ACM MM 2024 Papers

ACM International Conference on Multimedia

Decision breakdown

1,148papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    17415.2%
  • Poster
    97484.8%

Top 10 topics (click to filter)

No topic data yet.

Trends for all 207 research topics

Browse all papers

BrainRAM: Cross-Modality Retrieval-Augmented Image Reconstruction from Human Brain Activity

Dian Xie, Peiang Zhao, Jiarui Zhang, Kangqi Wei, Xiaobao Ni, Jiong Xia

Expand abstract

Reconstructing visual stimuli from brain activities is crucial for deciphering the underlying mechanism of the human visual system. While recent studies have achieved notable results by leveraging deep generative models, challenges persist due to the lack of large-scale datasets and the inherent noise from non-invasive measurement methods. In this study, we draw inspiration from the mechanism of human memory and propose BrainRAM, a novel two-stage dual-guided framework for visual stimuli reconstruction. BrainRAM incorporates a Retrieval-Augmented Module (RAM) and diffusion prior to enhance the quality of reconstructed images from the brain. Specifically, in stage I, we transform fMRI voxels into the latent space of image and text embeddings via diffusion priors, obtaining preliminary estimates of the visual stimuli's semantics and structure. In stage II, based on previous estimates, we retrieve data from the LAION-2B-en dataset and employ the proposed RAM to refine them, yielding high-quality reconstruction results. Extensive experiments demonstrate that our BrainRAM outperforms current state-of-the-art methods both qualitatively and quantitatively, providing a new perspective for visual stimuli reconstruction.

Oral
GPT4Video: A Unified Multimodal Large Language Model for lnstruction-Followed Understanding and Safety-Aware Generation

Zhanyu Wang, Longyue Wang, Zhen Zhao, Minghao Wu, Chenyang Lyu, Huayang Li, Deng Cai, Luping Zhou, Shuming Shi, Zhaopeng Tu

Expand abstract

While the recent advances in Multimodal Large Language Models (MLLMs) constitute a significant leap forward in the field, these models are predominantly confined to the realm of input-side multimodal comprehension, lacking the capacity for multimodal content generation. To fill this gap, we present GPT4Video, a unified multi-model framework that empowers Large Language Models (LLMs) with the capability of both video understanding and generation. Specifically, we develop an instruction-following-based approach integrated with the stable diffusion generative model, which has demonstrated to effectively and securely handle video generation scenarios. GPT4Video offers the following benefits: 1) It exhibits impressive capabilities in both video understanding and generation scenarios. For example, GPT4Video outperforms Valley by 11.8\% on the Video Question Answering task, and surpasses NExt-GPT by 2.3\% on the Text to Video generation task. 2) it endows the LLM/MLLM with video generation capabilities without requiring additional training parameters and can flexibly interface with a wide range of models to perform video generation. 3) it maintains a safe and healthy conversation not only in output-side but also the input side in an end-to-end manner. Qualitative and qualitative experiments demonstrate that GPT4Video holds the potential to function as a effective, safe and Humanoid-like video assistant that can handle both video understanding and generation scenarios.

Oral
Multi-Modal Diffusion Model for Recommendation

Yangqin Jiang, Lianghao Xia, Wei Wei, Da Luo, Kangyi Lin, Chao Huang

Expand abstract

The rise of online multi-modal sharing platforms like TikTok and YouTube has enabled personalized recommender systems to incorporate multiple modalities (such as visual, textual, and acoustic) into user representations. However, addressing the challenge of data sparsity in these systems remains a key issue. To address this limitation, recent research has introduced self-supervised learning techniques to enhance recommender systems. However, these methods often rely on simplistic random augmentation or intuitive cross-view information, which can introduce irrelevant noise and fail to accurately align the multi-modal context with user-item interaction modeling. To fill this research gap, we propose a novel multi-modal graph diffusion model for recommendation called DiffMM. The proposed framework integrates a modality-aware graph diffusion model with a cross-modal contrastive learning paradigm to improve modality-aware user representation learning, better aligning multi-modal feature information with collaborative relation modeling. Our approach leverages diffusion models' generative capabilities to automatically generate a user-item graph that is aware of different modalities, enabling the incorporation of useful multi-modal knowledge in modeling user-item interactions. We conduct extensive experiments on three public datasets, demonstrating the superiority of our DiffMM over various competitive baselines.

Oral
Improving Interaction Comfort in Authoring Task in AR-HRI through Dynamic Dual-Layer Interaction Adjustment

Yunqiang Pei, Kaiyue Zhang, Hongrong yang, Yong Tao, Qihang Tang, Jialei Tang, Guoqing Wang, Zhitao Liu, Ning Xie, Peng Wang, Yang Yang, Heng Tao Shen

Expand abstract

Previous research has demonstrated the potential of Augmented Reality in enhancing psychological comfort in Human-Robot Interaction (AR-HRI) through shared robot intent, enhanced visual feedback, and increased expressiveness and creativity in interaction methods. However, the challenge of selecting interaction methods that enhance physical comfort in varying scenarios remains. This study purposes a dynamic dual-layer interaction adjustment mechanism to improve user comfort and interaction efficiency. The mechanism comprises two models: an general layer model, grounded in ergonomics principles, identifies appropriate areas for various interaction methods; a individual layer model predicts user discomfort levels using physiological signals. Interaction methods are dynamically adjusted based on discomfort level changes, enabling the system to adapt to individual differences and dynamic changes, thereby reducing misjudgments and enhancing comfort management. The mechanism's success in authoring tasks validates its effectiveness, significantly advancing AR-HRI and fostering more comfortable and enhancing efficient human-centered interactions.

Oral
Sparse Query Dense: Enhancing 3D Object Detection with Pseudo points

Mo Yujian, Yan Wu, Junqiao Zhao, Hou zhenjie, Weiquan Huang, Hu Yinghao, Jijun Wang, Jun Yan

Expand abstract

Current LiDAR-only 3D detection methods are limited by the sparsity of point clouds. The previous method used pseudo points generated by depth completion to supplement the LiDAR point cloud, but the pseudo points sampling process was complex, and the distribution of pseudo points was uneven. Meanwhile, due to the imprecision of depth completion, the pseudo points suffer from noise and local structural ambiguity, which limit the further improvement of detection accuracy. This paper presents SQDNet, a novel framework designed to address these challenges. SQDNet incorporates two key components: the SQD, which achieves sparse-to-dense matching via grid position indices, allowing for rapid sampling of large-scale pseudo points on the dense depth map directly, thus streamlining the data preprocessing pipeline. And use the density of LiDAR points within these grids to alleviate the uneven distribution and noise problems of pseudo points. Meanwhile, the sparse 3D Backbone is designed to capture long-distance dependencies, thereby improving voxel feature extraction and mitigating local structural blur in pseudo points. The experimental results validate the effectiveness of SQD and achieve considerable detection performance for difficult-to-detect instances on the KITTI test.

Oral
VR-Mediated Cognitive Defusion: A Comparative Study for Managing Negative Thoughts

Kento Shigyo, Yi-Fan Cao, Kentaro Takahira, Mingming Fan, Huamin Qu

Expand abstract

The growing prevalence of psychological disorders underscores the critical importance of mental health research in today's society. In psychotherapy, particularly Acceptance and Commitment Therapy (ACT), cognitive exercises employing mental imagery are used to manage negative thoughts. However, the challenge of maintaining vivid imagery diminishes their therapeutic effectiveness. Virtual reality (VR) offers untapped potential for increasing engagement and therapeutic efficacy. However, there is still a gap in exploration regarding how to effectively leverage the potential of VR to enhance traditional cognitive exercises with mental imagery. This study investigates the effective HCI design and the comparative efficacy of a VR-mediated exercise for promoting cognitive defusion to address negative thoughts grounded in ACT. Using a co-design approach with clinicians and potential users of postgraduate students, we developed a VR system that materializes negative thoughts into tangible objects. This allows users to visually modify and transpose these objects onto a surface, facilitating mental detachment from negative thoughts. In an evaluation study with 20 non-clinical participants, divided into VR and mental imagery groups, we assessed the impact of the cognitive defusion exercise on their perception of negative thoughts and psychological measures using standardized questionnaires. Results show improvement in both groups, with significant enhancements in negative thought perception and mental detachment from negative thoughts exclusively in the VR group, whereas the mental imagery group did not demonstrate significant changes. Interviews emphasize the VR's capability to present vivid visualizations of negative thoughts effortlessly, highlighting its effectiveness and engagement in psychotherapy to facilitate cognitive exercises.

Oral
StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation Framework

Yiheng Huang, Yang Hui, Chuanchen Luo, Yuxi Wang, Shibiao Xu, Zhaoxiang Zhang, Man Zhang, Junran Peng

Expand abstract

Thanks to the powerful generative capacity of diffusion models, recent years have witnessed rapid progress in human motion generation. Existing diffusion-based methods employ disparate network architectures and training strategies. The effect of the design of each component is still unclear. In addition, the iterative denoising process consumes considerable computational overhead, which is prohibitive for real-time scenarios such as virtual characters and humanoid robots. For this reason, we first conduct a comprehensive investigation into network architectures, training strategies, and inference process. Based on the profound analysis, we tailor each component for efficient high-quality human motion generation. Despite the promising performance, the tailored model still suffers from foot skating which is an ubiquitous issue in diffusion-based solutions. To eliminate footskate, we identify foot-ground contact and correct foot motions along the denoising process. By organically combining these well-designed components together, we present StableMoFusion, a robust and efficient framework for human motion generation. Extensive experimental results show that our StableMoFusion performs favorably against current state-of-the-art methods.

Oral
Boosting Speech Recognition Robustness to Modality-Distortion with Contrast-Augmented Prompts

Dongjie Fu, Xize Cheng, Xiaoda Yang, Hanting Wang, Zhou Zhao, Tao Jin

Expand abstract

In the burgeoning field of Audio-Visual Speech Recognition (AVSR), extant research has predominantly concentrated on the training paradigms tailored for high-quality resources. However, owing to the challenges inherent in real-world data collection, audio-visual data are frequently affected by modality-distortion, which encompasses audio-visual asynchrony, video noise and audio noise. The recognition accuracy of existing AVSR method is significantly compromised when multiple modality-distortion coexist in low-resource data. In light of the above challenges, we propose PCD: cluster-Prompt with Contrastive Decomposition, a robust framework for modality-distortion speech recognition, specifically devised to transpose the pre-trained knowledge from high-resource domain to the targeted domain by leveraging contrast-augmented prompts. In contrast to previous studies, we take into consideration the possibility of various types of distortion in both the audio and visual modalities. Concretely, we design bespoke prompts to delineate each modality-distortion, guiding the model to achieve speech recognition applicable to various distortion scenarios with quite few learnable parameters. To materialize the prompt mechanism, we employ multiple cluster-based strategies that better suits the pre-trained audio-visual model. Additionally, we design a contrastive decomposition mechanism to restrict the explicit relationships among various modality conditions, given their shared task knowledge and disparate modality priors. Extensive results on LRS2 dataset demonstrate that PCD achieves state-of-the-art performance for audio-visual speech recognition under the constraints of distorted resources. Code is available at https://github.com/ballooncatt/PCD.

Oral
Towards Multi-view Consistent Graph Diffusion

Jielong Lu, Zhihao Wu, Zhaoliang Chen, Zhiling Cai, Shiping Wang

Expand abstract

Facing the increasing heterogeneity of data in the real world, multi-view learning has become a crucial area of research. Graph Convolutional Networks (GCNs) are powerful for modeling both graph structures and features, making them a focal point in multi-view learning research. However, these methods typically only account for static data dependencies within each view separately when constructing the topology necessary for GCNs, overlooking potential relationships across views in multi-view data. Furthermore, there is a notable absence of theoretical guidance for constructing multi-view data topologies, leading to uncertainty regarding the progression of graph embeddings toward a consistent state. To tackle these challenges, we introduce a framework named energy-constrained multi-view graph diffusion. This approach establishes a mathematical correspondence between multi-view data and GCNs via graph diffusion. It treats multi-view data as a unified entity and devises a feature propagation process with inter-view awareness by considering both inter-view and intra-view feature flow across the entire system. Additionally, an energy function is introduced to guide the inter- and intra-view diffusion, ensuring that the representations converge towards global consistency. The empirical research on several benchmark datasets substantiates the benefits of the proposed method.

Oral
MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assets

Zeyu Li, Ruitong Gan, Chuanchen Luo, Yuxi Wang, Jiaheng Liu, Ziwei Zhu, Man Zhang, Qing Li, Zhaoxiang Zhang, Junran Peng, Xu-Cheng Yin

Expand abstract

Driven by powerful image diffusion models, recent research has achieved the automatic creation of 3D objects from textual or visual guidance. By performing score distillation sampling (SDS) iteratively across different views, these methods succeed in lifting 2D generative prior to the 3D space. However, such a 2D generative image prior bakes the effect of illumination and shadow into the texture. As a result, material maps optimized by SDS inevitably involve spurious correlated components. The absence of precise material definition makes it infeasible to relight the generated assets reasonably in novel scenes, which limits their application in downstream scenarios. In contrast, humans can effortlessly circumvent this ambiguity by deducing the material of the object from its appearance and semantics. Motivated by this insight, we propose MaterialSeg3D, a 3D asset material generation framework to infer underlying material from the 2D semantic prior. Based on such a prior model, we devise a mechanism to parse material in 3D space. We maintain a UV stack, each map of which is unprojected from a specific viewpoint. After traversing all viewpoints, we fuse the stack through a weighted voting scheme and then employ region unification to ensure the coherence of the object parts. To fuel the learning of semantics prior, we collect a material dataset, named Materialized Individual Objects (MIO), which features abundant images, diverse categories, and accurate annotations. Extensive quantitative and qualitative experiments demonstrate the effectiveness of our method.

Oral
Zero-Shot Character Identification and Speaker Prediction in Comics via Iterative Multimodal Fusion

Yingxuan Li, Ryota Hinami, Kiyoharu Aizawa, Yusuke Matsui

Expand abstract

Recognizing characters and predicting speakers of dialogue are critical for comic processing tasks, such as voice generation or translation. However, because characters vary by comic title, supervised learning approaches like training character classifiers which require specific annotations for each comic title are infeasible. This motivates us to propose a novel zero-shot approach, allowing machines to identify characters and predict speaker names based solely on unannotated comic images. In spite of their importance in real-world applications, these task have largely remained unexplored due to challenges in story comprehension and multimodal integration. Recent large language models (LLMs) have shown great capability for text understanding and reasoning, while their application to multimodal content analysis is still an open problem. To address this problem, we propose an iterative multimodal framework, the first to employ multimodal information for both character identification and speaker prediction tasks. Our experiments demonstrate the effectiveness of the proposed framework, establishing a robust baseline for these tasks. Furthermore, since our method requires no training data or annotations, it can be used as-is on any comic series.

Oral
Cognition-Supervised Saliency Detection: Contrasting EEG Signals and Visual Stimuli

Jun Ma, Tuukka Ruotsalo

Expand abstract

Understanding human assessment of semantically salient parts of multimedia content is crucial for developing human-centric applications, such as annotation tools, search and recommender systems, and systems able to generate new media matching human interests. However, the challenge of acquiring suitable supervision signals to detect semantic saliency without extensive manual annotation remains significant. Here, we explore a novel method that utilizes signals measured directly from human cognition via electroencephalogram (EEG) in response to natural visual perception. These signals are used for supervising representation learning to capture semantic saliency. Through a contrastive learning framework, our method aligns EEG data with visual stimuli, capturing human cognitive responses without the need for any manual annotation. Our approach demonstrates that the learned representations closely align with human-centric notions of visual saliency and achieve competitive performance in several downstream tasks. We also introduce an open EEG/image dataset to facilitate research in utilizing cognitive signals for multimodal data analysis and developing models for cross-modal representation learning.

Oral