CoRL 2022 Papers

Conference on Robot Learning

Decision breakdown

197papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    3316.8%
  • Poster
    16483.2%

Top 10 topics (click to filter)

No topic data yet.

Trends for all 207 research topics

Browse all papers

Evo-NeRF: Evolving NeRF for Sequential Robot Grasping of Transparent Objects

Justin Kerr, Letian Fu, Huang Huang, Yahav Avigal, Matthew Tancik, Jeffrey Ichnowski, Angjoo Kanazawa, Ken Goldberg

Expand abstract

Sequential robot grasping of transparent objects, where a robot removes objects one by one from a workspace, is important in many industrial and household scenarios. We propose Evolving NeRF (Evo-NeRF), leveraging recent speedups in NeRF training and further extending it to rapidly train the NeRF representation concurrently to image capturing. Evo-NeRF terminates training early when a sufficient task confidence is achieved, evolves the NeRF weights from grasp to grasp to rapidly adapt to object removal, and applies additional geometry regularizations to make the reconstruction smoother and faster. General purpose grasp planners such as Dex-Net may underperform with NeRF outputs because there can be unreliable geometry from rapidly trained NeRFs. To mitigate this distribution shift, we propose a Radiance-Adjusted Grasp Network (RAG-Net), a grasping network adapted to NeRF's characteristics through training on depth rendered from NeRFs of synthetic scenes. In experiments, a physical YuMi robot using Evo-NeRF and RAG-Net achieves an 89% grasp success rate over 27 trials on single objects, with early capture termination providing a 41% speed improvement with no loss in reliability. In a sequential grasping task on 6 scenes, Evo-NeRF reusing network weights clears 72% of the objects, retaining similar performance as reconstructing the NeRF from scratch (76%) but using 61% less sensing time. See https://sites.google.com/view/evo-nerf for more materials.

Oral
Rethinking Sim2Real: Lower Fidelity Simulation Leads to Higher Sim2Real Transfer in Navigation

Joanne Truong, Max Rudolph, Naoki Harrison Yokoyama, Sonia Chernova, Dhruv Batra, Akshara Rai

Expand abstract

If we want to train robots in simulation before deploying them in reality, it seems natural and almost self-evident to presume that reducing the sim2real gap involves creating simulators of increasing fidelity (since reality is what it is). We challenge this assumption and present a contrary hypothesis -- sim2real transfer of robots may be improved with lower (not higher) fidelity simulation. We conduct a systematic large-scale evaluation of this hypothesis on the problem of visual navigation -- in the real world, and on 2 different simulators (Habitat and iGibson) using 3 different robots (A1, AlienGo, Spot). Our results show that, contrary to expectation, adding fidelity does not help with learning; performance is poor due to slow simulation speed (preventing large-scale learning) and overfitting to inaccuracies in simulation physics. Instead, building simple models of the robot motion using real-world data can improve learning and generalization.

Poster
Masked World Models for Visual Control

Younggyo Seo, Danijar Hafner, Hao Liu, Fangchen Liu, Stephen James, Kimin Lee, Pieter Abbeel

Expand abstract

Visual model-based reinforcement learning (RL) has the potential to enable sample-efficient robot learning from visual observations. Yet the current approaches typically train a single model end-to-end for learning both visual representations and dynamics, making it difficult to accurately model the interaction between robots and small objects. In this work, we introduce a visual model-based RL framework that decouples visual representation learning and dynamics learning. Specifically, we train an autoencoder with convolutional layers and vision transformers (ViT) to reconstruct pixels given masked convolutional features, and learn a latent dynamics model that operates on the representations from the autoencoder. Moreover, to encode task-relevant information, we introduce an auxiliary reward prediction objective for the autoencoder. We continually update both autoencoder and dynamics model using online samples collected from environment interaction. We demonstrate that our decoupling approach achieves state-of-the-art performance on a variety of visual robotic tasks from Meta-world and RLBench, e.g., we achieve 81.7% success rate on 50 visual robotic manipulation tasks from Meta-world, while the baseline achieves 67.9%. Code is available on the project website: https://sites.google.com/view/mwm-rl.

Poster
MIRA: Mental Imagery for Robotic Affordances

Yen-Chen Lin, Pete Florence, Andy Zeng, Jonathan T. Barron, Yilun Du, Wei-Chiu Ma, Anthony Simeonov, Alberto Rodriguez Garcia, Phillip Isola

Expand abstract

Humans form mental images of 3D scenes to support counterfactual imagination, planning, and motor control. Our abilities to predict the appearance and affordance of the scene from previously unobserved viewpoints aid us in performing manipulation tasks (e.g., 6-DoF kitting) with a level of ease that is currently out of reach for existing robot learning frameworks. In this work, we aim to build artificial systems that can analogously plan actions on top of imagined images. To this end, we introduce Mental Imagery for Robotic Affordances (MIRA), an action reasoning framework that optimizes actions with novel-view synthesis and affordance prediction in the loop. Given a set of 2D RGB images, MIRA builds a consistent 3D scene representation, through which we synthesize novel orthographic views amenable to pixel-wise affordances prediction for action optimization. We illustrate how this optimization process enables us to generalize to unseen out-of-plane rotations for 6-DoF robotic manipulation tasks given a limited number of demonstrations, paving the way toward machines that autonomously learn to understand the world around them for planning actions.

Poster
ROS-PyBullet Interface: A Framework for Reliable Contact Simulation and Human-Robot Interaction

Christopher Mower, Theodoros Stouraitis, João Moura, Christian Rauch, Lei Yan, Nazanin Zamani Behabadi, Michael Gienger, Tom Vercauteren, Christos Bergeles, Sethu Vijayakumar

Expand abstract

Reliable contact simulation plays a key role in the development of (semi-)autonomous robots, especially when dealing with contact-rich manipulation scenarios, an active robotics research topic. Besides simulation, components such as sensing, perception, data collection, robot hardware control, human interfaces, etc. are all key enablers towards applying machine learning algorithms or model-based approaches in real world systems. However, there is a lack of software connecting reliable contact simulation with the larger robotics ecosystem (i.e. ROS, Orocos), for a more seamless application of novel approaches, found in the literature, to existing robotic hardware. In this paper, we present the ROS-PyBullet Interface, a framework that provides a bridge between the reliable contact/impact simulator PyBullet and the Robot Operating System (ROS). Furthermore, we provide additional utilities for facilitating Human-Robot Interaction (HRI) in the simulated environment. We also present several use-cases that highlight the capabilities and usefulness of our framework. Our code base is open source and can be found at https://github.com/ros-pybullet/ros_pybullet_interface.

Poster
Cross-Domain Transfer via Semantic Skill Imitation

Karl Pertsch, Ruta Desai, Vikash Kumar, Franziska Meier, Joseph J Lim, Dhruv Batra, Akshara Rai

Expand abstract

We propose an approach for semantic imitation, which uses demonstrations from a source domain, e.g. human videos, to accelerate reinforcement learning (RL) in a different target domain, e.g. a robotic manipulator in a simulated kitchen. Instead of imitating low-level actions like joint velocities, our approach imitates the sequence of demonstrated semantic skills like "opening the microwave" or "turning on the stove". This allows us to transfer demonstrations across environments (e.g. real-world to simulated kitchen) and agent embodiments (e.g. bimanual human demonstration to robotic arm). We evaluate on three challenging cross-domain learning problems and match the performance of demonstration-accelerated RL approaches that require in-domain demonstrations. In a simulated kitchen environment, our approach learns long-horizon robot manipulation tasks, using less than 3 minutes of human video demonstrations from a real-world kitchen. This enables scaling robot learning via the reuse of demonstrations, e.g. collected as human videos, for learning in any number of target domains.

Poster
BusyBot: Learning to Interact, Reason, and Plan in a BusyBoard Environment

Zeyi Liu, Zhenjia Xu, Shuran Song

Expand abstract

We introduce BusyBoard, a toy-inspired robot learning environment that leverages a diverse set of articulated objects and inter-object functional relations to provide rich visual feedback for robot interactions. Based on this environment, we introduce a learning framework, BusyBot, which allows an agent to jointly acquire three fundamental capabilities (interaction, reasoning, and planning) in an integrated and self-supervised manner. With the rich sensory feedback provided by BusyBoard, BusyBot first learns a policy to efficiently interact with the environment; then with data collected using the policy, BusyBot reasons the inter-object functional relations through a causal discovery network; and finally by combining the learned interaction policy and relation reasoning skill, the agent is able to perform goal-conditioned manipulation tasks. We evaluate BusyBot in both simulated and real-world environments, and validate its generalizability to unseen objects and relations.

Poster
Learning Diverse and Physically Feasible Dexterous Grasps with Generative Model and Bilevel Optimization

Albert Wu, Michelle Guo, Karen Liu

Expand abstract

To fully utilize the versatility of a multi-fingered dexterous robotic hand for executing diverse object grasps, one must consider the rich physical constraints introduced by hand-object interaction and object geometry. We propose an integrative approach of combining a generative model and a bilevel optimization (BO) to plan diverse grasp configurations on novel objects. First, a conditional variational autoencoder trained on merely six YCB objects predicts the finger placement directly from the object point cloud. The prediction is then used to seed a nonconvex BO that solves for a grasp configuration under collision, reachability, wrench closure, and friction constraints. Our method achieved an 86.7% success over 120 real world grasping trials on 20 household objects, including unseen and challenging geometries. Through quantitative empirical evaluations, we confirm that grasp configurations produced by our pipeline are indeed guaranteed to satisfy kinematic and dynamic constraints. A video summary of our results is available at youtu.be/9DTrImbN99I.

Poster
Learning Goal-Conditioned Policies Offline with Self-Supervised Reward Shaping

Lina Mezghani, Sainbayar Sukhbaatar, Piotr Bojanowski, Alessandro Lazaric, Karteek Alahari

Expand abstract

Developing agents that can execute multiple skills by learning from pre-collected datasets is an important problem in robotics, where online interaction with the environment is extremely time-consuming. Moreover, manually designing reward functions for every single desired skill is prohibitive. Prior works targeted these challenges by learning goal-conditioned policies from offline datasets without manually specified rewards, through hindsight relabeling. These methods suffer from the issue of sparsity of rewards, and fail at long-horizon tasks. In this work, we propose a novel self-supervised learning phase on the pre-collected dataset to understand the structure and the dynamics of the model, and shape a dense reward function for learning policies offline. We evaluate our method on three continuous control tasks, and show that our model significantly outperforms existing approaches, especially on tasks that involve long-term planning.

Poster
Learning Sampling Distributions for Model Predictive Control

Jacob Sacks, Byron Boots

Expand abstract

Sampling-based methods have become a cornerstone of contemporary approaches to Model Predictive Control (MPC), as they make no restrictions on the differentiability of the dynamics or cost function and are straightforward to parallelize. However, their efficacy is highly dependent on the quality of the sampling distribution itself, which is often assumed to be simple, like a Gaussian. This restriction can result in samples which are far from optimal, leading to poor performance. Recent work has explored improving the performance of MPC by sampling in a learned latent space of controls. However, these methods ultimately perform all MPC parameter updates and warm-starting between time steps in the control space. This requires us to rely on a number of heuristics for generating samples and updating the distribution and may lead to sub-optimal performance. Instead, we propose to carry out all operations in the latent space, allowing us to take full advantage of the learned distribution. Specifically, we frame the learning problem as bi-level optimization and show how to train the controller with backpropagation-through-time. By using a normalizing flow parameterization of the distribution, we can leverage its tractable density to avoid requiring differentiability of the dynamics and cost function. Finally, we evaluate the proposed approach on simulated robotics tasks and demonstrate its ability to surpass the performance of prior methods and scale better with a reduced number of samples.

Poster
PlanT: Explainable Planning Transformers via Object-Level Representations

Katrin Renz, Kashyap Chitta, Otniel-Bogdan Mercea, A. Sophia Koepke, Zeynep Akata, Andreas Geiger

Expand abstract

Planning an optimal route in a complex environment requires efficient reasoning about the surrounding scene. While human drivers prioritize important objects and ignore details not relevant to the decision, learning-based planners typically extract features from dense, high-dimensional grid representations containing all vehicle and road context information. In this paper, we propose PlanT, a novel approach for planning in the context of self-driving that uses a standard transformer architecture. PlanT is based on imitation learning with a compact object-level input representation. On the Longest6 benchmark for CARLA, PlanT outperforms all prior methods (matching the driving score of the expert) while being 5.3× faster than equivalent pixel-based planning baselines during inference. Combining PlanT with an off-the-shelf perception module provides a sensor-based driving system that is more than 10 points better in terms of driving score than the existing state of the art. Furthermore, we propose an evaluation protocol to quantify the ability of planners to identify relevant objects, providing insights regarding their decision-making. Our results indicate that PlanT can focus on the most relevant object in the scene, even when this object is geometrically distant.

Poster
Online Dynamics Learning for Predictive Control with an Application to Aerial Robots

Tom Z. Jiahao, Kong Yao Chee, M. Ani Hsieh

Expand abstract

In this work, we consider the task of improving the accuracy of dynamic models for model predictive control (MPC) in an online setting. Although prediction models can be learned and applied to model-based controllers, these models are often learned offline. In this offline setting, training data is first collected and a prediction model is learned through an elaborated training procedure. However, since the model is learned offline, it does not adapt to disturbances or model errors observed during deployment. To improve the adaptiveness of the model and the controller, we propose an online dynamics learning framework that continually improves the accuracy of the dynamic model during deployment. We adopt knowledge-based neural ordinary differential equations (KNODE) as the dynamic models, and use techniques inspired by transfer learning to continually improve the model accuracy. We demonstrate the efficacy of our framework with a quadrotor, and verify the framework in both simulations and physical experiments. Results show that our approach can account for disturbances that are possibly time-varying, while maintaining good trajectory tracking performance.

Poster
Human-Robot Commensality: Bite Timing Prediction for Robot-Assisted Feeding in Groups

Jan Ondras, Abrar Anwar, Tong Wu, Fanjun Bu, Malte Jung, Jorge Jose Ortiz, Tapomayukh Bhattacharjee

Expand abstract

We develop data-driven models to predict when a robot should feed during social dining scenarios. Being able to eat independently with friends and family is considered one of the most memorable and important activities for people with mobility limitations. While existing robotic systems for feeding people with mobility limitations focus on solitary dining, commensality, the act of eating together, is often the practice of choice. Sharing meals with others introduces the problem of socially appropriate bite timing for a robot, i.e. the appropriate timing for the robot to feed without disrupting the social dynamics of a shared meal. Our key insight is that bite timing strategies that take into account the delicate balance of social cues can lead to seamless interactions during robot-assisted feeding in a social dining scenario. We approach this problem by collecting a Human-Human Commensality Dataset (HHCD) containing 30 groups of three people eating together. We use this dataset to analyze human-human commensality behaviors and develop bite timing prediction models in social dining scenarios. We also transfer these models to human-robot commensality scenarios. Our user studies show that prediction improves when our algorithm uses multimodal social signaling cues between diners to model bite timing. The HHCD dataset, videos of user studies, and code are available at https://emprise.cs.cornell.edu/hrcom/

Poster
When the Sun Goes Down: Repairing Photometric Losses for All-Day Depth Estimation

Madhu Vankadari, Stuart Golodetz, Sourav Garg, Sangyun Shin, Andrew Markham, Niki Trigoni

Expand abstract

Self-supervised deep learning methods for joint depth and ego-motion estimation can yield accurate trajectories without needing ground-truth training data. However, as they typically use photometric losses, their performance can degrade significantly when the assumptions these losses make (e.g. temporal illumination consistency, a static scene, and the absence of noise and occlusions) are violated. This limits their use for e.g. nighttime sequences, which tend to contain many point light sources (including on dynamic objects) and low signal-to-noise ratio (SNR) in darker image regions. In this paper, we show how to use a combination of three techniques to allow the existing photometric losses to work for both day and nighttime images. First, we introduce a per-pixel neural intensity transformation to compensate for the light changes that occur between successive frames. Second, we predict a per-pixel residual flow map that we use to correct the reprojection correspondences induced by the estimated ego-motion and depth from the networks. And third, we denoise the training images to improve the robustness and accuracy of our approach. These changes allow us to train a single model for both day and nighttime images without needing separate encoders or extra feature networks like existing methods. We perform extensive experiments and ablation studies on the challenging Oxford RobotCar dataset to demonstrate the efficacy of our approach for both day and nighttime sequences.

Poster
Learning Model Predictive Controllers with Real-Time Attention for Real-World Navigation

Xuesu Xiao, Tingnan Zhang, Krzysztof Marcin Choromanski, Tsang-Wei Edward Lee, Anthony Francis, Jake Varley, Stephen Tu, Sumeet Singh, Peng Xu, Fei Xia, Sven Mikael Persson, Dmitry Kalashnikov, Leila Takayama, Roy Frostig, Jie Tan, Carolina Parada, Vikas Sindhwani

Expand abstract

Despite decades of research, existing navigation systems still face real-world challenges when deployed in the wild, e.g., in cluttered home environments or in human-occupied public spaces. To address this, we present a new class of implicit control policies combining the benefits of imitation learning with the robust handling of system constraints from Model Predictive Control (MPC). Our approach, called Performer-MPC, uses a learned cost function parameterized by vision context embeddings provided by Performers---a low-rank implicit-attention Transformer. We jointly train the cost function and construct the controller relying on it, effectively solving end-to-end the corresponding bi-level optimization problem. We show that the resulting policy improves standard MPC performance by leveraging a few expert demonstrations of the desired navigation behavior in different challenging real-world scenarios. Compared with a standard MPC policy, Performer-MPC achieves >40% better goal reached in cluttered environments and >65% better on social metrics when navigating around humans.

Poster
Particle-Based Score Estimation for State Space Model Learning in Autonomous Driving

Angad Singh, Omar Makhlouf, Maximilian Igl, Joao Messias, Arnaud Doucet, Shimon Whiteson

Expand abstract

Multi-object state estimation is a fundamental problem for robotic applications where a robot must interact with other moving objects. Typically, other objects' relevant state features are not directly observable, and must instead be inferred from observations. Particle filtering can perform such inference given approximate transition and observation models. However, these models are often unknown a priori, yielding a difficult parameter estimation problem since observations jointly carry transition and observation noise. In this work, we consider learning maximum-likelihood parameters using particle methods. Recent methods addressing this problem typically differentiate through time in a particle filter, which requires workarounds to the non-differentiable resampling step, that yield biased or high variance gradient estimates. By contrast, we exploit Fisher's identity to obtain a particle-based approximation of the score function (the gradient of the log likelihood) that yields a low variance estimate while only requiring stepwise differentiation through the transition and observation models. We apply our method to real data collected from autonomous vehicles (AVs) and show that it learns better models than existing techniques and is more stable in training, yielding an effective smoother for tracking the trajectories of vehicles around an AV.

Poster
Solving Complex Manipulation Tasks with Model-Assisted Model-Free Reinforcement Learning

Jianshu Hu, Paul Weng

Expand abstract

In this paper, we propose a novel deep reinforcement learning approach for improving the sample efficiency of a model-free actor-critic method by using a learned model to encourage exploration. The basic idea consists in generating artificial transitions with noisy actions, which can be used to update the critic. To counteract the model bias, we introduce a high initialization for the critic and two filters for the artificial transitions. Finally, we evaluate our approach with the TD3 algorithm on different robotic tasks and demonstrate that it achieves a better performance with higher sample efficiency than several other model-based and model-free methods.

Poster
USHER: Unbiased Sampling for Hindsight Experience Replay

Liam Schramm, Yunfu Deng, Edgar Granados, Abdeslam Boularias

Expand abstract

Dealing with sparse rewards is a long-standing challenge in reinforcement learning (RL). Hindsight Experience Replay (HER) addresses this problem by reusing failed trajectories for one goal as successful trajectories for another. This allows for both a minimum density of reward and for generalization across multiple goals. However, this strategy is known to result in a biased value function, as the update rule underestimates the likelihood of bad outcomes in a stochastic environment. We propose an asymptotically unbiased importance-sampling-based algorithm to address this problem without sacrificing performance on deterministic environments. We show its effectiveness on a range of robotic systems, including challenging high dimensional stochastic environments.

Poster
Efficient Tactile Simulation with Differentiability for Robotic Manipulation

Jie Xu, Sangwoon Kim, Tao Chen, Alberto Rodriguez Garcia, Pulkit Agrawal, Wojciech Matusik, Shinjiro Sueda

Expand abstract

Efficient simulation of tactile sensors can unlock new opportunities for learning tactile-based manipulation policies in simulation and then transferring the learned policy to real systems, but fast and reliable simulators for dense tactile normal and shear force fields are still under-explored. We present a novel approach for efficiently simulating both the normal and shear tactile force field covering the entire contact surface with an arbitrary tactile sensor spatial layout. Our simulator also provides analytical gradients of the tactile forces to accelerate policy learning. We conduct extensive simulation experiments to showcase our approach and demonstrate successful zero-shot sim-to-real transfer for a high-precision peg-insertion task with high-resolution vision-based GelSlim tactile sensors.

Poster
Learning the Dynamics of Compliant Tool-Environment Interaction for Visuo-Tactile Contact Servoing

Mark Van der Merwe, Dmitry Berenson, Nima Fazeli

Expand abstract

Many manipulation tasks require the robot to control the contact between a grasped compliant tool and the environment, e.g. scraping a frying pan with a spatula. However, modeling tool-environment interaction is difficult, especially when the tool is compliant, and the robot cannot be expected to have the full geometry and physical properties (e.g., mass, stiffness, and friction) of all the tools it must use. We propose a framework that learns to predict the effects of a robot's actions on the contact between the tool and the environment given visuo-tactile perception. Key to our framework is a novel contact feature representation that consists of a binary contact value, the line of contact, and an end-effector wrench. We propose a method to learn the dynamics of these contact features from real world data that does not require predicting the geometry of the compliant tool. We then propose a controller that uses this dynamics model for visuo-tactile contact servoing and show that it is effective at performing scraping tasks with a spatula, even in scenarios where precise contact needs to be made to avoid obstacles.

Poster