ large language models for multi-modal tasks. However this method often leads to the generation of irrelevant content commonly known as "hallucination" as the length of the text increases and the impact of the video diminishes. To address this problem we propose Vista-LLaMA a novel framework that maintains the consistent distance between all visual tokens and any language tokens irrespective of the generated text length. Vista-LLaMA omits relative position encoding when determining attention weights between visual and text tokens retaining the position encoding for text and text tokens. This amplifies the effect of visual tokens on text generation especially when the relative distance is longer between visual and text tokens. The proposed attention mechanism significantly reduces the chance of producing irrelevant text related to the video content. Furthermore we present a sequential visual projector that projects the current video frame into tokens of language space with the assistance of the previous frame. This approach not only captures the temporal relationship within the video but also allows less visual tokens to encompass the entire video. Our approach significantly outperforms various previous methods (e.g. Video-ChatGPT MovieChat) on four challenging open-ended video question answering benchmarks. We reach an accuracy of 60.7 on the zero-shot NExT-QA and 60.5 on the zero-shot MSRVTT-QA setting a new state-of-the-art performance.
VILA: On Pre-training for Visual Language Models
Ji Lin, Hongxu Yin, Wei Ping, Pavlo Molchanov, Mohammad Shoeybi, Song Han
Visual language models (VLMs) rapidly progressed with the recent success of large language models. There have been growing efforts on visual instruction tuning to extend the LLM with visual inputs but lacks an in-depth study of the visual language pre-training process where the model learns to perform joint modeling on both modalities. In this work we examine the design options for VLM pre-training by augmenting LLM towards VLM through step-by-step con- trollable comparisons. We introduce three main findings: (1) freezing LLMs during pre-training can achieve decent zero-shot performance but lack in-context learning capabil- ity which requires unfreezing the LLM; (2) interleaved pre- training data is beneficial whereas image-text pairs alone are not optimal; (3) re-blending text-only instruction data to image-text data during instruction fine-tuning not only remedies the degradation of text-only tasks but also boosts VLM task accuracy. With an enhanced pre-training recipe we build VILA a Visual Language model family that consis- tently outperforms the state-of-the-art models e.g. LLaVA- 1.5 across main benchmarks without bells and whistles. Multi-modal pre-training also helps unveil appealing prop- erties of VILA including multi-image reasoning enhanced in-context learning and better world knowledge. VILA is also deployable on Jetson Orin for on-device VLM.
VGGSfM: Visual Geometry Grounded Deep Structure From Motion
Jianyuan Wang, Nikita Karaev, Christian Rupprecht, David Novotny
Structure-from-motion (SfM) is a long-standing problem in the computer vision community which aims to reconstruct the camera poses and 3D structure of a scene from a set of unconstrained 2D images. Classical frameworks solve this problem in an incremental manner by detecting and matching keypoints registering images triangulating 3D points and conducting bundle adjustment. Recent research efforts have predominantly revolved around harnessing the power of deep learning techniques to enhance specific elements (e.g. keypoint matching) but are still based on the original non-differentiable pipeline. Instead we propose a new deep SfM pipeline where each component is fully differentiable and thus can be trained in an end-to-end manner. To this end we introduce new mechanisms and simplifications. First we build on recent advances in deep 2D point tracking to extract reliable pixel-accurate tracks which eliminates the need for chaining pairwise matches. Furthermore we recover all cameras simultaneously based on the image and track features instead of gradually registering cameras. Finally we optimise the cameras and triangulate 3D points via a differentiable bundle adjustment layer. We attain state-of-the-art performance on three popular datasets CO3D IMC Phototourism and ETH3D.
Unveiling the Power of Audio-Visual Early Fusion Transformers with Dense Interactions through Masked Modeling
Shentong Mo, Pedro Morgado
Humans possess a remarkable ability to integrate auditory and visual information enabling a deeper understanding of the surrounding environment. This early fusion of audio and visual cues demonstrated through cognitive psychology and neuroscience research offers promising potential for developing multimodal perception models. However training early fusion architectures poses significant challenges as the increased model expressivity requires robust learning frameworks to harness their enhanced capabilities. In this paper we address this challenge by leveraging the masked reconstruction framework previously successful in unimodal settings to train audio-visual encoders with early fusion. Additionally we propose an attention-based fusion module that captures interactions between local audio and visual representations enhancing the model's ability to capture fine-grained interactions. While effective this procedure can become computationally intractable as the number of local representations increases. Thus to address the computational complexity we propose an alternative procedure that factorizes the local representations before representing audio-visual interactions. Extensive evaluations on a variety of datasets demonstrate the superiority of our approach in audio-event classification visual sound localization sound separation and audio-visual segmentation. These contributions enable the efficient training of deeply integrated audio-visual models and significantly advance the usefulness of early fusion architectures.
Unraveling Instance Associations: A Closer Look for Audio-Visual Segmentation
Yuanhong Chen, Yuyuan Liu, Hu Wang, Fengbei Liu, Chong Wang, Helen Frazer, Gustavo Carneiro
Audio-visual segmentation (AVS) is a challenging task that involves accurately segmenting sounding objects based on audio-visual cues. The effectiveness of audio-visual learning critically depends on achieving accurate cross-modal alignment between sound and visual objects. Successful audio-visual learning requires two essential components: 1) a challenging dataset with high-quality pixel-level multi-class annotated images associated with audio files and 2) a model that can establish strong links between audio information and its corresponding visual object. However these requirements are only partially addressed by current methods with training sets containing biased audio-visual data and models that generalise poorly beyond this biased training set. In this work we propose a new cost-effective strategy to build challenging and relatively unbiased high-quality audio-visual segmentation benchmarks. We also propose a new informative sample mining method for audio-visual supervised contrastive learning to leverage discriminative contrastive samples to enforce cross-modal understanding. We show empirical results that demonstrate the effectiveness of our benchmark. Furthermore experiments conducted on existing AVS datasets and on our new benchmark show that our method achieves state-of-the-art (SOTA) segmentation accuracy.
UniGarmentManip: A Unified Framework for Category-Level Garment Manipulation via Dense Visual Correspondence
Ruihai Wu, Haoran Lu, Yiyan Wang, Yubo Wang, Hao Dong
Garment manipulation (e.g. unfolding folding and hanging clothes) is essential for future robots to accomplish home-assistant tasks while highly challenging due to the diversity of garment configurations geometries and deformations. Although able to manipulate similar shaped garments in a certain task previous works mostly have to design different policies for different tasks could not generalize to garments with diverse geometries and often rely heavily on human-annotated data. In this paper we leverage the property that garments in a certain category have similar structures and then learn the topological dense (point-level) visual correspondence among garments in the category level with different deformations in the self-supervised manner. The topological correspondence can be easily adapted to the functional correspondence to guide the manipulation policies for various downstream tasks within only one or few-shot demonstrations. Experiments over garments in 3 different categories on 3 representative tasks in diverse scenarios using one or two arms taking one or more steps inputting flat or messy garments demonstrate the effectiveness of our proposed method. Project page: https://warshallrho.github.io/unigarmentmanip.
U-VAP: User-specified Visual Appearance Personalization via Decoupled Self Augmentation
No abstract is available for this paper.
Towards More Unified In-context Visual Understanding
Dianmo Sheng, Dongdong Chen, Zhentao Tan, Qiankun Liu, Qi Chu, Jianmin Bao, Tao Gong, Bin Liu, Shengwei Xu, Nenghai Yu
The rapid advancement of large language models (LLMs) has accelerated the emergence of in-context learning (ICL) as a cutting-edge approach in the natural language processing domain. Recently ICL has been employed in visual understanding tasks such as semantic segmentation and image captioning yielding promising results. However existing visual ICL framework can not enable producing content across multiple modalities which limits their potential usage scenarios. To address this issue we present a new ICL framework for visual understanding with multi-modal output enabled. First we quantize and embed both text and visual prompt into a unified representational space structured as interleaved in-context sequences. Then a decoder-only sparse transformer architecture is employed to perform generative modeling on them facilitating in-context learning. Thanks to this design the model is capable of handling in-context vision understanding tasks with multimodal output in a unified pipeline. Experimental results demonstrate that our model achieves competitive performance compared with specialized models and previous ICL baselines. Overall our research takes a further step toward unified multimodal in-context learning.
The Audio-Visual Conversational Graph: From an Egocentric-Exocentric Perspective
Wenqi Jia, Miao Liu, Hao Jiang, Ishwarya Ananthabhotla, James M. Rehg, Vamsi Krishna Ithapu, Ruohan Gao
In recent years the thriving development of research related to egocentric videos has provided a unique perspective for the study of conversational interactions where both visual and audio signals play a crucial role. While most prior work focus on learning about behaviors that directly involve the camera wearer we introduce the Ego-Exocentric Conversational Graph Prediction problem marking the first attempt to infer exocentric conversational interactions from egocentric videos. We propose a unified multi-modal framework---Audio-Visual Conversational Attention (AV-CONV) for the joint prediction of conversation behaviors---speaking and listening---for both the camera wearer as well as all other social partners present in the egocentric video. Specifically we adopt the self-attention mechanism to model the representations across-time across-subjects and across-modalities. To validate our method we conduct experiments on a challenging egocentric video dataset that includes multi-speaker and multi-conversation scenarios. Our results demonstrate the superior performance of our method compared to a series of baselines. We also present detailed ablation studies to assess the contribution of each component in our model. Check our \href https://vjwq.github.io/AV-CONV/ Project Page .
TIM: A Time Interval Machine for Audio-Visual Action Recognition
Jacob Chalk, Jaesung Huh, Evangelos Kazakos, Andrew Zisserman, Dima Damen
Diverse actions give rise to rich audio-visual signals in long videos. Recent works showcase that the two modalities of audio and video exhibit different temporal extents of events and distinct labels. We address the interplay between the two modalities in long videos by explicitly modelling the temporal extents of audio and visual events. We propose the Time Interval Machine (TIM) where a modality-specific time interval poses as a query to a transformer encoder that ingests a long video input. The encoder then attends to the specified interval as well as the surrounding context in both modalities in order to recognise the ongoing action. We test TIM on three long audio-visual video datasets: EPIC-KITCHENS Perception Test and AVE reporting state-of-the-art (SOTA) for recognition. On EPIC-KITCHENS we beat previous SOTA that utilises LLMs and significantly larger pre-training by 2.9% top-1 action recognition accuracy. Additionally we show that TIM can be adapted for action detection using dense multi-scale interval queries outperforming SOTA on EPIC-KITCHENS-100 for most metrics and showing strong performance on the Perception Test. Our ablations show the critical role of integrating the two modalities and modelling their time intervals in achieving this performance. Code and models at: https://github.com/JacobChalk/TIM.
TCP:Textual-based Class-aware Prompt tuning for Visual-Language Model
No abstract is available for this paper.
T-VSL: Text-Guided Visual Sound Source Localization in Mixtures
Tanvir Mahmud, Yapeng Tian, Diana Marculescu
Visual sound source localization poses a significant challenge in identifying the semantic region of each sounding source within a video. Existing self-supervised and weakly supervised source localization methods struggle to accurately distinguish the semantic regions of each sounding object particularly in multi-source mixtures. These methods often rely on audio-visual correspondence as guidance which can lead to substantial performance drops in complex multi-source localization scenarios. The lack of access to individual source sounds in multi-source mixtures during training exacerbates the difficulty of learning effective audio-visual correspondence for localization. To address this limitation in this paper we propose incorporating the text modality as an intermediate feature guide using tri-modal joint embedding models (e.g. AudioCLIP) to disentangle the semantic audio-visual source correspondence in multi-source mixtures. Our framework dubbed T-VSL begins by predicting the class of sounding entities in mixtures. Subsequently the textual representation of each sounding source is employed as guidance to disentangle fine-grained audio-visual source correspondence from multi-source mixtures leveraging the tri-modal AudioCLIP embedding. This approach enables our framework to handle a flexible number of sources and exhibits promising zero-shot transferability to unseen classes during test time. Extensive experiments conducted on the MUSIC VGGSound and VGGSound-Instruments datasets demonstrate significant performance improvements over state-of-the-art methods. Code is released at https://github.com/enyac-group/T-VSL/tree/main.
SuperPrimitive: Scene Reconstruction at a Primitive Level
Kirill Mazur, Gwangbin Bae, Andrew J. Davison
Joint camera pose and dense geometry estimation from a set of images or a monocular video remains a challenging problem due to its computational complexity and inherent visual ambiguities. Most dense incremental reconstruction systems operate directly on image pixels and solve for their 3D positions using multi-view geometry cues. Such pixel-level approaches suffer from ambiguities or violations of multi-view consistency (e.g. caused by textureless or specular surfaces). We address this issue with a new image representation which we call a SuperPrimitive. SuperPrimitives are obtained by splitting images into semantically correlated local regions and enhancing them with estimated surface normal directions both of which are predicted by state-of-the-art single image neural networks. This provides a local geometry estimate per SuperPrimitive while their relative positions are adjusted based on multi-view observations. We demonstrate the versatility of our new representation by addressing three 3D reconstruction tasks: depth completion few-view structure from motion and monocular dense visual odometry. Project page: https://makezur.github.io/SuperPrimitive/