CVPR 2019 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

1,294papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    28822.3%
  • Poster
    1,00677.7%

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Fast Spatially-Varying Indoor Lighting Estimation

Mathieu Garon, Kalyan Sunkavalli, Sunil Hadap, Nathan Carr, Jean-Francois Lalonde

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We propose a real-time method to estimate spatially-varying indoor lighting from a single RGB image. Given an image and a 2D location in that image, our CNN estimates a 5th order spherical harmonic representation of the lighting at the given location in less than 20ms on a laptop mobile graphics card. While existing approaches estimate a single, global lighting representation or require depth as input, our method reasons about local lighting without requiring any geometry information. We demonstrate, through quantitative experiments including a user study, that our results achieve lower lighting estimation errors and are preferred by users over the state-of-the-art. Our approach can be used directly for augmented reality applications, where a virtual object is relit realistically at any position in the scene in real-time.

Oral
FML: Face Model Learning From Videos

Ayush Tewari, Florian Bernard, Pablo Garrido, Gaurav Bharaj, Mohamed Elgharib, Hans-Peter Seidel, Patrick Perez, Michael Zollhofer, Christian Theobalt

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Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Since image data is a 2D projection of a 3D face, the resulting depth ambiguity makes the problem ill-posed. Most existing methods rely on data-driven priors that are built from limited 3D face scans. In contrast, we propose multi-frame video-based self-supervised training of a deep network that (i) learns a face identity model both in shape and appearance while (ii) jointly learning to reconstruct 3D faces. Our face model is learned using only corpora of in-the-wild video clips collected from the Internet. This virtually endless source of training data enables learning of a highly general 3D face model. In order to achieve this, we propose a novel multi-frame consistency loss that ensures consistent shape and appearance across multiple frames of a subject's face, thus minimizing depth ambiguity. At test time we can use an arbitrary number of frames, so that we can perform both monocular as well as multi-frame reconstruction.

Oral
FBNet: Hardware-Aware Efficient ConvNet Design via Differentiable Neural Architecture Search

Bichen Wu, Xiaoliang Dai, Peizhao Zhang, Yanghan Wang, Fei Sun, Yiming Wu, Yuandong Tian, Peter Vajda, Yangqing Jia, Kurt Keutzer

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Designing accurate and efficient ConvNets for mobile devices is challenging because the design space is combinatorially large. Due to this, previous neural architecture search (NAS) methods are computationally expensive. ConvNet architecture optimality depends on factors such as input resolution and target devices. However, existing approaches are too resource demanding for case-by-case redesigns. Also, previous work focuses primarily on reducing FLOPs, but FLOP count does not always reflect actual latency. To address these, we propose a differentiable neural architecture search (DNAS) framework that uses gradient-based methods to optimize ConvNet architectures, avoiding enumerating and training individual architectures separately as in previous methods. FBNets (Facebook-Berkeley-Nets), a family of models discovered by DNAS surpass state-of-the-art models both designed manually and generated automatically. FBNet-B achieves 74.1% top-1 accuracy on ImageNet with 295M FLOPs and 23.1 ms latency on a Samsung S8 phone, 2.4x smaller and 1.5x faster than MobileNetV2-1.3 with similar accuracy. Despite higher accuracy and lower latency than MnasNet, we estimate FBNet-B's search cost is 420x smaller than MnasNet's, at only 216 GPU-hours. Searched for different resolutions and channel sizes, FBNets achieve 1.5% to 6.4% higher accuracy than MobileNetV2. The smallest FBNet achieves 50.2% accuracy and 2.9 ms latency (345 frames per second) on a Samsung S8. Over a Samsung-optimized FBNet, the iPhone-X-optimized model achieves a 1.4x speedup on an iPhone X. FBNet models are open-sourced at https://github. com/facebookresearch/mobile-vision.

Oral
Extreme Relative Pose Estimation for RGB-D Scans via Scene Completion

Zhenpei Yang, Jeffrey Z. Pan, Linjie Luo, Xiaowei Zhou, Kristen Grauman, Qixing Huang

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Estimating the relative rigid pose between two RGB-D scans of the same underlying environment is a fundamental problem in computer vision, robotics, and computer graphics. Most existing approaches allow only limited maximum relative pose changes since they require considerable overlap between the input scans. We introduce a novel approach that extends the scope to extreme relative poses, with little or even no overlap between the input scans. The key idea is to infer more complete scene information about the underlying environment and match on the completed scans. In particular, instead of only performing scene completion from each individual scan, our approach alternates between relative pose estimation and scene completion. This allows us to perform scene completion by utilizing information from both input scans at late iterations, resulting in better results for both scene completion and relative pose estimation. Experimental results on benchmark datasets show that our approach leads to considerable improvements over state-of-the-art approaches for relative pose estimation. In particular, our approach provides encouraging relative pose estimates even between non-overlapping scans.

Oral
Expressive Body Capture: 3D Hands, Face, and Body From a Single Image

Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart, Ahmed A. A. Osman, Dimitrios Tzionas, Michael J. Black

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To facilitate the analysis of human actions, interactions and emotions, we compute a 3D model of human body pose, hand pose, and facial expression from a single monocular image. To achieve this, we use thousands of 3D scans to train a new, unified, 3D model of the human body, SMPL-X, that extends SMPL with fully articulated hands and an expressive face. Learning to regress the parameters of SMPL-X directly from images is challenging without paired images and 3D ground truth. Consequently, we follow the approach of SMPLify, which estimates 2D features and then optimizes model parameters to fit the features. We improve on SMPLify in several significant ways: (1) we detect 2D features corresponding to the face, hands, and feet and fit the full SMPL-X model to these; (2) we train a new neural network pose prior using a large MoCap dataset; (3) we define a new interpenetration penalty that is both fast and accurate; (4) we automatically detect gender and the appropriate body models (male, female, or neutral); (5) our PyTorch implementation achieves a speedup of more than 8x over Chumpy. We use the new method, SMPLify-X, to fit SMPL-X to both controlled images and images in the wild. We evaluate 3D accuracy on a new curated dataset comprising 100 images with pseudo ground-truth. This is a step towards automatic expressive human capture from monocular RGB data. The models, code, and data are available for research purposes at https://smpl-x.is.tue.mpg.de.

Oral
Explainability Methods for Graph Convolutional Neural Networks

Phillip E. Pope, Soheil Kolouri, Mohammad Rostami, Charles E. Martin, Heiko Hoffmann

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With the growing use of graph convolutional neural networks (GCNNs) comes the need for explainability. In this paper, we introduce explainability methods for GCNNs. We develop the graph analogues of three prominent explainability methods for convolutional neural networks: contrastive gradient-based (CG) saliency maps, Class Activation Mapping (CAM), and Excitation Back-Propagation (EB) and their variants, gradient-weighted CAM (Grad-CAM) and contrastive EB (c-EB). We show a proof-of-concept of these methods on classification problems in two application domains: visual scene graphs and molecular graphs. To compare the methods, we identify three desirable properties of explanations: (1) their importance to classification, as measured by the impact of occlusions, (2) their contrastivity with respect to different classes, and (3) their sparseness on a graph. We call the corresponding quantitative metrics fidelity, contrastivity, and sparsity and evaluate them for each method. Lastly, we analyze the salient subgraphs obtained from explanations and report frequently occurring patterns.

Oral
Evading Defenses to Transferable Adversarial Examples by Translation-Invariant Attacks

Yinpeng Dong, Tianyu Pang, Hang Su, Jun Zhu

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Deep neural networks are vulnerable to adversarial examples, which can mislead classifiers by adding imperceptible perturbations. An intriguing property of adversarial examples is their good transferability, making black-box attacks feasible in real-world applications. Due to the threat of adversarial attacks, many methods have been proposed to improve the robustness. Several state-of-the-art defenses are shown to be robust against transferable adversarial examples. In this paper, we propose a translation-invariant attack method to generate more transferable adversarial examples against the defense models. By optimizing a perturbation over an ensemble of translated images, the generated adversarial example is less sensitive to the white-box model being attacked and has better transferability. To improve the efficiency of attacks, we further show that our method can be implemented by convolving the gradient at the untranslated image with a pre-defined kernel. Our method is generally applicable to any gradient-based attack method. Extensive experiments on the ImageNet dataset validate the effectiveness of the proposed method. Our best attack fools eight state-of-the-art defenses at an 82% success rate on average based only on the transferability, demonstrating the insecurity of the current defense techniques.

Oral
Estimating 3D Motion and Forces of Person-Object Interactions From Monocular Video

Zongmian Li, Jiri Sedlar, Justin Carpentier, Ivan Laptev, Nicolas Mansard, Josef Sivic

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In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person and the object, contact positions, and forces and torques actuated by the human limbs. The main contributions of this work are three-fold. First, we introduce an approach to jointly estimate the motion and the actuation forces of the person on the manipulated object by modeling contacts and the dynamics of their interactions. This is cast as a large-scale trajectory optimization problem. Second, we develop a method to automatically recognize from the input video the position and timing of contacts between the person and the object or the ground, thereby significantly simplifying the complexity of the optimization. Third, we validate our approach on a recent MoCap dataset with ground truth contact forces and demonstrate its performance on a new dataset of Internet videos showing people manipulating a variety of tools in unconstrained environments.

Oral
Enhancing Diversity of Defocus Blur Detectors via Cross-Ensemble Network

Wenda Zhao, Bowen Zheng, Qiuhua Lin, Huchuan Lu

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Defocus blur detection (DBD) is a fundamental yet challenging topic, since the homogeneous region is obscure and the transition from the focused area to the unfocused region is gradual. Recent DBD methods make progress through exploring deeper or wider networks with the expense of high memory and computation. In this paper, we propose a novel learning strategy by breaking DBD problem into multiple smaller defocus blur detectors and thus estimate errors can cancel out each other. Our focus is the diversity enhancement via cross-ensemble network. Specifically, we design an end-to-end network composed of two logical parts: feature extractor network (FENet) and defocus blur detector cross-ensemble network (DBD-CENet). FENet is constructed to extract low-level features. Then the features are fed into DBD-CENet containing two parallel-branches for learning two groups of defocus blur detectors. For each individual, we design cross-negative and self-negative correlations and an error function to enhance ensemble diversity and balance individual accuracy. Finally, the multiple defocus blur detectors are combined with a uniformly weighted average to obtain the final DBD map. Experimental results indicate the superiority of our method in terms of accuracy and speed when compared with several state-of-the-art methods.

Oral
End-To-End Projector Photometric Compensation

Bingyao Huang, Haibin Ling

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Projector photometric compensation aims to modify a projector input image such that it can compensate for disturbance from the appearance of projection surface. In this paper, for the first time, we formulate the compensation problem as an end-to-end learning problem and propose a convolutional neural network, named CompenNet, to implicitly learn the complex compensation function. CompenNet consists of a UNet-like backbone network and an autoencoder subnet. Such architecture encourages rich multi-level interactions between the camera-captured projection surface image and the input image, and thus captures both photometric and environment information of the projection surface. In addition, the visual details and interaction information are carried to deeper layers along the multi-level skip convolution layers. The architecture is of particular importance for the projector compensation task, for which only a small training dataset is allowed in practice. Another contribution we make is a novel evaluation benchmark, which is independent of system setup and thus quantitatively verifiable. Such benchmark is not previously available, to our best knowledge, due to the fact that conventional evaluation requests the hardware system to actually project the final results. Our key idea, motivated from our end-to-end problem formulation, is to use a reasonable surrogate to avoid such projection process so as to be setup-independent. Our method is evaluated carefully on the benchmark, and the results show that our end-to-end learning solution outperforms state-of-the-arts both qualitatively and quantitatively by a significant margin.

Oral
End-To-End Interpretable Neural Motion Planner

Wenyuan Zeng, Wenjie Luo, Simon Suo, Abbas Sadat, Bin Yang, Sergio Casas, Raquel Urtasun

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In this paper, we propose a neural motion planner for learning to drive autonomously in complex urban scenarios that include traffic-light handling, yielding, and interactions with multiple road-users. Towards this goal, we design a holistic model that takes as input raw LIDAR data and a HD map and produces interpretable intermediate representations in the form of 3D detections and their future trajectories, as well as a cost volume defining the goodness of each position that the self-driving car can take within the planning horizon. We then sample a set of diverse physically possible trajectories and choose the one with the minimum learned cost. Importantly, our cost volume is able to naturally capture multi-modality. We demonstrate the effectiveness of our approach in real-world driving data captured in several cities in North America. Our experiments show that the learned cost volume can generate safer planning than all the baselines.

Oral
Embodied Question Answering in Photorealistic Environments With Point Cloud Perception

Erik Wijmans, Samyak Datta, Oleksandr Maksymets, Abhishek Das, Georgia Gkioxari, Stefan Lee, Irfan Essa, Devi Parikh, Dhruv Batra

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To help bridge the gap between internet vision-style problems and the goal of vision for embodied perception we instantiate a large-scale navigation task -- Embodied Question Answering [1] in photo-realistic environments (Matterport 3D). We thoroughly study navigation policies that utilize 3D point clouds, RGB images, or their combination. Our analysis of these models reveals several key findings. We find that two seemingly naive navigation baselines, forward-only and random, are strong navigators and challenging to outperform, due to the specific choice of the evaluation setting presented by [1]. We find a novel loss-weighting scheme we call Inflection Weighting to be important when training recurrent models for navigation with behavior cloning and are able to out perform the baselines with this technique. We find that point clouds provide a richer signal than RGB images for learning obstacle avoidance, motivating the use (and continued study) of 3D deep learning models for embodied navigation.

Oral
Eliminating Exposure Bias and Metric Mismatch in Multiple Object Tracking

Andrii Maksai, Pascal Fua

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Identity Switching remains one of the main difficulties Multiple Object Tracking (MOT) algorithms have to deal with. Many state-of-the-art approaches now use sequence models to solve this problem but their training can be affected by biases that decrease their efficiency. In this paper, we introduce a new training procedure that confronts the algorithm to its own mistakes while explicitly attempting to minimize the number of switches, which results in better training. We propose an iterative scheme of building a rich training set and using it to learn a scoring function that is an explicit proxy for the target tracking metric. Whether using only simple geometric features or more sophisticated ones that also take appearance into account, our approach outperforms the state-of-the-art on several MOT benchmarks.

Oral
Efficient Video Classification Using Fewer Frames

Shweta Bhardwaj, Mukundhan Srinivasan, Mitesh M. Khapra

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Recently, there has been a lot of interest in building compact models for video classification which have a small memory footprint (<1 GB). While these models are compact, they typically operate by repeated application of a small weight matrix to all the frames in a video. For example, recurrent neural network based methods compute a hidden state for every frame of the video using a recurrent weight matrix. Similarly, cluster-and-aggregate based methods such as NetVLAD have a learnable clustering matrix which is used to assign soft-clusters to every frame in the video. Since these models look at every frame in the video, the number of floating point operations (FLOPs) is still large even though the memory footprint is small. In this work, we focus on building compute-efficient video classification models which process fewer frames and hence have less number of FLOPs. Similar to memory efficient models, we use the idea of distillation albeit in a different setting. Specifically, in our case, a compute-heavy teacher which looks at all the frames in the video is used to train a compute-efficient student which looks at only a small fraction of frames in the video. This is in contrast to a typical memory efficient Teacher-Student setting, wherein both the teacher and the student look at all the frames in the video but the student has fewer parameters. Our work thus complements the research on memory efficient video classification. We do an extensive evaluation with three types of models for video classification, viz., (i) recurrent models (ii) cluster-and-aggregate models and (iii) memory-efficient cluster-and-aggregate models and show that in each of these cases, a see-it-all teacher can be used to train a compute efficient see-very-little student. Overall, we show that the proposed student network can reduce the inference time by 30% and the number of FLOPs by approximately 90% with a negligent drop in the performance.

Oral
Efficient Parameter-Free Clustering Using First Neighbor Relations

Saquib Sarfraz, Vivek Sharma, Rainer Stiefelhagen

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We present a new clustering method in the form of a single clustering equation that is able to directly discover groupings in the data. The main proposition is that the first neighbor of each sample is all one needs to discover large chains and finding the groups in the data. In contrast to most existing clustering algorithms our method does not require any hyper-parameters, distance thresholds and/or the need to specify the number of clusters. The proposed algorithm belongs to the family of hierarchical agglomerative methods. The technique has a very low computational overhead, is easily scalable and applicable to large practical problems. Evaluation on well known datasets from different domains ranging between 1077 and 8.1 million samples shows substantial performance gains when compared to the existing clustering techniques.

Oral
Efficient Online Multi-Person 2D Pose Tracking With Recurrent Spatio-Temporal Affinity Fields

Yaadhav Raaj, Haroon Idrees, Gines Hidalgo, Yaser Sheikh

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We present an online approach to efficiently and simultaneously detect and track 2D poses of multiple people in a video sequence. We build upon Part Affinity Field (PAF) representation designed for static images, and propose an architecture that can encode and predict Spatio-Temporal Affinity Fields (STAF) across a video sequence. In particular, we propose a novel temporal topology cross-linked across limbs which can consistently handle body motions of a wide range of magnitudes. Additionally, we make the overall approach recurrent in nature, where the network ingests STAF heatmaps from previous frames and estimates those for the current frame. Our approach uses only online inference and tracking, and is currently the fastest and the most accurate bottom-up approach that is runtime-invariant to the number of people in the scene and accuracy-invariant to input frame rate of camera. Running at ~30 fps on a single GPU at single scale, it achieves highly competitive results on the PoseTrack benchmarks.

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Edge-Labeling Graph Neural Network for Few-Shot Learning

Jongmin Kim, Taesup Kim, Sungwoong Kim, Chang D. Yoo

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In this paper, we propose a novel edge-labeling graph neural network (EGNN), which adapts a deep neural network on the edge-labeling graph, for few-shot learning. The previous graph neural network (GNN) approaches in few-shot learning have been based on the node-labeling framework, which implicitly models the intra-cluster similarity and the inter-cluster dissimilarity. In contrast, the proposed EGNN learns to predict the edge-labels rather than the node-labels on the graph that enables the evolution of an explicit clustering by iteratively updating the edge-labels with direct exploitation of both intra-cluster similarity and the inter-cluster dissimilarity. It is also well suited for performing on various numbers of classes without retraining, and can be easily extended to perform a transductive inference. The parameters of the EGNN are learned by episodic training with an edge-labeling loss to obtain a well-generalizable model for unseen low-data problem. On both of the supervised and semi-supervised few-shot image classification tasks with two benchmark datasets, the proposed EGNN significantly improves the performances over the existing GNNs.

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ELASTIC: Improving CNNs With Dynamic Scaling Policies

Huiyu Wang, Aniruddha Kembhavi, Ali Farhadi, Alan L. Yuille, Mohammad Rastegari

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Scale variation has been a challenge from traditional to modern approaches in computer vision. Most solutions to scale issues have a similar theme: a set of intuitive and manually designed policies that are generic and fixed (e.g. SIFT or feature pyramid). We argue that the scaling policy should be learned from data. In this paper, we introduce Elastic, a simple, efficient and yet very effective approach to learn a dynamic scale policy from data. We formulate the scaling policy as a non-linear function inside the network's structure that (a) is learned from data, (b) is instance specific, (c) does not add extra computation, and (d) can be applied on any network architecture. We applied Elastic to several state-of-the-art network architectures and showed consistent improvement without extra (sometimes even lower) computation on ImageNet classification, MSCOCO multi-label classification, and PASCAL VOC semantic segmentation. Our results show major improvement for images with scale challenges. Our code is available here: https://github.com/allenai/elastic

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Dynamic Fusion With Intra- and Inter-Modality Attention Flow for Visual Question Answering

Peng Gao, Zhengkai Jiang, Haoxuan You, Pan Lu, Steven C. H. Hoi, Xiaogang Wang, Hongsheng Li

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Learning effective fusion of multi-modality features is at the heart of visual question answering. We propose a novel method of dynamically fuse multi-modal features with intra- and inter-modality information flow, which alternatively pass dynamic information between and across the visual and language modalities. It can robustly capture the high-level interactions between language and vision domains, thus significantly improves the performance of visual question answering. We also show that, the proposed dynamic intra modality attention flow conditioned on the other modality can dynamically modulate the intra-modality attention of the current modality, which is vital for multimodality feature fusion. Experimental evaluations on the VQA 2.0 dataset show that the proposed method achieves the state-of-the-art VQA performance. Extensive ablation studies are carried out for the comprehensive analysis of the proposed method.

Oral
Doodle to Search: Practical Zero-Shot Sketch-Based Image Retrieval

Sounak Dey, Pau Riba, Anjan Dutta, Josep Lladós, Yi-Zhe Song

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In this paper, we investigate the problem of zero-shot sketch-based image retrieval (ZS-SBIR), where human sketches are used as queries to conduct retrieval of photos from unseen categories. We importantly advance prior arts by proposing a novel ZS-SBIR scenario that represents a firm step forward in its practical application. The new setting uniquely recognizes two important yet often neglected challenges of practical ZS-SBIR, (i) the large domain gap between amateur sketch and photo, and (ii) the necessity for moving towards large-scale retrieval. We first contribute to the community a novel ZS-SBIR dataset, QuickDraw-Extended, that consists of 330,000 sketches and 204,000 photos spanning across 110 categories. Highly abstract amateur human sketches are purposefully sourced to maximize the domain gap, instead of ones included in existing datasets that can often be semi-photorealistic. We then formulate a ZS-SBIR framework to jointly model sketches and photos into a common embedding space. A novel strategy to mine the mutual information among domains is specifically engineered to alleviate the domain gap. External semantic knowledge is further embedded to aid semantic transfer. We show that, rather surprisingly, retrieval performance significantly outperforms that of state-of-the-art on existing datasets that can already be achieved using a reduced version of our model. We further demonstrate the superior performance of our full model by comparing with a number of alternatives on the newly proposed dataset. The new dataset, plus all training and testing code of our model, will be publicly released to facilitate future research.

Oral