CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

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Hi4D: 4D Instance Segmentation of Close Human Interaction

Yifei Yin, Chen Guo, Manuel Kaufmann, Juan Jose Zarate, Jie Song, Otmar Hilliges

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We propose Hi4D, a method and dataset for the auto analysis of physically close human-human interaction under prolonged contact. Robustly disentangling several in-contact subjects is a challenging task due to occlusions and complex shapes. Hence, existing multi-view systems typically fuse 3D surfaces of close subjects into a single, connected mesh. To address this issue we leverage i) individually fitted neural implicit avatars; ii) an alternating optimization scheme that refines pose and surface through periods of close proximity; and iii) thus segment the fused raw scans into individual instances. From these instances we compile Hi4D dataset of 4D textured scans of 20 subject pairs, 100 sequences, and a total of more than 11K frames. Hi4D contains rich interaction-centric annotations in 2D and 3D alongside accurately registered parametric body models. We define varied human pose and shape estimation tasks on this dataset and provide results from state-of-the-art methods on these benchmarks.

Poster
Hi-LASSIE: High-Fidelity Articulated Shape and Skeleton Discovery From Sparse Image Ensemble

Chun-Han Yao, Wei-Chih Hung, Yuanzhen Li, Michael Rubinstein, Ming-Hsuan Yang, Varun Jampani

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Automatically estimating 3D skeleton, shape, camera viewpoints, and part articulation from sparse in-the-wild image ensembles is a severely under-constrained and challenging problem. Most prior methods rely on large-scale image datasets, dense temporal correspondence, or human annotations like camera pose, 2D keypoints, and shape templates. We propose Hi-LASSIE, which performs 3D articulated reconstruction from only 20-30 online images in the wild without any user-defined shape or skeleton templates. We follow the recent work of LASSIE that tackles a similar problem setting and make two significant advances. First, instead of relying on a manually annotated 3D skeleton, we automatically estimate a class-specific skeleton from the selected reference image. Second, we improve the shape reconstructions with novel instance-specific optimization strategies that allow reconstructions to faithful fit on each instance while preserving the class-specific priors learned across all images. Experiments on in-the-wild image ensembles show that Hi-LASSIE obtains higher fidelity state-of-the-art 3D reconstructions despite requiring minimum user input. Project page: chhankyao.github.io/hi-lassie/

Poster
HexPlane: A Fast Representation for Dynamic Scenes

Ang Cao, Justin Johnson

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Modeling and re-rendering dynamic 3D scenes is a challenging task in 3D vision. Prior approaches build on NeRF and rely on implicit representations. This is slow since it requires many MLP evaluations, constraining real-world applications. We show that dynamic 3D scenes can be explicitly represented by six planes of learned features, leading to an elegant solution we call HexPlane. A HexPlane computes features for points in spacetime by fusing vectors extracted from each plane, which is highly efficient. Pairing a HexPlane with a tiny MLP to regress output colors and training via volume rendering gives impressive results for novel view synthesis on dynamic scenes, matching the image quality of prior work but reducing training time by more than 100x. Extensive ablations confirm our HexPlane design and show that it is robust to different feature fusion mechanisms, coordinate systems, and decoding mechanisms. HexPlane is a simple and effective solution for representing 4D volumes, and we hope they can broadly contribute to modeling spacetime for dynamic 3D scenes.

Poster
HelixSurf: A Robust and Efficient Neural Implicit Surface Learning of Indoor Scenes With Iterative Intertwined Regularization

Zhihao Liang, Zhangjin Huang, Changxing Ding, Kui Jia

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Recovery of an underlying scene geometry from multi-view images stands as a long-time challenge in computer vision research. The recent promise leverages neural implicit surface learning and differentiable volume rendering, and achieves both the recovery of scene geometry and synthesis of novel views, where deep priors of neural models are used as an inductive smoothness bias. While promising for object-level surfaces, these methods suffer when coping with complex scene surfaces. In the meanwhile, traditional multi-view stereo can recover the geometry of scenes with rich textures, by globally optimizing the local, pixel-wise correspondences across multiple views. We are thus motivated to make use of the complementary benefits from the two strategies, and propose a method termed Helix-shaped neural implicit Surface learning or HelixSurf; HelixSurf uses the intermediate prediction from one strategy as the guidance to regularize the learning of the other one, and conducts such intertwined regularization iteratively during the learning process. We also propose an efficient scheme for differentiable volume rendering in HelixSurf. Experiments on surface reconstruction of indoor scenes show that our method compares favorably with existing methods and is orders of magnitude faster, even when some of existing methods are assisted with auxiliary training data. The source code is available at https://github.com/Gorilla-Lab-SCUT/HelixSurf.

Poster
Heat Diffusion Based Multi-Scale and Geometric Structure-Aware Transformer for Mesh Segmentation

Chi-Chong Wong

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Triangle mesh segmentation is an important task in 3D shape analysis, especially in applications such as digital humans and AR/VR. Transformer model is inherently permutation-invariant to input, which makes it a suitable candidate model for 3D mesh processing. However, two main challenges involved in adapting Transformer from natural languages to 3D mesh are yet to be solved, such as i) extracting the multi-scale information of mesh data in an adaptive manner; ii) capturing geometric structures of mesh data as the discriminative characteristics of the shape. Current point based Transformer models fail to tackle such challenges and thus provide inferior performance for discretized surface segmentation. In this work, heat diffusion based method is exploited to tackle these problems. A novel Transformer model called MeshFormer is proposed, which i) integrates Heat Diffusion method into Multi-head Self-Attention operation (HDMSA) to adaptively capture the features from local neighborhood to global contexts; ii) applies a novel Heat Kernel Signature based Structure Encoding (HKSSE) to embed the intrinsic geometric structures of mesh instances into Transformer for structure-aware processing. Extensive experiments on triangle mesh segmentation validate the effectiveness of the proposed MeshFormer model and show significant improvements over current state-of-the-art methods.

Poster
Harmonious Teacher for Cross-Domain Object Detection

Jinhong Deng, Dongli Xu, Wen Li, Lixin Duan

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Self-training approaches recently achieved promising results in cross-domain object detection, where people iteratively generate pseudo labels for unlabeled target domain samples with a model, and select high-confidence samples to refine the model. In this work, we reveal that the consistency of classification and localization predictions are crucial to measure the quality of pseudo labels, and propose a new Harmonious Teacher approach to improve the self-training for cross-domain object detection. In particular, we first propose to enhance the quality of pseudo labels by regularizing the consistency of the classification and localization scores when training the detection model. The consistency losses are defined for both labeled source samples and the unlabeled target samples. Then, we further remold the traditional sample selection method by a sample reweighing strategy based on the consistency of classification and localization scores to improve the ranking of predictions. This allows us to fully exploit all instance predictions from the target domain without abandoning valuable hard examples. Without bells and whistles, our method shows superior performance in various cross-domain scenarios compared with the state-of-the-art baselines, which validates the effectiveness of our Harmonious Teacher. Our codes will be available at https://github.com/kinredon/Harmonious-Teacher.

Poster
Harmonious Feature Learning for Interactive Hand-Object Pose Estimation

Zhifeng Lin, Changxing Ding, Huan Yao, Zengsheng Kuang, Shaoli Huang

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Joint hand and object pose estimation from a single image is extremely challenging as serious occlusion often occurs when the hand and object interact. Existing approaches typically first extract coarse hand and object features from a single backbone, then further enhance them with reference to each other via interaction modules. However, these works usually ignore that the hand and object are competitive in feature learning, since the backbone takes both of them as foreground and they are usually mutually occluded. In this paper, we propose a novel Harmonious Feature Learning Network (HFL-Net). HFL-Net introduces a new framework that combines the advantages of single- and double-stream backbones: it shares the parameters of the low- and high-level convolutional layers of a common ResNet-50 model for the hand and object, leaving the middle-level layers unshared. This strategy enables the hand and the object to be extracted as the sole targets by the middle-level layers, avoiding their competition in feature learning. The shared high-level layers also force their features to be harmonious, thereby facilitating their mutual feature enhancement. In particular, we propose to enhance the feature of the hand via concatenation with the feature in the same location from the object stream. A subsequent self-attention layer is adopted to deeply fuse the concatenated feature. Experimental results show that our proposed approach consistently outperforms state-of-the-art methods on the popular HO3D and Dex-YCB databases. Notably, the performance of our model on hand pose estimation even surpasses that of existing works that only perform the single-hand pose estimation task. Code is available at https://github.com/lzfff12/HFL-Net.

Poster
Hard Sample Matters a Lot in Zero-Shot Quantization

Huantong Li, Xiangmiao Wu, Fanbing Lv, Daihai Liao, Thomas H. Li, Yonggang Zhang, Bo Han, Mingkui Tan

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Zero-shot quantization (ZSQ) is promising for compressing and accelerating deep neural networks when the data for training full-precision models are inaccessible. In ZSQ, network quantization is performed using synthetic samples, thus, the performance of quantized models depends heavily on the quality of synthetic samples. Nonetheless, we find that the synthetic samples constructed in existing ZSQ methods can be easily fitted by models. Accordingly, quantized models obtained by these methods suffer from significant performance degradation on hard samples. To address this issue, we propose HArd sample Synthesizing and Training (HAST). Specifically, HAST pays more attention to hard samples when synthesizing samples and makes synthetic samples hard to fit when training quantized models. HAST aligns features extracted by full-precision and quantized models to ensure the similarity between features extracted by these two models. Extensive experiments show that HAST significantly outperforms existing ZSQ methods, achieving performance comparable to models that are quantized with real data.

Poster
Hard Patches Mining for Masked Image Modeling

Haochen Wang, Kaiyou Song, Junsong Fan, Yuxi Wang, Jin Xie, Zhaoxiang Zhang

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Masked image modeling (MIM) has attracted much research attention due to its promising potential for learning scalable visual representations. In typical approaches, models usually focus on predicting specific contents of masked patches, and their performances are highly related to pre-defined mask strategies. Intuitively, this procedure can be considered as training a student (the model) on solving given problems (predict masked patches). However, we argue that the model should not only focus on solving given problems, but also stand in the shoes of a teacher to produce a more challenging problem by itself. To this end, we propose Hard Patches Mining (HPM), a brand-new framework for MIM pre-training. We observe that the reconstruction loss can naturally be the metric of the difficulty of the pre-training task. Therefore, we introduce an auxiliary loss predictor, predicting patch-wise losses first and deciding where to mask next. It adopts a relative relationship learning strategy to prevent overfitting to exact reconstruction loss values. Experiments under various settings demonstrate the effectiveness of HPM in constructing masked images. Furthermore, we empirically find that solely introducing the loss prediction objective leads to powerful representations, verifying the efficacy of the ability to be aware of where is hard to reconstruct.

Poster
Handy: Towards a High Fidelity 3D Hand Shape and Appearance Model

Rolandos Alexandros Potamias, Stylianos Ploumpis, Stylianos Moschoglou, Vasileios Triantafyllou, Stefanos Zafeiriou

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Over the last few years, with the advent of virtual and augmented reality, an enormous amount of research has been focused on modeling, tracking and reconstructing human hands. Given their power to express human behavior, hands have been a very important, but challenging component of the human body. Currently, most of the state-of-the-art reconstruction and pose estimation methods rely on the low polygon MANO model. Apart from its low polygon count, MANO model was trained with only 31 adult subjects, which not only limits its expressive power but also imposes unnecessary shape reconstruction constraints on pose estimation methods. Moreover, hand appearance remains almost unexplored and neglected from the majority of hand reconstruction methods. In this work, we propose "Handy", a large-scale model of the human hand, modeling both shape and appearance composed of over 1200 subjects which we make publicly available for the benefit of the research community. In contrast to current models, our proposed hand model was trained on a dataset with large diversity in age, gender, and ethnicity, which tackles the limitations of MANO and accurately reconstructs out-of-distribution samples. In order to create a high quality texture model, we trained a powerful GAN, which preserves high frequency details and is able to generate high resolution hand textures. To showcase the capabilities of the proposed model, we built a synthetic dataset of textured hands and trained a hand pose estimation network to reconstruct both the shape and appearance from single images. As it is demonstrated in an extensive series of quantitative as well as qualitative experiments, our model proves to be robust against the state-of-the-art and realistically captures the 3D hand shape and pose along with a high frequency detailed texture even in adverse "in-the-wild" conditions.

Poster
Handwritten Text Generation From Visual Archetypes

Vittorio Pippi, Silvia Cascianelli, Rita Cucchiara

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Generating synthetic images of handwritten text in a writer-specific style is a challenging task, especially in the case of unseen styles and new words, and even more when these latter contain characters that are rarely encountered during training. While emulating a writer's style has been recently addressed by generative models, the generalization towards rare characters has been disregarded. In this work, we devise a Transformer-based model for Few-Shot styled handwritten text generation and focus on obtaining a robust and informative representation of both the text and the style. In particular, we propose a novel representation of the textual content as a sequence of dense vectors obtained from images of symbols written as standard GNU Unifont glyphs, which can be considered their visual archetypes. This strategy is more suitable for generating characters that, despite having been seen rarely during training, possibly share visual details with the frequently observed ones. As for the style, we obtain a robust representation of unseen writers' calligraphy by exploiting specific pre-training on a large synthetic dataset. Quantitative and qualitative results demonstrate the effectiveness of our proposal in generating words in unseen styles and with rare characters more faithfully than existing approaches relying on independent one-hot encodings of the characters.

Poster
HandNeRF: Neural Radiance Fields for Animatable Interacting Hands

Zhiyang Guo, Wengang Zhou, Min Wang, Li Li, Houqiang Li

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We propose a novel framework to reconstruct accurate appearance and geometry with neural radiance fields (NeRF) for interacting hands, enabling the rendering of photo-realistic images and videos for gesture animation from arbitrary views. Given multi-view images of a single hand or interacting hands, an off-the-shelf skeleton estimator is first employed to parameterize the hand poses. Then we design a pose-driven deformation field to establish correspondence from those different poses to a shared canonical space, where a pose-disentangled NeRF for one hand is optimized. Such unified modeling efficiently complements the geometry and texture cues in rarely-observed areas for both hands. Meanwhile, we further leverage the pose priors to generate pseudo depth maps as guidance for occlusion-aware density learning. Moreover, a neural feature distillation method is proposed to achieve cross-domain alignment for color optimization. We conduct extensive experiments to verify the merits of our proposed HandNeRF and report a series of state-of-the-art results both qualitatively and quantitatively on the large-scale InterHand2.6M dataset.

Poster
Hand Avatar: Free-Pose Hand Animation and Rendering From Monocular Video

Xingyu Chen, Baoyuan Wang, Heung-Yeung Shum

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We present HandAvatar, a novel representation for hand animation and rendering, which can generate smoothly compositional geometry and self-occlusion-aware texture. Specifically, we first develop a MANO-HD model as a high-resolution mesh topology to fit personalized hand shapes. Sequentially, we decompose hand geometry into per-bone rigid parts, and then re-compose paired geometry encodings to derive an across-part consistent occupancy field. As for texture modeling, we propose a self-occlusion-aware shading field (SelF). In SelF, drivable anchors are paved on the MANO-HD surface to record albedo information under a wide variety of hand poses. Moreover, directed soft occupancy is designed to describe the ray-to-surface relation, which is leveraged to generate an illumination field for the disentanglement of pose-independent albedo and pose-dependent illumination. Trained from monocular video data, our HandAvatar can perform free-pose hand animation and rendering while at the same time achieving superior appearance fidelity. We also demonstrate that HandAvatar provides a route for hand appearance editing.

Poster
Ham2Pose: Animating Sign Language Notation Into Pose Sequences

Rotem Shalev Arkushin, Amit Moryossef, Ohad Fried

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Translating spoken languages into Sign languages is necessary for open communication between the hearing and hearing-impaired communities. To achieve this goal, we propose the first method for animating a text written in HamNoSys, a lexical Sign language notation, into signed pose sequences. As HamNoSys is universal by design, our proposed method offers a generic solution invariant to the target Sign language. Our method gradually generates pose predictions using transformer encoders that create meaningful representations of the text and poses while considering their spatial and temporal information. We use weak supervision for the training process and show that our method succeeds in learning from partial and inaccurate data. Additionally, we offer a new distance measurement that considers missing keypoints, to measure the distance between pose sequences using DTW-MJE. We validate its correctness using AUTSL, a large-scale Sign language dataset, show that it measures the distance between pose sequences more accurately than existing measurements, and use it to assess the quality of our generated pose sequences. Code for the data pre-processing, the model, and the distance measurement is publicly released for future research.

Poster
HaLP: Hallucinating Latent Positives for Skeleton-Based Self-Supervised Learning of Actions

Anshul Shah, Aniket Roy, Ketul Shah, Shlok Mishra, David Jacobs, Anoop Cherian, Rama Chellappa

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Supervised learning of skeleton sequence encoders for action recognition has received significant attention in recent times. However, learning such encoders without labels continues to be a challenging problem. While prior works have shown promising results by applying contrastive learning to pose sequences, the quality of the learned representations is often observed to be closely tied to data augmentations that are used to craft the positives. However, augmenting pose sequences is a difficult task as the geometric constraints among the skeleton joints need to be enforced to make the augmentations realistic for that action. In this work, we propose a new contrastive learning approach to train models for skeleton-based action recognition without labels. Our key contribution is a simple module, HaLP - to Hallucinate Latent Positives for contrastive learning. Specifically, HaLP explores the latent space of poses in suitable directions to generate new positives. To this end, we present a novel optimization formulation to solve for the synthetic positives with an explicit control on their hardness. We propose approximations to the objective, making them solvable in closed form with minimal overhead. We show via experiments that using these generated positives within a standard contrastive learning framework leads to consistent improvements across benchmarks such as NTU-60, NTU-120, and PKU-II on tasks like linear evaluation, transfer learning, and kNN evaluation. Our code can be found at https://github.com/anshulbshah/HaLP.

Poster
HS-Pose: Hybrid Scope Feature Extraction for Category-Level Object Pose Estimation

Linfang Zheng, Chen Wang, Yinghan Sun, Esha Dasgupta, Hua Chen, Aleš Leonardis, Wei Zhang, Hyung Jin Chang

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In this paper, we focus on the problem of category-level object pose estimation, which is challenging due to the large intra-category shape variation. 3D graph convolution (3D-GC) based methods have been widely used to extract local geometric features, but they have limitations for complex shaped objects and are sensitive to noise. Moreover, the scale and translation invariant properties of 3D-GC restrict the perception of an object's size and translation information. In this paper, we propose a simple network structure, the HS-layer, which extends 3D-GC to extract hybrid scope latent features from point cloud data for category-level object pose estimation tasks. The proposed HS-layer: 1) is able to perceive local-global geometric structure and global information, 2) is robust to noise, and 3) can encode size and translation information. Our experiments show that the simple replacement of the 3D-GC layer with the proposed HS-layer on the baseline method (GPV-Pose) achieves a significant improvement, with the performance increased by 14.5% on 5d2cm metric and 10.3% on IoU75. Our method outperforms the state-of-the-art methods by a large margin (8.3% on 5d2cm, 6.9% on IoU75) on REAL275 dataset and runs in real-time (50 FPS).

Poster
HRDFuse: Monocular 360deg Depth Estimation by Collaboratively Learning Holistic-With-Regional Depth Distributions

Hao Ai, Zidong Cao, Yan-Pei Cao, Ying Shan, Lin Wang

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Depth estimation from a monocular 360 image is a burgeoning problem owing to its holistic sensing of a scene. Recently, some methods, e.g., OmniFusion, have applied the tangent projection (TP) to represent a 360 image and predicted depth values via patch-wise regressions, which are merged to get a depth map with equirectangular projection (ERP) format. However, these methods suffer from 1) non-trivial process of merging a large number of patches; 2) capturing less holistic-with-regional contextual information by directly regressing the depth value of each pixel. In this paper, we propose a novel framework, HRDFuse, that subtly combines the potential of convolutional neural networks (CNNs) and transformers by collaboratively learning the holistic contextual information from the ERP and the regional structural information from the TP. Firstly, we propose a spatial feature alignment (SFA) module that learns feature similarities between the TP and ERP to aggregate the TP features into a complete ERP feature map in a pixel-wise manner. Secondly, we propose a collaborative depth distribution classification (CDDC) module that learns the holistic-with-regional histograms capturing the ERP and TP depth distributions. As such, the final depth values can be predicted as a linear combination of histogram bin centers. Lastly, we adaptively combine the depth predictions from ERP and TP to obtain the final depth map. Extensive experiments show that our method predicts more smooth and accurate depth results while achieving favorably better results than the SOTA methods.

Poster
HOTNAS: Hierarchical Optimal Transport for Neural Architecture Search

Jiechao Yang, Yong Liu, Hongteng Xu

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Instead of searching the entire network directly, current NAS approaches increasingly search for multiple relatively small cells to reduce search costs. A major challenge is to jointly measure the similarity of cell micro-architectures and the difference in macro-architectures between different cell-based networks. Recently, optimal transport (OT) has been successfully applied to NAS as it can capture the operational and structural similarity across various networks. However, existing OT-based NAS methods either ignore the cell similarity or focus solely on searching for a single cell architecture. To address these issues, we propose a hierarchical optimal transport metric called HOTNN for measuring the similarity of different networks. In HOTNN, the cell-level similarity computes the OT distance between cells in various networks by considering the similarity of each node and the differences in the information flow costs between node pairs within each cell in terms of operational and structural information. The network-level similarity calculates OT distance between networks by considering both the cell-level similarity and the variation in the global position of each cell within their respective networks. We then explore HOTNN in a Bayesian optimization framework called HOTNAS, and demonstrate its efficacy in diverse tasks. Extensive experiments demonstrate that HOTNAS can discover network architectures with better performance in multiple modular cell-based search spaces.

Poster
HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics

Artur Grigorev, Michael J. Black, Otmar Hilliges

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We propose a method that leverages graph neural networks, multi-level message passing, and unsupervised training to enable real-time prediction of realistic clothing dynamics. Whereas existing methods based on linear blend skinning must be trained for specific garments, our method is agnostic to body shape and applies to tight-fitting garments as well as loose, free-flowing clothing. Our method furthermore handles changes in topology (e.g., garments with buttons or zippers) and material properties at inference time. As one key contribution, we propose a hierarchical message-passing scheme that efficiently propagates stiff stretching modes while preserving local detail. We empirically show that our method outperforms strong baselines quantitatively and that its results are perceived as more realistic than state-of-the-art methods.

Poster
HOLODIFFUSION: Training a 3D Diffusion Model Using 2D Images

Animesh Karnewar, Andrea Vedaldi, David Novotny, Niloy J. Mitra

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Diffusion models have emerged as the best approach for generative modeling of 2D images. Part of their success is due to the possibility of training them on millions if not billions of images with a stable learning objective. However, extending these models to 3D remains difficult for two reasons. First, finding a large quantity of 3D training data is much more complex than for 2D images. Second, while it is conceptually trivial to extend the models to operate on 3D rather than 2D grids, the associated cubic growth in memory and compute complexity makes this infeasible. We address the first challenge by introducing a new diffusion setup that can be trained, end-to-end, with only posed 2D images for supervision; and the second challenge by proposing an image formation model that decouples model memory from spatial memory. We evaluate our method on real-world data, using the CO3D dataset which has not been used to train 3D generative models before. We show that our diffusion models are scalable, train robustly, and are competitive in terms of sample quality and fidelity to existing approaches for 3D generative modeling.

Poster