AAAI 2026 Papers

AAAI Conference on Artificial Intelligence

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4,436papers

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Stable Voting and the Splitting of Cycles

Wesley H. Holliday, Milan Mosse, Chase Norman, Eric Pacuit, Cynthia Wang

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Algorithms for resolving majority cycles in preference aggregation have been studied extensively in computational social choice. Several sophisticated cycle-resolving methods, including Tideman's Ranked Pairs, Schulze's Beat Path, and Heitzig's River, are refinements of the Split Cycle (SC) method that resolves majority cycles by discarding the weakest majority victories in each cycle. Recently, Holliday and Pacuit proposed a new refinement of Split Cycle, dubbed Stable Voting, and a simplification thereof, called Simple Stable Voting (SSV). They conjectured that SSV is a refinement of SC whenever no two majority victories are of the same size. In this paper, we prove the conjecture up to 6 alternatives and refute it for more than 6 alternatives. While our proof of the conjecture for up to 5 alternatives uses traditional mathematical reasoning, our 6-alternative proof and 7-alternative counterexample were obtained with the use of SAT solving. The SAT encoding underlying this proof and counterexample is applicable far beyond SC and SSV: it can be used to test properties of any voting method whose choice of winners depends only on the ordering of margins of victory by size.

Technical
Improved Differentially Private Algorithms for Rank Aggregation

Quentin Hillebrand, Pasin Manurangsi, Vorapong Suppakitpaisarn, Phanu Vajanopath

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Rank aggregation is a task of combining the rankings of items from multiple users into a single ranking that best represents the users' rankings. Alabi et al. (AAAI'22) presents differentially-private (DP) polynomial-time approximation schemes (PTASes) and 5-approximation algorithms with certain additive errors for the Kemeny rank aggregation problem in both central and local models. In this paper, we present improved DP PTASes with smaller additive error in the central model. Furthermore, we are first to study the footrule rank aggregation problem under DP. We give a near-optimal algorithm for this problem; as a corollary, this leads to 2-approximation algorithms with the same additive error as the 5-approximation algorithms of Alabi et al. for the Kemeny rank aggregation problem in both central and local models.

Technical
Scalable Solutions to Zero-Sum Partially Observable Stochastic Games Through Belief Aggregation with Approximation Guarantees

Kim Hammar, Tansu Alpcan

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We study the problem of solving one-sided, zero-sum, partially observable stochastic games (POSGs). These games model sequential interactions between two adversaries, where one player has partial observability of the game state. They are applicable to many important domains, such as robotics and cybersecurity. Solving such games is computationally challenging since the solution depends on the first player's belief about the game state, which belongs to a continuous (and often high-dimensional) belief space. In the literature, only a single method has demonstrated reliable performance for solving these types of games, namely Heuristic Search Value Iteration (HSVI). However, this method is restricted to small games. We address this limitation by presenting a new method with similar approximation and convergence guarantees but improved scalability and flexibility, which we call SAB: Shapley iteration with Aggregated Beliefs. Our method aggregates the belief space into a finite set of representative beliefs and computes their values through Shapley iteration. It then approximates the value function of the POSG through interpolation from these values. We prove that SAB converges and provide a bound on its approximation error. Experiments across several benchmark games show that SAB matches the performance of HSVI on small game instances while also scaling to larger games. Moreover, we find that SAB is up to 79% faster than HSVI at obtaining a near-optimal approximation.

Technical
Edge-Binary Public Goods Games

Thekla Hamm, Paloma T. de Lima

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Binary networked public goods games model situations in which players can choose whether to participate in an action at some cost which benefits players in their immediate vicinity within some typically social or infrastructural network. An important underlying assumption for this model is that participation in an action impacts the entire vicinity of participating players. However, there are numerous natural settings in which participation influences only a subset of the neighbors and is in fact more "interaction-specific''. In this work, we introduce a type of game that is more appropriate in such settings. We initiate the investigation of these games, by studying the complexity of deciding existence of their Nash equilibria in general and with respect to well-motivated structural restrictions on the network. The outcome is a comprehensive understanding of the complexity of computing Nash equilibria with respect to any combination of three natural properties of the network structure.

Technical
Pricing Online LLM Services with Data-Calibrated Stackelberg Routing Game

Zhendong Guo, Wenchao Bai, Jiahui Jin

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The proliferation of Large Language Models (LLMs) has established LLM routing as a standard service delivery mechanism, where users select models based on cost, Quality of Service (QoS), among other things. However, optimal pricing in LLM routing platforms requires precise modeling for dynamic service markets, and solving this problem in real time at scale is computationally intractable. In this paper, we propose PriLLM, a novel practical and scalable solution for real-time dynamic pricing in competitive LLM routing. PriLLM models the service market as a Stackelberg game, where providers set prices and users select services based on multiple criteria. To capture real-world market dynamics, we incorporate both objective factors (eg cost, QoS) and subjective user preferences into the model. For scalability, we employ a deep aggregation network to learn provider abstraction that preserve user-side equilibrium behavior across pricing strategies. Moreover, PriLLM offers interpretability by explaining its pricing decisions. Empirical evaluation on real-world data shows that PriLLM achieves over 95% of the optimal profit while only requiring less than 5% of the optimal solution's computation time.

Technical
Minimizing Inequity in Facility Location Games

Yuhang Guo, Houyu Zhou

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This paper studies the problem of minimizing group-level inequity in facility location games on the real line, where agents belong to different groups and may act strategically. We explore a fairness-oriented objective that minimizes the maximum group effect. For each group, the group effect is defined as its total or maximum distance to the nearest facility, weighted by group-specific factors. We show that this formulation generalizes several prominent optimization objectives, including the classical utilitarian (social cost) and egalitarian (maximum cost) objectives, as well as two group-fair objectives, maximum total and average group cost. In order to minimize the maximum group effect, we first propose two novel mechanisms for the single-facility case, the Balanced mechanism and the Major-Phantom mechanism. Both are strategyproof and achieve tight approximation guarantees under distinct formulations of the maximum group effect objective. Our mechanisms not only close the existing gap in approximation bounds for the group-fairness objectives, maximum total group cost and maximum average group cost, but also unify many classical truthful mechanisms within a broader fairness-aware framework. For the two-facility case, we revisit and extend the classical endpoint mechanism to our generalized setting and demonstrate that it provides tight bounds for two distinct maximum group effect objectives.

Technical
Fair Diffusion Auctions

Zixin Gu, Yaoxin Ge, Yao Zhang, Dengji Zhao

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Diffusion auction design is a new trend in mechanism design which extends the original incentive compatibility property to include buyers' private connection report. Reporting connections is equivalent to inviting their neighbors to join the auction in practice. Then, the social welfare is collectively accumulated by all participants: reporting high valuations or inviting high-valuation neighbors. Hence, we can measure each participant's contribution by the marginal social welfare increase due to her participation. Therefore, in this paper, we introduce a new property called Shapley fairness to capture participants' social welfare contribution and use it as a benchmark to guide our auction design for a fairer utility allocation. Not surprisingly, none of the existing diffusion auctions has ever approximated the fairness, because Shapley fairness depends on each buyer's own valuation and this dependence can easily violate incentive compatibility. Thus, we combat this challenge by proposing a new diffusion auction called Permutation Diffusion Auction (PDA) for selling k homogeneous items, which is the first diffusion auction satisfying 1/(k+1)-Shapley fairness, incentive compatibility and individual rationality. Moreover, PDA can be extended to the general combinatorial auction setting where the literature did not discover meaningful diffusion auctions yet.

Technical
Multi-District School Choice: Playing on Several Fields

Yannai A. Gonczarowski, Michael Yin, Shirley Zhang

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We extend the seminal model of Pathak and Sönmez (2008) to a setting with multiple school districts, each running its own separate centralized match, and focus on the case of two districts. In our setting, in addition to each student being either sincere or sophisticated, she is also either constrained—able to apply only to schools within her own district of residence—or unconstrained—able to choose any single district within which to apply. We show that several key results from Pathak and Sönmez (2008) qualitatively flip: A sophisticated student may prefer for a sincere student to become sophisticated, and a sophisticated student may prefer for her own district to use Deferred Acceptance over the Boston Mechanism, irrespective of the mechanism used by the other district. We furthermore show that an unconstrained student may prefer for a constrained student to become unconstrained, regardless of the mechanisms used. Many of these phenomena appear abundantly in large random markets.

Technical
City Sampling for Citizens’ Assemblies

Paul Gölz, Jan Maly, Ulrike Schmidt-Kraepelin, Markus Utke, Philipp C. Verpoort

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In citizens' assemblies, a group of constituents is randomly selected to weigh in on policy issues. We study a two-stage sampling problem faced by practitioners in countries such as Germany, in which constituents' contact information is stored at a municipal level. As a result, practitioners can only select constituents from a bounded number of cities ex post, while ensuring equal selection probability for constituents ex ante. We develop several algorithms for this problem. Although minimizing the number of contacted cities is NP-hard, we provide a pseudo-polynomial time algorithm and an additive 1-approximation, both based on separation oracles for a linear programming formulation. Recognizing that practical objectives go beyond minimizing city count, we further introduce a simple and more interpretable greedy algorithm, which additionally satisfies an ex-post monotonicity property and achieves an additive 2-approximation. Finally, we explore a notion of ex-post proportionality, for which we propose two practical algorithms: an optimal algorithm based on column generation and integer linear programming and a simple heuristic creating particularly transparent distributions. We evaluate these algorithms on data from Germany, and plan to deploy them in cooperation with a leading nonprofit organization in this space.

Technical
Fair Division Among Couples and Small Groups

Paul Gölz, Hannane Yaghoubizade

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We study the fair allocation of indivisible goods across groups of agents, where each agent fully enjoys all goods allocated to their group. We focus on groups of two (couples) and other groups of small size. For two couples, an EF1 allocation — one in which all agents find their group's bundle no worse than the other group's, up to one good — always exists and can be found efficiently. For three or more couples, EF1 allocations need not exist. Turning to proportionality, we show that, whenever groups have size at most k, a PROPk allocation exists and can be found efficiently. In fact, our algorithm additionally guarantees (fractional) Pareto optimality and PROP1 to the first agent in each group, PROP2 to the second, and so on, for an arbitrary agent ordering. In special cases, we show that there are PROP1 allocations for any number of couples.

Technical
Fair Allocation of Indivisible Goods with Variable Groups

Paul Gölz, Ayumi Igarashi, Pasin Manurangsi, Warut Suksompong

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We study the fair allocation of indivisible goods with variable groups. In this model, the goal is to partition the agents into groups of given sizes and allocate the goods to the groups in a fair manner. We show that for any number of groups and corresponding sizes, there always exists an envy-free up to one good (EF1) outcome, thereby generalizing an important result from the individual setting. Our result holds for arbitrary monotonic utilities and comes with an efficient algorithm. We also prove that an EF1 outcome is guaranteed to exist even when the goods lie on a path and each group must receive a connected bundle. In addition, we consider a probabilistic model where the utilities are additive and drawn randomly from a distribution. We show that if there are n agents and the number of goods m is divisible by the number of groups k, then an envy-free outcome exists with high probability if m = ω(log n), and this bound is tight. On the other hand, if m is not divisible by k, then an envy-free outcome is unlikely to exist as long as m = o(√n).

Technical
On the Approximation Ratio of Optimal Fixed-Price Mechanisms for Single and Multi-Unit Bilateral Trade

Giordano Giambartolomei, Bart De Keijzer

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Multi-unit bilateral trade refers to the setting, where there is a buyer and a seller, who holds a finite number of units of an indivisible item. An automated mechanism has to decide how many units are transferred from the seller to the buyer and the corresponding payment from the buyer to the seller. The buyer and the seller have both either increasing or increasing submodular valuation functions in the number of units in possession. The (single-unit) bilateral trade problem arises as a particular case. We study the problem of social welfare maximisation by establishing the fraction (approximation ratio) of the optimal social welfare that a fixed-price mechanism can recover. Fixed-price mechanisms, understood as per-unit price in the multi-unit setting, have been characterised as the only truthful, individually rational and strongly budget balanced mechanisms. We narrow the gap on the approximation ratio of optimal fixed-price mechanisms for bilateral trade, which has been shown to lie between 0.72 and 0.7381. We show that it must lie between 0.7292 and 0.73805, which leads to improved bounds on the approximation ratio of optimal fixed-price mechanisms for multi-unit bilateral trade. In particular, we show that multi-unit bilateral trade is at least as hard as single-unit bilateral trade, and obtain several hardness results for different numbers of units.

Technical
Fair Incentives for Early Arrival in 0-1 Cooperative Games

Yaoxin Ge, Yao Zhang, Dengji Zhao

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Incentives for early arrival (I4EA) was recently proposed for studying online cooperative games. In an online cooperative game, players arrive in an unknown order, and the value increase after each player arrived should be distributed immediately among all the arrived players. Although there is only one arriving order in the game, we also hope that the value distribution is equal to their Shapley value in expectation. To achieve these goals, the early solutions ignored the fairness in each single arriving order. More specifically, an important player may receive nothing in a game, which seems unfair in reality. To combat this, we propose refined fairness in this paper and design new solutions in 0-1 value games. Specifically, we compute the distance of the distribution in each order to the Shapley value and aim to minimize it. We propose a new mechanism called Egalitarian Value-Sharing (EVS) to do so. We also show that the mechanism can maximize the egalitarian welfare among all the players who made contributions.

Technical
Optimized Distortion in Linear Social Choice

Luise Ge, Gregory Kehne, Yevgeniy Vorobeychik

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Social choice theory offers a wealth of approaches for selecting a candidate on behalf of voters based on their reported preference rankings over options. When voters have explicit utilities for these options, however, using preference rankings may lead to suboptimal outcomes vis-a-vis utilitarian social welfare. Distortion is a measure of this suboptimality, and an extensive literature uses it to develop and analyze voting rules when utilities have minimal structure. However, in many settings, such as common paradigms for value alignment, available options admit a vector representation, and it is natural to suppose that utilities are parametric functions thereof. We undertake the first study of distortion for linear utility functions. Our theoretical contributions are organized into two parts: randomized and deterministic voting rules. We obtain bounds that depend only on dimension of the candidate embedding, and are independent of the numbers of candidates or voters. Additionally, we introduce poly-time instance-optimal algorithms for minimizing distortion given a collection of candidates and votes. We empirically evaluate these in two real-world domains: recommendation systems using collaborative filtering embeddings, and opinion surveys utilizing language model embeddings. Our results benchmark the distortion bounds of several standard rules against our instance-optimal algorithms.

Technical
Existence of 2-EFX Allocations of Chores

Jugal Garg, Aniket Murhekar

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We study the fair division of indivisible chores among agents with additive disutility functions. We investigate the existence of allocations satisfying the popular fairness notion of envy-freeness up to any chore (EFX), and its multiplicative approximations. The existence of 4-EFX allocations was recently established by Garg, Murhekar, and Qin (2025). We improve this guarantee by proving the existence of 2-EFX allocations for all instances with additive disutilities. This approximation was previously known only for restricted instances such as bivalued disutilities (Lin, Wu, and Zhou (2025)) or three agents (Afshinmehr, Ansaripour, Danaei, and Mehlhorn (2024)). We obtain our result by providing a general framework for achieving approximate-EFX allocations. The approach begins with a suitable initial allocation and performs a sequence of local swaps between the bundles of envious and envied agents. For our main result, we begin with an initial allocation that satisfies envy-freeness up to one chore (EF1) and Pareto-optimality (PO); the existence of such an allocation was recently established in a major breakthrough by Mahara (2025). We further demonstrate the strength and generality of our framework by giving simple and unified proofs of existing results, namely (i) 2-EFX for bivalued instances, (ii) 2-EFX for three agents, (iii) EFX when the number of chores is at most twice the number of agents, and (iv) 4-EFX for all instances. We expect this framework to have broader applications in approximate-EFX due to its simplicity and generality.

Technical
Designing Truthful Mechanisms for Asymptotic Fair Division

Jugal Garg, Vishnu V. Narayan, Yuang Eric Shen

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We study the problem of fairly allocating a set of m goods among n agents in the asymptotic setting, where each item's value for each agent is drawn from an underlying joint distribution. Prior works have shown that if this distribution is well-behaved, then an envy-free allocation exists with high probability when m=Ω(n log n). Under the stronger assumption that item values are independently and identically distributed (i.i.d.) across agents, it is known that this requirement improves to m=Ω(n log n / log log n), which is tight. However, these results rely on non-strategyproof mechanisms, such as maximum-welfare allocation or the round-robin algorithm, limiting their applicability in settings with strategic agents. In this work, we extend the theory to a broader, more realistic class of joint value distributions, allowing for correlations among agents, atomicity, and unequal probabilities of having the highest value for an item. We show that envy-free allocations continue to exist with a high probability when m=Ω(n log n). More importantly, we give a new randomized mechanism that is truthful in expectation, efficiently implementable in polynomial time, and outputs envy-free allocations with high probability, answering an open question from the literature. We further extend our mechanism to settings with asymptotic weighted fair division and multiple agent types and good types, proving new results in each case.

Technical
No-Regret Strategy Solving in Imperfect-Information Games via Pre-Trained Embedding

Yanchang Fu, Shengda Liu, Pei Xu, Kaiqi Huang

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High-quality information set abstraction remains a core challenge in solving large-scale imperfect-information extensive-form games (IIEFGs)--such as no-limit Texas Hold’em--where the finite nature of spatial resources hinders solving strategies for the full game. State-of-the-art AI methods rely on pre-trained discrete clustering for abstraction, yet their hard classification irreversibly discards critical information: specifically, the quantifiable subtle differences between information sets--vital for strategy solving--thus compromising the quality of such solving. Inspired by the word embedding paradigm in natural language processing, this paper proposes the Embedding CFR algorithm, a novel approach for solving strategies in IIEFGs within an embedding space. The algorithm pre-trains and embeds the features of individual information sets into an interconnected low-dimensional continuous space, where the resulting vectors more precisely capture both the distinctions and connections between information sets. Embedding CFR introduces a strategy-solving process driven by regret accumulation and strategy updates in this embedding space, with supporting theoretical analysis verifying its ability to reduce cumulative regret. Experiments on poker show that with the same spatial overhead, Embedding CFR achieves significantly faster exploitability convergence compared to cluster-based abstraction algorithms, confirming its effectiveness. Furthermore, to our knowledge, it is the first algorithm in poker AI that pre-trains information set abstractions via low-dimensional embedding for strategy solving.

Technical
Fairness and Stability for Shared Resource Allocation Problems

Jiazhu Fang, Qizhi Fang, Minming Li, Wenjing Liu

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This paper investigates the problem of shared resource allocation, where a set of agents must be assigned to heterogeneous resources, with each agent allocated exactly one resource and each resource potentially shared by multiple agents. An agent’s utility for a given resource is jointly determined by the resource's type and the number of agents sharing it. We focus on two fundamental classes of monotone valuations: monotone nondecreasing and monotone nonincreasing, where an agent’s utility respectively increases or decreases with the number of agents sharing the resource. Within this shared resource framework, we examine classical notions of fairness and stability, including maximin-share fairness, envy-freeness, Nash stability, and two epistemic relaxations—epistemic envy-freeness and epistemic Nash stability—as well as swap stability. We propose formal definitions adapted to this setting and systematically analyze the relationships among these concepts. The primary contributions of this work consist of establishing existence and computational complexity results for each notion under both monotonicity assumptions and developing polynomial-time algorithms in cases where fair or stable allocations are guaranteed to exist.

Technical
Identifying Imperfect Clones in Elections

Piotr Faliszewski, Łukasz Janeczko, Grzegorz Lisowski, Kristýna Pekárková, Ildikó Schlotter

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A perfect clone in an ordinal election (i.e., an election where the voters rank the candidates in a strict linear order) is a set of candidates that each voter ranks consecutively. We consider different relaxations of this notion: *independent* or *subelection clones* are sets of candidates that only some of the voters recognize as a perfect clone, whereas *approximate clones* are sets of candidates such that every voter ranks their members close to each other, but not necessarily consecutively. We establish the complexity of identifying such imperfect clones, and of partitioning the candidates into families of imperfect clones. We also study the parameterized complexity of these problems with respect to a set of natural parameters such as the number of voters, the size or the number of imperfect clones we are searching for, or their level of imperfection.

Technical
Diversity of Structured Domains via k-Kemeny Scores

Piotr Faliszewski, Krzysztof Sornat, Stanisław Szufa, Tomasz Wąs

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In the k-Kemeny problem, we are given an ordinal election, i.e., a collection of votes ranking the candidates from best to worst, and we seek the smallest number of swaps of adjacent candidates that ensure that the election has at most k different rankings. We study this problem for a number of structured domains, including the single-peaked, single-crossing, group-separable, and Euclidean ones. We obtain two kinds of results: (1) We show that k-Kemeny remains intractable under most of these domains, even for k=2, and (2) we use k-Kemeny to rank these domains in terms of their diversity.

Technical