CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

Browse all papers

PersonNeRF: Personalized Reconstruction From Photo Collections

Chung-Yi Weng, Pratul P. Srinivasan, Brian Curless, Ira Kemelmacher-Shlizerman

Expand abstract

We present PersonNeRF, a method that takes a collection of photos of a subject (e.g., Roger Federer) captured across multiple years with arbitrary body poses and appearances, and enables rendering the subject with arbitrary novel combinations of viewpoint, body pose, and appearance. PersonNeRF builds a customized neural volumetric 3D model of the subject that is able to render an entire space spanned by camera viewpoint, body pose, and appearance. A central challenge in this task is dealing with sparse observations; a given body pose is likely only observed by a single viewpoint with a single appearance, and a given appearance is only observed under a handful of different body poses. We address this issue by recovering a canonical T-pose neural volumetric representation of the subject that allows for changing appearance across different observations, but uses a shared pose-dependent motion field across all observations. We demonstrate that this approach, along with regularization of the recovered volumetric geometry to encourage smoothness, is able to recover a model that renders compelling images from novel combinations of viewpoint, pose, and appearance from these challenging unstructured photo collections, outperforming prior work for free-viewpoint human rendering.

Poster
Person Image Synthesis via Denoising Diffusion Model

Ankan Kumar Bhunia, Salman Khan, Hisham Cholakkal, Rao Muhammad Anwer, Jorma Laaksonen, Mubarak Shah, Fahad Shahbaz Khan

Expand abstract

The pose-guided person image generation task requires synthesizing photorealistic images of humans in arbitrary poses. The existing approaches use generative adversarial networks that do not necessarily maintain realistic textures or need dense correspondences that struggle to handle complex deformations and severe occlusions. In this work, we show how denoising diffusion models can be applied for high-fidelity person image synthesis with strong sample diversity and enhanced mode coverage of the learnt data distribution. Our proposed Person Image Diffusion Model (PIDM) disintegrates the complex transfer problem into a series of simpler forward-backward denoising steps. This helps in learning plausible source-to-target transformation trajectories that result in faithful textures and undistorted appearance details. We introduce a 'texture diffusion module' based on cross-attention to accurately model the correspondences between appearance and pose information available in source and target images. Further, we propose 'disentangled classifier-free guidance' to ensure close resemblance between the conditional inputs and the synthesized output in terms of both pose and appearance information. Our extensive results on two large-scale benchmarks and a user study demonstrate the photorealism of our proposed approach under challenging scenarios. We also show how our generated images can help in downstream tasks.

Poster
Persistent Nature: A Generative Model of Unbounded 3D Worlds

Lucy Chai, Richard Tucker, Zhengqi Li, Phillip Isola, Noah Snavely

Expand abstract

Despite increasingly realistic image quality, recent 3D image generative models often operate on 3D volumes of fixed extent with limited camera motions. We investigate the task of unconditionally synthesizing unbounded nature scenes, enabling arbitrarily large camera motion while maintaining a persistent 3D world model. Our scene representation consists of an extendable, planar scene layout grid, which can be rendered from arbitrary camera poses via a 3D decoder and volume rendering, and a panoramic skydome. Based on this representation, we learn a generative world model solely from single-view internet photos. Our method enables simulating long flights through 3D landscapes, while maintaining global scene consistency---for instance, returning to the starting point yields the same view of the scene. Our approach enables scene extrapolation beyond the fixed bounds of current 3D generative models, while also supporting a persistent, camera-independent world representation that stands in contrast to auto-regressive 3D prediction models. Our project page: https://chail.github.io/persistent-nature/.

Poster
PermutoSDF: Fast Multi-View Reconstruction With Implicit Surfaces Using Permutohedral Lattices

Radu Alexandru Rosu, Sven Behnke

Expand abstract

Neural radiance-density field methods have become increasingly popular for the task of novel-view rendering. Their recent extension to hash-based positional encoding ensures fast training and inference with visually pleasing results. However, density-based methods struggle with recovering accurate surface geometry. Hybrid methods alleviate this issue by optimizing the density based on an underlying SDF. However, current SDF methods are overly smooth and miss fine geometric details. In this work, we combine the strengths of these two lines of work in a novel hash-based implicit surface representation. We propose improvements to the two areas by replacing the voxel hash encoding with a permutohedral lattice which optimizes faster, especially for higher dimensions. We additionally propose a regularization scheme which is crucial for recovering high-frequency geometric detail. We evaluate our method on multiple datasets and show that we can recover geometric detail at the level of pores and wrinkles while using only RGB images for supervision. Furthermore, using sphere tracing we can render novel views at 30 fps on an RTX 3090. Code is publicly available at https://radualexandru.github.io/permuto_sdf

Poster
Perception-Oriented Single Image Super-Resolution Using Optimal Objective Estimation

Seung Ho Park, Young Su Moon, Nam Ik Cho

Expand abstract

Single-image super-resolution (SISR) networks trained with perceptual and adversarial losses provide high-contrast outputs compared to those of networks trained with distortion-oriented losses, such as L1 or L2. However, it has been shown that using a single perceptual loss is insufficient for accurately restoring locally varying diverse shapes in images, often generating undesirable artifacts or unnatural details. For this reason, combinations of various losses, such as perceptual, adversarial, and distortion losses, have been attempted, yet it remains challenging to find optimal combinations. Hence, in this paper, we propose a new SISR framework that applies optimal objectives for each region to generate plausible results in overall areas of high-resolution outputs. Specifically, the framework comprises two models: a predictive model that infers an optimal objective map for a given low-resolution (LR) input and a generative model that applies a target objective map to produce the corresponding SR output. The generative model is trained over our proposed objective trajectory representing a set of essential objectives, which enables the single network to learn various SR results corresponding to combined losses on the trajectory. The predictive model is trained using pairs of LR images and corresponding optimal objective maps searched from the objective trajectory. Experimental results on five benchmarks show that the proposed method outperforms state-of-the-art perception-driven SR methods in LPIPS, DISTS, PSNR, and SSIM metrics. The visual results also demonstrate the superiority of our method in perception-oriented reconstruction. The code is available at https://github.com/seungho-snu/SROOE.

Poster
Perception and Semantic Aware Regularization for Sequential Confidence Calibration

Zhenghua Peng, Yu Luo, Tianshui Chen, Keke Xu, Shuangping Huang

Expand abstract

Deep sequence recognition (DSR) models receive increasing attention due to their superior application to various applications. Most DSR models use merely the target sequences as supervision without considering other related sequences, leading to over-confidence in their predictions. The DSR models trained with label smoothing regularize labels by equally and independently smoothing each token, reallocating a small value to other tokens for mitigating overconfidence. However, they do not consider tokens/sequences correlations that may provide more effective information to regularize training and thus lead to sub-optimal performance. In this work, we find tokens/sequences with high perception and semantic correlations with the target ones contain more correlated and effective information and thus facilitate more effective regularization. To this end, we propose a Perception and Semantic aware Sequence Regularization framework, which explore perceptively and semantically correlated tokens/sequences as regularization. Specifically, we introduce a semantic context-free recognition and a language model to acquire similar sequences with high perceptive similarities and semantic correlation, respectively. Moreover, over-confidence degree varies across samples according to their difficulties. Thus, we further design an adaptive calibration intensity module to compute a difficulty score for each samples to obtain finer-grained regularization. Extensive experiments on canonical sequence recognition tasks, including scene text and speech recognition, demonstrate that our method sets novel state-of-the-art results. Code is available at https://github.com/husterpzh/PSSR.

Poster
PeakConv: Learning Peak Receptive Field for Radar Semantic Segmentation

Liwen Zhang, Xinyan Zhang, Youcheng Zhang, Yufei Guo, Yuanpei Chen, Xuhui Huang, Zhe Ma

Expand abstract

The modern machine learning-based technologies have shown considerable potential in automatic radar scene understanding. Among these efforts, radar semantic segmentation (RSS) can provide more refined and detailed information including the moving objects and background clutters within the effective receptive field of the radar. Motivated by the success of convolutional networks in various visual computing tasks, these networks have also been introduced to solve RSS task. However, neither the regular convolution operation nor the modified ones are specific to interpret radar signals. The receptive fields of existing convolutions are defined by the object presentation in optical signals, but these two signals have different perception mechanisms. In classic radar signal processing, the object signature is detected according to a local peak response, i.e., CFAR detection. Inspired by this idea, we redefine the receptive field of the convolution operation as the peak receptive field (PRF) and propose the peak convolution operation (PeakConv) to learn the object signatures in an end-to-end network. By incorporating the proposed PeakConv layers into the encoders, our RSS network can achieve better segmentation results compared with other SoTA methods on a multi-view real-measured dataset collected from an FMCW radar. Our code for PeakConv is available at https://github.com/zlw9161/PKC.

Poster
Patch-Craft Self-Supervised Training for Correlated Image Denoising

Gregory Vaksman, Michael Elad

Expand abstract

Supervised neural networks are known to achieve excellent results in various image restoration tasks. However, such training requires datasets composed of pairs of corrupted images and their corresponding ground truth targets. Unfortunately, such data is not available in many applications. For the task of image denoising in which the noise statistics is unknown, several self-supervised training methods have been proposed for overcoming this difficulty. Some of these require knowledge of the noise model, while others assume that the contaminating noise is uncorrelated, both assumptions are too limiting for many practical needs. This work proposes a novel self-supervised training technique suitable for the removal of unknown correlated noise. The proposed approach neither requires knowledge of the noise model nor access to ground truth targets. The input to our algorithm consists of easily captured bursts of noisy shots. Our algorithm constructs artificial patch-craft images from these bursts by patch matching and stitching, and the obtained crafted images are used as targets for the training. Our method does not require registration of the different images within the burst. We evaluate the proposed framework through extensive experiments with synthetic and real image noise.

Poster
Patch-Based 3D Natural Scene Generation From a Single Example

Weiyu Li, Xuelin Chen, Jue Wang, Baoquan Chen

Expand abstract

We target a 3D generative model for general natural scenes that are typically unique and intricate. Lacking the necessary volumes of training data, along with the difficulties of having ad hoc designs in presence of varying scene characteristics, renders existing setups intractable. Inspired by classical patch-based image models, we advocate for synthesizing 3D scenes at the patch level, given a single example. At the core of this work lies important algorithmic designs w.r.t the scene representation and generative patch nearest-neighbor module, that address unique challenges arising from lifting classical 2D patch-based framework to 3D generation. These design choices, on a collective level, contribute to a robust, effective, and efficient model that can generate high-quality general natural scenes with both realistic geometric structure and visual appearance, in large quantities and varieties, as demonstrated upon a variety of exemplar scenes. Data and code can be found at http://wyysf-98.github.io/Sin3DGen.

Poster
Parts2Words: Learning Joint Embedding of Point Clouds and Texts by Bidirectional Matching Between Parts and Words

Chuan Tang, Xi Yang, Bojian Wu, Zhizhong Han, Yi Chang

Expand abstract

Shape-Text matching is an important task of high-level shape understanding. Current methods mainly represent a 3D shape as multiple 2D rendered views, which obviously can not be understood well due to the structural ambiguity caused by self-occlusion in the limited number of views. To resolve this issue, we directly represent 3D shapes as point clouds, and propose to learn joint embedding of point clouds and texts by bidirectional matching between parts from shapes and words from texts. Specifically, we first segment the point clouds into parts, and then leverage optimal transport method to match parts and words in an optimized feature space, where each part is represented by aggregating features of all points within it and each word is abstracted by its contextual information. We optimize the feature space in order to enlarge the similarities between the paired training samples, while simultaneously maximizing the margin between the unpaired ones. Experiments demonstrate that our method achieves a significant improvement in accuracy over the SOTAs on multi-modal retrieval tasks under the Text2Shape dataset. Codes are available at https://github.com/JLUtangchuan/Parts2Words.

Poster
Partial Network Cloning

Jingwen Ye, Songhua Liu, Xinchao Wang

Expand abstract

In this paper, we study a novel task that enables partial knowledge transfer from pre-trained models, which we term as Partial Network Cloning (PNC). Unlike prior methods that update all or at least part of the parameters in the target network throughout the knowledge transfer process, PNC conducts partial parametric "cloning" from a source network and then injects the cloned module to the target, without modifying its parameters. Thanks to the transferred module, the target network is expected to gain additional functionality, such as inference on new classes; whenever needed, the cloned module can be readily removed from the target, with its original parameters and competence kept intact. Specifically, we introduce an innovative learning scheme that allows us to identify simultaneously the component to be cloned from the source and the position to be inserted within the target network, so as to ensure the optimal performance. Experimental results on several datasets demonstrate that, our method yields a significant improvement of 5% in accuracy and 50% in locality when compared with parameter-tuning based methods.

Poster
PartSLIP: Low-Shot Part Segmentation for 3D Point Clouds via Pretrained Image-Language Models

Minghua Liu, Yinhao Zhu, Hong Cai, Shizhong Han, Zhan Ling, Fatih Porikli, Hao Su

Expand abstract

Generalizable 3D part segmentation is important but challenging in vision and robotics. Training deep models via conventional supervised methods requires large-scale 3D datasets with fine-grained part annotations, which are costly to collect. This paper explores an alternative way for low-shot part segmentation of 3D point clouds by leveraging a pretrained image-language model, GLIP, which achieves superior performance on open-vocabulary 2D detection. We transfer the rich knowledge from 2D to 3D through GLIP-based part detection on point cloud rendering and a novel 2D-to-3D label lifting algorithm. We also utilize multi-view 3D priors and few-shot prompt tuning to boost performance significantly. Extensive evaluation on PartNet and PartNet-Mobility datasets shows that our method enables excellent zero-shot 3D part segmentation. Our few-shot version not only outperforms existing few-shot approaches by a large margin but also achieves highly competitive results compared to the fully supervised counterpart. Furthermore, we demonstrate that our method can be directly applied to iPhone-scanned point clouds without significant domain gaps.

Poster
PartMix: Regularization Strategy To Learn Part Discovery for Visible-Infrared Person Re-Identification

Minsu Kim, Seungryong Kim, Jungin Park, Seongheon Park, Kwanghoon Sohn

Expand abstract

Modern data augmentation using a mixture-based technique can regularize the models from overfitting to the training data in various computer vision applications, but a proper data augmentation technique tailored for the part-based Visible-Infrared person Re-IDentification (VI-ReID) models remains unexplored. In this paper, we present a novel data augmentation technique, dubbed PartMix, that synthesizes the augmented samples by mixing the part descriptors across the modalities to improve the performance of part-based VI-ReID models. Especially, we synthesize the positive and negative samples within the same and across different identities and regularize the backbone model through contrastive learning. In addition, we also present an entropy-based mining strategy to weaken the adverse impact of unreliable positive and negative samples. When incorporated into existing part-based VI-ReID model, PartMix consistently boosts the performance. We conduct experiments to demonstrate the effectiveness of our PartMix over the existing VI-ReID methods and provide ablation studies.

Poster
PartManip: Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations

Haoran Geng, Ziming Li, Yiran Geng, Jiayi Chen, Hao Dong, He Wang

Expand abstract

Learning a generalizable object manipulation policy is vital for an embodied agent to work in complex real-world scenes. Parts, as the shared components in different object categories, have the potential to increase the generalization ability of the manipulation policy and achieve cross-category object manipulation. In this work, we build the first large-scale, part-based cross-category object manipulation benchmark, PartManip, which is composed of 11 object categories, 494 objects, and 1432 tasks in 6 task classes. Compared to previous work, our benchmark is also more diverse and realistic, i.e., having more objects and using sparse-view point cloud as input without oracle information like part segmentation. To tackle the difficulties of vision-based policy learning, we first train a state-based expert with our proposed part-based canonicalization and part-aware rewards, and then distill the knowledge to a vision-based student. We also find an expressive backbone is essential to overcome the large diversity of different objects. For cross-category generalization, we introduce domain adversarial learning for domain-invariant feature extraction. Extensive experiments in simulation show that our learned policy can outperform other methods by a large margin, especially on unseen object categories. We also demonstrate our method can successfully manipulate novel objects in the real world.

Poster
PartDistillation: Learning Parts From Instance Segmentation

Jang Hyun Cho, Philipp Krähenbühl, Vignesh Ramanathan

Expand abstract

We present a scalable framework to learn part segmentation from object instance labels. State-of-the-art instance segmentation models contain a surprising amount of part information. However, much of this information is hidden from plain view. For each object instance, the part information is noisy, inconsistent, and incomplete. PartDistillation transfers the part information of an instance segmentation model into a part segmentation model through self-supervised self-training on a large dataset. The resulting segmentation model is robust, accurate, and generalizes well. We evaluate the model on various part segmentation datasets. Our model outperforms supervised part segmentation in zero-shot generalization performance by a large margin. Our model outperforms when finetuned on target datasets compared to supervised counterpart and other baselines especially in few-shot regime. Finally, our model provides a wider coverage of rare parts when evaluated over 10K object classes. Code is at https://github.com/facebookresearch/PartDistillation.

Poster
Parametric Implicit Face Representation for Audio-Driven Facial Reenactment

Ricong Huang, Peiwen Lai, Yipeng Qin, Guanbin Li

Expand abstract

Audio-driven facial reenactment is a crucial technique that has a range of applications in film-making, virtual avatars and video conferences. Existing works either employ explicit intermediate face representations (e.g., 2D facial landmarks or 3D face models) or implicit ones (e.g., Neural Radiance Fields), thus suffering from the trade-offs between interpretability and expressive power, hence between controllability and quality of the results. In this work, we break these trade-offs with our novel parametric implicit face representation and propose a novel audio-driven facial reenactment framework that is both controllable and can generate high-quality talking heads. Specifically, our parametric implicit representation parameterizes the implicit representation with interpretable parameters of 3D face models, thereby taking the best of both explicit and implicit methods. In addition, we propose several new techniques to improve the three components of our framework, including i) incorporating contextual information into the audio-to-expression parameters encoding; ii) using conditional image synthesis to parameterize the implicit representation and implementing it with an innovative tri-plane structure for efficient learning; iii) formulating facial reenactment as a conditional image inpainting problem and proposing a novel data augmentation technique to improve model generalizability. Extensive experiments demonstrate that our method can generate more realistic results than previous methods with greater fidelity to the identities and talking styles of speakers.

Poster
Parameter Efficient Local Implicit Image Function Network for Face Segmentation

Mausoom Sarkar, Nikitha SR, Mayur Hemani, Rishabh Jain, Balaji Krishnamurthy

Expand abstract

Face parsing is defined as the per-pixel labeling of images containing human faces. The labels are defined to identify key facial regions like eyes, lips, nose, hair, etc. In this work, we make use of the structural consistency of the human face to propose a lightweight face-parsing method using a Local Implicit Function network, FP-LIIF. We propose a simple architecture having a convolutional encoder and a pixel MLP decoder that uses 1/26th number of parameters compared to the state-of-the-art models and yet matches or outperforms state-of-the-art models on multiple datasets, like CelebAMask-HQ and LaPa. We do not use any pretraining, and compared to other works, our network can also generate segmentation at different resolutions without any changes in the input resolution. This work enables the use of facial segmentation on low-compute or low-bandwidth devices because of its higher FPS and smaller model size.

Poster
Parallel Diffusion Models of Operator and Image for Blind Inverse Problems

Hyungjin Chung, Jeongsol Kim, Sehui Kim, Jong Chul Ye

Expand abstract

Diffusion model-based inverse problem solvers have demonstrated state-of-the-art performance in cases where the forward operator is known (i.e. non-blind). However, the applicability of the method to blind inverse problems has yet to be explored. In this work, we show that we can indeed solve a family of blind inverse problems by constructing another diffusion prior for the forward operator. Specifically, parallel reverse diffusion guided by gradients from the intermediate stages enables joint optimization of both the forward operator parameters as well as the image, such that both are jointly estimated at the end of the parallel reverse diffusion procedure. We show the efficacy of our method on two representative tasks --- blind deblurring, and imaging through turbulence --- and show that our method yields state-of-the-art performance, while also being flexible to be applicable to general blind inverse problems when we know the functional forms. Code available: https://github.com/BlindDPS/blind-dps

Poster
Panoptic Video Scene Graph Generation

Jingkang Yang, WENXUAN PENG, Xiangtai Li, Zujin Guo, Liangyu Chen, Bo Li, Zheng Ma, Kaiyang Zhou, Wayne Zhang, Chen Change Loy, Ziwei Liu

Expand abstract

Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG is related to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects localized with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG systems to miss key details that are crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute a high-quality PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with totally 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We also provide a variety of baseline methods and share useful design practices for future work.

Poster
Panoptic Compositional Feature Field for Editable Scene Rendering With Network-Inferred Labels via Metric Learning

Xinhua Cheng, Yanmin Wu, Mengxi Jia, Qian Wang, Jian Zhang

Expand abstract

Despite neural implicit representations demonstrating impressive high-quality view synthesis capacity, decomposing such representations into objects for instance-level editing is still challenging. Recent works learn object-compositional representations supervised by ground truth instance annotations and produce promising scene editing results. However, ground truth annotations are manually labeled and expensive in practice, which limits their usage in real-world scenes. In this work, we attempt to learn an object-compositional neural implicit representation for editable scene rendering by leveraging labels inferred from the off-the-shelf 2D panoptic segmentation networks instead of the ground truth annotations. We propose a novel framework named Panoptic Compositional Feature Field (PCFF), which introduces an instance quadruplet metric learning to build a discriminating panoptic feature space for reliable scene editing. In addition, we propose semantic-related strategies to further exploit the correlations between semantic and appearance attributes for achieving better rendering results. Experiments on multiple scene datasets including ScanNet, Replica, and ToyDesk demonstrate that our proposed method achieves superior performance for novel view synthesis and produces convincing real-world scene editing results. The code will be available.

Poster