AAAI 2024 Papers

AAAI Conference on Artificial Intelligence

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2,864papers

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Hypergraph Joint Representation Learning for Hypervertices and Hyperedges via Cross Expansion

Yuguang Yan, Yuanlin Chen, Shibo Wang, Hanrui Wu, Ruichu Cai

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Hypergraph captures high-order information in structured data and obtains much attention in machine learning and data mining. Existing approaches mainly learn representations for hypervertices by transforming a hypergraph to a standard graph, or learn representations for hypervertices and hyperedges in separate spaces. In this paper, we propose a hypergraph expansion method to transform a hypergraph to a standard graph while preserving high-order information. Different from previous hypergraph expansion approaches like clique expansion and star expansion, we transform both hypervertices and hyperedges in the hypergraph to vertices in the expanded graph, and construct connections between hypervertices or hyperedges, so that richer relationships can be used in graph learning. Based on the expanded graph, we propose a learning model to embed hypervertices and hyperedges in a joint representation space. Compared with the method of learning separate spaces for hypervertices and hyperedges, our method is able to capture common knowledge involved in hypervertices and hyperedges, and also improve the data efficiency and computational efficiency. To better leverage structure information, we minimize the graph reconstruction loss to preserve the structure information in the model. We perform experiments on both hypervertex classification and hyperedge classification tasks to demonstrate the effectiveness of our proposed method.

Technical
Hypercorrelation Evolution for Video Class-Incremental Learning

Sen Liang, Kai Zhu, Wei Zhai, Zhiheng Liu, Yang Cao

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Video class-incremental learning aims to recognize new actions while restricting the catastrophic forgetting of old ones, whose representative samples can only be saved in limited memory. Semantically variable subactions are susceptible to class confusion due to data imbalance. While existing methods address the problem by estimating and distilling the spatio-temporal knowledge, we further explores that the refinement of hierarchical correlations is crucial for the alignment of spatio-temporal features. To enhance the adaptability on evolved actions, we proposes a hierarchical aggregation strategy, in which hierarchical matching matrices are combined and jointly optimized to selectively store and retrieve relevant features from previous tasks. Meanwhile, a correlation refinement mechanism is presented to reinforce the bias on informative exemplars according to online hypercorrelation distribution. Experimental results demonstrate the effectiveness of the proposed method on three standard video class-incremental learning benchmarks, outperforming state-of-the-art methods. Code is available at: https://github.com/Lsen991031/HCE

Technical
Hyperbolic Graph Diffusion Model

Lingfeng Wen, Xuan Tang, Mingjie Ouyang, Xiangxiang Shen, Jian Yang, Daxin Zhu, Mingsong Chen, Xian Wei

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Diffusion generative models (DMs) have achieved promising results in image and graph generation. However, real-world graphs, such as social networks, molecular graphs, and traffic graphs, generally share non-Euclidean topologies and hidden hierarchies. For example, the degree distributions of graphs are mostly power-law distributions. The current latent diffusion model embeds the hierarchical data in a Euclidean space, which leads to distortions and interferes with modeling the distribution. Instead, hyperbolic space has been found to be more suitable for capturing complex hierarchical structures due to its exponential growth property. In order to simultaneously utilize the data generation capabilities of diffusion models and the ability of hyperbolic embeddings to extract latent hierarchical distributions, we propose a novel graph generation method called, Hyperbolic Graph Diffusion Model (HGDM), which consists of an auto-encoder to encode nodes into successive hyperbolic embeddings, and a DM that operates in the hyperbolic latent space. HGDM captures the crucial graph structure distributions by constructing a hyperbolic potential node space that incorporates edge information. Extensive experiments show that HGDM achieves better performance in generic graph and molecule generation benchmarks, with a 48% improvement in the quality of graph generation with highly hierarchical structures.

Technical
HyperFast: Instant Classification for Tabular Data

David Bonet, Daniel Mas Montserrat, Xavier Giró-i-Nieto, Alexander G Ioannidis

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Training deep learning models and performing hyperparameter tuning can be computationally demanding and time-consuming. Meanwhile, traditional machine learning methods like gradient-boosting algorithms remain the preferred choice for most tabular data applications, while neural network alternatives require extensive hyperparameter tuning or work only in toy datasets under limited settings. In this paper, we introduce HyperFast, a meta-trained hypernetwork designed for instant classification of tabular data in a single forward pass. HyperFast generates a task-specific neural network tailored to an unseen dataset that can be directly used for classification inference, removing the need for training a model. We report extensive experiments with OpenML and genomic data, comparing HyperFast to competing tabular data neural networks, traditional ML methods, AutoML systems, and boosting machines. HyperFast shows highly competitive results, while being significantly faster. Additionally, our approach demonstrates robust adaptability across a variety of classification tasks with little to no fine-tuning, positioning HyperFast as a strong solution for numerous applications and rapid model deployment. HyperFast introduces a promising paradigm for fast classification, with the potential to substantially decrease the computational burden of deep learning. Our code, which offers a scikit-learn-like interface, along with the trained HyperFast model, can be found at https://github.com/AI-sandbox/HyperFast.

Technical
HyperEditor: Achieving Both Authenticity and Cross-Domain Capability in Image Editing via Hypernetworks

Hai Zhang, Chunwei Wu, Guitao Cao, Hailing Wang, Wenming Cao

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Editing real images authentically while also achieving cross-domain editing remains a challenge. Recent studies have focused on converting real images into latent codes and accomplishing image editing by manipulating these codes. However, merely manipulating the latent codes would constrain the edited images to the generator's image domain, hindering the attainment of diverse editing goals. In response, we propose an innovative image editing method called HyperEditor, which utilizes weight factors generated by hypernetworks to reassign the weights of the pre-trained StyleGAN2's generator. Guided by CLIP's cross-modal image-text semantic alignment, this innovative approach enables us to simultaneously accomplish authentic attribute editing and cross-domain style transfer, a capability not realized in previous methods. Additionally, we ascertain that modifying only the weights of specific layers in the generator can yield an equivalent editing result. Therefore, we introduce an adaptive layer selector, enabling our hypernetworks to autonomously identify the layers requiring output weight factors, which can further improve our hypernetworks' efficiency. Extensive experiments on abundant challenging datasets demonstrate the effectiveness of our method.

Technical
HyperCube: Implicit Field Representations of Voxelized 3D Models (Student Abstract)

Magdalena Proszewska, Marcin Mazur, Tomasz Trzcinski, Przemysław Spurek

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Implicit field representations offer an effective way of generating 3D object shapes. They leverage an implicit decoder (IM-NET) trained to take a 3D point coordinate concatenated with a shape encoding and to output a value indicating whether the point is outside the shape. This approach enables the efficient rendering of visually plausible objects but also has some significant limitations, resulting in a cumbersome training procedure and empty spaces within the rendered mesh. In this paper, we introduce a new HyperCube architecture based on interval arithmetic that enables direct processing of 3D voxels, trained using a hypernetwork paradigm to enforce model convergence. The code is available at https://github.com/mproszewska/hypercube.

Technical
Hyp-OW: Exploiting Hierarchical Structure Learning with Hyperbolic Distance Enhances Open World Object Detection

Thang Doan, Xin Li, Sima Behpour, Wenbin He, Liang Gou, Liu Ren

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Open World Object Detection (OWOD) is a challenging and realistic task that extends beyond the scope of standard Object Detection task. It involves detecting both known and unknown objects while integrating learned knowledge for future tasks. However, the level of "unknownness" varies significantly depending on the context. For example, a tree is typically considered part of the background in a self-driving scene, but it may be significant in a household context. We argue that this contextual information should already be embedded within the known classes. In other words, there should be a semantic or latent structure relationship between the known and unknown items to be discovered. Motivated by this observation, we propose Hyp-OW, a method that learns and models hierarchical representation of known items through a SuperClass Regularizer. Leveraging this representation allows us to effectively detect unknown objects using a similarity distance-based relabeling module. Extensive experiments on benchmark datasets demonstrate the effectiveness of Hyp-OW, achieving improvement in both known and unknown detection (up to 6 percent). These findings are particularly pronounced in our newly designed benchmark, where a strong hierarchical structure exists between known and unknown objects.

Technical
HybridGait: A Benchmark for Spatial-Temporal Cloth-Changing Gait Recognition with Hybrid Explorations

Yilan Dong, Chunlin Yu, Ruiyang Ha, Ye Shi, Yuexin Ma, Lan Xu, Yanwei Fu, Jingya Wang

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Existing gait recognition benchmarks mostly include minor clothing variations in the laboratory environments, but lack persistent changes in appearance over time and space. In this paper, we propose the first in-the-wild benchmark CCGait for cloth-changing gait recognition, which incorporates diverse clothing changes, indoor and outdoor scenes, and multi-modal statistics over 92 days. To further address the coupling effect of clothing and viewpoint variations, we propose a hybrid approach HybridGait that exploits both temporal dynamics and the projected 2D information of 3D human meshes. Specifically, we introduce a Canonical Alignment Spatial-Temporal Transformer (CA-STT) module to encode human joint position-aware features, and fully exploit 3D dense priors via a Silhouette-guided Deformation with 3D-2D Appearance Projection (SilD) strategy. Our contributions are twofold: we provide a challenging benchmark CCGait that captures realistic appearance changes over expanded time and space, and we propose a hybrid framework HybridGait that outperforms prior works on CCGait and Gait3D benchmarks. Our project page is available at https://github.com/HCVLab/HybridGait.

Technical
Hybrid-Supervised Dual-Search: Leveraging Automatic Learning for Loss-Free Multi-Exposure Image Fusion

Guanyao Wu, Hongming Fu, Jinyuan Liu, Long Ma, Xin Fan, Risheng Liu

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Multi-exposure image fusion (MEF) has emerged as a prominent solution to address the limitations of digital imaging in representing varied exposure levels. Despite its advancements, the field grapples with challenges, notably the reliance on manual designs for network structures and loss functions, and the constraints of utilizing simulated reference images as ground truths. Consequently, current methodologies often suffer from color distortions and exposure artifacts, further complicating the quest for authentic image representation. In addressing these challenges, this paper presents a Hybrid-Supervised Dual-Search approach for MEF, dubbed HSDS-MEF, which introduces a bi-level optimization search scheme for automatic design of both network structures and loss functions. More specifically, we harness a unique dual research mechanism rooted in a novel weighted structure refinement architecture search. Besides, a hybrid supervised contrast constraint seamlessly guides and integrates with searching process, facilitating a more adaptive and comprehensive search for optimal loss functions. We realize the state-of-the-art performance in comparison to various competitive schemes, yielding a 10.61% and 4.38% improvement in Visual Information Fidelity (VIF) for general and no-reference scenarios, respectively, while providing results with high contrast, rich details and colors. The code is available at https://github.com/RollingPlain/HSDS_MEF.

Technical
Hybrid-SORT: Weak Cues Matter for Online Multi-Object Tracking

Mingzhan Yang, Guangxin Han, Bin Yan, Wenhua Zhang, Jinqing Qi, Huchuan Lu, Dong Wang

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Multi-Object Tracking (MOT) aims to detect and associate all desired objects across frames. Most methods accomplish the task by explicitly or implicitly leveraging strong cues (i.e., spatial and appearance information), which exhibit powerful instance-level discrimination. However, when object occlusion and clustering occur, spatial and appearance information will become ambiguous simultaneously due to the high overlap among objects. In this paper, we demonstrate this long-standing challenge in MOT can be efficiently and effectively resolved by incorporating weak cues to compensate for strong cues. Along with velocity direction, we introduce the confidence and height state as potential weak cues. With superior performance, our method still maintains Simple, Online and Real-Time (SORT) characteristics. Also, our method shows strong generalization for diverse trackers and scenarios in a plug-and-play and training-free manner. Significant and consistent improvements are observed when applying our method to 5 different representative trackers. Further, with both strong and weak cues, our method Hybrid-SORT achieves superior performance on diverse benchmarks, including MOT17, MOT20, and especially DanceTrack where interaction and severe occlusion frequently happen with complex motions. The code and models are available at https://github.com/ymzis69/HybridSORT.

Technical
Human-Guided Moral Decision Making in Text-Based Games

Zijing Shi, Meng Fang, Ling Chen, Yali Du, Jun Wang

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Training reinforcement learning (RL) agents to achieve desired goals while also acting morally is a challenging problem. Transformer-based language models (LMs) have shown some promise in moral awareness, but their use in different contexts is problematic because of the complexity and implicitness of human morality. In this paper, we build on text-based games, which are challenging environments for current RL agents, and propose the HuMAL (Human-guided Morality Awareness Learning) algorithm, which adaptively learns personal values through human-agent collaboration with minimal manual feedback. We evaluate HuMAL on the Jiminy Cricket benchmark, a set of text-based games with various scenes and dense morality annotations, using both simulated and actual human feedback. The experimental results demonstrate that with a small amount of human feedback, HuMAL can improve task performance and reduce immoral behavior in a variety of games and is adaptable to different personal values.

Technical
HuTuMotion: Human-Tuned Navigation of Latent Motion Diffusion Models with Minimal Feedback

Gaoge Han, Shaoli Huang, Mingming Gong, Jinglei Tang

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We introduce HuTuMotion, an innovative approach for generating natural human motions that navigates latent motion diffusion models by leveraging few-shot human feedback. Unlike existing approaches that sample latent variables from a standard normal prior distribution, our method adapts the prior distribution to better suit the characteristics of the data, as indicated by human feedback, thus enhancing the quality of motion generation. Furthermore, our findings reveal that utilizing few-shot feedback can yield performance levels on par with those attained through extensive human feedback. This discovery emphasizes the potential and efficiency of incorporating few-shot human-guided optimization within latent diffusion models for personalized and style-aware human motion generation applications. The experimental results show the significantly superior performance of our method over existing state-of-the-art approaches.

Technical
How to Use the Metropolis Algorithm for Multi-Objective Optimization?

Weijie Zheng, Mingfeng Li, Renzhong Deng, Benjamin Doerr

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The Metropolis algorithm can cope with local optima by accepting inferior solutions with suitably small probability. That this can work well was not only observed in empirical research, but also via mathematical runtime analyses on single-objective benchmarks. This paper takes several steps towards understanding, again via theoretical means, whether such advantages can also be obtained in multi-objective optimization. The original Metropolis algorithm has two components, one-bit mutation and the acceptance strategy, which allows accepting inferior solutions. When adjusting the acceptance strategy to multi-objective optimization in the way that an inferior solution that is accepted replaces its parent, then the Metropolis algorithm is not very efficient on our multi-objective version of the multimodal DLB benchmark called DLTB. With one-bit mutation, this multi-objective Metropolis algorithm cannot optimize the DLTB problem, with standard bit-wise mutation it needs at least Ω(n^5) time to cover the full Pareto front. In contrast, we show that many other multi-objective optimizers, namely the GSEMO, SMS-EMOA, and NSGA-II, only need time O(n^4). When keeping the parent when an inferior point is accepted, the multi-objective Metropolis algorithm both with one-bit or standard bit-wise mutation solves the DLTB problem efficiently, with one-bit mutation experimentally leading to better results than several other algorithms. Overall, our work suggests that the general mechanism of the Metropolis algorithm can be interesting in multi-objective optimization, but that the implementation details can have a huge impact on the performance.

Technical
How to Trade Off the Quantity and Capacity of Teacher Ensemble: Learning Categorical Distribution to Stochastically Employ a Teacher for Distillation

Zixiang Ding, Guoqing Jiang, Shuai Zhang, Lin Guo, Wei Lin

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We observe two phenomenons with respect to quantity and capacity: 1) more teacher is not always better for multi-teacher knowledge distillation, and 2) stronger teacher is not always better for single-teacher knowledge distillation. To trade off the quantity and capacity of teacher ensemble, in this paper, we propose a new distillation paradigm named Dynamic Knowledge Distillation (DynaKD) that learn an adaptive categorical distribution to stochastically employ a teacher from a teacher ensemble in each step, to transfer knowledge from teacher ensemble into student. DynaKD has three advantages: 1) it can preserve diversity of each teacher via one-to-one distillation manner instead of several-for-one, 2) it can make the best of powerful teacher via those multi-level assistant teachers in ensemble, and 3) it can also dynamically determine the importance of each teacher for various tasks. To verify the effectiveness of the proposed approach, we conduct extensive experiments for BERT compression on GLUE benchmark. Experimental results show that the proposed approach achieves state-of-the-art score compared to previous compression approaches on five out of seven downstream tasks, including pushing MRPC F1 and accuracy to 92.2 (1.4 point absolute improvement), RTE accuracy to 76.2 (2.8 point absolute improvement). Moreover, we conduct also extensive experiments for image classification on CIFAR-100. Similarly, DynaKD achieves also state-of-the-art performance.

Technical
How to Protect Copyright Data in Optimization of Large Language Models?

Timothy Chu, Zhao Song, Chiwun Yang

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Large language models (LLMs) and generative AI have played a transformative role in computer research and applications. Controversy has arisen as to whether these models output copyrighted data, which can occur if the data the models are trained on is copyrighted. LLMs are built on the transformer neural network architecture, which in turn relies on a mathematical computation called Attention that uses the softmax function. In this paper, we observe that large language model training and optimization can be seen as a softmax regression problem. We then establish a method of efficiently performing softmax regression, in a way that prevents the regression function from generating copyright data. This establishes a theoretical method of training large language models in a way that avoids generating copyright data.

Technical
How to Overcome Curse-of-Dimensionality for Out-of-Distribution Detection?

Soumya Suvra Ghosal, Yiyou Sun, Yixuan Li

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Machine learning models deployed in the wild can be challenged by out-of-distribution (OOD) data from unknown classes. Recent advances in OOD detection rely on distance measures to distinguish samples that are relatively far away from the in-distribution (ID) data. Despite the promise, distance-based methods can suffer from the curse-of-dimensionality problem, which limits the efficacy in high dimensional feature space. To combat this problem, we propose a novel framework, Subspace Nearest Neighbor (SNN), for OOD detection. In training, our method regularizes the model and its feature representation by leveraging the most relevant subset of dimensions (i.e. subspace). The subspace learning yields highly distinguishable distance measures between ID and OOD data. We provide comprehensive experiments and ablations to validate the efficacy of SNN. Compared to the current best distance-based method, SNN reduces the average FPR95 by 15.96% on the CIFAR-100 benchmark.

Technical
How to Make Knockout Tournaments More Popular?

Juhi Chaudhary, Hendrik Molter, Meirav Zehavi

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Given a mapping from a set of players to the leaves of a complete binary tree (called a seeding), a knockout tournament is conducted as follows: every round, every two players with a common parent compete against each other, and the winner is promoted to the common parent; then, the leaves are deleted. When only one player remains, it is declared the winner. This is a popular competition format in sports, elections, and decision-making. Over the past decade, it has been studied intensively from both theoretical and practical points of view. Most frequently, the objective is to seed the tournament in a way that ``assists'' (or even guarantees) some particular player to win the competition. We introduce a new objective, which is very sensible from the perspective of the directors of the competition: maximize the profit or popularity of the tournament. Specifically, we associate a ``score'' with every possible match, and aim to seed the tournament to maximize the sum of the scores of the matches that take place. We focus on the case where we assume a total order on the players' strengths, and provide a wide spectrum of results on the computational complexity of the problem.

Technical
How to Evaluate the Generalization of Detection? A Benchmark for Comprehensive Open-Vocabulary Detection

Yiyang Yao, Peng Liu, Tiancheng Zhao, Qianqian Zhang, Jiajia Liao, Chunxin Fang, Kyusong Lee, Qing Wang

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Object detection (OD) in computer vision has made significant progress in recent years, transitioning from closed-set labels to open-vocabulary detection (OVD) based on large-scale vision-language pre-training (VLP). However, current evaluation methods and datasets are limited to testing generalization over object types and referral expressions, which do not provide a systematic, fine-grained, and accurate benchmark of OVD models' abilities. In this paper, we propose a new benchmark named OVDEval, which includes 9 sub-tasks and introduces evaluations on commonsense knowledge, attribute understanding, position understanding, object relation comprehension, and more. The dataset is meticulously created to provide hard negatives that challenge models' true understanding of visual and linguistic input. Additionally, we identify a problem with the popular Average Precision (AP) metric when benchmarking models on these fine-grained label datasets and propose a new metric called Non-Maximum Suppression Average Precision (NMS-AP) to address this issue. Extensive experimental results show that existing top OVD models all fail on the new tasks except for simple object types, demonstrating the value of the proposed dataset in pinpointing the weakness of current OVD models and guiding future research. Furthermore, the proposed NMS-AP metric is verified by experiments to provide a much more truthful evaluation of OVD models, whereas traditional AP metrics yield deceptive results. Data is available at https://github.com/om-ai-lab/OVDEval

Technical
How to Evaluate Behavioral Models

Greg d'Eon, Sophie Greenwood, Kevin Leyton-Brown, James R Wright

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Researchers building behavioral models, such as behavioral game theorists, use experimental data to evaluate predictive models of human behavior. However, there is little agreement about which loss function should be used in evaluations, with error rate, negative log-likelihood, cross-entropy, Brier score, and squared L2 error all being common choices. We attempt to offer a principled answer to the question of which loss functions should be used for this task, formalizing axioms that we argue loss functions should satisfy. We construct a family of loss functions, which we dub ``diagonal bounded Bregman divergences'', that satisfy all of these axioms. These rule out many loss functions used in practice, but notably include squared L2 error; we thus recommend its use for evaluating behavioral models.

Technical
How Teachers Can Use Large Language Models and Bloom’s Taxonomy to Create Educational Quizzes

Sabina Elkins, Ekaterina Kochmar, Jackie C. K. Cheung, Iulian Serban

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Question generation (QG) is a natural language processing task with an abundance of potential benefits and use cases in the educational domain. In order for this potential to be realized, QG systems must be designed and validated with pedagogical needs in mind. However, little research has assessed or designed QG approaches with the input of real teachers or students. This paper applies a large language model-based QG approach where questions are generated with learning goals derived from Bloom's taxonomy. The automatically generated questions are used in multiple experiments designed to assess how teachers use them in practice. The results demonstrate that teachers prefer to write quizzes with automatically generated questions, and that such quizzes have no loss in quality compared to handwritten versions. Further, several metrics indicate that automatically generated questions can even improve the quality of the quizzes created, showing the promise for large scale use of QG in the classroom setting.

Technical