CoRL 2022 Papers

Conference on Robot Learning

Decision breakdown

197papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    3316.8%
  • Poster
    16483.2%

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Exploring with Sticky Mittens: Reinforcement Learning with Expert Interventions via Option Templates

Souradeep Dutta, Kaustubh Sridhar, Osbert Bastani, Edgar Dobriban, James Weimer, Insup Lee, Julia Parish-Morris

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Long horizon robot learning tasks with sparse rewards pose a significant challenge for current reinforcement learning algorithms. A key feature enabling humans to learn challenging control tasks is that they often receive expert intervention that enables them to understand the high-level structure of the task before mastering low-level control actions. We propose a framework for leveraging expert intervention to solve long-horizon reinforcement learning tasks. We consider \emph{option templates}, which are specifications encoding a potential option that can be trained using reinforcement learning. We formulate expert intervention as allowing the agent to execute option templates before learning an implementation. This enables them to use an option, before committing costly resources to learning it. We evaluate our approach on three challenging reinforcement learning problems, showing that it outperforms state-of-the-art approaches by two orders of magnitude. Videos of trained agents and our code can be found at: https://sites.google.com/view/stickymittens

Poster
QuaDUE-CCM: Interpretable Distributional Reinforcement Learning using Uncertain Contraction Metrics for Precise Quadrotor Trajectory Tracking

Yanran Wang, James O'Keeffe, QIUCHEN QIAN, David Boyle

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Accuracy and stability are common requirements for Quadrotor trajectory tracking systems. Designing an accurate and stable tracking controller remains challenging, particularly in unknown and dynamic environments with complex aerodynamic disturbances. We propose a Quantile-approximation-based Distributional-reinforced Uncertainty Estimator (QuaDUE) to accurately identify the effects of aerodynamic disturbances, i.e., the uncertainties between the true and estimated Control Contraction Metrics (CCMs). Taking inspiration from contraction theory and integrating the QuaDUE for uncertainties, our novel CCM-based trajectory tracking framework tracks any feasible reference trajectory precisely whilst guaranteeing exponential convergence. More importantly, the convergence and training acceleration of the distributional RL are guaranteed and analyzed, respectively, from theoretical perspectives. We also demonstrate our system under unknown and diverse aerodynamic forces. Under large aerodynamic forces (>2~ m/s^2), compared with the classic data-driven approach, our QuaDUE-CCM achieves at least a 56.6% improvement in tracking error. Compared with QuaDRED-MPC, a distributional RL-based approach, QuaDUE-CCM achieves at least a 3 times improvement in contraction rate.

Poster
Task-Relevant Failure Detection for Trajectory Predictors in Autonomous Vehicles

Alec Farid, Sushant Veer, Boris Ivanovic, Karen Leung, Marco Pavone

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In modern autonomy stacks, prediction modules are paramount to planning motions in the presence of other mobile agents. However, failures in prediction modules can mislead the downstream planner into making unsafe decisions. Indeed, the high uncertainty inherent to the task of trajectory forecasting ensures that such mispredictions occur frequently. Motivated by the need to improve safety of autonomous vehicles without compromising on their performance, we develop a probabilistic run-time monitor that detects when a "harmful" prediction failure occurs, i.e., a task-relevant failure detector. We achieve this by propagating trajectory prediction errors to the planning cost to reason about their impact on the AV. Furthermore, our detector comes equipped with performance measures on the false-positive and the false-negative rate and allows for data-free calibration. In our experiments we compared our detector with various others and found that our detector has the highest area under the receiver operator characteristic curve.

Poster
Fast Lifelong Adaptive Inverse Reinforcement Learning from Demonstrations

Letian Chen, Sravan Jayanthi, Rohan R Paleja, Daniel Martin, Viacheslav Zakharov, Matthew Gombolay

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Learning from Demonstration (LfD) approaches empower end-users to teach robots novel tasks via demonstrations of the desired behaviors, democratizing access to robotics. However, current LfD frameworks are not capable of fast adaptation to heterogeneous human demonstrations nor the large-scale deployment in ubiquitous robotics applications. In this paper, we propose a novel LfD framework, Fast Lifelong Adaptive Inverse Reinforcement learning (FLAIR). Our approach (1) leverages learned strategies to construct policy mixtures for fast adaptation to new demonstrations, allowing for quick end-user personalization, (2) distills common knowledge across demonstrations, achieving accurate task inference; and (3) expands its model only when needed in lifelong deployments, maintaining a concise set of prototypical strategies that can approximate all behaviors via policy mixtures. We empirically validate that FLAIR achieves adaptability (i.e., the robot adapts to heterogeneous, user-specific task preferences), efficiency (i.e., the robot achieves sample-efficient adaptation), and scalability (i.e., the model grows sublinearly with the number of demonstrations while maintaining high performance). FLAIR surpasses benchmarks across three control tasks with an average 57% improvement in policy returns and an average 78% fewer episodes required for demonstration modeling using policy mixtures. Finally, we demonstrate the success of FLAIR in a table tennis task and find users rate FLAIR as having higher task ($p<.05$) and personalization ($p<.05$) performance.

Poster
Learning Riemannian Stable Dynamical Systems via Diffeomorphisms

Jiechao Zhang, Hadi Beik Mohammadi, Leonel Rozo

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Dexterous and autonomous robots should be capable of executing elaborated dynamical motions skillfully. Learning techniques may be leveraged to build models of such dynamic skills. To accomplish this, the learning model needs to encode a stable vector field that resembles the desired motion dynamics. This is challenging as the robot state does not evolve on a Euclidean space, and therefore the stability guarantees and vector field encoding need to account for the geometry arising from, for example, the orientation representation. To tackle this problem, we propose learning Riemannian stable dynamical systems (RSDS) from demonstrations, allowing us to account for different geometric constraints resulting from the dynamical system state representation. Our approach provides Lyapunov-stability guarantees on Riemannian manifolds that are enforced on the desired motion dynamics via diffeomorphisms built on neural manifold ODEs. We show that our Riemannian approach makes it possible to learn stable dynamical systems displaying complicated vector fields on both illustrative examples and real-world manipulation tasks, where Euclidean approximations fail.

Poster
Representation Learning for Object Detection from Unlabeled Point Cloud Sequences

Xiangru Huang, Yue Wang, Vitor Campagnolo Guizilini, Rares Andrei Ambrus, Adrien Gaidon, Justin Solomon

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Although unlabeled 3D data is easy to collect, state-of-the-art machine learning techniques for 3D object detection still rely on difficult-to-obtain manual annotations. To reduce dependence on the expensive and error-prone process of manual labeling, we propose a technique for representation learning from unlabeled LiDAR point cloud sequences. Our key insight is that moving objects can be reliably detected from point cloud sequences without the need for human-labeled 3D bounding boxes. In a single LiDAR frame extracted from a sequence, the set of moving objects provides sufficient supervision for single-frame object detection. By designing appropriate pretext tasks, we learn point cloud features that generalize to both moving and static unseen objects. We apply these features to object detection, achieving strong performance on self-supervised representation learning and unsupervised object detection tasks.

Poster
COACH: Cooperative Robot Teaching

Cunjun Yu, Yiqing Xu, Linfeng Li, David Hsu

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Knowledge and skills can transfer from human teachers to human students. However, such direct transfer is often not scalable for physical tasks, as they require one-to-one interaction, and human teachers are not available in sufficient numbers. Machine learning enables robots to become experts and play the role of teachers to help in this situation. In this work, we formalize cooperative robot teaching as a Markov game, consisting of four key elements: the target task, the student model, the teacher model, and the interactive teaching-learning process. Under a moderate assumption, the Markov game reduces to a partially observable Markov decision process, with an efficient approximate solution. We illustrate our approach on two cooperative tasks, one in a simulated video game and one with a real robot.

Poster
Temporal Logic Imitation: Learning Plan-Satisficing Motion Policies from Demonstrations

Yanwei Wang, Nadia Figueroa, Shen Li, Ankit Shah, Julie Shah

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Learning from demonstration (LfD) has successfully solved tasks featuring a long time horizon. However, when the problem complexity also includes human-in-the-loop perturbations, state-of-the-art approaches do not guarantee the successful reproduction of a task. In this work, we identify the roots of this challenge as the failure of a learned continuous policy to satisfy the discrete plan implicit in the demonstration. By utilizing modes (rather than subgoals) as the discrete abstraction and motion policies with both mode invariance and goal reachability properties, we prove our learned continuous policy can simulate any discrete plan specified by a linear temporal logic (LTL) formula. Consequently, an imitator is robust to both task- and motion-level perturbations and guaranteed to achieve task success.

Oral
Leveraging Language for Accelerated Learning of Tool Manipulation

Allen Z. Ren, Bharat Govil, Tsung-Yen Yang, Karthik R Narasimhan, Anirudha Majumdar

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Robust and generalized tool manipulation requires an understanding of the properties and affordances of different tools. We investigate whether linguistic information about a tool (e.g., its geometry, common uses) can help control policies adapt faster to new tools for a given task. We obtain diverse descriptions of various tools in natural language and use pre-trained language models to generate their feature representations. We then perform language-conditioned meta-learning to learn policies that can efficiently adapt to new tools given their corresponding text descriptions. Our results demonstrate that combining linguistic information and meta-learning significantly accelerates tool learning in several manipulation tasks including pushing, lifting, sweeping, and hammering.

Poster
CC-3DT: Panoramic 3D Object Tracking via Cross-Camera Fusion

Tobias Fischer, Yung-Hsu Yang, Suryansh Kumar, Min Sun, Fisher Yu

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To track the 3D locations and trajectories of the other traffic participants at any given time, modern autonomous vehicles are equipped with multiple cameras that cover the vehicle's full surroundings. Yet, camera-based 3D object tracking methods prioritize optimizing the single-camera setup and resort to post-hoc fusion in a multi-camera setup. In this paper, we propose a method for panoramic 3D object tracking, called CC-3DT, that associates and models object trajectories both temporally and across views, and improves the overall tracking consistency. In particular, our method fuses 3D detections from multiple cameras before association, reducing identity switches significantly and improving motion modeling. Our experiments on large-scale driving datasets show that fusion before association leads to a large margin of improvement over post-hoc fusion. We set a new state-of-the-art with 12.6% improvement in average multi-object tracking accuracy (AMOTA) among all camera-based methods on the competitive NuScenes 3D tracking benchmark, outperforming previously published methods by 6.5% in AMOTA with the same 3D detector.

Poster
GenLoco: Generalized Locomotion Controllers for Quadrupedal Robots

Gilbert Feng, Hongbo Zhang, Zhongyu Li, Xue Bin Peng, Bhuvan Basireddy, Linzhu Yue, ZHITAO SONG, Lizhi Yang, Yunhui Liu, Koushil Sreenath, Sergey Levine

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Recent years have seen a surge in commercially-available and affordable quadrupedal robots, with many of these platforms being actively used in research and industry. As the availability of legged robots grows, so does the need for controllers that enable these robots to perform useful skills. However, most learning-based frameworks for controller development focus on training robot-specific controllers, a process that needs to be repeated for every new robot. In this work, we introduce a framework for training generalized locomotion (GenLoco) controllers for quadrupedal robots. Our framework synthesizes general-purpose locomotion controllers that can be deployed on a large variety of quadrupedal robots with similar morphologies. We present a simple but effective morphology randomization method that procedurally generates a diverse set of simulated robots for training. We show that by training a controller on this large set of simulated robots, our models acquire more general control strategies that can be directly transferred to novel simulated and real-world robots with diverse morphologies, which were not observed during training.

Poster
You Only Look at One: Category-Level Object Representations for Pose Estimation From a Single Example

Walter Goodwin, Ioannis Havoutis, Ingmar Posner

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In order to meaningfully interact with the world, robot manipulators must be able to interpret objects they encounter. A critical aspect of this interpretation is pose estimation: inferring quantities that describe the position and orientation of an object in 3D space. Most existing approaches to pose estimation make limiting assumptions, often working only for specific, known object instances, or at best generalising to an object category using large pose-labelled datasets. In this work, we present a method for achieving category-level pose estimation by inspection of just a single object from a desired category. We show that we can subsequently perform accurate pose estimation for unseen objects from an inspected category, and considerably outperform prior work by exploiting multi-view correspondences. We demonstrate that our method runs in real-time, enabling a robot manipulator to rearrange previously unseen objects faithfully in terms of placement and orientation. Finally, we showcase our method in a continual learning setting, with a robot able to determine whether objects belong to known categories, and if not, use active perception to produce a one-shot category representation for subsequent pose estimation

Poster
Semantic Abstraction: Open-World 3D Scene Understanding from 2D Vision-Language Models

Huy Ha, Shuran Song

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We study open-world 3D scene understanding, a family of tasks that require agents to reason about their 3D environment with an open-set vocabulary and out-of-domain visual inputs -- a critical skill for robots to operate in the unstructured 3D world. Towards this end, we propose Semantic Abstraction (SemAbs), a framework that equips 2D Vision-Language Models (VLMs) with new 3D spatial capabilities, while maintaining their zero-shot robustness. We achieve this abstraction using relevancy maps extracted from CLIP and learn 3D spatial and geometric reasoning skills on top of those abstractions in a semantic-agnostic manner. We demonstrate the usefulness of SemAbs on two open-world 3D scene understanding tasks: 1) completing partially observed objects and 2) localizing hidden objects from language descriptions. Experiments show that SemAbs can generalize to novel vocabulary, materials/lighting, classes, and domains (i.e., real-world scans) from training on limited 3D synthetic data.

Poster
Learning Visuo-Haptic Skewering Strategies for Robot-Assisted Feeding

Priya Sundaresan, Suneel Belkhale, Dorsa Sadigh

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Acquiring food items with a fork poses an immense challenge to a robot-assisted feeding system, due to the wide range of material properties and visual appearances present across food groups. Deformable foods necessitate different skewering strategies than firm ones, but inferring such characteristics for several previously unseen items on a plate remains nontrivial. Our key insight is to leverage visual and haptic observations during interaction with an item to rapidly and reactively plan skewering motions. We learn a generalizable, multimodal representation for a food item from raw sensory inputs which informs the optimal skewering strategy. Given this representation, we propose a zero-shot framework to sense visuo-haptic properties of a previously unseen item and reactively skewer it, all within a single interaction. Real-robot experiments with foods of varying levels of visual and textural diversity demonstrate that our multimodal policy outperforms baselines which do not exploit both visual and haptic cues or do not reactively plan. Across 6 plates of different food items, our proposed framework achieves 71% success over 69 skewering attempts total. Supplementary material, code, and videos can be found on our website: https://sites.google.com/view/hapticvisualnet-corl22/home.

Oral
HUM3DIL: Semi-supervised Multi-modal 3D HumanPose Estimation for Autonomous Driving

Andrei Zanfir, Mihai Zanfir, Alex Gorban, Jingwei Ji, Yin Zhou, Dragomir Anguelov, Cristian Sminchisescu

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Autonomous driving is an exciting new industry, posing important research questions. Within the perception module, 3D human pose estimation is an emerging technology, which can enable the autonomous vehicle to perceive and understand the subtle and complex behaviors of pedestrians. While hardware systems and sensors have dramatically improved over the decades -- with cars potentially boasting complex LiDAR and vision systems and with a growing expansion of the available body of dedicated datasets for this newly available information -- not much work has been done to harness these novel signals for the core problem of 3D human pose estimation. Our method, which we coin HUM3DIL (HUMan 3D from Images and LiDAR), efficiently uses of these complementary signals, in a semi-supervised fashion and outperforms existing methods with a large margin. It is a fast and compact model for onboard deployment. Specifically, we embed LiDAR points into pixel-aligned multi-modal features, which we pass through a sequence of Transformer refinement stages. Quantitative experiments on the Waymo Open Dataset support these claims, where we achieve state-of-the-art results on the task of 3D pose estimation.

Poster
Skill-based Model-based Reinforcement Learning

Lucy Xiaoyang Shi, Joseph J Lim, Youngwoon Lee

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Model-based reinforcement learning (RL) is a sample-efficient way of learning complex behaviors by leveraging a learned single-step dynamics model to plan actions in imagination. However, planning every action for long-horizon tasks is not practical, akin to a human planning out every muscle movement. Instead, humans efficiently plan with high-level skills to solve complex tasks. From this intuition, we propose a Skill-based Model-based RL framework (SkiMo) that enables planning in the skill space using a skill dynamics model, which directly predicts the skill outcomes, rather than predicting all small details in the intermediate states, step by step. For accurate and efficient long-term planning, we jointly learn the skill dynamics model and a skill repertoire from prior experience. We then harness the learned skill dynamics model to accurately simulate and plan over long horizons in the skill space, which enables efficient downstream learning of long-horizon, sparse reward tasks. Experimental results in navigation and manipulation domains show that SkiMo extends the temporal horizon of model-based approaches and improves the sample efficiency for both model-based RL and skill-based RL. Code and videos are available at https://clvrai.com/skimo

Poster
Eliciting Compatible Demonstrations for Multi-Human Imitation Learning

Kanishk Gandhi, Siddharth Karamcheti, Madeline Liao, Dorsa Sadigh

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Imitation learning from human-provided demonstrations is a strong approach for learning policies for robot manipulation. While the ideal dataset for imitation learning is homogenous and low-variance - reflecting a single, optimal method for performing a task - natural human behavior has a great deal of heterogeneity, with several optimal ways to demonstrate a task. This multimodality is inconsequential to human users, with task variations manifesting as subconscious choices; for example, reaching down, then across to grasp an object, versus reaching across, then down. Yet, this mismatch presents a problem for interactive imitation learning, where sequences of users improve on a policy by iteratively collecting new, possibly conflicting demonstrations. To combat this problem of demonstrator incompatibility, this work designs an approach for 1) measuring the compatibility of a new demonstration given a base policy, and 2) actively eliciting more compatible demonstrations from new users. Across two simulation tasks requiring long-horizon, dexterous manipulation and a real-world ``food plating'' task with a Franka Emika Panda arm, we show that we can both identify incompatible demonstrations via post-hoc filtering, and apply our compatibility measure to actively elicit compatible demonstrations from new users, leading to improved task success rates across simulated and real environments.

Poster
Decentralized Data Collection for Robotic Fleet Learning: A Game-Theoretic Approach

Oguzhan Akcin, Po-han Li, Shubhankar Agarwal, Sandeep P. Chinchali

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Fleets of networked autonomous vehicles (AVs) collect terabytes of sensory data, which is often transmitted to central servers (the ``cloud'') for training machine learning (ML) models. Ideally, these fleets should upload all their data, especially from rare operating contexts, in order to train robust ML models. However, this is infeasible due to prohibitive network bandwidth and data labeling costs. Instead, we propose a cooperative data sampling strategy where geo-distributed AVs collaborate to collect a diverse ML training dataset in the cloud. Since the AVs have a shared objective but minimal information about each other's local data distribution and perception model, we can naturally cast cooperative data collection as an $N$-player mathematical game. We show that our cooperative sampling strategy uses minimal information to converge to a centralized oracle policy with complete information about all AVs. Moreover, we theoretically characterize the performance benefits of our game-theoretic strategy compared to greedy sampling. Finally, we experimentally demonstrate that our method outperforms standard benchmarks by up to $21.9\%$ on 4 perception datasets, including for autonomous driving in adverse weather conditions. Crucially, our experimental results on real-world datasets closely align with our theoretical guarantees.

Poster
Multi-Robot Scene Completion: Towards Task-Agnostic Collaborative Perception

Yiming Li, Juexiao Zhang, Dekun Ma, Yue Wang, Chen Feng

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Collaborative perception learns how to share information among multiple robots to perceive the environment better than individually done. Past research on this has been task-specific, such as detection or segmentation. Yet this leads to different information sharing for different tasks, hindering the large-scale deployment of collaborative perception. We propose the first task-agnostic collaborative perception paradigm that learns a single collaboration module in a self-supervised manner for different downstream tasks. This is done by a novel task termed multi-robot scene completion, where each robot learns to effectively share information for reconstructing a complete scene viewed by all robots. Moreover, we propose a spatiotemporal autoencoder (STAR) that amortizes over time the communication cost by spatial sub-sampling and temporal mixing. Extensive experiments validate our method's effectiveness on scene completion and collaborative perception in autonomous driving scenarios. Our code is available at https://coperception.github.io/star/.

Poster
Learning Generalizable Dexterous Manipulation from Human Grasp Affordance

Yueh-Hua Wu, Jiashun Wang, Xiaolong Wang

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Dexterous manipulation with a multi-finger hand is one of the most challenging problems in robotics. While recent progress in imitation learning has largely improved the sample efficiency compared to Reinforcement Learning, the learned policy can hardly generalize to manipulate novel objects, given limited expert demonstrations. In this paper, we propose to learn dexterous manipulation using large-scale demonstrations with diverse 3D objects in a category, which are generated from a human grasp affordance model. This generalizes the policy to novel object instances within the same category. To train the policy, we propose a novel imitation learning objective jointly with a geometric representation learning objective using our demonstrations. By experimenting with relocating diverse objects in simulation, we show that our approach outperforms baselines with a large margin when manipulating novel objects. We also ablate the importance of 3D object representation learning for manipulation. We include videos and code on the project website: https://kristery.github.io/ILAD/ .

Poster