CVPR 2018 Papers

Conference on Computer Vision and Pattern Recognition

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979papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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Visual Question Answering With Memory-Augmented Networks

Chao Ma, Chunhua Shen, Anthony Dick, Qi Wu, Peng Wang, Anton van den Hengel, Ian Reid

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In this paper, we exploit memory-augmented neural networks to predict accurate answers to visual questions, even when those answers rarely occur in the training set. The memory network incorporates both internal and external memory blocks and selectively pays attention to each training exemplar. We show that memory-augmented neural networks are able to maintain a relatively long-term memory of scarce training exemplars, which is important for visual question answering due to the heavy-tailed distribution of answers in a general VQA setting. Experimental results in two large-scale benchmark datasets show the favorable performance of the proposed algorithm with the comparison to state of the art.

Poster
Visual Grounding via Accumulated Attention

Chaorui Deng, Qi Wu, Qingyao Wu, Fuyuan Hu, Fan Lyu, Mingkui Tan

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Visual Grounding (VG) aims to locate the most relevant object or region in an image, based on a natural language query. The query can be a phrase, a sentence or even a multi-round dialogue. There are three main challenges in VG: 1) what is the main focus in a query; 2) how to understand an image; 3) how to locate an object. Most existing methods combine all the information curtly, which may suffer from the problem of information redundancy (i.e. ambiguous query, complicated image and a large number of objects). In this paper, we formulate these challenges as three attention problems and propose an accumulated attention (A-ATT) mechanism to reason among them jointly. Our A-ATT mechanism can circularly accumulate the attention for useful information in image, query, and objects, while the noises are ignored gradually. We evaluate the performance of A-ATT on four popular datasets (namely ReferCOCO, ReferCOCO+, ReferCOCOg, and Guesswhat?!), and the experimental results show the superiority of the proposed method in term of accuracy.

Poster
Visual Feature Attribution Using Wasserstein GANs

Christian F. Baumgartner, Lisa M. Koch, Kerem Can Tezcan, Jia Xi Ang, Ender Konukoglu

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Attributing the pixels of an input image to a certain category is an important and well-studied problem in computer vision, with applications ranging from weakly supervised localisation to understanding hidden effects in the data. In recent years, approaches based on interpreting a previously trained neural network classifier have become the de facto state-of-the-art and are commonly used on medical as well as natural image datasets. In this paper, we discuss a limitation of these approaches which may lead to only a subset of the category specific features being detected. To address this problem we develop a novel feature attribution technique based on Wasserstein Generative Adversarial Networks (WGAN), which does not suffer from this limitation. We show that our proposed method performs substantially better than the state-of-the-art for visual attribution on a synthetic dataset and on real 3D neuroimaging data from patients with mild cognitive impairment (MCI) and Alzheimer's disease (AD). For AD patients the method produces compellingly realistic disease effect maps which are very close to the observed effects.

Poster
Vision-and-Language Navigation: Interpreting Visually-Grounded Navigation Instructions in Real Environments

Peter Anderson, Qi Wu, Damien Teney, Jake Bruce, Mark Johnson, Niko Sunderhauf, Ian Reid, Stephen Gould, Anton van den Hengel

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A robot that can carry out a natural-language instruction has been a dream since before the Jetsons cartoon series imagined a life of leisure mediated by a fleet of attentive robot helpers. It is a dream that remains stubbornly distant. However, recent advances in vision and language methods have made incredible progress in closely related areas. This is significant because a robot interpreting a natural-language navigation instruction on the basis of what it sees is carrying out a vision and language process that is similar to Visual Question Answering. Both tasks can be interpreted as visually grounded sequence-to-sequence translation problems, and many of the same methods are applicable. To enable and encourage the application of vision and language methods to the problem of interpreting visually-grounded navigation instructions, we present the Matterport3D Simulator -- a large-scale reinforcement learning environment based on real imagery. Using this simulator, which can in future support a range of embodied vision and language tasks, we provide the first benchmark dataset for visually-grounded natural language navigation in real buildings -- the Room-to-Room (R2R) dataset.

Poster
VirtualHome: Simulating Household Activities via Programs

Xavier Puig, Kevin Ra, Marko Boben, Jiaman Li, Tingwu Wang, Sanja Fidler, Antonio Torralba

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In this paper, we are interested in modeling complex activities that occur in a typical household. We propose to use programs, i.e., sequences of atomic actions and interactions, as a high level representation of complex tasks. Programs are interesting because they provide a non-ambiguous representation of a task, and allow agents to execute them. However, nowadays, there is no database providing this type of information. Towards this goal, we first crowd-source programs for a variety of activities that happen in people's homes, via a game-like interface used for teaching kids how to code. Using the collected dataset, we show how we can learn to extract programs directly from natural language descriptions or from videos. We then implement the most common atomic (inter)actions in the Unity3D game engine, and use our programs to "drive'' an artificial agent to execute tasks in a simulated household environment. Our VirtualHome simulator allows us to create a large activity video dataset with rich ground-truth, enabling training and testing of video understanding models. We further showcase examples of our agent performing tasks in our VirtualHome based on language

Poster
Viewpoint-Aware Video Summarization

Atsushi Kanehira, Luc Van Gool, Yoshitaka Ushiku, Tatsuya Harada

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This paper introduces a novel variant of video summarization, namely building a summary that depends on the particular aspect of a video the viewer focuses on. We refer to this as viewpoint. To infer what the desired viewpoint may be, we assume that several other videos are available, especially groups of videos, e.g., as folders on a person's phone or laptop. The semantic similarity between videos in a group vs. the dissimilarity between groups is used to produce viewpoint-specific summaries. For considering similarity as well as avoiding redundancy, output summary should be (A) diverse, (B) representative of videos in the same group, and (C) discriminative against videos in the different groups. To satisfy these requirements (A)-(C) simultaneously, we proposed a novel video summarization method from multiple groups of videos. Inspired by Fisher's discriminant criteria, it selects summary by optimizing the combination of three terms (a) inner-summary, (b) inner-group, and (c) between-group variances defined on the feature representation of summary, which can simply represent (A)-(C). Moreover, we developed a novel dataset to investigate how well the generated summary reflects the underlying viewpoint. Quantitative and qualitative experiments conducted on the dataset demonstrate the effectiveness of proposed method.

Poster
Viewpoint-Aware Attentive Multi-View Inference for Vehicle Re-Identification

Yi Zhou, Ling Shao

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Vehicle re-identification (re-ID) has the huge potential to contribute to the intelligent video surveillance. However, it suffers from challenges that different vehicle identities with a similar appearance have little inter-instance discrepancy while one vehicle usually has large intra-instance differences under viewpoint and illumination variations. Previous methods address vehicle re-ID by simply using visual features from originally captured views and usually exploit the spatial-temporal information of the vehicles to refine the results. In this paper, we propose a Viewpoint-aware Attentive Multi-view Inference (VAMI) model that only requires visual information to solve the multi-view vehicle re-ID problem. Given vehicle images of arbitrary viewpoints, the VAMI extracts the single-view feature for each input image and aims to transform the features into a global multi-view feature representation so that pairwise distance metric learning can be better optimized in such a viewpoint-invariant feature space. The VAMI adopts a viewpoint-aware attention model to select core regions at different viewpoints and implement effective multi-view feature inference by an adversarial training architecture. Extensive experiments validate the effectiveness of each proposed component and illustrate that our approach achieves consistent improvements over state-of-the-art vehicle re-ID methods on two public datasets: VeRi and VehicleID.

Poster
View Extrapolation of Human Body From a Single Image

Hao Zhu, Hao Su, Peng Wang, Xun Cao, Ruigang Yang

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We study how to synthesize novel views of human body from a single image. Though recent deep learning based methods work well for rigid objects, they often fail on objects with large articulation, like human bodies. The core step of existing methods is to fit a map from the observable views to novel views by CNNs; however, the rich articulation modes of human body make it rather challenging for CNNs to memorize and interpolate the data well. To address the problem, we propose a novel deep learning based pipeline that explicitly estimates and leverages the geometry of the underlying human body. Our new pipeline is a composition of a shape estimation network and an image generation network, and at the interface a perspective transformation is applied to generate a forward flow for pixel value transportation. Our design is able to factor out the space of data variation and makes learning at each step much easier. Empirically, we show that the performance for pose-varying objects can be improved dramatically. Our method can also be applied on real data captured by 3D sensors, and the flow generated by our methods can be used for generating high quality results in higher resolution.

Poster
Video Representation Learning Using Discriminative Pooling

Jue Wang, Anoop Cherian, Fatih Porikli, Stephen Gould

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Popular deep models for action recognition in videos generate independent predictions for short clips, which are then pooled heuristically to assign an action label to the full video segment. As not all frames may characterize the underlying action---indeed, many are common across multiple actions---pooling schemes that impose equal importance on all frames might be unfavorable. In an attempt to tackle this problem, we propose discriminative pooling, based on the notion that among the deep features generated on all short clips, there is at least one that characterizes the action. To this end, we learn a (nonlinear) hyperplane that separates this unknown, yet discriminative, feature from the rest. Applying multiple instance learning in a large-margin setup, we use the parameters of this separating hyperplane as a descriptor for the full video segment. Since these parameters are directly related to the support vectors in a max-margin framework, they serve as robust representations for pooling of the features. We formulate a joint objective and an efficient solver that learns these hyperplanes per video and the corresponding action classifiers over the hyperplanes. Our pooling scheme is end-to-end trainable within a deep framework. We report results from experiments on three benchmark datasets spanning a variety of challenges and demonstrate state-of-the-art performance across these tasks.

Poster
Video Rain Streak Removal by Multiscale Convolutional Sparse Coding

Minghan Li, Qi Xie, Qian Zhao, Wei Wei, Shuhang Gu, Jing Tao, Deyu Meng

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Videos captured by outdoor surveillance equipments sometimes contain unexpected rain streaks, which brings difficulty in subsequent video processing tasks. Rain streak removal from a video is thus an important topic in recent computer vision research. In this paper, we raise two intrinsic characteristics specifically possessed by rain streaks. Firstly, the rain streaks in a video contain repetitive local patterns sparsely scattered over different positions of the video. Secondly, the rain streaks are with multiscale configurations due to their occurrence on positions with different distances to the cameras. Based on such understanding, we specifically formulate both characteristics into a multiscale convolutional sparse coding (MS-CSC) model for the video rain streak removal task. Specifically, we use multiple convolutional filters convolved on the sparse feature maps to deliver the former characteristic, and further use multiscale filters to represent different scales of rain streaks. Such a new encoding manner makes the proposed method capable of properly extracting rain streaks from videos, thus getting fine video deraining effects. Experiments implemented on synthetic and real videos verify the superiority of the proposed method, as compared with the state-of-the-art ones along this research line, both visually and quantitatively.

Poster
Video Person Re-Identification With Competitive Snippet-Similarity Aggregation and Co-Attentive Snippet Embedding

Dapeng Chen, Hongsheng Li, Tong Xiao, Shuai Yi, Xiaogang Wang

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In this paper, we address video-based person re-identification with competitive snippet-similarity aggregation and co-attentive snippet embedding. Our approach divides long person sequences into multiple short video snippets and aggregates the top-ranked snippet similarities for sequence-similarity estimation. With this strategy, the intra-person visual variation of each sample could be minimized for similarity estimation, while the diverse appearance and temporal information are maintained. The snippet similarities are estimated by a deep neural network with a novel temporal co-attention for snippet embedding. The attention weights are obtained based on a query feature, which is learned from the whole probe snippet by an LSTM network, making the resulting embeddings less affected by noisy frames. The gallery snippet shares the same query feature with the probe snippet. Thus the embedding of gallery snippet can present more relevant features to compare with the probe snippet, yielding more accurate snippet similarity. Extensive ablation studies verify the effectiveness of competitive snippet-similarity aggregation as well as the temporal co-attentive embedding. Our method significantly outperforms the current state-of-the-art approaches on multiple datasets.

Poster
Video Captioning via Hierarchical Reinforcement Learning

Xin Wang, Wenhu Chen, Jiawei Wu, Yuan-Fang Wang, William Yang Wang

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Video captioning is the task of automatically generating a textual description of the actions in a video. Although previous work (e.g. sequence-to-sequence model) has shown promising results in abstracting a coarse description of a short video, it is still very challenging to caption a video containing multiple fine-grained actions with a detailed description. This paper aims to address the challenge by proposing a novel hierarchical reinforcement learning framework for video captioning, where a high-level Manager module learns to design sub-goals and a low-level Worker module recognizes the primitive actions to fulfill the sub-goal. With this compositional framework to reinforce video captioning at different levels, our approach significantly outperforms all the baseline methods on a newly introduced large-scale dataset for fine-grained video captioning. Furthermore, our non-ensemble model has already achieved the state-of-the-art results on the widely-used MSR-VTT dataset.

Poster
Video Based Reconstruction of 3D People Models

Thiemo Alldieck, Marcus Magnor, Weipeng Xu, Christian Theobalt, Gerard Pons-Moll

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This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a single, monocular video in which a person is moving. Based on a parametric body model, we present a robust processing pipeline achieving 3D model fits with 5mm accuracy also for clothed people. Our main contribution is a method to nonrigidly deform the silhouette cones corresponding to the dynamic human silhouettes, resulting in a visual hull in a common reference frame that enables surface reconstruction. This enables efficient estimation of a consensus 3D shape, texture and implanted animation skeleton based on a large number of frames. We present evaluation results for a number of test subjects and analyze overall performance. Requiring only a smartphone or webcam, our method enables everyone to create their own fully animatable digital double, e.g., for social VR applications or virtual try-on for online fashion shopping.

Poster
Very Large-Scale Global SfM by Distributed Motion Averaging

Siyu Zhu, Runze Zhang, Lei Zhou, Tianwei Shen, Tian Fang, Ping Tan, Long Quan

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Global Structure-from-Motion (SfM) techniques have demonstrated superior efficiency and accuracy than the conventional incremental approach in many recent studies. This work proposes a divide-and-conquer framework to solve very large global SfM at the scale of millions of images. Specifically, we first divide all images into multiple partitions that preserve strong data association for well posed and parallel local motion averaging. Then, we solve a global motion averaging that determines cameras at partition boundaries and a similarity transformation per partition to register all cameras in a single coordinate frame. Finally, local and global motion averaging are iterated until convergence. Since local camera poses are fixed during the global motion average, we can avoid caching the whole reconstruction in memory at once. This distributed framework significantly enhances the efficiency and robustness of large-scale motion averaging.

Poster
Variational Autoencoders for Deforming 3D Mesh Models

Qingyang Tan, Lin Gao, Yu-Kun Lai, Shihong Xia

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3D geometric contents are becoming increasingly popular. In this paper, we study the problem of analyzing deforming 3D meshes using deep neural networks. Deforming 3D meshes are flexible to represent 3D animation sequences as well as collections of objects of the same category, allowing diverse shapes with large-scale non-linear deformations. We propose a novel framework which we call mesh variational autoencoders (mesh VAE), to explore the probabilistic latent space of 3D surfaces. The framework is easy to train, and requires very few training examples. We also propose an extended model which allows flexibly adjusting the significance of different latent variables by altering the prior distribution. Extensive experiments demonstrate that our general framework is able to learn a reasonable representation for a collection of deformable shapes, and produce competitive results for a variety of applications, including shape generation, shape interpolation, shape space embedding and shape exploration, outperforming state-of-the-art methods.

Poster
VITON: An Image-Based Virtual Try-On Network

Xintong Han, Zuxuan Wu, Zhe Wu, Ruichi Yu, Larry S. Davis

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We present an image-based VIirtual Try-On Network (VITON) without using 3D information in any form, which seamlessly transfers a desired clothing item onto the corresponding region of a person using a coarse-to-fine strategy. Conditioned upon a new clothing-agnostic yet descriptive person representation, our framework first generates a coarse synthesized image with the target clothing item overlaid on that same person in the same pose. We further enhance the initial blurry clothing area with a refinement network. The network is trained to learn how much detail to utilize from the target clothing item, and where to apply to the person in order to synthesize a photo-realistic image in which the target item deforms naturally with clear visual patterns. Experiments on our newly collected Zalando dataset demonstrate its promise in the image-based virtual try-on task over state-of-the-art generative models.

Poster
VITAL: VIsual Tracking via Adversarial Learning

Yibing Song, Chao Ma, Xiaohe Wu, Lijun GONG, Linchao Bao, Wangmeng Zuo, Chunhua Shen, Rynson W. H. Lau, Ming-Hsuan Yang

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The tracking-by-detection framework consists of two stages, i.e., drawing samples around the target object in the first stage and classifying each sample as the target object or as background in the second stage. The performance of existing tracking-by-detection trackers using deep classification networks is limited by two aspects. First, the positive samples in each frame are highly spatially overlapped, and they fail to capture rich appearance variations. Second, there exists severe class imbalance between positive and negative samples. This paper presents the VITAL algorithm to address these two problems via adversarial learning. To augment positive samples, we use a generative network to randomly generate masks, which are applied to input features to capture a variety of appearance changes. With the use of adversarial learning, our network identifies the mask that maintains the most robust features of the target objects over a long temporal span. In addition, to handle the issue of class imbalance, we propose a high-order cost sensitive loss to decrease the effect of easy negative samples to facilitate training the classification network. Extensive experiments on benchmark datasets demonstrate that the proposed tracker performs favorably against state-of-the-art approaches.

Poster
V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation From a Single Depth Map

Gyeongsik Moon, Ju Yong Chang, Kyoung Mu Lee

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Most of the existing deep learning-based methods for 3D hand and human pose estimation from a single depth map are based on a common framework that takes a 2D depth map and directly regresses the 3D coordinates of keypoints, such as hand or human body joints, via 2D convolutional neural networks (CNNs). The first weakness of this approach is the presence of perspective distortion in the 2D depth map. While the depth map is intrinsically 3D data, many previous methods treat depth maps as 2D images that can distort the shape of the actual object through projection from 3D to 2D space. This compels the network to perform perspective distortion-invariant estimation. The second weakness of the conventional approach is that directly regressing 3D coordinates from a 2D image is a highly non-linear mapping, which causes difficulty in the learning procedure. To overcome these weaknesses, we firstly cast the 3D hand and human pose estimation problem from a single depth map into a voxel-to-voxel prediction that uses a 3D voxelized grid and estimates the per-voxel likelihood for each keypoint. We design our model as a 3D CNN that provides accurate estimates while running in real-time. Our system outperforms previous methods in almost all publicly available 3D hand and human pose estimation datasets and placed first in the HANDS 2017 frame-based 3D hand pose estimation challenge. The code is available in https://github.com/mks0601/V2V-PoseNet_RELEASE.

Poster
Unsupervised Training for 3D Morphable Model Regression

Kyle Genova, Forrester Cole, Aaron Maschinot, Aaron Sarna, Daniel Vlasic, William T. Freeman

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We present a method for training a regression network from image pixels to 3D morphable model coordinates using only unlabeled photographs. The training loss is based on features from a facial recognition network, computed on-the-fly by rendering the predicted faces with a differentiable renderer. To make training from features feasible and avoid network fooling effects, we introduce three objectives: a batch distribution loss that encourages the output distribution to match the distribution of the morphable model, a loopback loss that ensures the network can correctly reinterpret its own output, and a multi-view identity loss that compares the features of the predicted 3D face and the input photograph from multiple viewing angles. We train a regression network using these objectives, a set of unlabeled photographs, and the morphable model itself, and demonstrate state-of-the-art results.

Poster
Unsupervised Textual Grounding: Linking Words to Image Concepts

Raymond A. Yeh, Minh N. Do, Alexander G. Schwing

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Textual grounding, i.e., linking words to objects in images, is a challenging but important task for robotics and human-computer interaction. Existing techniques benefit from recent progress in deep learning and generally formulate the task as a supervised learning problem, selecting a bounding box from a set of possible options. To train these deep net based approaches, access to a large-scale datasets is required, however, constructing such a dataset is time-consuming and expensive. Therefore, we develop a completely unsupervised mechanism for textual grounding using hypothesis testing as a mechanism to link words to detected image concepts. We demonstrate our approach on the ReferIt Game dataset and the Flickr30k data, outperforming baselines by 7.98% and 6.96% respectively.

Poster