CoRL 2021 Papers

Conference on Robot Learning

Decision breakdown

153papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    2617.0%
  • Poster
    12783.0%

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Generalised Task Planning with First-Order Function Approximation

Jun Hao Alvin Ng, Ron Petrick

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Real world robotics often operates in uncertain and dynamic environments where generalisation over different scenarios is of practical interest. In the absence of a model, value-based reinforcement learning can be used to learn a goal-directed policy. Typically, the interaction between robots and the objects in the environment exhibit a first-order structure. We introduce first-order, or relational, features to represent an approximation of the Q-function so that it can induce a generalised policy. Empirical results for a service robot domain show that our online relational reinforcement learning method is scalable to large scale problems and enables transfer learning between different problems and simulation environments with dissimilar transition dynamics.

Poster
Structured deep generative models for sampling on constraint manifolds in sequential manipulation

Joaquim Ortiz-Haro, Jung-Su Ha, Danny Driess, Marc Toussaint

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Sampling efficiently on constraint manifolds is a core problem in robotics. We propose Deep Generative Constraint Sampling (DGCS), which combines a deep generative model for sampling close to a constraint manifold with nonlinear constrained optimization to project to the constraint manifold. The generative model is conditioned on the problem instance, taking a scene image as input, and it is trained with a dataset of solutions and a novel analytic constraint term. To further improve the precision and diversity of samples, we extend the approach to exploit a factorization of the constrained problem. We evaluate our approach in two problems of robotic sequential manipulation in cluttered environments. Experimental results demonstrate that our deep generative model produces diverse and precise samples and outperforms heuristic warmstart initialization.

Poster
Single-Shot Scene Reconstruction

Sergey Zakharov, Rares Andrei Ambrus, Vitor Campagnolo Guizilini, Dennis Park, Wadim Kehl, Fredo Durand, Joshua B. Tenenbaum, Vincent Sitzmann, Jiajun Wu, Adrien Gaidon

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We introduce a novel scene reconstruction method to infer a fully editable and re-renderable model of a 3D road scene from a single image. We represent movable objects separately from the immovable background, and recover a full 3D model of each distinct object as well as their spatial relations in the scene. We leverage transformer-based detectors and neural implicit 3D representations and we build a Scene Decomposition Network (SDN) that reconstructs the scene in 3D. Furthermore, we show that this reconstruction can be used in an analysis-by-synthesis setting via differentiable rendering. Trained only on simulated road scenes, our method generalizes well to real data in the same class without any adaptation thanks to its strong inductive priors. Experiments on two synthetic-real dataset pairs (PD-DDAD and VKITTI-KITTI) show that our method can robustly recover scene geometry and appearance, as well as reconstruct and re-render the scene from novel viewpoints.

Poster
Offline-to-Online Reinforcement Learning via Balanced Replay and Pessimistic Q-Ensemble

Seunghyun Lee, Younggyo Seo, Kimin Lee, Pieter Abbeel, Jinwoo Shin

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Recent advance in deep offline reinforcement learning (RL) has made it possible to train strong robotic agents from offline datasets. However, depending on the quality of the trained agents and the application being considered, it is often desirable to fine-tune such agents via further online interactions. In this paper, we observe that state-action distribution shift may lead to severe bootstrap error during fine-tuning, which destroys the good initial policy obtained via offline RL. To address this issue, we first propose a balanced replay scheme that prioritizes samples encountered online while also encouraging the use of near-on-policy samples from the offline dataset. Furthermore, we leverage multiple Q-functions trained pessimistically offline, thereby preventing overoptimism concerning unfamiliar actions at novel states during the initial training phase. We show that the proposed method improves sample-efficiency and final performance of the fine-tuned robotic agents on various locomotion and manipulation tasks. Our code is available at: https://github.com/shlee94/Off2OnRL.

Poster
Semantic Terrain Classification for Off-Road Autonomous Driving

Amirreza Shaban, Xiangyun Meng, JoonHo Lee, Byron Boots, Dieter Fox

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Producing dense and accurate traversability maps is crucial for autonomous off-road navigation. In this paper, we focus on the problem of classifying terrains into 4 cost classes (free, low-cost, medium-cost, obstacle) for traversability assessment. This requires a robot to reason about both semantics (what objects are present?) and geometric properties (where are the objects located?) of the environment. To achieve this goal, we develop a novel Bird's Eye View Network (BEVNet), a deep neural network that directly predicts a local map encoding terrain classes from sparse LiDAR inputs. BEVNet processes both geometric and semantic information in a temporally consistent fashion. More importantly, it uses learned prior and history to predict terrain classes in unseen space and into the future, allowing a robot to better appraise its situation. We quantitatively evaluate BEVNet on both on-road and off-road scenarios and show that it outperforms a variety of strong baselines.

Poster
ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representations

Ruohan Gao, Yen-Yu Chang, Shivani Mall, Li Fei-Fei, Jiajun Wu

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Multisensory object-centric perception, reasoning, and interaction have been a key research topic in recent years. However, the progress in these directions is limited by the small set of objects available---synthetic objects are not realistic enough and are mostly centered around geometry, while real object datasets such as YCB are often practically challenging and unstable to acquire due to international shipping, inventory, and financial cost. We present ObjectFolder, a dataset of 100 virtualized objects that addresses both challenges with two key innovations. First, ObjectFolder encodes the visual, auditory, and tactile sensory data for all objects, enabling a number of multisensory object recognition tasks, beyond existing datasets that focus purely on object geometry. Second, ObjectFolder employs a uniform, object-centric, and implicit representation for each object’s visual textures, acoustic simulations, and tactile readings, making the dataset flexible to use and easy to share. We demonstrate the usefulness of our dataset as a testbed for multisensory perception and control by evaluating it on a variety of benchmark tasks, including instance recognition, cross-sensory retrieval, 3D reconstruction, and robotic grasping.

Poster
CLIPort: What and Where Pathways for Robotic Manipulation

Mohit Shridhar, Lucas Manuelli, Dieter Fox

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How can we imbue robots with the ability to manipulate objects precisely but also to reason about them in terms of abstract concepts? Recent works in manipulation have shown that end-to-end networks can learn dexterous skills that require precise spatial reasoning, but these methods often fail to generalize to new goals or quickly learn transferable concepts across tasks. In parallel, there has been great progress in learning generalizable semantic representations for vision and language by training on large-scale internet data, however these representations lack the spatial understanding necessary for fine-grained manipulation. To this end, we propose a framework that combines the best of both worlds: a two-stream architecture with semantic and spatial pathways for vision-based manipulation. Specifically, we present CLIPort, a language-conditioned imitation-learning agent that combines the broad semantic understanding (what) of CLIP [1] with the spatial precision (where) of Transporter [2]. Our end-to-end framework is capable of solving a variety of language-specified tabletop tasks from packing unseen objects to folding cloths, all without any explicit representations of object poses, instance segmentations, memory, symbolic states, or syntactic structures. Experiments in simulated and real-world settings show that our approach is data efficient in few-shot settings and generalizes effectively to seen and unseen semantic concepts. We even learn one multi-task policy for 10 simulated and 9 real-world tasks that is better or comparable to single-task policies.

Poster
Adversarially Robust Imitation Learning

Jianren Wang, Ziwen Zhuang, Yuyang Wang, Hang Zhao

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Modern imitation learning (IL) utilizes deep neural networks (DNNs) as function approximators to mimic the policy of the expert demonstrations. However, DNNs can be easily fooled by subtle noise added to the input, which is even non-detectable by humans. This makes the learned agent vulnerable to attacks, especially in IL where agents can struggle to recover from the errors. In such light, we propose a sound Adversarially Robust Imitation Learning (ARIL) method. In our setting, an agent and an adversary are trained alternatively. The former with adversarially attacked input at each timestep mimics the behavior of an online expert and the latter learns to add perturbations on the states by forcing the learned agent to fail on choosing the right decisions. We theoretically prove that ARIL can achieve adversarial robustness and evaluate ARIL on multiple benchmarks from DM Control Suite. The result reveals that our method (ARIL) achieves better robustness compare with other imitation learning methods under both sensory attack and physical attack.

Poster
S4RL: Surprisingly Simple Self-Supervision for Offline Reinforcement Learning in Robotics

Samarth Sinha, Ajay Mandlekar, Animesh Garg

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Offline reinforcement learning proposes to learn policies from large collected datasets without interacting with the physical environment. These algorithms have made it possible to learn useful skills from data that can then be deployed in the environment in real-world settings where interactions may be costly or dangerous, such as autonomous driving or factories. However, offline agents are unable to access the environment to collect new data, and therefore are trained on a static dataset. In this paper, we study the effectiveness of performing data augmentations on the state space, and study 7 different augmentation schemes and how they behave with existing offline RL algorithms. We then combine the best data performing augmentation scheme with a state-of-the-art Q-learning technique, and improve the function approximation of the Q-networks by smoothening out the learned state-action space. We experimentally show that using this Surprisingly Simple Self-Supervision technique in RL (S4RL), we significantly improve over the current state-of-the-art algorithms on offline robot learning environments such as MetaWorld [1] and RoboSuite [2,3], and benchmark datasets such as D4RL [4].

Poster
BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learning

Eric Jang, Alex Irpan, Mohi Khansari, Daniel Kappler, Frederik Ebert, Corey Lynch, Sergey Levine, Chelsea Finn

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In this paper, we study the problem of enabling a vision-based robotic manipulation system to generalize to novel tasks, a long-standing challenge in robot learning. We approach the challenge from an imitation learning perspective, aiming to study how scaling and broadening the data collected can facilitate such generalization. To that end, we develop an interactive and flexible imitation learning system that can learn from both demonstrations and interventions and can be conditioned on different forms of information that convey the task, including pre-trained embeddings of natural language or videos of humans performing the task. When scaling data collection on a real robot to more than 100 distinct tasks, we find that this system can perform 24 unseen manipulation tasks with an average success rate of 44%, without any robot demonstrations for those tasks.

Poster
Task-Driven Out-of-Distribution Detection with Statistical Guarantees for Robot Learning

Alec Farid, Sushant Veer, Anirudha Majumdar

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Our goal is to perform out-of-distribution (OOD) detection, i.e., to detect when a robot is operating in environments that are drawn from a different distribution than the environments used to train the robot. We leverage Probably Approximately Correct (PAC)-Bayes theory in order to train a policy with a guaranteed bound on performance on the training distribution. Our key idea for OOD detection then relies on the following intuition: violation of the performance bound on test environments provides evidence that the robot is operating OOD. We formalize this via statistical techniques based on p-values and concentration inequalities. The resulting approach (i) provides guaranteed confidence bounds on OOD detection, and (ii) is task-driven and sensitive only to changes that impact the robot’s performance. We demonstrate our approach on a simulated example of grasping objects with unfamiliar poses or shapes. We also present both simulation and hardware experiments for a drone performing vision-based obstacle avoidance in unfamiliar environments (including wind disturbances and different obstacle densities). Our examples demonstrate that we can perform task-driven OOD detection within just a handful of trials. Comparisons with baselines also demonstrate the advantages of our approach in terms of providing statistical guarantees and being insensitive to task-irrelevant distribution shifts.

Poster
Safe Nonlinear Control Using Robust Neural Lyapunov-Barrier Functions

Charles Dawson, Zengyi Qin, Sicun Gao, Chuchu Fan

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Safety and stability are common requirements for robotic control systems; however, designing safe, stable controllers remains difficult for nonlinear and uncertain models. We develop a model-based learning approach to synthesize robust feedback controllers with safety and stability guarantees. We take inspiration from robust convex optimization and Lyapunov theory to define robust control Lyapunov barrier functions that generalize despite model uncertainty. We demonstrate our approach in simulation on problems including car trajectory tracking, nonlinear control with obstacle avoidance, satellite rendezvous with safety constraints, and flight control with a learned ground effect model. Simulation results show that our approach yields controllers that match or exceed the capabilities of robust MPC while reducing computational costs by an order of magnitude. We provide source code at github.com/dawsonc/neural_clbf/.

Poster
ReSkin: versatile, replaceable, lasting tactile skins

Raunaq Bhirangi, Tess Hellebrekers, Carmel Majidi, Abhinav Gupta

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Soft sensors have continued growing interest in robotics, due to their ability to enable both passive conformal contact from the material properties and active contact data from the sensor properties. However, the same properties of conformal contact result in faster deterioration of soft sensors and larger variations in their response characteristics over time and across samples, inhibiting their ability to be long-lasting and replaceable. ReSkin is a tactile soft sensor that leverages machine learning and magnetic sensing to offer a low-cost, diverse and compact solution for long-term use. Magnetic sensing separates the electronic circuitry from the passive interface, making it easier to replace interfaces as they wear out while allowing for a wide variety of form factors. Machine learning allows us to learn sensor response models that are robust to variations across fabrication and time, and our self-supervised learning algorithm enables finer performance enhancement with small, inexpensive data collection procedures. We believe that ReSkin opens the door to more versatile, scalable and inexpensive tactile sensation modules than existing alternatives. https://reskin.dev

Oral
A System for General In-Hand Object Re-Orientation

Tao Chen, Jie Xu, Pulkit Agrawal

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In-hand object reorientation has been a challenging problem in robotics due to high dimensional actuation space and the frequent change in contact state between the fingers and the objects. We present a simple model-free framework that can learn to reorient objects with both the hand facing upwards and downwards. We demonstrate the capability of reorienting over $2000$ geometrically different objects in both cases. The learned policies show strong zero-shot transfer performance on new objects. We provide evidence that these policies are amenable to real-world operation by distilling them to use observations easily available in the real world. The videos of the learned policies are available at: https://taochenshh.github.io/projects/in-hand-reorientation.

Oral
RoCUS: Robot Controller Understanding via Sampling

Yilun Zhou, Serena Booth, Nadia Figueroa, Julie Shah

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As robots are deployed in complex situations, engineers and end users must develop a holistic understanding of their behaviors, capabilities, and limitations. Some behaviors are directly optimized by the objective function. They often include success rate, completion time or energy consumption. Other behaviors -- e.g., collision avoidance, trajectory smoothness or motion legibility -- are typically emergent but equally important for safe and trustworthy deployment. Designing an objective which optimizes every aspect of robot behavior is hard. In this paper, we advocate for systematic analysis of a wide array of behaviors for holistic understanding of robot controllers and, to this end, propose a framework, RoCUS, which uses Bayesian posterior sampling to find situations where the robot controller exhibits user-specified behaviors, such as highly jerky motions. We use RoCUS to analyze three controller classes (deep learning models, rapidly exploring random trees and dynamical system formulations) on two domains (2D navigation and a 7 degree-of-freedom arm reaching), and uncover insights to further our understanding of these controllers and ultimately improve their designs.

Poster
Predicting Stable Configurations for Semantic Placement of Novel Objects

Chris Paxton, Chris Xie, Tucker Hermans, Dieter Fox

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Human environments contain numerous objects configured in a variety of arrangements. Our goal is to enable robots to repose previously unseen objects according to learned semantic relationships in novel environments. We break this problem down into two parts: (1) finding physically valid locations for the objects and (2) determining if those poses satisfy learned, high-level semantic relationships. We build our models and training from the ground up to be tightly integrated with our proposed planning algorithm for semantic placement of unknown objects. We train our models purely in simulation, with no fine-tuning needed for use in the real world. Our approach enables motion planning for semantic rearrangement of unknown objects in scenes with varying geometry from only RGB-D sensing. Our experiments through a set of simulated ablations demonstrate that using a relational classifier alone is not sufficient for reliable planning. We further demonstrate the ability of our planner to generate and execute diverse manipulation plans through a set of real-world experiments with a variety of objects.

Poster
Neural Posterior Domain Randomization

Fabio Muratore, Theo Gruner, Florian Wiese, Boris Belousov, Michael Gienger, Jan Peters

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Combining domain randomization and reinforcement learning is a widely used approach to obtain control policies that can bridge the gap between simulation and reality. However, existing methods make limiting assumptions on the form of the domain parameter distribution which prevents them from utilizing the full power of domain randomization. Typically, a restricted family of probability distributions (e.g., normal or uniform) is chosen a priori for every parameter. Furthermore, straightforward approaches based on deep learning require differentiable simulators, which are either not available or can only simulate a limited class of systems. Such rigid assumptions diminish the applicability of domain randomization in robotics. Building upon recently proposed neural likelihood-free inference methods, we introduce Neural Posterior Domain Randomization (NPDR), an algorithm that alternates between learning a policy from a randomized simulator and adapting the posterior distribution over the simulator’s parameters in a Bayesian fashion. Our approach only requires a parameterized simulator, coarse prior ranges, a policy (optionally with optimization routine), and a small set of real-world observations. Most importantly, the domain parameter distribution is not restricted to a specific family, parameters can be correlated, and the simulator does not have to be differentiable. We show that the presented method is able to efficiently adapt the posterior over the domain parameters to closer match the observed dynamics. Moreover, we demonstrate that NPDR can learn transferable policies using fewer real-world rollouts than comparable algorithms.

Poster
Using Physics Knowledge for Learning Rigid-body Forward Dynamics with Gaussian Process Force Priors

Lucas Rath, Andreas René Geist, Sebastian Trimpe

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If a robot's dynamics are difficult to model solely through analytical mechanics, it is an attractive option to directly learn it from data. Yet, solely data-driven approaches require considerable amounts of data for training and do not extrapolate well to unseen regions of the system's state space. In this work, we emphasize that when a robot's links are sufficiently rigid, many analytical functions such as kinematics, inertia functions, and surface constraints encode informative prior knowledge on its dynamics. To this effect, we propose a framework for learning probabilistic forward dynamics that combines physics knowledge with Gaussian processes utilizing automatic differentiation with GPU acceleration. Compared to solely data-driven modeling, the model's data efficiency improves while the model also respects physical constraints. We illustrate the proposed structured model on a seven joint robot arm in PyBullet. Our implementation of the proposed framework can be found here: https://git.io/JP4Fs

Poster
Motion Forecasting with Unlikelihood Training in Continuous Space

Deyao Zhu, Mohamed Zahran, Li Erran Li, Mohamed Elhoseiny

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Motion forecasting is essential for making safe and intelligent decisions in robotic applications such as autonomous driving. Existing methods often formulate it as a sequence-to-sequence prediction problem, solved in an encoder-decoder framework with a maximum likelihood estimation objective. State-of-the-art models leverage contextual information including the map and states of surrounding agents. However, we observe that they still assign a high probability to unlikely trajectories resulting in unsafe behaviors including road boundary violations. Orthogonally, we propose a new objective, unlikelihood training, which forces predicted trajectories that conflict with contextual information to be assigned a lower probability. We demonstrate that our method can improve state-of-art models' performance on challenging real-world trajectory forecasting datasets (nuScenes and Argoverse) by avoiding up to 56% context-violated prediction and improving up to 9% prediction accuracy.

Oral
Social Interactions as Recursive MDPs

Ravi Tejwani, Yen-Ling Kuo, Tianmin Shu, Boris Katz, Andrei Barbu

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While machines and robots must interact with humans, providing them with social skills has been a largely overlooked topic. This is mostly a consequence of the fact that tasks such as navigation, command following, and even game playing are well-defined, while social reasoning still mostly remains a pre-theoretic problem. We demonstrate how social interactions can be effectively incorporated into MDPs by reasoning recursively about the goals of other agents. In essence, our method extends the reward function to include a combination of physical goals (something agents want to accomplish in the configuration space, a traditional MDP) and social goals (something agents want to accomplish relative to the goals of other agents). Our Social MDPs allow specifying reward functions in terms of the estimated reward functions of other agents, modeling interactions such as helping or hindering another agent (by maximizing or minimizing the other agent's reward) while balancing this with the actual physical goals of each agent. Our formulation allows for an arbitrary function of another agent's estimated reward structure and physical goals, enabling more complex behaviors such as politely hindering another agent or aggressively helping them. Extending Social MDPs in the same manner as I-POMDPs extension would enable interactions such as convincing another agent that something is true. To what extent the Social MDPs presented here and their potential Social POMDPs variant account for all possible social interactions is unknown, but having a precise mathematical model to guide questions about social interactions has both practical value (we demonstrate how to make zero-shot social inferences and one could imagine chatbots and robots guided by Social MDPs) and theoretical value by bringing the tools of MDP that have so successfully organized research around navigation to hopefully shed light on what social interactions really are given their extreme importance to human well-being and human civilization.

Poster