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Applications · chemistry physics and earth sciences

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Wavelet Diffusion Models Are Fast and Scalable Image Generators

Hao Phung, Quan Dao, Anh Tran

Diffusion models are rising as a powerful solution for high-fidelity image generation, which exceeds GANs in quality in many circumstances. However, their slow training and inference speed is a huge bottleneck, blocking them from being used in real-time applications. A recent DiffusionGAN method significantly decreases the models' running time by reducing the number of sampling steps from thousands to several, but their speeds still largely lag behind the GAN counterparts. This paper aims to reduce the speed gap by proposing a novel wavelet-based diffusion scheme. We extract low-and-high frequency components from both image and feature levels via wavelet decomposition and adaptively handle these components for faster processing while maintaining good generation quality. Furthermore, we propose to use a reconstruction term, which effectively boosts the model training convergence. Experimental results on CelebA-HQ, CIFAR-10, LSUN-Church, and STL-10 datasets prove our solution is a stepping-stone to offering real-time and high-fidelity diffusion models. Our code and pre-trained checkpoints are available at https://github.com/VinAIResearch/WaveDiff.git.

Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion

Davis Rempe, Zhengyi Luo, Xue Bin Peng, Ye Yuan, Kris Kitani, Karsten Kreis, Sanja Fidler, Or Litany

We introduce a method for generating realistic pedestrian trajectories and full-body animations that can be controlled to meet user-defined goals. We draw on recent advances in guided diffusion modeling to achieve test-time controllability of trajectories, which is normally only associated with rule-based systems. Our guided diffusion model allows users to constrain trajectories through target waypoints, speed, and specified social groups while accounting for the surrounding environment context. This trajectory diffusion model is integrated with a novel physics-based humanoid controller to form a closed-loop, full-body pedestrian animation system capable of placing large crowds in a simulated environment with varying terrains. We further propose utilizing the value function learned during RL training of the animation controller to guide diffusion to produce trajectories better suited for particular scenarios such as collision avoidance and traversing uneven terrain.

Toward Stable, Interpretable, and Lightweight Hyperspectral Super-Resolution

Wen-jin Guo, Weiying Xie, Kai Jiang, Yunsong Li, Jie Lei, Leyuan Fang

For real applications, existing HSI-SR methods are mostly not only limited to unstable performance under unknown scenarios but also suffer from high computation consumption. In this paper, we develop a new coordination optimization framework for stable, interpretable, and lightweight HSI-SR. Specifically, we create a positive cycle between fusion and degradation estimation under a new probabilistic framework. The estimated degradation is applied to fusion as guidance for a degradation-aware HSI-SR. Under the framework, we establish an explicit degradation estimation method to tackle the indeterminacy and unstable performance driven by black-box simulation in previous methods. Considering the interpretability in fusion, we integrate spectral mixing prior to the fusion process, which can be easily realized by a tiny autoencoder, leading to a dramatic release of the computation burden. We then develop a partial fine-tune strategy in inference to reduce the computation cost further. Comprehensive experiments demonstrate the superiority of our method against state-of-the-art under synthetic and real datasets. For instance, we achieve a 2.3 dB promotion on PSNR with 120x model size reduction and 4300x FLOPs reduction under the CAVE dataset. Code is available in https://github.com/WenjinGuo/DAEM.

Toward RAW Object Detection: A New Benchmark and a New Model

Ruikang Xu, Chang Chen, Jingyang Peng, Cheng Li, Yibin Huang, Fenglong Song, Youliang Yan, Zhiwei Xiong

In many computer vision applications (e.g., robotics and autonomous driving), high dynamic range (HDR) data is necessary for object detection algorithms to handle a variety of lighting conditions, such as strong glare. In this paper, we aim to achieve object detection on RAW sensor data, which naturally saves the HDR information from image sensors without extra equipment costs. We build a novel RAW sensor dataset, named ROD, for Deep Neural Networks (DNNs)-based object detection algorithms to be applied to HDR data. The ROD dataset contains a large amount of annotated instances of day and night driving scenes in 24-bit dynamic range. Based on the dataset, we first investigate the impact of dynamic range for DNNs-based detectors and demonstrate the importance of dynamic range adjustment for detection on RAW sensor data. Then, we propose a simple and effective adjustment method for object detection on HDR RAW sensor data, which is image adaptive and jointly optimized with the downstream detector in an end-to-end scheme. Extensive experiments demonstrate that the performance of detection on RAW sensor data is significantly superior to standard dynamic range (SDR) data in different situations. Moreover, we analyze the influence of texture information and pixel distribution of input data on the performance of the DNNs-based detector.

Thermal Spread Functions (TSF): Physics-Guided Material Classification

Aniket Dashpute, Vishwanath Saragadam, Emma Alexander, Florian Willomitzer, Aggelos Katsaggelos, Ashok Veeraraghavan, Oliver Cossairt

Robust and non-destructive material classification is a challenging but crucial first-step in numerous vision applications. We propose a physics-guided material classification framework that relies on thermal properties of the object. Our key observation is that the rate of heating and cooling of an object depends on the unique intrinsic properties of the material, namely the emissivity and diffusivity. We leverage this observation by gently heating the objects in the scene with a low-power laser for a fixed duration and then turning it off, while a thermal camera captures measurements during the heating and cooling process. We then take this spatial and temporal "thermal spread function" (TSF) to solve an inverse heat equation using the finite-differences approach, resulting in a spatially varying estimate of diffusivity and emissivity. These tuples are then used to train a classifier that produces a fine-grained material label at each spatial pixel. Our approach is extremely simple requiring only a small light source (low power laser) and a thermal camera, and produces robust classification results with 86% accuracy over 16 classes

TWINS: A Fine-Tuning Framework for Improved Transferability of Adversarial Robustness and Generalization

Ziquan Liu, Yi Xu, Xiangyang Ji, Antoni B. Chan

Recent years have seen the ever-increasing importance of pre-trained models and their downstream training in deep learning research and applications. At the same time, the defense for adversarial examples has been mainly investigated in the context of training from random initialization on simple classification tasks. To better exploit the potential of pre-trained models in adversarial robustness, this paper focuses on the fine-tuning of an adversarially pre-trained model in various classification tasks. Existing research has shown that since the robust pre-trained model has already learned a robust feature extractor, the crucial question is how to maintain the robustness in the pre-trained model when learning the downstream task. We study the model-based and data-based approaches for this goal and find that the two common approaches cannot achieve the objective of improving both generalization and adversarial robustness. Thus, we propose a novel statistics-based approach, Two-WIng NormliSation (TWINS) fine-tuning framework, which consists of two neural networks where one of them keeps the population means and variances of pre-training data in the batch normalization layers. Besides the robust information transfer, TWINS increases the effective learning rate without hurting the training stability since the relationship between a weight norm and its gradient norm in standard batch normalization layer is broken, resulting in a faster escape from the sub-optimal initialization and alleviating the robust overfitting. Finally, TWINS is shown to be effective on a wide range of image classification datasets in terms of both generalization and robustness.

Swept-Angle Synthetic Wavelength Interferometry

Alankar Kotwal, Anat Levin, Ioannis Gkioulekas

We present a new imaging technique, swept-angle synthetic wavelength interferometry, for full-field micron-scale 3D sensing. As in conventional synthetic wavelength interferometry, our technique uses light consisting of two narrowly-separated optical wavelengths, resulting in per-pixel interferometric measurements whose phase encodes scene depth. Our technique additionally uses a new type of light source that, by emulating spatially-incoherent illumination, makes interferometric measurements insensitive to aberrations and (sub)surface scattering, effects that corrupt phase measurements. The resulting technique combines the robustness to such corruptions of scanning interferometric setups, with the speed of full-field interferometric setups. Overall, our technique can recover full-frame depth at a lateral and axial resolution of 5 microns, at frame rates of 5 Hz, even under strong ambient light. We build an experimental prototype, and use it to demonstrate these capabilities by scanning a variety of objects, including objects representative of applications in inspection and fabrication, and objects that contain challenging light scattering effects.

StyleGene: Crossover and Mutation of Region-Level Facial Genes for Kinship Face Synthesis

Hao Li, Xianxu Hou, Zepeng Huang, Linlin Shen

High-fidelity kinship face synthesis has many potential applications, such as kinship verification, missing child identification, and social media analysis. However, it is challenging to synthesize high-quality descendant faces with genetic relations due to the lack of large-scale, high-quality annotated kinship data. This paper proposes RFG (Region-level Facial Gene) extraction framework to address this issue. We propose to use IGE (Image-based Gene Encoder), LGE (Latent-based Gene Encoder) and Gene Decoder to learn the RFGs of a given face image, and the relationships between RFGs and the latent space of StyleGAN2. As cycle-like losses are designed to measure the L_2 distances between the output of Gene Decoder and image encoder, and that between the output of LGE and IGE, only face images are required to train our framework, i.e. no paired kinship face data is required. Based upon the proposed RFGs, a crossover and mutation module is further designed to inherit the facial parts of parents. A Gene Pool has also been used to introduce the variations into the mutation of RFGs. The diversity of the faces of descendants can thus be significantly increased. Qualitative, quantitative, and subjective experiments on FIW, TSKinFace, and FF-Databases clearly show that the quality and diversity of kinship faces generated by our approach are much better than the existing state-of-the-art methods.

StyLess: Boosting the Transferability of Adversarial Examples

Kaisheng Liang, Bin Xiao

Adversarial attacks can mislead deep neural networks (DNNs) by adding imperceptible perturbations to benign examples. The attack transferability enables adversarial examples to attack black-box DNNs with unknown architectures or parameters, which poses threats to many real-world applications. We find that existing transferable attacks do not distinguish between style and content features during optimization, limiting their attack transferability. To improve attack transferability, we propose a novel attack method called style-less perturbation (StyLess). Specifically, instead of using a vanilla network as the surrogate model, we advocate using stylized networks, which encode different style features by perturbing an adaptive instance normalization. Our method can prevent adversarial examples from using non-robust style features and help generate transferable perturbations. Comprehensive experiments show that our method can significantly improve the transferability of adversarial examples. Furthermore, our approach is generic and can outperform state-of-the-art transferable attacks when combined with other attack techniques.

Single View Scene Scale Estimation Using Scale Field

Byeong-Uk Lee, Jianming Zhang, Yannick Hold-Geoffroy, In So Kweon

In this paper, we propose a single image scale estimation method based on a novel scale field representation. A scale field defines the local pixel-to-metric conversion ratio along the gravity direction on all the ground pixels. This representation resolves the ambiguity in camera parameters, allowing us to use a simple yet effective way to collect scale annotations on arbitrary images from human annotators. By training our model on calibrated panoramic image data and the in-the-wild human annotated data, our single image scene scale estimation network generates robust scale field on a variety of image, which can be utilized in various 3D understanding and scale-aware image editing applications.

Semi-Supervised Hand Appearance Recovery via Structure Disentanglement and Dual Adversarial Discrimination

Zimeng Zhao, Binghui Zuo, Zhiyu Long, Yangang Wang

Enormous hand images with reliable annotations are collected through marker-based MoCap. Unfortunately, degradations caused by markers limit their application in hand appearance reconstruction. A clear appearance recovery insight is an image-to-image translation trained with unpaired data. However, most frameworks fail because there exists structure inconsistency from a degraded hand to a bare one. The core of our approach is to first disentangle the bare hand structure from those degraded images and then wrap the appearance to this structure with a dual adversarial discrimination (DAD) scheme. Both modules take full advantage of the semi-supervised learning paradigm: The structure disentanglement benefits from the modeling ability of ViT, and the translator is enhanced by the dual discrimination on both translation processes and translation results. Comprehensive evaluations have been conducted to prove that our framework can robustly recover photo-realistic hand appearance from diverse marker-contained and even object-occluded datasets. It provides a novel avenue to acquire bare hand appearance data for other downstream learning problems.

SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting With Neural Radiance Fields

Ashkan Mirzaei, Tristan Aumentado-Armstrong, Konstantinos G. Derpanis, Jonathan Kelly, Marcus A. Brubaker, Igor Gilitschenski, Alex Levinshtein

Neural Radiance Fields (NeRFs) have emerged as a popular approach for novel view synthesis. While NeRFs are quickly being adapted for a wider set of applications, intuitively editing NeRF scenes is still an open challenge. One important editing task is the removal of unwanted objects from a 3D scene, such that the replaced region is visually plausible and consistent with its context. We refer to this task as 3D inpainting. In 3D, solutions must be both consistent across multiple views and geometrically valid. In this paper, we propose a novel 3D inpainting method that addresses these challenges. Given a small set of posed images and sparse annotations in a single input image, our framework first rapidly obtains a 3D segmentation mask for a target object. Using the mask, a perceptual optimization-based approach is then introduced that leverages learned 2D image inpainters, distilling their information into 3D space, while ensuring view consistency. We also address the lack of a diverse benchmark for evaluating 3D scene inpainting methods by introducing a dataset comprised of challenging real-world scenes. In particular, our dataset contains views of the same scene with and without a target object, enabling more principled benchmarking of the 3D inpainting task. We first demonstrate the superiority of our approach on multiview segmentation, comparing to NeRF-based methods and 2D segmentation approaches. We then evaluate on the task of 3D inpainting, establishing state-of-the-art performance against other NeRF manipulation algorithms, as well as a strong 2D image inpainter baseline.

SPARF: Neural Radiance Fields From Sparse and Noisy Poses

Prune Truong, Marie-Julie Rakotosaona, Fabian Manhardt, Federico Tombari

Neural Radiance Field (NeRF) has recently emerged as a powerful representation to synthesize photorealistic novel views. While showing impressive performance, it relies on the availability of dense input views with highly accurate camera poses, thus limiting its application in real-world scenarios. In this work, we introduce Sparse Pose Adjusting Radiance Field (SPARF), to address the challenge of novel-view synthesis given only few wide-baseline input images (as low as 3) with noisy camera poses. Our approach exploits multi-view geometry constraints in order to jointly learn the NeRF and refine the camera poses. By relying on pixel matches extracted between the input views, our multi-view correspondence objective enforces the optimized scene and camera poses to converge to a global and geometrically accurate solution. Our depth consistency loss further encourages the reconstructed scene to be consistent from any viewpoint. Our approach sets a new state of the art in the sparse-view regime on multiple challenging datasets.

Robust and Scalable Gaussian Process Regression and Its Applications

Yifan Lu, Jiayi Ma, Leyuan Fang, Xin Tian, Junjun Jiang

This paper introduces a robust and scalable Gaussian process regression (GPR) model via variational learning. This enables the application of Gaussian processes to a wide range of real data, which are often large-scale and contaminated by outliers. Towards this end, we employ a mixture likelihood model where outliers are assumed to be sampled from a uniform distribution. We next derive a variational formulation that jointly infers the mode of data, i.e., inlier or outlier, as well as hyperparameters by maximizing a lower bound of the true log marginal likelihood. Compared to previous robust GPR, our formulation approximates the exact posterior distribution. The inducing variable approximation and stochastic variational inference are further introduced to our variational framework, extending our model to large-scale data. We apply our model to two challenging real-world applications, namely feature matching and dense gene expression imputation. Extensive experiments demonstrate the superiority of our model in terms of robustness and speed. Notably, when matching 4k feature points, its inference is completed in milliseconds with almost no false matches. The code is at https://github.com/YifanLu2000/Robust-Scalable-GPR.

RelightableHands: Efficient Neural Relighting of Articulated Hand Models

Shun Iwase, Shunsuke Saito, Tomas Simon, Stephen Lombardi, Timur Bagautdinov, Rohan Joshi, Fabian Prada, Takaaki Shiratori, Yaser Sheikh, Jason Saragih

We present the first neural relighting approach for rendering high-fidelity personalized hands that can be animated in real-time under novel illumination. Our approach adopts a teacher-student framework, where the teacher learns appearance under a single point light from images captured in a light-stage, allowing us to synthesize hands in arbitrary illuminations but with heavy compute. Using images rendered by the teacher model as training data, an efficient student model directly predicts appearance under natural illuminations in real-time. To achieve generalization, we condition the student model with physics-inspired illumination features such as visibility, diffuse shading, and specular reflections computed on a coarse proxy geometry, maintaining a small computational overhead. Our key insight is that these features have strong correlation with subsequent global light transport effects, which proves sufficient as conditioning data for the neural relighting network. Moreover, in contrast to bottleneck illumination conditioning, these features are spatially aligned based on underlying geometry, leading to better generalization to unseen illuminations and poses. In our experiments, we demonstrate the efficacy of our illumination feature representations, outperforming baseline approaches. We also show that our approach can photorealistically relight two interacting hands at real-time speeds.

PyPose: A Library for Robot Learning With Physics-Based Optimization

Chen Wang, Dasong Gao, Kuan Xu, Junyi Geng, Yaoyu Hu, Yuheng Qiu, Bowen Li, Fan Yang, Brady Moon, Abhinav Pandey, Aryan, Jiahe Xu, Tianhao Wu, Haonan He, Daning Huang, Zhongqiang Ren, Shibo Zhao, Taimeng Fu, Pranay Reddy, Xiao Lin, Wenshan Wang, Jingnan Shi, Rajat Talak, Kun Cao, Yi Du, Han Wang, Huai Yu, Shanzhao Wang, Siyu Chen, Ananth Kashyap, Rohan Bandaru, Karthik Dantu, Jiajun Wu, Lihua Xie, Luca Carlone, Marco Hutter, Sebastian Scherer

Deep learning has had remarkable success in robotic perception, but its data-centric nature suffers when it comes to generalizing to ever-changing environments. By contrast, physics-based optimization generalizes better, but it does not perform as well in complicated tasks due to the lack of high-level semantic information and reliance on manual parametric tuning. To take advantage of these two complementary worlds, we present PyPose: a robotics-oriented, PyTorch-based library that combines deep perceptual models with physics-based optimization. PyPose's architecture is tidy and well-organized, it has an imperative style interface and is efficient and user-friendly, making it easy to integrate into real-world robotic applications. Besides, it supports parallel computing of any order gradients of Lie groups and Lie algebras and 2nd-order optimizers, such as trust region methods. Experiments show that PyPose achieves more than 10x speedup in computation compared to the state-of-the-art libraries. To boost future research, we provide concrete examples for several fields of robot learning, including SLAM, planning, control, and inertial navigation.

Pose Synchronization Under Multiple Pair-Wise Relative Poses

Yifan Sun, Qixing Huang

Pose synchronization, which seeks to estimate consistent absolute poses among a collection of objects from noisy relative poses estimated between pairs of objects in isolation, is a fundamental problem in many inverse applications. This paper studies an extreme setting where multiple relative pose estimates exist between each object pair, and the majority is incorrect. Popular methods that solve pose synchronization via recovering a low-rank matrix that encodes relative poses in block fail under this extreme setting. We introduce a three-step algorithm for pose synchronization under multiple relative pose inputs. The first step performs diffusion and clustering to compute the candidate poses of the input objects. We present a theoretical result to justify our diffusion formulation. The second step jointly optimizes the best pose for each object. The final step refines the output of the second step. Experimental results on benchmark datasets of structurefrom-motion and scan-based geometry reconstruction show that our approach offers more accurate absolute poses than state-of-the-art pose synchronization techniques.

PointAvatar: Deformable Point-Based Head Avatars From Videos

Yufeng Zheng, Wang Yifan, Gordon Wetzstein, Michael J. Black, Otmar Hilliges

The ability to create realistic animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes (3DMM) or exploit neural implicit representations. The former are limited by fixed topology, while the latter are non-trivial to deform and inefficient to render. Furthermore, existing approaches entangle lighting and albedo, limiting the ability to re-render the avatar in new environments. In contrast, we propose PointAvatar, a deformable point-based representation that disentangles the source color into intrinsic albedo and normal-dependent shading. We demonstrate that PointAvatar bridges the gap between existing mesh- and implicit representations, combining high-quality geometry and appearance with topological flexibility, ease of deformation and rendering efficiency. We show that our method is able to generate animatable 3D avatars using monocular videos from multiple sources including hand-held smartphones, laptop webcams and internet videos, achieving state-of-the-art quality in challenging cases where previous methods fail, e.g., thin hair strands, while being significantly more efficient in training than competing methods.

Physics-Guided ISO-Dependent Sensor Noise Modeling for Extreme Low-Light Photography

Yue Cao, Ming Liu, Shuai Liu, Xiaotao Wang, Lei Lei, Wangmeng Zuo

Although deep neural networks have achieved astonishing performance in many vision tasks, existing learning-based methods are far inferior to the physical model-based solutions in extreme low-light sensor noise modeling. To tap the potential of learning-based sensor noise modeling, we investigate the noise formation in a typical imaging process and propose a novel physics-guided ISO-dependent sensor noise modeling approach. Specifically, we build a normalizing flow-based framework to represent the complex noise characteristics of CMOS camera sensors. Each component of the noise model is dedicated to a particular kind of noise under the guidance of physical models. Moreover, we take into consideration of the ISO dependence in the noise model, which is not completely considered by the existing learning-based methods. For training the proposed noise model, a new dataset is further collected with paired noisy-clean images, as well as flat-field and bias frames covering a wide range of ISO settings. Compared to existing methods, the proposed noise model benefits from the flexible structure and accurate modeling capabilities, which can help achieve better denoising performance in extreme low-light scenes. The source code and collected dataset will be publicly available.

Physics-Driven Diffusion Models for Impact Sound Synthesis From Videos

Kun Su, Kaizhi Qian, Eli Shlizerman, Antonio Torralba, Chuang Gan

Modeling sounds emitted from physical object interactions is critical for immersive perceptual experiences in real and virtual worlds. Traditional methods of impact sound synthesis use physics simulation to obtain a set of physics parameters that could represent and synthesize the sound. However, they require fine details of both the object geometries and impact locations, which are rarely available in the real world and can not be applied to synthesize impact sounds from common videos. On the other hand, existing video-driven deep learning-based approaches could only capture the weak correspondence between visual content and impact sounds since they lack of physics knowledge. In this work, we propose a physics-driven diffusion model that can synthesize high-fidelity impact sound for a silent video clip. In addition to the video content, we propose to use additional physics priors to guide the impact sound synthesis procedure. The physics priors include both physics parameters that are directly estimated from noisy real-world impact sound examples without sophisticated setup and learned residual parameters that interpret the sound environment via neural networks. We further implement a novel diffusion model with specific training and inference strategies to combine physics priors and visual information for impact sound synthesis. Experimental results show that our model outperforms several existing systems in generating realistic impact sounds. More importantly, the physics-based representations are fully interpretable and transparent, thus enabling us to perform sound editing flexibly. We encourage the readers to visit our project page to watch demo videos with audio turned on to experience the results.

Applications · chemistry physics and earth sciences · CVPR 2023 | paperlist.ai