CoRL 2025 Papers

Conference on Robot Learning

Decision breakdown

263papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    4216.0%
  • Poster
    22184.0%

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Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loop

Justin Kerr, Kush Hari, Ethan Weber, Chung Min Kim, Brent Yi, tyler bonnen, Ken Goldberg, Angjoo Kanazawa

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Humans do not passively observe the visual world---we actively look in order to act. Motivated by this principle, we introduce EyeRobot, a robotic system with gaze behavior that emerges from the need to complete real-world tasks. We develop a mechanical eyeball that can freely rotate to observe its surroundings and train a gaze policy to control it using reinforcement learning. We accomplish this by introducing a BC-RL loop trained using teleoperated demonstrations recorded with a 360 camera. The resulting video enables a simulation environment that supports rendering arbitrary eyeball viewpoints, allowing reinforcement learning of gaze behavior. The hand (BC) agent is trained from rendered eye observations, and the eye (RL) agent is rewarded when the hand produces correct actions. In this way, hand-eye coordination emerges as the eye looks towards regions which allow the hand to complete the task. We evaluate EyeRobot on five large workspace manipulation tasks and compare performance to two common camera setups: wrist and external cameras. Our experiments suggest EyeRobot exhibits hand-eye coordination which effectively facilitates action such as visual search or target switching, which enable manipulation across large workspaces.

Poster
Learning Deployable Locomotion Control via Differentiable Simulation

Clemens Schwarke, Victor Klemm, Joshua Bagajo, Jean Pierre Sleiman, Ignat Georgiev, Jesus Tordesillas Torres, Marco Hutter

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Differentiable simulators promise to improve sample efficiency in robot learning by providing analytic gradients of the system dynamics. Yet, their application to contact-rich tasks like locomotion is complicated by the inherently non-smooth nature of contact, impeding effective gradient-based optimization. Existing works thus often rely on soft contact models that provide smooth gradients but lack physical accuracy, constraining results to simulation. To address this limitation, we propose a differentiable contact model designed to provide informative gradients while maintaining high physical fidelity. We demonstrate the efficacy of our approach by training a quadrupedal locomotion policy within our differentiable simulator leveraging analytic gradients and successfully transferring the learned policy zero-shot to the real world. To the best of our knowledge, this represents the first successful sim-to-real transfer of a legged locomotion policy learned entirely within a differentiable simulator, establishing the feasibility of using differentiable simulation for real-world locomotion control.

Poster
Agreement Volatility: A Second-Order Metric for Uncertainty Quantification in Surgical Robot Learning

Jordan Thompson, Britton Jordan, Daniel S Brown, Alan Kuntz

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Autonomous surgical robots are a promising solution to the increasing demand for surgery amid a shortage of surgeons. Recent work has proposed learning-based approaches for the autonomous manipulation of soft tissue. However, due to variability in aspects such as tissue geometries and stiffnesses, these methods do not always perform well, especially in out-of-distribution settings. To address this challenge, we propose a novel second-order metric for uncertainty quantification, agreement volatility, that enables successful and efficient collaborative handoffs between a human operator and a robot during soft-tissue manipulation by allowing the robot to know when to cede control to human operators and when to resume autonomous operation. We validate our approach using the daVinci Research Kit (dVRK) surgical robot to perform risk-aware physical soft-tissue manipulation. Our experimental results demonstrate that our proposed agreement volatility metric improves system success rates and leads to a 10\% lower reliance on human interventions compared to a variance-only baseline. We further demonstrate the usefulness of our agreement volatility metric as a spatial uncertainty map over geometric point cloud data, enabling uncertainty attribution which provides insight into regions of the input causing uncertainty.

Poster
CARE: Enhancing Safety of Visual Navigation through Collision Avoidance via Repulsive Estimation

Joonkyung Kim, Joonyeol Sim, Woojun Kim, Katia P. Sycara, Changjoo Nam

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We propose CARE (Collision Avoidance via Repulsive Estimation) for improving the robustness of learning-based visual navigation methods. Recently, visual navigation models, particularly foundation models, have demonstrated promising performance by generating viable trajectories using only RGB images. However, these policies can generalize poorly to environments containing out-of-distribution (OOD) scenes characterized by unseen objects or different camera setups (e.g., variations in field of view, camera pose, or focal length). Without fine-tuning, such models could produce trajectories that lead to collisions, necessitating substantial efforts in data collection and additional training. To address this limitation, we introduce CARE, an attachable module that enhances the safety of visual navigation without requiring additional range sensors or fine-tuning of pretrained models. CARE can be integrated seamlessly into any RGB-based navigation model that generates local robot trajectories. It dynamically adjusts trajectories produced by a pretrained model using repulsive force vectors computed from depth images estimated directly from RGB inputs. We evaluate CARE by integrating it with state-of-the-art visual navigation models across diverse robot platforms. Real-world experiments show that CARE significantly reduces collisions (up to 100%) without compromising navigation performance in goal-conditioned navigation, and further improves collision-free travel distance (up to 10.7×) in exploration tasks.

Poster
Embrace Contacts: humanoid shadowing with full body ground contacts

Ziwen Zhuang, Hang Zhao

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Previous humanoid robot research works treat the robot as a bipedal mobile manipulation platform, where only the feet and hands contact the environment. However, we humans use all body parts to interact with the world, e.g., we sit in chairs, get up from the ground, or roll on the floor. Contacting the environment using body parts other than feet and hands brings significant challenges in both model-predictive control and reinforcement learning-based methods: an unpredictable contact sequence makes it almost impossible for model-predictive control to plan ahead in real time; the success of sim-to-real reinforcement learning for humanoids heavily depends on the acceleration of the rigid-body physical simulator and the simplification of collision detection. On the other hand, lacking extreme torso movement of humanoid data makes all other components non-trivial to design, such as dataset distribution, motion commands, and task rewards. To address these challenges, we propose a general humanoid motion framework that takes discrete motion commands and controls the robot’s motor actions in real time. Using a GPU-accelerated simulator, we train a humanoid whole-body control policy that follows the high-level motion command in the real world in real time, even with stochastic contacts and extremely large robot base rotation and not-so-feasible motion commands.

Poster
FLOWER: Democratizing Generalist Robot Policies with Efficient Vision-Language-Flow Models

Moritz Reuss, Hongyi Zhou, Marcel Rühle, Ömer Erdinç Yağmurlu, Fabian Otto, Rudolf Lioutikov

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Developing efficient Vision-Language-Action (VLA) policies is crucial for practical robotics deployment, yet current approaches face prohibitive computational costs and resource requirements. Existing diffusion-based VLA policies require multi-billion-parameter models and massive datasets to achieve strong performance. We tackle this efficiency challenge with two contributions: intermediate-modality fusion, which reallocates capacity to the diffusion head by pruning up to 50% of LLM layers, and action-specific Global-AdaLN conditioning, which cuts parameters by 20% through modular adaptation. We integrate these advances into a novel 950 M-parameter VLA called FLOWER. Pretrained in just 200 H100 GPU hours, FLOWER delivers a 25.9% improvement over state-of-the-art baselines across 190 tasks spanning ten simulation and real-world benchmarks and demonstrates robustness across diverse robotic embodiments. All code, pretrained weights, and training recipes are publicly released to democratize efficient VLA development.

Poster
Motion Priors Reimagined: Adapting Flat-Terrain Skills for Complex Quadruped Mobility

Zewei Zhang, Chenhao Li, Takahiro Miki, Marco Hutter

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Reinforcement learning (RL)-based legged locomotion controllers often require meticulous reward tuning to track velocities or goal positions while preserving smooth motion on various terrains. Motion imitation methods via RL using demonstration data reduce reward engineering but fail to generalize to novel environments. We address this by proposing a hierarchical RL framework in which a low-level policy is first pre-trained to imitate animal motions on flat ground, thereby establishing motion priors. A subsequent high-level, goal-conditioned policy then builds on these priors, learning residual corrections that enable perceptive locomotion, local obstacle avoidance, and goal-directed navigation across diverse and rugged terrains. Simulation experiments illustrate the effectiveness of learned residuals in adapting to progressively challenging uneven terrains while still preserving the locomotion characteristics provided by the motion priors. Furthermore, our results demonstrate improvements in motion regularization over baseline models trained without motion priors under similar reward setups. Real-world experiments with an ANYmal-D quadruped robot confirm our policy’s capability to generalize animal-like locomotion skills to complex terrains, demonstrating smooth and efficient locomotion and local navigation performance amidst challenging terrains with obstacles.

Poster
VLM-AD: End-to-End Autonomous Driving through Vision-Language Model Supervision

Yi Xu, Yuxin Hu, Zaiwei Zhang, Gregory P. Meyer, Siva Karthik Mustikovela, Siddhartha Srinivasa, Eric M Wolff, Xin Huang

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Human drivers rely on commonsense reasoning to navigate diverse and dynamic real-world scenarios. Existing end-to-end (E2E) autonomous driving (AD) models are typically optimized to mimic driving patterns observed in data, without capturing the underlying reasoning processes. This limitation constrains their ability to handle challenging driving scenarios. To close this gap, we propose VLM-AD, a method that leverages vision-language models (VLMs) as teachers to enhance training by providing additional supervision that incorporates unstructured reasoning information and structured action labels. Such supervision enhances the model's ability to learn richer feature representations that capture the rationale behind driving patterns. Importantly, our method does not require a VLM during inference, making it practical for real-time deployment. When integrated with state-of-the-art methods, VLM-AD achieves significant improvements in planning accuracy and reduced collision rates on the nuScenes dataset. It further improves route completion and driving scores under closed-loop evaluation, demonstrating its effectiveness in long-horizon, interactive driving scenarios and its potential for safe and reliable real-world deployment.

Poster
SIREN: Semantic, Initialization-Free Registration of Multi-Robot Gaussian Splatting Maps

Olao Shorinwa, Jiankai Sun, Mac Schwager, Anirudha Majumdar

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We present SIREN for registration of multi-robot Gaussian Splatting (GSplat) maps, with zero access to camera poses, images, and inter-map transforms for initialization or fusion of local submaps. To realize these capabilities, SIREN harnesses the versatility and robustness of semantics in three critical ways to derive a rigorous registration pipeline for multi-robot GSplat maps. First, SIREN utilizes semantics to identify feature-rich regions of the local maps where the registration problem is better posed, eliminating the need for any initialization which is generally required in prior work. Second, SIREN identifies candidate correspondences between Gaussians in the local maps using robust semantic features, constituting the foundation for robust geometric optimization, coarsely aligning 3D Gaussian primitives extracted from the local maps. Third, this key step enables subsequent photometric refinement of the transformation between the submaps, where SIREN leverages novel-view synthesis in GSplat maps along with a semantics-based image filter to compute a high-accuracy non-rigid transformation for the generation of a high-fidelity fused map. We demonstrate the superior performance of SIREN compared to competing baselines across a range of real-world datasets, and in particular, across the most widely used robot hardware platforms, including a manipulator, drone, and quadruped. In fact, in the most challenging scenes where accurate feature matching is extremely challenging, SIREN achieves about 90x smaller rotation errors, 300x smaller translation errors, and 44x smaller scale errors, compared to competing methods. We will release the code and provide a link to the project page after the review process.

Poster
Articulated Object Estimation in the Wild

Abdelrhman Werby, Martin Büchner, Adrian Röfer, Chenguang Huang, Wolfram Burgard, Abhinav Valada

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Understanding the 3D motion of articulated objects is essential in robotic scene understanding, mobile manipulation, and motion planning. Prior methods for articulation estimation have primarily focused on controlled settings, assuming either fixed camera viewpoints or direct observations of various object states, which tend to fail in more realistic, unconstrained environments. In contrast, humans effortlessly infer articulation modes by watching others manipulating objects. Inspired by this, we introduce ArtiPoint, a novel estimation framework capable of inferring articulated object models under dynamic camera motion and partial observability. By combining deep point tracking with a factor graph optimization framework, ArtiPoint robustly estimates articulated part trajectories and articulation axes directly from raw RGB-D videos. To foster future research in this domain, we introduce Arti4D, the first ego-centric in-the-wild dataset capturing articulated object interactions at a scene level, accompanied with articulation labels and ground truth camera poses. We benchmark ArtiPoint against a range of classical and modern deep learning baselines, demonstrating its superior performance on Arti4D. We make our code and Arti4D publicly available at redacted-for-review.

Poster
Decentralized Aerial Manipulation of a Cable-Suspended Load Using Multi-Agent Reinforcement Learning

Jack Zeng, Andreu Matoses Gimenez, Eugene Vinitsky, Javier Alonso-Mora, Sihao Sun

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This paper presents the first decentralized method to enable real-world 6-DoF manipulation of a cable-suspended load using a team of Micro-Aerial Vehicles (MAVs). Our method leverages multi-agent reinforcement learning (MARL) to train an outer-loop control policy for each MAV. Unlike state-of-the-art controllers that utilize a centralized scheme, our policy does not require global states, inter-MAV communications, nor neighboring MAV information. Instead, agents communicate implicitly through load pose observations alone, which enables high scalability and flexibility. It also significantly reduces computing costs during inference time, enabling onboard deployment of the policy. In addition, we introduce a new action space design for the MAVs using linear acceleration and body rates. This choice, combined with a robust low-level controller, enables reliable sim-to-real transfer despite significant uncertainties caused by cable tension during dynamic 3D motion. We validate our method in various real-world experiments, including full-pose control under load model uncertainties, showing setpoint tracking performance comparable to the state-of-the-art centralized method. We also demonstrate cooperation amongst agents with heterogeneous control policies, and robustness to the complete in-flight loss of one MAV. Videos of experiments: https://github.com/anonymousCoRL/MDCM_CoRL2025

Poster
Focusing on What Matters: Object-Agent-centric Tokenization for Vision Language Action models

Rokas Bendikas, Daniel Dijkman, Markus Peschl, Sanjay Haresh, Pietro Mazzaglia

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Vision-Language-Action (VLA) models offer a pivotal approach to learning robotic manipulation at scale by repurposing large pre-trained Vision-Language-Models (VLM) to output robotic actions. However, adapting VLMs for robotic domains comes with an unnecessarily high computational cost, which we attribute to the tokenization scheme of visual inputs. In this work, we aim to enable efficient VLA training by proposing Oat-VLA, an Object-Agent-centric Tokenization for VLAs. Building on the insights of object-centric representation learning, our method introduces an inductive bias towards scene objects and the agent's own visual information. As a result, we find that Oat-VLA can drastically reduce the number of visual tokens to just a few tokens without sacrificing performance. We reveal that Oat-VLA converges at least twice as fast as OpenVLA on the LIBERO suite, as well as outperform OpenVLA in diverse real-world pick and place tasks.

Poster
In-Context Iterative Policy Improvement for Dynamic Manipulation

Mark Van der Merwe, Devesh K. Jha

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Attention-based architectures trained on internet-scale language data have demonstrated state of the art reasoning ability for various language-based tasks, such as logic problems and textual reasoning. Additionally, these Large Language Models (LLMs) have exhibited the ability to perform few-shot prediction via in-context learning, in which input-output examples provided in the prompt are generalized to new inputs. This ability furthermore extends beyond standard language tasks, enabling few-shot learning for general patterns. In this work, we consider the application of in-context learning with pre-trained language models for dynamic manipulation. Dynamic manipulation introduces several crucial challenges, including increased dimensionality, complex dynamics, and partial observability. To address this, we take an iterative approach, and formulate our in-context learning problem to predict adjustments to a parametric policy based on previous interactions. We show across several tasks in simulation and on a physical robot that utilizing in-context learning outperforms alternative methods in the low data regime.

Poster
One Demo is Worth a Thousand Trajectories: Action-View Augmentation for Visuomotor Policies

Chuer Pan, Litian Liang, Dominik Bauer, Eric Cousineau, Benjamin Burchfiel, Siyuan Feng, Shuran Song

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Visuomotor policies for manipulation have demonstrated remarkable potential in modeling complex robotic behaviors, yet minor alterations in the robot’s initial configuration and unseen obstacles easily lead to out-of-distribution observations. Without extensive data collection effort, these result in catastrophic execution failures. In this work, we introduce an effective data augmentation framework that generates visually realistic fisheye image sequences and corresponding physically feasible action trajectories from real-world eye-in-hand demonstrations, captured with a portable parallel gripper with a single fisheye camera. We introduce a novel Gaussian Splatting formulation, adapted to wide FoV fisheye cameras, to reconstruct and edit the 3D scene with unseen objects. We utilize trajectory optimization to generate smooth, collision-free, view-rendering-friendly action trajectories and render visual observations from corresponding novel views. Comprehensive experiments in simulation and the real world show that our augmentation framework improves the success rate for various manipulation tasks in both the same scene and the augmented scene with obstacles requiring collision avoidance.

Poster
Neural Robot Dynamics

Jie Xu, Eric Heiden, Iretiayo Akinola, Dieter Fox, Miles Macklin, Yashraj Narang

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Accurate and efficient simulation of modern robots remains challenging due to their high degrees of freedom and intricate mechanisms. Neural simulators have emerged as a promising alternative to traditional analytical simulators, capable of efficiently predicting complex dynamics and adapting to real-world data; however, existing neural simulators typically require application-specific training and fail to generalize to novel tasks and/or environments, primarily due to inadequate representations of the global state. In this work, we address the problem of learning generalizable neural simulators for robots that are structured as articulated rigid bodies. We propose *NeRD* (Neural Robot Dynamics), learned robot-specific dynamics models for predicting future states for articulated rigid bodies under contact constraints. *NeRD* uniquely replaces the low-level dynamics and contact solvers in an analytical simulator and employs a robot-centric and spatially-invariant simulation state representation. We integrate the learned *NeRD* models as an interchangeable backend solver within a state-of-the-art robotics simulator. We conduct extensive experiments to show that the *NeRD* simulators are stable and accurate over a thousand simulation steps; generalize across tasks and environment configurations; enable policy learning exclusively in a neural engine; and, unlike most classical simulators, can be fine-tuned from real-world data to bridge the gap between simulation and reality.

Poster
Gen2Act: Human Video Generation in Novel Scenarios enables Generalizable Robot Manipulation

Homanga Bharadhwaj, Debidatta Dwibedi, Abhinav Gupta, Shubham Tulsiani, Carl Doersch, Ted Xiao, Dhruv Shah, Fei Xia, Dorsa Sadigh, Sean Kirmani

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How can robot manipulation policies generalize to novel tasks involving unseen object types and new motions? In this paper, we provide a solution in terms of predicting motion information from web data through human video generation and conditioning a robot policy on the generated video. Instead of attempting to scale robot data collection which is expensive, we show how we can leverage video generation models trained on easily available web data, for enabling generalization. \textit{Our approach Gen2Act casts language-conditioned manipulation as zero-shot human video generation followed by execution with a single policy conditioned on the generated video.} To train the policy, we use an order of magnitude less robot interaction data compared to what the video prediction model was trained on. Gen2Act doesn't require fine-tuning the video model at all and we directly use a pre-trained model for generating human videos. Our results on diverse real-world scenarios show how Gen2Act enables manipulating unseen object types and performing novel motions for tasks not present in the robot data.

Poster
FLARE: Robot Learning with Implicit World Modeling

Ruijie Zheng, Jing Wang, Scott Reed, Johan Bjorck, Yu Fang, Fengyuan Hu, Joel Jang, Kaushil Kundalia, Zongyu Lin, Loïc Magne, Avnish Narayan, You Liang Tan, Guanzhi Wang, Qi Wang, Jiannan Xiang, Yinzhen Xu, Seonghyeon Ye, Jan Kautz, Furong Huang, Yuke Zhu, Linxi Fan

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We introduce **F**uture **LA**tent **R**presentation Alignm**E**nt (**FLARE**), a novel framework that integrates predictive world modeling into robot policy learning. By aligning features from a diffusion transformer with latent embeddings of future observations, **FLARE** enables a diffusion transformer policy to anticipate latent representations of future observations, allowing it to reason about long-term consequences while generating actions. Remarkably lightweight, **FLARE** requires only minimal architectural modifications---adding a few tokens to standard vision-language-action (VLA) models---yet delivers substantial performance gains. Across two challenging multitask simulation imitation learning benchmarks spanning single-arm and humanoid tabletop manipulation, **FLARE** achieves state-of-the-art performance, outperforming prior policy learning baselines by up to 26\%. Moreover, **FLARE** unlocks the ability to co-train with human egocentric video demonstrations lacking action labels, significantly boosting policy generalization to a novel object with unseen geometry with as few as 1 robot demonstration. Our results establish **FLARE** as a general and scalable approach for combining implicit world modeling with high-frequency robotic control.

Poster
GLOVER++: Unleashing the Potential of Affordance Learning from Human Behaviors for Robotic Manipulation

Teli Ma, Jia Zheng, Zifan Wang, Ziyao Gao, Jiaming Zhou, Junwei Liang

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Learning manipulation skills from human demonstration videos offers a promising path toward generalizable and interpretable robotic intelligence—particularly through the lens of *actionable affordances*. However, transferring such knowledge remains challenging due to: 1) a lack of large-scale datasets with precise affordance annotations, and 2) insufficient exploration of affordances in diverse manipulation contexts. To address these gaps, we introduce **HOVA-500K**, a large-scale, affordance-annotated dataset comprising 500,000 images across 1,726 object categories and 675 actions. We also release a standardized benchmarking suite for multi-modal affordance reasoning. Built upon HOVA-500K, we present **GLOVER++**, a *global-to-local* affordance training framework that effectively transfers actionable affordance knowledge from human demonstrations to downstream open-vocabulary reasoning tasks. GLOVER++ achieves state-of-the-art results on the HOVA-500K benchmark and demonstrates strong generalization across diverse downstream robotic manipulation tasks. By explicitly modeling actionable affordances, GLOVER++ facilitates robust transfer across scenes, modalities, and tasks. We hope that HOVA-500K and the GLOVER++ framework will serve as valuable resources for bridging the gap between human demonstrations and robotic manipulation capabilities. We will release our dataset, code and models.

Poster
Extracting Visual Plans from Unlabeled Videos via Symbolic Guidance

Wenyan Yang, Ahmet Tikna, Yi Zhao, YuYing Zhang, Luigi Palopoli, Marco Roveri, Joni Pajarinen

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Visual planning, by offering a sequence of intermediate visual subgoals to a goal-conditioned low-level policy, achieves promising performance on long-horizon manipulation tasks. To obtain the subgoals, existing methods typically resort to video generation models but suffer from model hallucination and computational cost. We present Vis2Plan, an efficient, explainable and white-box visual planning framework powered by symbolic guidance. From raw, unlabeled play data, Vis2Plan harnesses vision foundation models to automatically extract a compact set of task symbols, which allows building a high-level symbolic transition graph for multi-goal, multi-stage planning. At test time, given a desired task goal, our planner conducts planning at the symbolic level and assembles a sequence of physically consistent intermediate sub-goal images grounded by the underlying symbolic representation. Our Vis2Plan outperforms strong diffusion video generation-based visual planners by delivering 53\% higher aggregate success rate while generating visual plans 35$\times$ faster. The results indicate that Vis2Plan is able to generate physically consistent image goals while offering fully inspectable reasoning steps.

Poster
Elucidating the Design Space of Torque-aware Vision-Language-Action Models

Zongzheng Zhang, Haobo Xu, Zhuo Yang, Chenghao Yue, Zehao Lin, Huan-ang Gao, Ziwei Wang, Hao Zhao

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Many robotic manipulation tasks require sensing and responding to force signals such as torque to assess whether the task has been successfully completed and to enable closed-loop control. However, current Vision-Language-Action (VLA) models lack the ability to integrate such subtle physical feedback. In this work, we explore Torque-aware VLA models, aiming to bridge this gap by systematically studying the design space for incorporating torque signals into existing VLA architectures. We identify and evaluate several strategies, leading to three key findings. First, introducing torque adapters into the decoder consistently outperforms inserting them into the encoder. This is because torque signals align more closely with the decoder’s input, and the decoder is more sensitive to variations in input. Second, torque history proves to be a critical signal. We find that the most effective way to incorporate it is by summarizing the entire history into a single token, as this preserves the original input pattern of the decoder. Third, inspired by joint prediction and planning paradigms in autonomous driving, we propose predicting torque as an auxiliary output, which further improves performance. This strategy encourages the model to build a physically grounded internal representation of interaction dynamics. Extensive quantitative and qualitative experiments across contact-rich manipulation benchmarks validate our findings. Code, models, and datasets will be released.

Poster