CVPR 2019 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

1,294papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    28822.3%
  • Poster
    1,00677.7%

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3D Point Capsule Networks

Yongheng Zhao, Tolga Birdal, Haowen Deng, Federico Tombari

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In this paper, we propose 3D point-capsule networks, an auto-encoder designed to process sparse 3D point clouds while preserving spatial arrangements of the input data. 3D capsule networks arise as a direct consequence of our unified formulation of the common 3D auto-encoders. The dynamic routing scheme and the peculiar 2D latent space deployed by our capsule networks bring in improvements for several common point cloud-related tasks, such as object classification, object reconstruction and part segmentation as substantiated by our extensive evaluations. Moreover, it enables new applications such as part interpolation and replacement.

Poster
3D Motion Decomposition for RGBD Future Dynamic Scene Synthesis

Xiaojuan Qi, Zhengzhe Liu, Qifeng Chen, Jiaya Jia

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A future video is the 2D projection of a 3D scene with predicted camera and object motion. Accurate future video prediction inherently requires understanding of 3D motion and geometry of a scene. In this paper, we propose a RGBD scene forecasting model with 3D motion decomposition. We predict ego-motion and foreground motion that are combined to generate a future 3D dynamic scene, which is then projected into a 2D image plane to synthesize future motion, RGB images and depth maps. Optional semantic maps can be integrated. Experimental results on KITTI and Driving datasets show that our model outperforms other state-of-the- arts in forecasting future RGBD dynamic scenes.

Poster
3D Local Features for Direct Pairwise Registration

Haowen Deng, Tolga Birdal, Slobodan Ilic

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We present a novel, data driven approach for solving the problem of registration of two point cloud scans. Our approach is direct in the sense that a single pair of corresponding local patches already provides the necessary transformation cue for the global registration. To achieve that, we first endow the state of the art PPF-FoldNet auto-encoder (AE) with a pose-variant sibling, where the discrepancy between the two leads to pose-specific descriptors. Based upon this, we introduce RelativeNet, a relative pose estimation network to assign correspondence-specific orientations to the keypoints, eliminating any local reference frame computations. Finally, we devise a simple yet effective hypothesize-and-verify algorithm to quickly use the predictions and align two point sets. Our extensive quantitative and qualitative experiments suggests that our approach outperforms the state of the art in challenging real datasets of pairwise registration and that augmenting the keypoints with local pose information leads to better generalization and a dramatic speed-up.

Poster
3D Human Pose Estimation in Video With Temporal Convolutions and Semi-Supervised Training

Dario Pavllo, Christoph Feichtenhofer, David Grangier, Michael Auli

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In this work, we demonstrate that 3D poses in video can be effectively estimated with a fully convolutional model based on dilated temporal convolutions over 2D keypoints. We also introduce back-projection, a simple and effective semi-supervised training method that leverages unlabeled video data. We start with predicted 2D keypoints for unlabeled video, then estimate 3D poses and finally back-project to the input 2D keypoints. In the supervised setting, our fully-convolutional model outperforms the previous best result from the literature by 6 mm mean per-joint position error on Human3.6M, corresponding to an error reduction of 11%, and the model also shows significant improvements on HumanEva-I. Moreover, experiments with back-projection show that it comfortably outperforms previous state-of-the-art results in semi-supervised settings where labeled data is scarce. Code and models are available at https://github.com/facebookresearch/VideoPose3D

Poster
3D Guided Fine-Grained Face Manipulation

Zhenglin Geng, Chen Cao, Sergey Tulyakov

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We present a method for fine-grained face manipulation. Given a face image with an arbitrary expression, our method can synthesize another arbitrary expression by the same person. This is achieved by first fitting a 3D face model and then disentangling the face into a texture and a shape. We then learn different networks in these two spaces. In the texture space, we use a conditional generative network to change the appearance, and carefully design input formats and loss functions to achieve the best results. In the shape space, we use a fully connected network to predict the accurate shapes and use the available depth data for supervision. Both networks are conditioned on expression coefficients rather than discrete labels, allowing us to generate an unlimited amount of expressions. We show the superiority of this disentangling approach through both quantitative and qualitative studies. In a user study, our method is preferred in 85% of cases when compared to the most recent work. When compared to the ground truth, annotators cannot reliably distinguish between our synthesized images and real images, preferring our method in 53% of the cases.

Poster
3D Appearance Super-Resolution With Deep Learning

Yawei Li, Vagia Tsiminaki, Radu Timofte, Marc Pollefeys, Luc Van Gool

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We tackle the problem of retrieving high-resolution (HR) texture maps of objects that are captured from multiple view points. In the multi-view case, model-based super-resolution (SR) methods have been recently proved to recover high quality texture maps. On the other hand, the advent of deep learning-based methods has already a significant impact on the problem of video and image SR. Yet, a deep learning-based approach to super-resolve the appearance of 3D objects is still missing. The main limitation of exploiting the power of deep learning techniques in the multi-view case is the lack of data. We introduce a 3D appearance SR (3DASR) dataset based on the existing ETH3D [42], SyB3R [31], MiddleBury, and our Collection of 3D scenes from TUM [21], Fountain [51] and Relief [53]. We provide the high- and low-resolution texture maps, the 3D geometric model, images and projection matrices. We exploit the power of 2D learning-based SR methods and design networks suitable for the 3D multi-view case. We incorporate the geometric information by introducing normal maps and further improve the learning process. Experimental results demonstrate that our proposed networks successfully incorporate the 3D geometric information and super-resolve the texture maps.

Poster