CoRL 2024 Papers

Conference on Robot Learning

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264papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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Uncertainty-Aware Decision Transformer for Stochastic Driving Environments

Zenan Li, Fan Nie, Qiao Sun, Fang Da, Hang Zhao

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Offline Reinforcement Learning (RL) enables policy learning without active interactions, making it especially appealing for self-driving tasks. Recent successes of Transformers inspire casting offline RL as sequence modeling, which, however, fails in stochastic environments with incorrect assumptions that identical actions can consistently achieve the same goal. In this paper, we introduce an UNcertainty-awaRE deciSion Transformer (UNREST) for planning in stochastic driving environments without introducing additional transition or complex generative models. Specifically, UNREST estimates uncertainties by conditional mutual information between transitions and returns. Discovering 'uncertainty accumulation' and 'temporal locality' properties of driving environments, we replace the global returns in decision transformers with truncated returns less affected by environments to learn from actual outcomes of actions rather than environment transitions. We also dynamically evaluate uncertainty at inference for cautious planning. Extensive experiments demonstrate UNREST's superior performance in various driving scenarios and the power of our uncertainty estimation strategy.

Poster
Evaluating Real-World Robot Manipulation Policies in Simulation

Xuanlin Li, Kyle Hsu, Jiayuan Gu, Oier Mees, Karl Pertsch, Homer Rich Walke, Chuyuan Fu, Ishikaa Lunawat, Isabel Sieh, Sean Kirmani, Sergey Levine, Jiajun Wu, Chelsea Finn, Hao Su, Quan Vuong, Ted Xiao

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The field of robotics has made significant advances towards generalist robot manipulation policies. However, real-world evaluation of such policies is not scalable and faces reproducibility challenges, issues that are likely to worsen as policies broaden the spectrum of tasks they can perform. In this work, we demonstrate that simulation-based evaluation can be a scalable, reproducible, and reliable proxy for real-world evaluation. We identify control and visual disparities between real and simulated environments as key challenges for reliable simulated evaluation and propose approaches for mitigating these gaps without needing to painstakingly craft full-fidelity digital twins. We then employ these techniques to create SIMPLER, a collection of simulated environments for policy evaluation on common real robot manipulation setups. Through over 1500 paired sim-and-real evaluations of manipulation policies across two embodiments and eight task families, we demonstrate strong correlation between policy performance in SIMPLER environments and that in the real world. Beyond aggregated trends, we find that SIMPLER evaluations effectively reflect the real-world behaviors of individual policies, such as sensitivity to various distribution shifts. We are committed to open-sourcing all SIMPLER environments along with our workflow for creating new environments to facilitate research on general-purpose manipulation policies and simulated evaluation frameworks. Website: https://simpler-env.github.io/

Poster
TidyBot++: An Open-Source Holonomic Mobile Manipulator for Robot Learning

Jimmy Wu, William Chong, Robert Holmberg, Aaditya Prasad, Yihuai Gao, Oussama Khatib, Shuran Song, Szymon Rusinkiewicz, Jeannette Bohg

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Exploiting the promise of recent advances in imitation learning for mobile manipulation will require the collection of large numbers of human-guided demonstrations. This paper proposes an open-source design for an inexpensive, robust, and flexible mobile manipulator that can support arbitrary arms, enabling a wide range of real-world household mobile manipulation tasks. Crucially, our design uses powered casters to enable the mobile base to be fully holonomic, able to control all planar degrees of freedom independently and simultaneously. This feature makes the base more maneuverable and simplifies many mobile manipulation tasks, eliminating the kinematic constraints that create complex and time-consuming motions in nonholonomic bases. We equip our robot with an intuitive mobile phone teleoperation interface to enable easy data acquisition for imitation learning. In our experiments, we use this interface to collect data and show that the resulting learned policies can successfully perform a variety of common household mobile manipulation tasks.

Poster
Gameplay Filters: Robust Zero-Shot Safety through Adversarial Imagination

Duy Phuong Nguyen, Kai-Chieh Hsu, Wenhao Yu, Jie Tan, Jaime Fernández Fisac

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Despite the impressive recent advances in learning-based robot control, ensuring robustness to out-of-distribution conditions remains an open challenge. Safety filters can, in principle, keep arbitrary control policies from incurring catastrophic failures by overriding unsafe actions, but existing solutions for complex (e.g., legged) robot dynamics do not span the full motion envelope and instead rely on local, reduced-order models. These filters tend to overly restrict agility and can still fail when perturbed away from nominal conditions. This paper presents the gameplay filter, a new class of predictive safety filter that continually plays out hypothetical matches between its simulation-trained safety strategy and a virtual adversary co-trained to invoke worst-case events and sim-to-real error, and precludes actions that would cause failures down the line. We demonstrate the scalability and robustness of the approach with a first-of-its-kind full-order safety filter for (36-D) quadrupedal dynamics. Physical experiments on two different quadruped platforms demonstrate the superior zero-shot effectiveness of the gameplay filter under large perturbations such as tugging and unmodeled terrain. Experiment videos and open-source software are available online: https://saferobotics.org/research/gameplay-filter

Poster
PoliFormer: Scaling On-Policy RL with Transformers Results in Masterful Navigators

Kuo-Hao Zeng, Zichen Zhang, Kiana Ehsani, Rose Hendrix, Jordi Salvador, Alvaro Herrasti, Ross Girshick, Aniruddha Kembhavi, Luca Weihs

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We present PoliFormer (Policy Transformer), an RGB-only indoor navigation agent trained end-to-end with reinforcement learning at scale that generalizes to the real-world without adaptation despite being trained purely in simulation. PoliFormer uses a foundational vision transformer encoder with a causal transformer decoder enabling long-term memory and reasoning. It is trained for hundreds of millions of interactions across diverse environments, leveraging parallelized, multi-machine rollouts for efficient training with high throughput. PoliFormer is a masterful navigator, producing state-of-the-art results across two distinct embodiments, the LoCoBot and Stretch RE-1 robots, and four navigation benchmarks. It breaks through the plateaus of previous work, achieving an unprecedented 85.5% success rate in object goal navigation on the CHORES-S benchmark, a 28.5% absolute improvement. PoliFormer can also be trivially extended to a variety of downstream applications such as object tracking, multi-object navigation, and open-vocabulary navigation with no finetuning.

Poster
Hint-AD: Holistically Aligned Interpretability in End-to-End Autonomous Driving

Kairui Ding, Boyuan Chen, Yuchen Su, Huan-ang Gao, Bu Jin, Chonghao Sima, Xiaohui Li, Wuqiang Zhang, Paul Barsch, Hongyang Li, Hao Zhao

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End-to-end architectures in autonomous driving (AD) face a significant challenge in interpretability, impeding human-AI trust. Human-friendly natural language has been explored for tasks such as driving explanation and 3D captioning. However, previous works primarily focused on the paradigm of declarative interpretability, where the natural language interpretations are not grounded in the intermediate outputs of AD systems, making the interpretations only declarative. In contrast, aligned interpretability establishes a connection between language and the intermediate outputs of AD systems. Here we introduce Hint-AD, an integrated AD-language system that generates language aligned with the holistic perception-prediction-planning outputs of the AD model. By incorporating the intermediate outputs and a holistic token mixer sub-network for effective feature adaptation, Hint-AD achieves desirable accuracy, achieving state-of-the-art results in driving language tasks including driving explanation, 3D dense captioning, and command prediction. To facilitate further study on driving explanation task on nuScenes, we also introduce a human-labeled dataset, Nu-X. Codes, dataset, and models are publicly available at https://anonymous.4open.science/r/Hint-AD-1385/.

Poster
Transferable Tactile Transformers for Representation Learning Across Diverse Sensors and Tasks

Jialiang Zhao, Yuxiang Ma, Lirui Wang, Edward Adelson

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This paper presents T3: Transferable Tactile Transformers, a framework for tactile representation learning that scales across multi-sensors and multi-tasks.T3 is designed to overcome the contemporary issue that camera-based tactile sensing is extremely heterogeneous, i.e. sensors are built into different form factors, and existing datasets were collected for disparate tasks. T3 captures the shared latent information across different sensor-task pairings by constructing a shared trunk transformer with sensor-specific encoders and task-specific decoders. The pre-training of T3utilizes a novel Foundation Tactile (FoTa) dataset, which is aggregated from several open-sourced datasets and it contains over 3 million data points gathered from 13 sensors and 11 tasks. FoTa is the largest and most diverse dataset in tactile sensing to date and it is made publicly available in a unified format. Across various sensors and tasks, experiments show that T3 pre-trained with FoTa achieved zero-shot transferability in certain sensor-task pairings, can be further fine-tuned with small amounts of domain-specific data, and its performance scales with bigger network sizes. T3 is also effective as a tactile encoder for long horizon contact-rich manipulation. Results from sub-millimeter multi-pin electronics insertion tasks show that T3 achieved a task success rate 25% higher than that of policies trained with tactile encoders trained from scratch, or 53% higher than without tactile sensing. Data, code, and model checkpoints are open-sourced at https://t3.alanz.info.

Poster
CoViS-Net: A Cooperative Visual Spatial Foundation Model for Multi-Robot Applications

Jan Blumenkamp, Steven Morad, Jennifer Gielis, Amanda Prorok

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Autonomous robot operation in unstructured environments is often underpinned by spatial understanding through vision. Systems composed of multiple concurrently operating robots additionally require access to frequent, accurate and reliable pose estimates. Classical vision-based methods to regress relative pose are commonly computationally expensive (precluding real-time applications), and often lack data-derived priors for resolving ambiguities. In this work, we propose CoViS-Net, a cooperative, multi-robot visual spatial foundation model that learns spatial priors from data, enabling pose estimation as well as general spatial comprehension. Our model is fully decentralized, platform-agnostic, executable in real-time using onboard compute, and does not require existing networking infrastructure. CoViS-Net provides relative pose estimates and a local bird's-eye-view (BEV) representation, even without camera overlap between robots, and can predict BEV representations of unseen regions. We demonstrate its use in a multi-robot formation control task across various real-world settings. We provide supplementary material online and will open source our trained model in due course. https://sites.google.com/view/covis-net

Poster
Reasoning Grasping via Multimodal Large Language Model

Shiyu Jin, Jinxuan Xu, Yutian Lei, Liangjun Zhang

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Despite significant progress in robotic systems for operation within human-centric environments, existing models still heavily rely on explicit human commands to identify and manipulate specific objects. This limits their effectiveness in environments where understanding and acting on implicit human intentions are crucial. In this study, we introduce a novel task: reasoning grasping, where robots need to generate grasp poses based on indirect verbal instructions or intentions. To accomplish this, we propose an end-to-end reasoning grasping model that integrates a multimodal Large Language Model (LLM) with a vision-based robotic grasping framework. In addition, we present the first reasoning grasping benchmark dataset generated from the GraspNet-1 billion, incorporating implicit instructions for object-level and part-level grasping, and this dataset will soon be available for public access. Our results show that directly integrating CLIP or LLaVA with the grasp detection model performs poorly on the challenging reasoning grasping tasks, while our proposed model demonstrates significantly enhanced performance both in the reasoning grasping benchmark and real-world experiments.

Poster
Object-Centric Dexterous Manipulation from Human Motion Data

Yuanpei Chen, Chen Wang, Yaodong Yang, Karen Liu

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Manipulating objects to achieve desired goal states is a basic but important skill for dexterous manipulation. Human hand motions demonstrate proficient manipulation capability, providing valuable data for training robots with multi-finger hands. Despite this potential, substantial challenges arise due to the embodiment gap between human and robot hands. In this work, we introduce a hierarchical policy learning framework that uses human hand motion data for training object-centric dexterous robot manipulation. At the core of our method is a high-level trajectory generative model, learned with a large-scale human hand motion capture dataset, to synthesize human-like wrist motions conditioned on the desired object goal states. Guided by the generated wrist motions, deep reinforcement learning is further used to train a low-level finger controller that is grounded in the robot's embodiment to physically interact with the object to achieve the goal. Through extensive evaluation across 10 household objects, our approach not only demonstrates superior performance but also showcases generalization capability to novel object geometries and goal states. Furthermore, we transfer the learned policies from simulation to a real-world bimanual dexterous robot system, further demonstrating its applicability in real-world scenarios. Project website: https://cypypccpy.github.io/obj-dex.github.io/.

Poster
KOI: Accelerating Online Imitation Learning via Hybrid Key-state Guidance

Jingxian Lu, Wenke Xia, Dong Wang, Zhigang Wang, Bin Zhao, Di Hu, Xuelong Li

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Online Imitation Learning methods struggle with the gap between extensive online exploration space and limited expert trajectories, which hinder efficient exploration due to inaccurate task-aware reward estimation. Inspired by the findings from cognitive neuroscience that task decomposition could facilitate cognitive processing for efficient learning, we hypothesize that an agent could estimate precise task-aware imitation rewards for efficient online exploration by decomposing the target task into the objectives of "what to do" and the mechanisms of "how to do". In this work, we introduce the hybrid Key-state guided Online Imitation (KOI) learning approach, which leverages the integration of semantic and motion key states as guidance for task-aware reward estimation. Initially, we utilize the visual-language models to segment the expert trajectory into semantic key states, indicating the objectives of "what to do". Within the intervals between semantic key states, optical flow is employed to capture motion key states to understand the process of "how to do". By integrating a thorough grasp of both semantic and motion key states, we refine the trajectory-matching reward computation, encouraging task-aware exploration for efficient online imitation learning. Our experiment results prove that our method is more sample efficient than previous state-of-the-art approaches in the Meta-World and LIBERO environments. We also conduct real-world robotic manipulation experiments to validate the efficacy of our method, demonstrating the practical applicability of our KOI method.

Poster
Mobility VLA: Multimodal Instruction Navigation with Long-Context VLMs and Topological Graphs

Zhuo Xu, Hao-Tien Lewis Chiang, Zipeng Fu, Mithun George Jacob, Tingnan Zhang, Tsang-Wei Edward Lee, Wenhao Yu, Connor Schenck, David Rendleman, Dhruv Shah, Fei Xia, Jasmine Hsu, Jonathan Hoech, Pete Florence, Sean Kirmani, Sumeet Singh, Vikas Sindhwani, Carolina Parada, Chelsea Finn, Peng Xu, Sergey Levine, Jie Tan

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An elusive goal in navigation research is to build an intelligent agent that can understand multimodal instructions including natural language and image, and perform useful navigation. To achieve this, we study a widely useful category of navigation tasks we call Multimodal Instruction Navigation with demonstration Tours (MINT), in which the environment prior is provided through a previously recorded demonstration video. Recent advances in Vision Language Models (VLMs) have shown a promising path in achieving this goal as it demonstrates capabilities in perceiving and reasoning about multimodal inputs. However, VLMs are typically trained to predict textual output and it is an open research question about how to best utilize them in navigation. To solve MINT, we present Mobility VLA, a hierarchical Vision-Language-Action (VLA) navigation policy that combines the environment understanding and common sense reasoning power of long-context VLMs and a robust low-level navigation policy based on topological graphs. The high-level policy consists of a long-context VLM that takes the demonstration tour video and the multimodal user instruction as input to find the goal frame in the tour video. Next, a low-level policy uses the goal frame and an offline constructed topological graph to generate robot actions at every timestep. We evaluated Mobility VLA in a 836$m^2$ real world environment and show that Mobility VLA has a high end-to-end success rates on previously unsolved multimodal instructions such as ``Where should I return this?'' while holding a plastic bin.

Poster
MaIL: Improving Imitation Learning with Selective State Space Models

Xiaogang Jia, Qian Wang, Atalay Donat, Bowen Xing, Ge Li, Hongyi Zhou, Onur Celik, Denis Blessing, Rudolf Lioutikov, Gerhard Neumann

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This work introduces Mamba Imitation Learning (MaIL), a novel imitation learning (IL) architecture that offers a computationally efficient alternative to state-of-the-art (SoTA) Transformer policies. Transformer-based policies have achieved remarkable results due to their ability in handling human-recorded data with inherently non-Markovian behavior. However, their high performance comes with the drawback of large models that complicate effective training. While state space models (SSMs) have been known for their efficiency, they were not able to match the performance of Transformers. Mamba significantly improves the performance of SSMs and rivals against Transformers, positioning it as an appealing alternative for IL policies. MaIL leverages Mamba as a backbone and introduces a formalism that allows using Mamba in the encoder-decoder structure. This formalism makes it a versatile architecture that can be used as a standalone policy or as part of a more advanced architecture, such as a diffuser in the diffusion process. Extensive evaluations on the LIBERO IL benchmark and three real robot experiments show that MaIL: i) outperforms Transformers in all LIBERO tasks, ii) achieves good performance even with small datasets, iii) is able to effectively process multi-modal sensory inputs, iv) is more robust to input noise compared to Transformers.

Poster
Multi-Strategy Deployment-Time Learning and Adaptation for Navigation under Uncertainty

Abhishek Paudel, Xuesu Xiao, Gregory J. Stein

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We present an approach for performant point-goal navigation in unfamiliar partially-mapped environments. When deployed, our robot runs multiple strategies for deployment-time learning and visual domain adaptation in parallel and quickly selects the best-performing among them. Choosing between policies as they are learned or adapted between navigation trials requires continually updating estimates of their performance as they evolve. Leveraging recent work in model-based learning-informed planning under uncertainty, we determine lower bounds on the would-be performance of newly-updated policies on old trials without needing to re-deploy them. This information constrains and accelerates bandit-like policy selection, affording quick selection of the best-performing strategy shortly after it would start to yield good performance. We validate the effectiveness of our approach in simulated maze-like environments, showing improved navigation cost and cumulative regret versus existing baselines.

Poster
ANAVI: Audio Noise Awareness using Visual of Indoor environments for NAVIgation

Vidhi Jain, Rishi Veerapaneni, Yonatan Bisk

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We propose Audio Noise Awareness using Visuals of Indoors for NAVIgation for quieter robot path planning. While humans are naturally aware of the noise they make and its impact on those around them, robots currently lack this awareness. A key challenge in achieving audio awareness for robots is estimating how loud will the robot’s actions be at a listener’s location? Since sound depends upon the geometry and material composition of rooms, we train the robot to passively perceive loudness using visual observations of indoor environments. To this end, we generate data on how loud an `impulse' sounds at different listener locations in simulated homes, and train our Acoustic Noise Predictor (ANP). Next, we collect acoustic profiles corresponding to different actions for navigation. Unifying ANP with action acoustics, we demonstrate experiments with wheeled (Hello Robot Stretch) and legged (Unitree Go2) robots so that these robots adhere to the noise constraints of the environment. All simulated and real-world data, code and model checkpoints is released at https://anavi-corl24.github.io/.

Poster
Dreamitate: Real-World Visuomotor Policy Learning via Video Generation

Junbang Liang, Ruoshi Liu, Ege Ozguroglu, Sruthi Sudhakar, Achal Dave, Pavel Tokmakov, Shuran Song, Carl Vondrick

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A key challenge in manipulation is learning a policy that can robustly generalize to diverse visual environments. A promising mechanism for learning robust policies is to leverage video generative models, which are pretrained on large-scale datasets of internet videos. In this paper, we propose a visuomotor policy learning framework that fine-tunes a video diffusion model on human demonstrations of a given task. At test time, we generate an example of an execution of the task conditioned on images of a novel scene, and use this synthesized execution directly to control the robot. Our key insight is that using common tools allows us to effortlessly bridge the embodiment gap between the human hand and the robot manipulator. We evaluate our approach on 4 tasks of increasing complexity and demonstrate that capitalizing on internet-scale generative models allows the learned policy to achieve a significantly higher degree of generalization than existing behavior cloning approaches.

Poster
VLM-Grounder: A VLM Agent for Zero-Shot 3D Visual Grounding

Runsen Xu, Zhiwei Huang, Tai Wang, yilun chen, Jiangmiao Pang, Dahua Lin

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3D visual grounding is crucial for robots, requiring integration of natural language and 3D scene understanding. Traditional methods depend on supervised learning with 3D point clouds are limited by scarce datasets. Recently zero-shot methods leveraging LLMs have been proposed to address the data issue. While effective, these methods often miss detailed scene context, limiting their ability to handle complex queries. In this work, we present VLM-Grounder, a novel framework using vision-language models (VLMs) for zero-shot 3D visual grounding based solely on 2D images. VLM-Grounder dynamically stitches image sequences, employs a grounding and feedback scheme to find the target object, and uses a multi-view ensemble projection to accurately estimate 3D bounding boxes. Experiments on ScanRefer and Nr3D datasets show VLM-Grounder outperforms previous zero-shot methods, achieving 51.6\% Acc@0.25 on ScanRefer and 48.0\% Acc on Nr3D, without relying on 3D geometry or object priors.

Poster
Detect Everything with Few Examples

Xinyu Zhang, Yuhan Liu, Yuting Wang, Abdeslam Boularias

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Few-shot object detection aims at detecting novel categories given only a few example images. It is a basic skill for a robot to perform tasks in open environments. Recent methods focus on finetuning strategies, with complicated procedures that prohibit a wider application. In this paper, we introduce DE-ViT, a few-shot object detector without the need for finetuning. DE-ViT's novel architecture is based on a new region-propagation mechanism for localization. The propagated region masks are transformed into bounding boxes through a learnable spatial integral layer. Instead of training prototype classifiers, we propose to use prototypes to project ViT features into a subspace that is robust to overfitting on base classes. We evaluate DE-ViT on few-shot, and one-shot object detection benchmarks with Pascal VOC, COCO, and LVIS. DE-ViT establishes new state-of-the-art results on all benchmarks. Notably, for COCO, DE-ViT surpasses the few-shot SoTA by 15 mAP on 10-shot and 7.2 mAP on 30-shot and one-shot SoTA by 2.8 AP50. For LVIS, DE-ViT outperforms few-shot SoTA by 17 box APr. Further, we evaluate DE-ViT with a real robot by building a pick-and-place system for sorting novel objects based on example images. The videos of our robot demonstrations, the source code and the models of DE-ViT can be found at https://mlzxy.github.io/devit.

Poster
RoboPoint: A Vision-Language Model for Spatial Affordance Prediction in Robotics

Wentao Yuan, Jiafei Duan, Valts Blukis, Wilbert Pumacay, Ranjay Krishna, Adithyavairavan Murali, Arsalan Mousavian, Dieter Fox

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From rearranging objects on a table to putting groceries into shelves, robots must plan precise action points to perform tasks accurately and reliably. In spite of the recent adoption of vision language models (VLMs) to control robot behavior, VLMs struggle to precisely articulate robot actions using language. We introduce an automatic synthetic data generation pipeline that instruction-tunes VLMs to robotic domains and needs. Using the pipeline, we train RoboPoint, a VLM that predicts image keypoint affordances given language instructions. Compared to alternative approaches, our method requires no real-world data collection or human demonstration, making it much more scalable to diverse environments and viewpoints. In addition, RoboPoint is a general model that enables several downstream applications such as robot navigation, manipulation, and augmented reality (AR) assistance. Our experiments demonstrate that RoboPoint outperforms state-of-the-art VLMs (GPT-4o) and visual prompting techniques (PIVOT) by 21.8% in the accuracy of predicting spatial affordance and by 30.5% in the success rate of downstream tasks. Anonymous project page: https://robopoint.github.io.

Poster
Action Space Design in Reinforcement Learning for Robot Motor Skills

Julian Eßer, Gabriel B Margolis, Oliver Urbann, Sören Kerner, Pulkit Agrawal

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Practitioners often rely on intuition to select action spaces for learning. The choice can substantially impact final performance even when choosing among configuration-space representations such as joint position, velocity, and torque commands. We examine action space selection considering a wheeled-legged robot, a quadruped robot, and a simulated suite of locomotion, manipulation, and control tasks. We analyze the mechanisms by which action space can improve performance and conclude that the action space can influence learning performance substantially in a task-dependent way. Moreover, we find that much of the practical impact of action space selection on learning dynamics can be explained by improved policy initialization and behavior between timesteps.

Poster