AAAI 2024 Papers

AAAI Conference on Artificial Intelligence

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2,864papers

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Learning Hybrid Dynamics Models with Simulator-Informed Latent States

Katharina Ensinger, Sebastian Ziesche, Sebastian Trimpe

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Dynamics model learning deals with the task of inferring unknown dynamics from measurement data and predicting the future behavior of the system. A typical approach to address this problem is to train recurrent models. However, predictions with these models are often not physically meaningful. Further, they suffer from deteriorated behavior over time due to accumulating errors. Often, simulators building on first principles are available being physically meaningful by design. However, modeling simplifications typically cause inaccuracies in these models. Consequently, hybrid modeling is an emerging trend that aims to combine the best of both worlds. In this paper, we propose a new approach to hybrid modeling, where we inform the latent states of a learned model via a black-box simulator. This allows to control the predictions via the simulator preventing them from accumulating errors. This is especially challenging since, in contrast to previous approaches, access to the simulator's latent states is not available. We tackle the task by leveraging observers, a well-known concept from control theory, inferring unknown latent states from observations and dynamics over time. In our learning-based setting, we jointly learn the dynamics and an observer that infers the latent states via the simulator. Thus, the simulator constantly corrects the latent states, compensating for modeling mismatch caused by learning. To maintain flexibility, we train an RNN-based residuum for the latent states that cannot be informed by the simulator.

Technical
Learning Hierarchical Prompt with Structured Linguistic Knowledge for Vision-Language Models

Yubin Wang, Xinyang Jiang, De Cheng, Dongsheng Li, Cairong Zhao

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Prompt learning has become a prevalent strategy for adapting vision-language foundation models to downstream tasks. As large language models (LLMs) have emerged, recent studies have explored the use of category-related descriptions as input to enhance prompt effectiveness. Nevertheless, conventional descriptions fall short of structured information that effectively represents the interconnections among entities or attributes linked to a particular category. To address this limitation and prioritize harnessing structured knowledge, this paper advocates for leveraging LLMs to build a graph for each description to model the entities and attributes describing the category, as well as their correlations. Preexisting prompt tuning methods exhibit inadequacies in managing this structured knowledge. Consequently, we propose a novel approach called Hierarchical Prompt Tuning (HPT), which enables simultaneous modeling of both structured and conventional linguistic knowledge. Specifically, we introduce a relationship-guided attention module to capture pair-wise associations among entities and attributes for low-level prompt learning. In addition, by incorporating high-level and global-level prompts modeling overall semantics, the proposed hierarchical structure forges cross-level interlinks and empowers the model to handle more complex and long-term relationships. Extensive experiments demonstrate that our HPT shows strong effectiveness and generalizes much better than existing SOTA methods. Our code is available at https://github.com/Vill-Lab/2024-AAAI-HPT.

Technical
Learning Generalized Segmentation for Foggy-Scenes by Bi-directional Wavelet Guidance

Qi Bi, Shaodi You, Theo Gevers

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Learning scene semantics that can be well generalized to foggy conditions is important for safety-crucial applications such as autonomous driving. Existing methods need both annotated clear images and foggy images to train a curriculum domain adaptation model. Unfortunately, these methods can only generalize to the target foggy domain that has seen in the training stage, but the foggy domains vary a lot in both urban-scene styles and fog styles. In this paper, we propose to learn scene segmentation well generalized to foggy-scenes under the domain generalization setting, which does not involve any foggy images in the training stage and can generalize to any arbitrary unseen foggy scenes. We argue that an ideal segmentation model that can be well generalized to foggy-scenes need to simultaneously enhance the content, de-correlate the urban-scene style and de-correlate the fog style. As the content (e.g., scene semantic) rests more in low-frequency features while the style of urban-scene and fog rests more in high-frequency features, we propose a novel bi-directional wavelet guidance (BWG) mechanism to realize the above three objectives in a divide-and-conquer manner. With the aid of Haar wavelet transformation, the low frequency component is concentrated on the content enhancement self-attention, while the high frequency component is shifted to the style and fog self-attention for de-correlation purpose. It is integrated into existing mask-level Transformer segmentation pipelines in a learnable fashion. Large-scale experiments are conducted on four foggy-scene segmentation datasets under a variety of interesting settings. The proposed method significantly outperforms existing directly-supervised, curriculum domain adaptation and domain generalization segmentation methods. Source code is available at https://github.com/BiQiWHU/BWG.

Technical
Learning Generalized Medical Image Segmentation from Decoupled Feature Queries

Qi Bi, Jingjun Yi, Hao ZHENG, Wei Ji, Yawen Huang, Yuexiang Li, Yefeng Zheng

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Domain generalized medical image segmentation requires models to learn from multiple source domains and generalize well to arbitrary unseen target domain. Such a task is both technically challenging and clinically practical, due to the domain shift problem (i.e., images are collected from different hospitals and scanners). Existing methods focused on either learning shape-invariant representation or reaching consensus among the source domains. An ideal generalized representation is supposed to show similar pattern responses within the same channel for cross-domain images. However, to deal with the significant distribution discrepancy, the network tends to capture similar patterns by multiple channels, while different cross-domain patterns are also allowed to rest in the same channel. To address this issue, we propose to leverage channel-wise decoupled deep features as queries. With the aid of cross-attention mechanism, the long-range dependency between deep and shallow features can be fully mined via self-attention and then guides the learning of generalized representation. Besides, a relaxed deep whitening transformation is proposed to learn channel-wise decoupled features in a feasible way. The proposed decoupled fea- ture query (DFQ) scheme can be seamlessly integrate into the Transformer segmentation model in an end-to-end manner. Extensive experiments show its state-of-the-art performance, notably outperforming the runner-up by 1.31% and 1.98% with DSC metric on generalized fundus and prostate benchmarks, respectively. Source code is available at https://github.com/BiQiWHU/DFQ.

Technical
Learning Generalizable and Composable Abstractions for Transfer in Reinforcement Learning

Rashmeet Kaur Nayyar

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Reinforcement Learning (RL) in complex environments presents many challenges: agents require learning concise representations of both environments and behaviors for efficient reasoning and generalizing experiences to new, unseen situations. However, RL approaches can be sample-inefficient and difficult to scale, especially in long-horizon sparse reward settings. To address these issues, the goal of my doctoral research is to develop methods that automatically construct semantically meaningful state and temporal abstractions for efficient transfer and generalization. In my work, I develop hierarchical approaches for learning transferable, generalizable knowledge in the form of symbolically represented options, as well as for integrating search techniques with RL to solve new problems by efficiently composing the learned options. Empirical results show that the resulting approaches effectively learn and transfer knowledge, achieving superior sample efficiency compared to SOTA methods while also enhancing interpretability.

Technical
Learning GAI-Decomposable Utility Models for Multiattribute Decision Making

Margot Herin, Patrice Perny, Nataliya Sokolovska

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We propose an approach to learn a multiattribute utility function to model, explain or predict the value system of a Decision Maker. The main challenge of the modelling task is to describe human values and preferences in the presence of interacting attributes while keeping the utility function as simple as possible. We focus on the generalized additive decomposable utility model which allows interactions between attributes while preserving some additive decomposability of the evaluation model. We present a learning approach able to identify the factors of interacting attributes and to learn the utility functions defined on these factors. This approach relies on the determination of a sparse representation of the ANOVA decomposition of the multiattribute utility function using multiple kernel learning. It applies to both continuous and discrete attributes. Numerical tests are performed to demonstrate the practical efficiency of the learning approach.

Technical
Learning Fair Policies for Multi-Stage Selection Problems from Observational Data

Zhuangzhuang Jia, Grani A. Hanasusanto, Phebe Vayanos, Weijun Xie

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We consider the problem of learning fair policies for multi-stage selection problems from observational data. This problem arises in several high-stakes domains such as company hiring, loan approval, or bail decisions where outcomes (e.g., career success, loan repayment, recidivism) are only observed for those selected. We propose a multi-stage framework that can be augmented with various fairness constraints, such as demographic parity or equal opportunity. This problem is a highly intractable infinite chance-constrained program involving the unknown joint distribution of covariates and outcomes. Motivated by the potential impact of selection decisions on people’s lives and livelihoods, we propose to focus on interpretable linear selection rules. Leveraging tools from causal inference and sample average approximation, we obtain an asymptotically consistent solution to this selection problem by solving a mixed binary conic optimization problem, which can be solved using standard off-the-shelf solvers. We conduct extensive computational experiments on a variety of datasets adapted from the UCI repository on which we show that our proposed approaches can achieve an 11.6% improvement in precision and a 38% reduction in the measure of unfairness compared to the existing selection policy.

Technical
Learning Explicit Contact for Implicit Reconstruction of Hand-Held Objects from Monocular Images

Junxing Hu, Hongwen Zhang, Zerui Chen, Mengcheng Li, Yunlong Wang, Yebin Liu, Zhenan Sun

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Reconstructing hand-held objects from monocular RGB images is an appealing yet challenging task. In this task, contacts between hands and objects provide important cues for recovering the 3D geometry of the hand-held objects. Though recent works have employed implicit functions to achieve impressive progress, they ignore formulating contacts in their frameworks, which results in producing less realistic object meshes. In this work, we explore how to model contacts in an explicit way to benefit the implicit reconstruction of hand-held objects. Our method consists of two components: explicit contact prediction and implicit shape reconstruction. In the first part, we propose a new subtask of directly estimating 3D hand-object contacts from a single image. The part-level and vertex-level graph-based transformers are cascaded and jointly learned in a coarse-to-fine manner for more accurate contact probabilities. In the second part, we introduce a novel method to diffuse estimated contact states from the hand mesh surface to nearby 3D space and leverage diffused contact probabilities to construct the implicit neural representation for the manipulated object. Benefiting from estimating the interaction patterns between the hand and the object, our method can reconstruct more realistic object meshes, especially for object parts that are in contact with hands. Extensive experiments on challenging benchmarks show that the proposed method outperforms the current state of the arts by a great margin. Our code is publicly available at https://junxinghu.github.io/projects/hoi.html.

Technical
Learning Encodings for Constructive Neural Combinatorial Optimization Needs to Regret

Rui Sun, Zhi Zheng, Zhenkun Wang

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Deep-reinforcement-learning (DRL) based neural combinatorial optimization (NCO) methods have demonstrated efficiency without relying on the guidance of optimal solutions. As the most mainstream among them, the learning constructive heuristic (LCH) achieves high-quality solutions through a rapid autoregressive solution construction process. However, these LCH-based methods are deficient in convergency, and there is still a performance gap compared to the optimal. Intuitively, learning to regret some steps in the solution construction process is helpful to the training efficiency and network representations. This article proposes a novel regret-based mechanism for an advanced solution construction process. Our method can be applied as a plug-in to any existing LCH-based DRL-NCO method. Experimental results demonstrate the capability of our work to enhance the performance of various NCO models. Results also show that the proposed LCH-Regret outperforms the previous modification methods on several typical combinatorial optimization problems. The code and Supplementary File are available at https://github.com/SunnyR7/LCH-Regret.

Technical
Learning Efficient and Robust Multi-Agent Communication via Graph Information Bottleneck

Shifei Ding, Wei Du, Ling Ding, Lili Guo, Jian Zhang

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Efficient communication learning among agents has been shown crucial for cooperative multi-agent reinforcement learning (MARL), as it can promote the action coordination of agents and ultimately improve performance. Graph neural network (GNN) provide a general paradigm for communication learning, which consider agents and communication channels as nodes and edges in a graph, with the action selection corresponding to node labeling. Under such paradigm, an agent aggregates information from neighbor agents, which can reduce uncertainty in local decision-making and induce implicit action coordination. However, this communication paradigm is vulnerable to adversarial attacks and noise, and how to learn robust and efficient communication under perturbations has largely not been studied. To this end, this paper introduces a novel Multi-Agent communication mechanism via Graph Information bottleneck (MAGI), which can optimally balance the robustness and expressiveness of the message representation learned by agents. This communication mechanism is aim at learning the minimal sufficient message representation for an agent by maximizing the mutual information (MI) between the message representation and the selected action, and simultaneously constraining the MI between the message representation and the agent feature. Empirical results demonstrate that MAGI is more robust and efficient than state-of-the-art GNN-based MARL methods.

Technical
Learning Domain-Independent Heuristics for Grounded and Lifted Planning

Dillon Z. Chen, Sylvie Thiebaux, Felipe Trevizan

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We present three novel graph representations of planning tasks suitable for learning domain-independent heuristics using Graph Neural Networks (GNNs) to guide search. In particular, to mitigate the issues caused by large grounded GNNs we present the first method for learning domain-independent heuristics with only the lifted representation of a planning task. We also provide a theoretical analysis of the expressiveness of our models, showing that some are more powerful than STRIPS-HGN, the only other existing model for learning domain-independent heuristics. Our experiments show that our heuristics generalise to much larger problems than those in the training set, vastly surpassing STRIPS-HGN heuristics.

Technical
Learning Diverse Risk Preferences in Population-Based Self-Play

Yuhua Jiang, Qihan Liu, Xiaoteng Ma, Chenghao Li, Yiqin Yang, Jun Yang, Bin Liang, Qianchuan Zhao

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Among the remarkable successes of Reinforcement Learning (RL), self-play algorithms have played a crucial role in solving competitive games. However, current self-play RL methods commonly optimize the agent to maximize the expected win-rates against its current or historical copies, resulting in a limited strategy style and a tendency to get stuck in local optima. To address this limitation, it is important to improve the diversity of policies, allowing the agent to break stalemates and enhance its robustness when facing with different opponents. In this paper, we present a novel perspective to promote diversity by considering that agents could have diverse risk preferences in the face of uncertainty. To achieve this, we introduce a novel reinforcement learning algorithm called Risk-sensitive Proximal Policy Optimization (RPPO), which smoothly interpolates between worst-case and best-case policy learning, enabling policy learning with desired risk preferences. Furthermore, by seamlessly integrating RPPO with population-based self-play, agents in the population optimize dynamic risk-sensitive objectives using experiences gained from playing against diverse opponents. Our empirical results demonstrate that our method achieves comparable or superior performance in competitive games and, importantly, leads to the emergence of diverse behavioral modes. Code is available at https://github.com/Jackory/RPBT.

Technical
Learning Discriminative Noise Guidance for Image Forgery Detection and Localization

Jiaying Zhu, Dong Li, Xueyang Fu, Gang Yang, Jie Huang, Aiping Liu, Zheng-Jun Zha

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This study introduces a new method for detecting and localizing image forgery by focusing on manipulation traces within the noise domain. We posit that nearly invisible noise in RGB images carries tampering traces, useful for distinguishing and locating forgeries. However, the advancement of tampering technology complicates the direct application of noise for forgery detection, as the noise inconsistency between forged and authentic regions is not fully exploited. To tackle this, we develop a two-step discriminative noise-guided approach to explicitly enhance the representation and use of noise inconsistencies, thereby fully exploiting noise information to improve the accuracy and robustness of forgery detection. Specifically, we first enhance the noise discriminability of forged regions compared to authentic ones using a de-noising network and a statistics-based constraint. Then, we merge a model-driven guided filtering mechanism with a data-driven attention mechanism to create a learnable and differentiable noise-guided filter. This sophisticated filter allows us to maintain the edges of forged regions learned from the noise. Comprehensive experiments on multiple datasets demonstrate that our method can reliably detect and localize forgeries, surpassing existing state-of-the-art methods.

Technical
Learning Discrete-Time Major-Minor Mean Field Games

Kai Cui, Gökçe Dayanıklı, Mathieu Lauriere, Matthieu Geist, Olivier Pietquin, Heinz Koeppl

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Recent techniques based on Mean Field Games (MFGs) allow the scalable analysis of multi-player games with many similar, rational agents. However, standard MFGs remain limited to homogeneous players that weakly influence each other, and cannot model major players that strongly influence other players, severely limiting the class of problems that can be handled. We propose a novel discrete time version of major-minor MFGs (M3FGs), along with a learning algorithm based on fictitious play and partitioning the probability simplex. Importantly, M3FGs generalize MFGs with common noise and can handle not only random exogeneous environment states but also major players. A key challenge is that the mean field is stochastic and not deterministic as in standard MFGs. Our theoretical investigation verifies both the M3FG model and its algorithmic solution, showing firstly the well-posedness of the M3FG model starting from a finite game of interest, and secondly convergence and approximation guarantees of the fictitious play algorithm. Then, we empirically verify the obtained theoretical results, ablating some of the theoretical assumptions made, and show successful equilibrium learning in three example problems. Overall, we establish a learning framework for a novel and broad class of tractable games.

Technical
Learning Diffusions under Uncertainty

Hao Huang, Qian Yan, Keqi Han, Ting Gan, Jiawei Jiang, Quanqing Xu, Chuanhui Yang

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To infer a diffusion network based on observations from historical diffusion processes, existing approaches assume that observation data contain exact occurrence time of each node infection, or at least the eventual infection statuses of nodes in each diffusion process. They determine potential influence relationships between nodes by identifying frequent sequences, or statistical correlations, among node infections. In some real-world settings, such as the spread of epidemics, tracing exact infection times is often infeasible due to a high cost; even obtaining precise infection statuses of nodes is a challenging task, since observable symptoms such as headache only partially reveal a node’s true status. In this work, we investigate how to effectively infer a diffusion network from observation data with uncertainty. Provided with only probabilistic information about node infection statuses, we formulate the problem of diffusion network inference as a constrained nonlinear regression w.r.t. the probabilistic data. An alternating maximization method is designed to solve this regression problem iteratively, and the improvement of solution quality in each iteration can be theoretically guaranteed. Empirical studies are conducted on both synthetic and real-world networks, and the results verify the effectiveness and efficiency of our approach.

Technical
Learning Dense Correspondence for NeRF-Based Face Reenactment

Songlin Yang, Wei Wang, Yushi Lan, Xiangyu Fan, Bo Peng, Lei Yang, Jing Dong

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Face reenactment is challenging due to the need to establish dense correspondence between various face representations for motion transfer. Recent studies have utilized Neural Radiance Field (NeRF) as fundamental representation, which further enhanced the performance of multi-view face reenactment in photo-realism and 3D consistency. However, establishing dense correspondence between different face NeRFs is non-trivial, because implicit representations lack ground-truth correspondence annotations like mesh-based 3D parametric models (e.g., 3DMM) with index-aligned vertexes. Although aligning 3DMM space with NeRF-based face representations can realize motion control, it is sub-optimal for their limited face-only modeling and low identity fidelity. Therefore, we are inspired to ask: Can we learn the dense correspondence between different NeRF-based face representations without a 3D parametric model prior? To address this challenge, we propose a novel framework, which adopts tri-planes as fundamental NeRF representation and decomposes face tri-planes into three components: canonical tri-planes, identity deformations, and motion. In terms of motion control, our key contribution is proposing a Plane Dictionary (PlaneDict) module, which efficiently maps the motion conditions to a linear weighted addition of learnable orthogonal plane bases. To the best of our knowledge, our framework is the first method that achieves one-shot multi-view face reenactment without a 3D parametric model prior. Extensive experiments demonstrate that we produce better results in fine-grained motion control and identity preservation than previous methods.

Technical
Learning Deformable Hypothesis Sampling for Accurate PatchMatch Multi-View Stereo

Hongjie Li, Yao Guo, Xianwei Zheng, Hanjiang Xiong

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This paper introduces a learnable Deformable Hypothesis Sampler (DeformSampler) to address the challenging issue of noisy depth estimation in faithful PatchMatch multi-view stereo (MVS). We observe that the heuristic depth hypothesis sampling modes employed by PatchMatch MVS solvers are insensitive to (i) the piece-wise smooth distribution of depths across the object surface and (ii) the implicit multi-modal distribution of depth prediction probabilities along the ray direction on the surface points. Accordingly, we develop DeformSampler to learn distribution-sensitive sample spaces to (i) propagate depths consistent with the scene's geometry across the object surface and (ii) fit a Laplace Mixture model that approaches the point-wise probabilities distribution of the actual depths along the ray direction. We integrate DeformSampler into a learnable PatchMatch MVS system to enhance depth estimation in challenging areas, such as piece-wise discontinuous surface boundaries and weakly-textured regions. Experimental results on DTU and Tanks & Temples datasets demonstrate its superior performance and generalization capabilities compared to state-of-the-art competitors. Code is available at https://github.com/Geo-Tell/DS-PMNet.

Technical
Learning Continuous Implicit Field with Local Distance Indicator for Arbitrary-Scale Point Cloud Upsampling

Shujuan Li, Junsheng Zhou, Baorui Ma, Yu Shen Liu, Zhizhong Han

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Point cloud upsampling aims to generate dense and uniformly distributed point sets from a sparse point cloud, which plays a critical role in 3D computer vision. Previous methods typically split a sparse point cloud into several local patches, upsample patch points, and merge all upsampled patches. However, these methods often produce holes, outliers or non-uniformity due to the splitting and merging process which does not maintain consistency among local patches.To address these issues, we propose a novel approach that learns an unsigned distance field guided by local priors for point cloud upsampling. Specifically, we train a local distance indicator (LDI) that predicts the unsigned distance from a query point to a local implicit surface. Utilizing the learned LDI, we learn an unsigned distance field to represent the sparse point cloud with patch consistency. At inference time, we randomly sample queries around the sparse point cloud, and project these query points onto the zero-level set of the learned implicit field to generate a dense point cloud. We justify that the implicit field is naturally continuous, which inherently enables the application of arbitrary-scale upsampling without necessarily retraining for various scales. We conduct comprehensive experiments on both synthetic data and real scans, and report state-of-the-art results under widely used benchmarks. Project page: https://lisj575.github.io/APU-LDI

Technical
Learning Content-Enhanced Mask Transformer for Domain Generalized Urban-Scene Segmentation

Qi Bi, Shaodi You, Theo Gevers

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Domain-generalized urban-scene semantic segmentation (USSS) aims to learn generalized semantic predictions across diverse urban-scene styles. Unlike generic domain gap challenges, USSS is unique in that the semantic categories are often similar in different urban scenes, while the styles can vary significantly due to changes in urban landscapes, weather conditions, lighting, and other factors. Existing approaches typically rely on convolutional neural networks (CNNs) to learn the content of urban scenes. In this paper, we propose a Content-enhanced Mask TransFormer (CMFormer) for domain-generalized USSS. The main idea is to enhance the focus of the fundamental component, the mask attention mechanism, in Transformer segmentation models on content information. We have observed through empirical analysis that a mask representation effectively captures pixel segments, albeit with reduced robustness to style variations. Conversely, its lower-resolution counterpart exhibits greater ability to accommodate style variations, while being less proficient in representing pixel segments. To harness the synergistic attributes of these two approaches, we introduce a novel content-enhanced mask attention mechanism. It learns mask queries from both the image feature and its down-sampled counterpart, aiming to simultaneously encapsulate the content and address stylistic variations. These features are fused into a Transformer decoder and integrated into a multi-resolution content-enhanced mask attention learning scheme. Extensive experiments conducted on various domain-generalized urban-scene segmentation datasets demonstrate that the proposed CMFormer significantly outperforms existing CNN-based methods by up to 14.0% mIoU and the contemporary HGFormer by up to 1.7% mIoU. The source code is publicly available at https://github.com/BiQiWHU/CMFormer.

Technical
Learning Coalition Structures with Games

Yixuan Even Xu, Chun Kai Ling, Fei Fang

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Coalitions naturally exist in many real-world systems involving multiple decision makers such as ridesharing, security, and online ad auctions, but the coalition structure among the agents is often unknown. We propose and study an important yet previously overseen problem -- Coalition Structure Learning (CSL), where we aim to carefully design a series of games for the agents and infer the underlying coalition structure by observing their interactions in those games. We establish a lower bound on the sample complexity -- defined as the number of games needed to learn the structure -- of any algorithms for CSL and propose the Iterative Grouping (IG) algorithm for designing normal-form games to achieve the lower bound. We show that IG can be extended to other succinct games such as congestion games and graphical games. Moreover, we solve CSL in a more restrictive and practical setting: auctions. We show a variant of IG to solve CSL in the auction setting even if we cannot design the bidder valuations. Finally, we conduct experiments to evaluate IG in the auction setting and the results align with our theoretical analysis.

Technical