CVPR 2023 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,359papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,13690.5%
  • Other / unlabeled
    2239.5%

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RefTeacher: A Strong Baseline for Semi-Supervised Referring Expression Comprehension

Jiamu Sun, Gen Luo, Yiyi Zhou, Xiaoshuai Sun, GUANNAN JIANG, Zhiyu Wang, Rongrong Ji

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Referring expression comprehension (REC) often requires a large number of instance-level annotations for fully supervised learning, which are laborious and expensive. In this paper, we present the first attempt of semi-supervised learning for REC and propose a strong baseline method called RefTeacher. Inspired by the recent progress in computer vision, RefTeacher adopts a teacher-student learning paradigm, where the teacher REC network predicts pseudo-labels for optimizing the student one. This paradigm allows REC models to exploit massive unlabeled data based on a small fraction of labeled. In particular, we also identify two key challenges in semi-supervised REC, namely, sparse supervision signals and worse pseudo-label noise. To address these issues, we equip RefTeacher with two novel designs called Attention-based Imitation Learning (AIL) and Adaptive Pseudo-label Weighting (APW). AIL can help the student network imitate the recognition behaviors of the teacher, thereby obtaining sufficient supervision signals. APW can help the model adaptively adjust the contributions of pseudo-labels with varying qualities, thus avoiding confirmation bias. To validate RefTeacher, we conduct extensive experiments on three REC benchmark datasets. Experimental results show that RefTeacher obtains obvious gains over the fully supervised methods. More importantly, using only 10% labeled data, our approach allows the model to achieve near 100% fully supervised performance, e.g., only -2.78% on RefCOCO.

Poster
RefSR-NeRF: Towards High Fidelity and Super Resolution View Synthesis

Xudong Huang, Wei Li, Jie Hu, Hanting Chen, Yunhe Wang

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We present Reference-guided Super-Resolution Neural Radiance Field (RefSR-NeRF) that extends NeRF to super resolution and photorealistic novel view synthesis. Despite NeRF's extraordinary success in the neural rendering field, it suffers from blur in high resolution rendering because its inherent multilayer perceptron struggles to learn high frequency details and incurs a computational explosion as resolution increases. Therefore, we propose RefSR-NeRF, an end-to-end framework that first learns a low resolution NeRF representation, and then reconstructs the high frequency details with the help of a high resolution reference image. We observe that simply introducing the pre-trained models from the literature tends to produce unsatisfied artifacts due to the divergence in the degradation model. To this end, we design a novel lightweight RefSR model to learn the inverse degradation process from NeRF renderings to target HR ones. Extensive experiments on multiple benchmarks demonstrate that our method exhibits an impressive trade-off among rendering quality, speed, and memory usage, outperforming or on par with NeRF and its variants while being 52x speedup with minor extra memory usage.

Poster
RefCLIP: A Universal Teacher for Weakly Supervised Referring Expression Comprehension

Lei Jin, Gen Luo, Yiyi Zhou, Xiaoshuai Sun, GUANNAN JIANG, Annan Shu, Rongrong Ji

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Referring Expression Comprehension (REC) is a task of grounding the referent based on an expression, and its development is greatly limited by expensive instance-level annotations. Most existing weakly supervised methods are built based on two-stage detection networks, which are computationally expensive. In this paper, we resort to the efficient one-stage detector and propose a novel weakly supervised model called RefCLIP. Specifically, RefCLIP redefines weakly supervised REC as an anchor-text matching problem, which can avoid the complex post-processing in existing methods. To achieve weakly supervised learning, we introduce anchor-based contrastive loss to optimize RefCLIP via numerous anchor-text pairs. Based on RefCLIP, we further propose the first model-agnostic weakly supervised training scheme for existing REC models, where RefCLIP acts as a mature teacher to generate pseudo-labels for teaching common REC models. With our careful designs, this scheme can even help existing REC models achieve better weakly supervised performance than RefCLIP, e.g., TransVG and SimREC. To validate our approaches, we conduct extensive experiments on four REC benchmarks, i.e., RefCOCO, RefCOCO+, RefCOCOg and ReferItGame. Experimental results not only report our significant performance gains over existing weakly supervised models, e.g., +24.87% on RefCOCO, but also show the 5x faster inference speed. Project: https://refclip.github.io.

Poster
Ref-NPR: Reference-Based Non-Photorealistic Radiance Fields for Controllable Scene Stylization

Yuechen ZHANG, Zexin He, Jinbo Xing, Xufeng Yao, Jiaya Jia

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Current 3D scene stylization methods transfer textures and colors as styles using arbitrary style references, lacking meaningful semantic correspondences. We introduce Reference-Based Non-Photorealistic Radiance Fields (Ref-NPR) to address this limitation. This controllable method stylizes a 3D scene using radiance fields with a single stylized 2D view as a reference. We propose a ray registration process based on the stylized reference view to obtain pseudo-ray supervision in novel views. Then we exploit semantic correspondences in content images to fill occluded regions with perceptually similar styles, resulting in non-photorealistic and continuous novel view sequences. Our experimental results demonstrate that Ref-NPR outperforms existing scene and video stylization methods regarding visual quality and semantic correspondence. The code and data are publicly available on the project page at https://ref-npr.github.io.

Poster
Reducing the Label Bias for Timestamp Supervised Temporal Action Segmentation

kaiyuan liu, Yunheng Li, Shenglan Liu, Chenwei Tan, Zihang Shao

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Timestamp supervised temporal action segmentation (TSTAS) is more cost-effective than fully supervised counterparts. However, previous approaches suffer from severe label bias due to over-reliance on sparse timestamp annotations, resulting in unsatisfactory performance. In this paper, we propose the Debiasing-TSTAS (D-TSTAS) framework by exploiting unannotated frames to alleviate this bias from two phases: 1) Initialization. To reduce the dependencies on annotated frames, we propose masked timestamp predictions (MTP) to ensure that initialized model captures more contextual information. 2) Refinement. To overcome the limitation of the expressiveness from sparsely annotated timestamps, we propose a center-oriented timestamp expansion (CTE) approach to progressively expand pseudo-timestamp groups which contain semantic-rich motion representation of action segments. Then, these pseudo-timestamp groups and the model output are used to iteratively generate pseudo-labels for refining the model in a fully supervised setup. We further introduce segmental confidence loss to enable the model to have high confidence predictions within the pseudo-timestamp groups and more accurate action boundaries. Our D-TSTAS outperforms the state-of-the-art TSTAS method as well as achieves competitive results compared with fully supervised approaches on three benchmark datasets.

Poster
Recurrent Vision Transformers for Object Detection With Event Cameras

Mathias Gehrig, Davide Scaramuzza

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We present Recurrent Vision Transformers (RVTs), a novel backbone for object detection with event cameras. Event cameras provide visual information with sub-millisecond latency at a high-dynamic range and with strong robustness against motion blur. These unique properties offer great potential for low-latency object detection and tracking in time-critical scenarios. Prior work in event-based vision has achieved outstanding detection performance but at the cost of substantial inference time, typically beyond 40 milliseconds. By revisiting the high-level design of recurrent vision backbones, we reduce inference time by a factor of 6 while retaining similar performance. To achieve this, we explore a multi-stage design that utilizes three key concepts in each stage: First, a convolutional prior that can be regarded as a conditional positional embedding. Second, local- and dilated global self-attention for spatial feature interaction. Third, recurrent temporal feature aggregation to minimize latency while retaining temporal information. RVTs can be trained from scratch to reach state-of-the-art performance on event-based object detection - achieving an mAP of 47.2% on the Gen1 automotive dataset. At the same time, RVTs offer fast inference (<12 ms on a T4 GPU) and favorable parameter efficiency (5 times fewer than prior art). Our study brings new insights into effective design choices that can be fruitful for research beyond event-based vision.

Poster
Recurrent Homography Estimation Using Homography-Guided Image Warping and Focus Transformer

Si-Yuan Cao, Runmin Zhang, Lun Luo, Beinan Yu, Zehua Sheng, Junwei Li, Hui-liang Shen

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We propose the Recurrent homography estimation framework using Homography-guided image Warping and Focus transformer (FocusFormer), named RHWF. Both being appropriately absorbed into the recurrent framework, the homography-guided image warping progressively enhances the feature consistency and the attention-focusing mechanism in FocusFormer aggregates the intra-inter correspondence in a global->nonlocal->local manner. Thanks to the above strategies, RHWF ranks top in accuracy on a variety of datasets, including the challenging cross-resolution and cross-modal ones. Meanwhile, benefiting from the recurrent framework, RHWF achieves parameter efficiency despite the transformer architecture. Compared to previous state-of-the-art approaches LocalTrans and IHN, RHWF reduces the mean average corner error (MACE) by about 70% and 38.1% on the MSCOCO dataset, while saving the parameter costs by 86.5% and 24.6%. Similar to the previous works, RHWF can also be arranged in 1-scale for efficiency and 2-scale for accuracy, with the 1-scale RHWF already outperforming most of the previous methods. Source code is available at https://github.com/imdumpl78/RHWF.

Poster
Recurrence Without Recurrence: Stable Video Landmark Detection With Deep Equilibrium Models

Paul Micaelli, Arash Vahdat, Hongxu Yin, Jan Kautz, Pavlo Molchanov

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Cascaded computation, whereby predictions are recurrently refined over several stages, has been a persistent theme throughout the development of landmark detection models. In this work, we show that the recently proposed Deep Equilibrium Model (DEQ) can be naturally adapted to this form of computation. Our Landmark DEQ (LDEQ) achieves state-of-the-art performance on the challenging WFLW facial landmark dataset, reaching 3.92 NME with fewer parameters and a training memory cost of O(1) in the number of recurrent modules. Furthermore, we show that DEQs are particularly suited for landmark detection in videos. In this setting, it is typical to train on still images due to the lack of labelled videos. This can lead to a "flickering" effect at inference time on video, whereby a model can rapidly oscillate between different plausible solutions across consecutive frames. By rephrasing DEQs as a constrained optimization, we emulate recurrence at inference time, despite not having access to temporal data at training time. This Recurrence without Recurrence (RwR) paradigm helps in reducing landmark flicker, which we demonstrate by introducing a new metric, normalized mean flicker (NMF), and contributing a new facial landmark video dataset (WFLW-V) targeting landmark uncertainty. On the WFLW-V hard subset made up of 500 videos, our LDEQ with RwR improves the NME and NMF by 10 and 13% respectively, compared to the strongest previously published model using a hand-tuned conventional filter.

Poster
Recovering 3D Hand Mesh Sequence From a Single Blurry Image: A New Dataset and Temporal Unfolding

Yeonguk Oh, JoonKyu Park, Jaeha Kim, Gyeongsik Moon, Kyoung Mu Lee

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Hands, one of the most dynamic parts of our body, suffer from blur due to their active movements. However, previous 3D hand mesh recovery methods have mainly focused on sharp hand images rather than considering blur due to the absence of datasets providing blurry hand images. We first present a novel dataset BlurHand, which contains blurry hand images with 3D groundtruths. The BlurHand is constructed by synthesizing motion blur from sequential sharp hand images, imitating realistic and natural motion blurs. In addition to the new dataset, we propose BlurHandNet, a baseline network for accurate 3D hand mesh recovery from a blurry hand image. Our BlurHandNet unfolds a blurry input image to a 3D hand mesh sequence to utilize temporal information in the blurry input image, while previous works output a static single hand mesh. We demonstrate the usefulness of BlurHand for the 3D hand mesh recovery from blurry images in our experiments. The proposed BlurHandNet produces much more robust results on blurry images while generalizing well to in-the-wild images. The training codes and BlurHand dataset are available at https://github.com/JaehaKim97/BlurHand_RELEASE.

Poster
Reconstructing Signing Avatars From Video Using Linguistic Priors

Maria-Paola Forte, Peter Kulits, Chun-Hao P. Huang, Vasileios Choutas, Dimitrios Tzionas, Katherine J. Kuchenbecker, Michael J. Black

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Sign language (SL) is the primary method of communication for the 70 million Deaf people around the world. Video dictionaries of isolated signs are a core SL learning tool. Replacing these with 3D avatars can aid learning and enable AR/VR applications, improving access to technology and online media. However, little work has attempted to estimate expressive 3D avatars from SL video; occlusion, noise, and motion blur make this task difficult. We address this by introducing novel linguistic priors that are universally applicable to SL and provide constraints on 3D hand pose that help resolve ambiguities within isolated signs. Our method, SGNify, captures fine-grained hand pose, facial expression, and body movement fully automatically from in-the-wild monocular SL videos. We evaluate SGNify quantitatively by using a commercial motion-capture system to compute 3D avatars synchronized with monocular video. SGNify outperforms state-of-the-art 3D body-pose- and shape-estimation methods on SL videos. A perceptual study shows that SGNify's 3D reconstructions are significantly more comprehensible and natural than those of previous methods and are on par with the source videos. Code and data are available at sgnify.is.tue.mpg.de.

Poster
Reconstructing Animatable Categories From Videos

Gengshan Yang, Chaoyang Wang, N. Dinesh Reddy, Deva Ramanan

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Building animatable 3D models is challenging due to the need for 3D scans, laborious registration, and manual rigging. Recently, differentiable rendering provides a pathway to obtain high-quality 3D models from monocular videos, but these are limited to rigid categories or single instances. We present RAC, a method to build category-level 3D models from monocular videos, disentangling variations over instances and motion over time. Three key ideas are introduced to solve this problem: (1) specializing a category-level skeleton to instances, (2) a method for latent space regularization that encourages shared structure across a category while maintaining instance details, and (3) using 3D background models to disentangle objects from the background. We build 3D models for humans, cats, and dogs given monocular videos. Project page: gengshan-y.github.io/rac-www/

Poster
Recognizing Rigid Patterns of Unlabeled Point Clouds by Complete and Continuous Isometry Invariants With No False Negatives and No False Positives

Daniel Widdowson, Vitaliy Kurlin

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Rigid structures such as cars or any other solid objects are often represented by finite clouds of unlabeled points. The most natural equivalence on these point clouds is rigid motion or isometry maintaining all inter-point distances. Rigid patterns of point clouds can be reliably compared only by complete isometry invariants that can also be called equivariant descriptors without false negatives (isometric clouds having different descriptions) and without false positives (non-isometric clouds with the same description). Noise and motion in data motivate a search for invariants that are continuous under perturbations of points in a suitable metric. We propose the first continuous and complete invariant of unlabeled clouds in any Euclidean space. For a fixed dimension, the new metric for this invariant is computable in a polynomial time in the number of points.

Poster
Recognizability Embedding Enhancement for Very Low-Resolution Face Recognition and Quality Estimation

Jacky Chen Long Chai, Tiong-Sik Ng, Cheng-Yaw Low, Jaewoo Park, Andrew Beng Jin Teoh

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Very low-resolution face recognition (VLRFR) poses unique challenges, such as tiny regions of interest and poor resolution due to extreme standoff distance or wide viewing angle of the acquisition device. In this paper, we study principled approaches to elevate the recognizability of a face in the embedding space instead of the visual quality. We first formulate a robust learning-based face recognizability measure, namely recognizability index (RI), based on two criteria: (i) proximity of each face embedding against the unrecognizable faces cluster center and (ii) closeness of each face embedding against its positive and negative class prototypes. We then devise an index diversion loss to push the hard-to-recognize face embedding with low RI away from unrecognizable faces cluster to boost the RI, which reflects better recognizability. Additionally, a perceptibility-aware attention mechanism is introduced to attend to the salient recognizable face regions, which offers better explanatory and discriminative content for embedding learning. Our proposed model is trained end-to-end and simultaneously serves recognizability-aware embedding learning and face quality estimation. To address VLRFR, extensive evaluations on three challenging low-resolution datasets and face quality assessment demonstrate the superiority of the proposed model over the state-of-the-art methods.

Poster
Rebalancing Batch Normalization for Exemplar-Based Class-Incremental Learning

Sungmin Cha, Sungjun Cho, Dasol Hwang, Sunwon Hong, Moontae Lee, Taesup Moon

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Batch Normalization (BN) and its variants has been extensively studied for neural nets in various computer vision tasks, but relatively little work has been dedicated to studying the effect of BN in continual learning. To that end, we develop a new update patch for BN, particularly tailored for the exemplar-based class-incremental learning (CIL). The main issue of BN in CIL is the imbalance of training data between current and past tasks in a mini-batch, which makes the empirical mean and variance as well as the learnable affine transformation parameters of BN heavily biased toward the current task --- contributing to the forgetting of past tasks. While one of the recent BN variants has been developed for "online" CIL, in which the training is done with a single epoch, we show that their method does not necessarily bring gains for "offline" CIL, in which a model is trained with multiple epochs on the imbalanced training data. The main reason for the ineffectiveness of their method lies in not fully addressing the data imbalance issue, especially in computing the gradients for learning the affine transformation parameters of BN. Accordingly, our new hyperparameter-free variant, dubbed as Task-Balanced BN (TBBN), is proposed to more correctly resolve the imbalance issue by making a horizontally-concatenated task-balanced batch using both reshape and repeat operations during training. Based on our experiments on class incremental learning of CIFAR-100, ImageNet-100, and five dissimilar task datasets, we demonstrate that our TBBN, which works exactly the same as the vanilla BN in the inference time, is easily applicable to most existing exemplar-based offline CIL algorithms and consistently outperforms other BN variants.

Poster
ReasonNet: End-to-End Driving With Temporal and Global Reasoning

Hao Shao, Letian Wang, Ruobing Chen, Steven L. Waslander, Hongsheng Li, Yu Liu

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The large-scale deployment of autonomous vehicles is yet to come, and one of the major remaining challenges lies in urban dense traffic scenarios. In such cases, it remains challenging to predict the future evolution of the scene and future behaviors of objects, and to deal with rare adverse events such as the sudden appearance of occluded objects. In this paper, we present ReasonNet, a novel end-to-end driving framework that extensively exploits both temporal and global information of the driving scene. By reasoning on the temporal behavior of objects, our method can effectively process the interactions and relationships among features in different frames. Reasoning about the global information of the scene can also improve overall perception performance and benefit the detection of adverse events, especially the anticipation of potential danger from occluded objects. For comprehensive evaluation on occlusion events, we also release publicly a driving simulation benchmark DriveOcclusionSim consisting of diverse occlusion events. We conduct extensive experiments on multiple CARLA benchmarks, where our model outperforms all prior methods, ranking first on the sensor track of the public CARLA Leaderboard.

Poster
Realistic Saliency Guided Image Enhancement

S. Mahdi H. Miangoleh, Zoya Bylinskii, Eric Kee, Eli Shechtman, Yağiz Aksoy

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Common editing operations performed by professional photographers include the cleanup operations: de-emphasizing distracting elements and enhancing subjects. These edits are challenging, requiring a delicate balance between manipulating the viewer's attention while maintaining photo realism. While recent approaches can boast successful examples of attention attenuation or amplification, most of them also suffer from frequent unrealistic edits. We propose a realism loss for saliency-guided image enhancement to maintain high realism across varying image types, while attenuating distractors and amplifying objects of interest. Evaluations with professional photographers confirm that we achieve the dual objective of realism and effectiveness, and outperform the recent approaches on their own datasets, while requiring a smaller memory footprint and runtime. We thus offer a viable solution for automating image enhancement and photo cleanup operations.

Poster
RealFusion: 360deg Reconstruction of Any Object From a Single Image

Luke Melas-Kyriazi, Iro Laina, Christian Rupprecht, Andrea Vedaldi

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We consider the problem of reconstructing a full 360deg photographic model of an object from a single image of it. We do so by fitting a neural radiance field to the image, but find this problem to be severely ill-posed. We thus take an off-the-self conditional image generator based on diffusion and engineer a prompt that encourages it to "dream up" novel views of the object. Using the recent DreamFusion method, we fuse the given input view, the conditional prior, and other regularizers in a final, consistent reconstruction. We demonstrate state-of-the-art reconstruction results on benchmark images when compared to prior methods for monocular 3D reconstruction of objects. Qualitatively, our reconstructions provide a faithful match of the input view and a plausible extrapolation of its appearance and 3D shape, including to the side of the object not visible in the image.

Poster
Real-Time Neural Light Field on Mobile Devices

Junli Cao, Huan Wang, Pavlo Chemerys, Vladislav Shakhrai, Ju Hu, Yun Fu, Denys Makoviichuk, Sergey Tulyakov, Jian Ren

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Recent efforts in Neural Rendering Fields (NeRF) have shown impressive results on novel view synthesis by utilizing implicit neural representation to represent 3D scenes. Due to the process of volumetric rendering, the inference speed for NeRF is extremely slow, limiting the application scenarios of utilizing NeRF on resource-constrained hardware, such as mobile devices. Many works have been conducted to reduce the latency of running NeRF models. However, most of them still require high-end GPU for acceleration or extra storage memory, which is all unavailable on mobile devices. Another emerging direction utilizes the neural light field (NeLF) for speedup, as only one forward pass is performed on a ray to predict the pixel color. Nevertheless, to reach a similar rendering quality as NeRF, the network in NeLF is designed with intensive computation, which is not mobile-friendly. In this work, we propose an efficient network that runs in real-time on mobile devices for neural rendering. We follow the setting of NeLF to train our network. Unlike existing works, we introduce a novel network architecture that runs efficiently on mobile devices with low latency and small size, i.e., saving 15x 24x storage compared with MobileNeRF. Our model achieves high-resolution generation while maintaining real-time inference for both synthetic and real-world scenes on mobile devices, e.g., 18.04ms (iPhone 13) for rendering one 1008x756 image of real 3D scenes. Additionally, we achieve similar image quality as NeRF and better quality than MobileNeRF (PSNR 26.15 vs. 25.91 on the real-world forward-facing dataset).

Poster
Real-Time Multi-Person Eyeblink Detection in the Wild for Untrimmed Video

Wenzheng Zeng, Yang Xiao, Sicheng Wei, Jinfang Gan, Xintao Zhang, Zhiguo Cao, Zhiwen Fang, Joey Tianyi Zhou

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Real-time eyeblink detection in the wild can widely serve for fatigue detection, face anti-spoofing, emotion analysis, etc. The existing research efforts generally focus on single-person cases towards trimmed video. However, multi-person scenario within untrimmed videos is also important for practical applications, which has not been well concerned yet. To address this, we shed light on this research field for the first time with essential contributions on dataset, theory, and practices. In particular, a large-scale dataset termed MPEblink that involves 686 untrimmed videos with 8748 eyeblink events is proposed under multi-person conditions. The samples are captured from unconstrained films to reveal "in the wild" characteristics. Meanwhile, a real-time multi-person eyeblink detection method is also proposed. Being different from the existing counterparts, our proposition runs in a one-stage spatio-temporal way with an end-to-end learning capacity. Specifically, it simultaneously addresses the sub-tasks of face detection, face tracking, and human instance-level eyeblink detection. This paradigm holds 2 main advantages: (1) eyeblink features can be facilitated via the face's global context (e.g., head pose and illumination condition) with joint optimization and interaction, and (2) addressing these sub-tasks in parallel instead of sequential manner can save time remarkably to meet the real-time running requirement. Experiments on MPEblink verify the essential challenges of real-time multi-person eyeblink detection in the wild for untrimmed video. Our method also outperforms existing approaches by large margins and with a high inference speed.

Poster
Real-Time Controllable Denoising for Image and Video

Zhaoyang Zhang, yitong jiang, Wenqi Shao, Xiaogang Wang, Ping Luo, Kaimo Lin, Jinwei Gu

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Controllable image denoising aims to generate clean samples with human perceptual priors and balance sharpness and smoothness. In traditional filter-based denoising methods, this can be easily achieved by adjusting the filtering strength. However, for NN (Neural Network)-based models, adjusting the final denoising strength requires performing network inference each time, making it almost impossible for real-time user interaction. In this paper, we introduce Real-time Controllable Denoising (RCD), the first deep image and video denoising pipeline that provides a fully controllable user interface to edit arbitrary denoising levels in real-time with only one-time network inference. Unlike existing controllable denoising methods that require multiple denoisers and training stages, RCD replaces the last output layer (which usually outputs a single noise map) of an existing CNN-based model with a lightweight module that outputs multiple noise maps. We propose a novel Noise Decorrelation process to enforce the orthogonality of the noise feature maps, allowing arbitrary noise level control through noise map interpolation. This process is network-free and does not require network inference. Our experiments show that RCD can enable real-time editable image and video denoising for various existing heavy-weight models without sacrificing their original performance.

Poster