ACML 2025 Papers

Asian Conference on Machine Learning

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79papers

Counted from the official paper list; may differ slightly from the number the conference announced.

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Increasing Batch Size Improves Convergence of Stochastic Gradient Descent with Momentum

Keisuke Kamo, Hideaki Iiduka

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Stochastic gradient descent with momentum (SGDM), in which a momentum term is added to SGD, has been well studied in both theory and practice. The theoretical studies show that the settings of the learning rate and momentum weight affect the convergence of SGDM. Meanwhile, the practical studies have shown that the batch-size setting strongly affects the performance of SGDM. In this paper, we focus on mini-batch SGDM with a constant learning rate and constant momentum weight, which is frequently used to train deep neural networks. We show theoretically that using a constant batch size does not always minimize the expectation of the full gradient norm of the empirical loss in training a deep neural network, whereas using an increasing batch size definitely minimizes it; that is, an increasing batch size improves the convergence of mini-batch SGDM. We also provide numerical results supporting our analyses, indicating specifically that mini-batch SGDM with an increasing batch size converges to stationary points faster than with a constant batch size, while also reducing computational cost. Python implementations of the optimizers used in the numerical experiments are available at https://github.com/iiduka-researches/NSHB_increasing_batchsize_acml25/.

Accept
Information-Based Exploration via Random Features for Reinforcement Learning

Waris Radji, Odalric-Ambrym Maillard

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Representation learning has enabled classical exploration strategies to be extended to deep Reinforcement Learning (RL), but often makes algorithms more complex and theoretical guarantees harder to establish. We introduce Random Feature Information Gain (RFIG), grounded in Bayesian kernel methods theory, which uses random Fourier features to approximate information gain and compute exploration bonuses in non-countable spaces. We provide error bounds on information gain approximation and avoid the black-box aspects of neural network-based uncertainty estimation, for optimism-based exploration. We present practical details that make RFIG scalable to deep RL scenarios, enabling smooth integration into standard deep RL algorithms. Experimental evaluation across diverse control and navigation tasks demonstrates that RFIG achieves competitive performance with well-established deep exploration methods while offering superior theoretical interpretation.

Accept
JurisGraph Insight Engine 1.0v: A Legal Question Answering System Based on Large Language Models and Knowledge Graphs

Haiguang Zhang

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The extraction and effective utilization of judicial data remains a major challenge in the legal domain. There is a growing mismatch between the public’s demand for accessible legal services and the high cost and complexity of legal consultations, which also affects the efficiency of legal professionals when handling case inquiries. Traditional keyword-based search methods lack professionalism, interpretability, and scalability. In this paper, we propose JurisGraph Insight Engine 1.0v, an intelligent legal question-answering (QA) system that integrates large language models (LLMs) and domain-specific knowledge graphs. We first construct a comprehensive Criminal Law Knowledge Graph (CLKG) containing 483 types of criminal offenses, and develop two unified heterogeneous subgraphs for theft and drug-related cases. Then, we fine-tune a domain-specific legal LLM, LawM, using a curated corpus of over 280,000 Chinese legal records covering multiple legal NLP tasks. Finally, we design and implement a QA system that leverages both the knowledge graph and LawM to deliver accurate and interpretable answers to legal questions. Experimental results show that our system achieves 95

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Faster Convergence of Riemannian Stochastic Gradient Descent with Increasing Batch Size

Kanata Oowada, Hideaki Iiduka

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We theoretically analyzed the convergence behavior of Riemannian stochastic gradient descent (RSGD) and found that using an increasing batch size leads to faster convergence than using a constant batch size, not only with a constant learning rate but also with a decaying learning rate, such as cosine annealing decay and polynomial decay. The convergence rate improves from O(T^{-1}+C) with a constant batch size to O(T^{-1}) with an increasing batch size, where T denotes the total number of iterations and C is a constant. Using principal component analysis and low-rank matrix completion, we investigated, both theoretically and numerically, how an increasing batch size affects computational time as quantified by stochastic first-order oracle (SFO) complexity. An increasing batch size was found to reduce the SFO complexity of RSGD. Furthermore, an increasing batch size was found to offer the advantages of both small and large constant batch sizes.

Accept
Multi-play Multi-armed Bandits with Shareable Arm Capacities Revisited: Settling Scarce Capacity

Hanyang Li, Hong Xie, Defu Lian

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This paper revisits multi-play multi-armed bandit with shareable arm capacities problem, which is tailored for resource allocation problems arising from LLM inference serving, edge intelligence, etc. We investigate the capacity-scarce setting, a common dilemma in resource allocation problems. Existing works yield sub-optimal solutions under this setting, as they rely heavily on the assumption of abundant capacities. This paper present a rather complete solution to this setting and it makes three key contributions. We establish a minmax lower bound for the sample complexity of learning the arm capacities and propose an algorithm that exactly matches this lower bound. We derive both instance-independent and instance-dependent regret lower bounds for learning the optimal play assignment. We introduce an efficient exploration algorithm named texttt{PC-CapUL} for the capacity-scarce setting and texttt{PC-CapUL} matches the regret lower bounds up to an acceptable constant. texttt{PC-CapUL} features a novel index for coordinating the exploration of multiple plays. Experiments show significant improvement over existing methods.

Accept
Overcoming Domain Knowledge Forgetting in Continual Test-Time Adaptation via Siamese Networks

Zhihong Xu, Wenjun Shi, Dongchen Zhu, Xiaolin Zhang, Lei Wang, Jiamao Li

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Test-Time Adaptation (TTA) requires adapting a source-domain model to the target domain using online test data inputs. Existing methods that focus on adjusting normalization layers to swiftly adapt to a new domain often neglect the problem of domain knowledge forgetting, which hinders the model’s generalization capability. To address this, we propose a novel Anti-forgetting Test-time Adaptation Network (ATAN) which consists of three Siamese networks—Forerunner, Bridge and Momentum. The bridge network transfers domain-specific knowledge from the forerunner network to the momentum network which effectively overcomes forgetting by integrating cross-domain knowledge. To further enhance the adaptability of the forerunner network, we propose reconstructing its loss function based on the voting information from the Siamese networks. To strengthen the learning of domain-invariant features, we introduce a weak augmentation consistency loss for the bridge network. Extensive experiments on corruption and natural shift datasets demonstrate the effectiveness and generalization of ATAN in long-term test-time domain adaptation scenarios.

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Emergence of the Primacy Effect in Structured State-Space Models

Takashi Morita

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Structured state-space models (SSMs) have been developed to offer more persistent memory retention than traditional recurrent neural networks, while maintaining real-time inference capabilities and addressing the time-complexity limitations of Transformers. Despite this intended persistence, the memory mechanism of canonical SSMs is theoretically designed to decay monotonically over time, meaning that more recent inputs are expected to be retained more accurately than earlier ones. Contrary to this theoretical expectation, however, the present study reveals a counterintuitive finding: when trained and evaluated on a synthetic, statistically balanced memorization task, SSMs predominantly preserve the *initially* presented data in memory. This pattern of memory bias, known as the *primacy effect* in psychology, presents a non-trivial challenge to the current theoretical understanding of SSMs and opens new avenues for future research.

Accept
Round Attention: A Novel Round-Level Attention Mechanism to Accelerate LLM Inference

Yaohua Tang, Zhicheng Hu, Kun Cheng, Fan Mo, Qiheng Lyu, Hua Wang, Zhi Chen

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The increasing context window size in large language models (LLMs) has improved their ability to handle complex, long-text tasks. However, as the conversation rounds continue, it is required to store a large amount of KV cache in GPU memory, which significantly affects the efficiency and even availability of the model serving systems. This paper analyzes dialogue data from real users on the granularity of round and discovers that the LLM inference manifests a watershed layer, after which the distribution of round-level attention shows notable similarity. Based on this, we propose Round Attention - a novel round-level attention mechanism that selectively processes the KV cache of top-k relevant rounds, where k is dynamically determined through the attention matrix in the watershed layer. Theoretical analysis demonstrates that our method reduces memory usage by 54

Accept
Both Asymptotic and Non-Asymptotic Convergence of Quasi-Hyperbolic Momentum using Increasing Batch Size

Kento Imaizumi, Hideaki Iiduka

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Momentum methods were originally introduced for their superiority to stochastic gradient descent (SGD) in deterministic settings with convex objective functions. However, despite their widespread application to deep neural networks — a representative case of stochastic nonconvex optimization — the theoretical justification for their effectiveness in such settings remains limited. Quasi-hyperbolic momentum (QHM) is an algorithm that generalizes various momentum methods and has been studied to better understand the class of momentum-based algorithms as a whole. In this paper, we provide both asymptotic and non-asymptotic convergence results for mini-batch QHM with an increasing batch size. We show that achieving asymptotic convergence requires either a decaying learning rate or an increasing batch size. Since a decaying learning rate adversely affects non-asymptotic convergence, we demonstrate that using mini-batch QHM with an increasing batch size — without decaying the learning rate — can be a more effective strategy. Our experiments show that even a finite increase in batch size can provide benefits for training neural networks. The code is available at https://github.com/iiduka-researches/qhm_acml25.

Accept
Relaxed Transition Kernels can Cure Underestimation in Adversarial Offline Reinforcement Learning

Ziyu Wang, Ping-Chun Hsieh, Yu-Shuen Wang, Yun-Hsuan Lien

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Offline reinforcement learning (RL) trains policies from pre-collected data without further environment interaction. However, discrepancies between the dataset and true environment—particularly in the state transition kernel—can degrade policy performance. To simulate environment shifts without being overly conservative, we introduce a relaxed state-adversarial method that perturbs the policy while applying a controlled relaxation mechanism. This method improves robustness by interpolating between nominal and adversarial dynamics. Theoretically, we provide a performance lower bound; empirically, we show improved results across challenging offline RL benchmarks. Our approach integrates easily with existing model-free algorithms and consistently outperforms baselines, especially in high-difficulty domains like Adroit and AntMaze.

Accept
Deviation-based multiple coefficient item mixer for heterogeneous set-to-set matching

Hirotaka Hachiya, Kajishiro Yukito

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Heterogeneous set-to-set matching tasks such as fashion outfit recommendation, require permutation-invariant and dynamic item-wise transformations to bring compatible sets closer while pushing incompatible ones apart. While attention-based methods satisfy the permutation invariance requirement, they often suffer from convex hull limitations due to their reliance on softmax-based dot-product operations. On the other hand, MLP-based methods like DuMLP-Pin avoid such constraints but tend to lose critical item-wise structure through global aggregation. To address these limitations, we propose DeviMix (Deviation-based multiple coefficient item Mixer), a novel MLP-based architecture that performs item-wise dynamic transformations. Our approach generates multiple item-mixing coefficients by applying MLPs to cross-deviation vectors computed from all possible item pairs in sets. Extensive experiments on fashion outfit and furniture coordination matching tasks demonstrate that DeviMix consistently outperforms attention-based and global pooling-based baselines, validating the effectiveness of our MLP-based item-wise aggregation using cross-deviation for heterogeneous set matching.

Accept
AHSG: Adversarial Attack on High-level Semantics in Graph Neural Networks

Kai Yuan, Jiahao Zhang, Yidi Wang, pei Xiaobing

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Adversarial attacks on Graph Neural Networks aim to perturb the performance of the learner by carefully modifying the graph topology and node attributes. Existing methods achieve attack stealthiness by constraining the modification budget and differences in graph properties. However, these methods typically disrupt task-relevant primary semantics directly, which results in low defensibility and detectability of the attack. In this paper, we propose an Adversarial Attack on High-level Semantics for Graph Neural Networks (AHSG), which is a graph structure attack model that ensures the retention of primary semantics. By combining latent representations with shared primary semantics, our model retains detectable attributes and relational patterns of the original graph while leveraging more subtle changes to carry out the attack. Then we use the Projected Gradient Descent algorithm to map the latent representations with attack effects to the adversarial graph. Through experiments on robust graph deep learning models equipped with defense strategies, we demonstrate that AHSG outperforms other state-of-the-art methods in attack effectiveness. Additionally, using Contextual Stochastic Block Models to detect the attacked graph further validates that our method preserves the primary semantics of the graph.

Accept
Target Return Optimizer for Multi-Game Decision Transformer

Kensuke Tatematsu, Akifumi Wachi

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Achieving autonomous agents with robust generalization capabilities across diverse games and tasks remains one of the ultimate goals in AI research. Recent advancements in transformer-based offline reinforcement learning, exemplified by the Multi-Game Decision Transformer, have shown remarkable performance across various games or tasks. However, these approaches depend heavily on human expertise, presenting substantial challenges for practical deployment, particularly in scenarios with limited prior game-specific knowledge. In this paper, we propose an algorithm called Multi-Game Target Return Optimizer (MTRO) to autonomously determine game-specific target returns within the Multi-Game Decision Transformer framework using solely offline datasets. MTRO addresses the existing limitations by automating the target return configuration process, leveraging environmental reward information extracted from offline datasets. Notably, MTRO does not require additional training, enabling seamless integration into existing Multi-Game Decision Transformer architectures. Our experimental evaluations on Atari games demonstrate that MTRO enhances the performance of RL policies across a wide array of games, underscoring its potential to advance the field of autonomous agent development.

Accept
D^3epth: Distilling Diffusion Models For Efficient Depth Estimation Through A Two-Stage Approach

Bo-Chih Chuang, Wei-Tung Lin, Shang-Fu Chen, Kailung Hua

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Diffusion-based monocular depth estimation models demonstrate strong performance with limited supervision by leveraging pre-trained text-to-image models. However, their multi-step inference process and large model size create prohibitive computational overhead for practical applications. To retain the data efficiency of diffusion models while addressing their inference inefficiency, we propose a framework that enhances diffusion-based depth estimation through a two-stage training approach. The first stage distills implicit depth knowledge in the latent space by leveraging the rich representations from pre-trained diffusion models. The second stage refines explicit depth predictions in pixel space using Hybrid Depth Loss that combines Shift-Scale Invariant (SSI) loss for global structure preservation with Edge-aware Gradient Huber loss for fine-grained detail enhancement. Both components are adaptively weighted using a dynamic task weighting strategy, balancing structural consistency and boundary precision. Specifically, we demonstrate that our two-stage distillation approach yields D^3epth, an efficient variant that achieves state-of-the-art results while significantly reducing computational requirements. In parallel, our base model D^2epth, trained with enhanced pixel-space depth loss, also surpasses state-of-the-art performance across various benchmarks. Overall, these results deliver the accuracy benefits of diffusion-based methods at the efficiency level of traditional data-driven approaches.

Accept
Harnessing Large Language and Vision-Language Models for Robust Out-of-Distribution Detection

Pei-Kang Lee, Jun-Cheng Chen, Ja-Ling Wu

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Out-of-distribution (OOD) detection has seen significant advancements with zero-shot approaches by leveraging the powerful Vision-Language Models (VLMs) such as CLIP. However, prior research works have predominantly focused on enhancing Far-OOD performance, while potentially compromising Near-OOD efficacy, as observed from our pilot study. To address this issue, we propose a novel strategy to enhance zero-shot OOD detection performances for both Far-OOD and Near-OOD scenarios by innovatively harnessing Large Language Models (LLMs) and VLMs. Our approach first exploit an LLM to generate superclasses of the ID labels and their corresponding background descriptions followed by feature extraction using CLIP. We then isolate the core semantic features for ID data by subtracting background features from the superclass features. The refined representation facilitates the selection of more appropriate negative labels for OOD data from a comprehensive candidate label set of WordNet, thereby enhancing the performance of zero-shot OOD detection in both scenarios. Furthermore, we introduce novel few-shot prompt tuning and visual prompt tuning to adapt the proposed framework to better align with the target distribution. Experimental results demonstrate that the proposed approach consistently outperforms current state-of-the-art methods across multiple benchmarks, with an improvement of up to 2.9

Accept
Multi-thresholding Good Arm Identification with Bandit Feedback

Xuanke Jiang, Sherief Hashima, Kohei Hatano, Eiji Takimoto

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We consider a good arm identification problem in a stochastic bandit setting with multi-objectives, where each arm i in[K] is associated with a distribution mathcal{D_{i}} defined over mathbb{R}^M. For each round t, the player/algorithm pulls one arm i_t and receives a M dimensional vector feedback sampled according to mathcal{D_{i_t}}. The target is twofold, one is finding one arm whose means are larger than the predefined thresholds xi_1, ldots, xi_M with a confidence bound delta and an accuracy rate epsilon with a bounded sample complexity, the other is output bot to indicate no such arm exists. We propose an algorithm with a sample complexity bound. Our bound is the same as the one given in the previous work when M=1 and epsilon = 0, and we give novel bounds for M > 1 and epsilon > 0. The proposed algorithm attains better numerical performance than other baselines in the experiments on synthetic and real datasets.

Accept
Iterative Selection with Self-Review for Vocabulary Test Distractor Generation

Yu-Cheng Liu, An-Zi Yen

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Vocabulary acquisition is essential to second language learning, as it underpins all core language skills. Accurate vocabulary assessment is particularly important in standardized exams, where test items evaluate learners’ comprehension and contextual use of words. Previous research has explored methods for generating distractors to aid in the design of English vocabulary tests. However, current approaches often rely on lexical databases or predefined rules, and frequently produce distractors that risk invalidating the question by introducing multiple correct options. In this study, we focus on English vocabulary questions. We analyze how teachers design test items to gain insights into distractor selection strategies. Additionally, we identify key limitations in how large language models (LLMs) support teachers in generating distractors for vocabulary test design. To address these challenges, we propose the iterative selection with self-review (ISSR) framework, which makes use of an LLM-based self-review mechanism to ensure that the distractors remain valid while offering diverse options. ISSR aims to assist educators by providing an LLM-based tool that allows them to efficiently design pedagogically sound distractors through natural language instructions. Experimental results show that ISSR achieves promising performance in generating plausible distractors, and the self-review mechanism effectively filters out distractors that could invalidate the question.

Accept
Activation Steering Meets Preference Optimization: Defense Against Jailbreaks in Vision Language Model

Sihao Wu, Gaojie Jin, Wei Huang, Jianhong Wang, Xiaowei Huang

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Vision Language Models (VLMs) have demonstrated impressive capabilities in integrating visual and textual information for understanding and reasoning, but remain highly vulnerable to adversarial attacks. While activation steering has emerged as a promising defence, existing approaches often rely on task-specific contrastive prompts to extract harmful directions, which exhibit suboptimal performance and can degrade visual grounding performance. To address these limitations, we propose textit{Sequence-Level Preference Optimization} for VLM ( textit{SPO-VLM}), a novel two-stage defense framework that combines activation-level intervention with policy-level optimization to enhance model robustness. In textit{Stage I}, we compute adaptive layer-specific steering vectors from diverse data sources, enabling generalized suppression of harmful behaviors during inference. In textit{Stage II}, we refine these steering vectors through a sequence-level preference optimization process. This stage integrates automated toxicity assessment, as well as visual-consistency rewards based on caption-image alignment, to achieve safe and semantically grounded text generation. The two-stage structure of SPO-VLM balances efficiency and effectiveness by combining a lightweight mitigation foundation in Stage I with deeper policy refinement in Stage II. Extensive experiments shown SPO-VLM enhances safety against attacks via activation steering and preference optimization, while maintaining strong performance on benign tasks without compromising visual understanding capabilities. We will release our code, model weights, and evaluation toolkit to support reproducibility and future research. textcolor{red}{Warning: This paper may contain examples of offensive or harmful text and images.}

Accept
Punching Above Precision: Small Quantized Model Distillation with Learnable Regularizer

Abdur Rehman, S M A Sharif, Md Abdur Rahaman, Mohamed Jismy Aashik Rasool, Seongwan Kim, Jaeho Lee

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Quantization-aware training (QAT) combined with knowledge distillation (KD) is a promising strategy for compressing Artificial Intelligence (AI) models for deployment on resource-constrained hardware. However, existing QAT-KD methods often struggle to balance task-specific (TS) and distillation losses due to heterogeneous gradient magnitudes, especially under low-bit quantization. We propose Game of Regularizer (GoR), a novel learnable regularization method that adaptively balances TS and KD objectives using only two trainable parameters for dynamic loss weighting. GoR reduces conflict between supervision signals, improves convergence, and boosts the performance of small quantized models (SQMs). Experiments on image classification, object detection (OD), and large language model (LLM) compression show that GoR consistently outperforms state-of-the-art QAT-KD methods. On low-power edge devices, it delivers faster inference while maintaining full-precision accuracy. We also introduce QAT-EKD-GoR, an ensemble distillation framework that uses multiple heterogeneous teacher models. Under optimal conditions, the proposed EKD-GoR can outperform full-precision models, providing a robust solution for real-world deployment.

Accept