AAAI 2022 Papers

AAAI Conference on Artificial Intelligence

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1,319papers

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The Metric Distortion of Multiwinner Voting

Ioannis Caragiannis, Nisarg Shah, Alexandros A. Voudouris

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We extend the recently introduced framework of metric distortion to multiwinner voting. In this framework, n agents and m alternatives are located in an underlying metric space. The exact distances between agents and alternatives are unknown. Instead, each agent provides a ranking of the alternatives, ordered from the closest to the farthest. Typically, the goal is to select a single alternative that approximately minimizes the total distance from the agents, and the worst-case approximation ratio is termed distortion. In the case of multiwinner voting, the goal is to select a committee of k alternatives that (approximately) minimizes the total cost to all agents. We consider the scenario where the cost of an agent for a committee is her distance from the q-th closest alternative in the committee. We reveal a surprising trichotomy on the distortion of multiwinner voting rules in terms of k and q: The distortion is unbounded when q

Technical
The King Is Naked: On the Notion of Robustness for Natural Language Processing

Emanuele La Malfa, Marta Kwiatkowska

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There is growing evidence that the classical notion of adversarial robustness originally introduced for images has been adopted as a de facto standard by a large part of the NLP research community. We show that this notion is problematic in the context of NLP as it considers a narrow spectrum of linguistic phenomena. In this paper, we argue for semantic robustness, which is better aligned with the human concept of linguistic fidelity. We characterize semantic robustness in terms of biases that it is expected to induce in a model. We study semantic robustness of a range of vanilla and robustly trained architectures using a template-based generative test bed. We complement the analysis with empirical evidence that, despite being harder to implement, semantic robustness can improve performance %gives guarantees for on complex linguistic phenomena where models robust in the classical sense fail.

Technical
The FF Heuristic for Lifted Classical Planning

Augusto B. Corrêa, Florian Pommerening, Malte Helmert, Guillem Francès

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Heuristics for lifted planning are not yet as informed as the best heuristics for ground planning. Recent work introduced the idea of using Datalog programs to compute the additive heuristic over lifted tasks. Based on this work, we show how to compute the more informed FF heuristic in a lifted manner. We extend the Datalog program with executable annotations that can also be used to define other delete-relaxation heuristics. In our experiments, we show that a planner using the lifted FF implementation produces state-of-the-art results for lifted planners. It also reduces the gap to state-of-the-art ground planners in domains where grounding is feasible.

Technical
The Effect of Manifold Entanglement and Intrinsic Dimensionality on Learning

Daniel Kienitz, Ekaterina Komendantskaya, Michael Lones

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We empirically investigate the effect of class manifold entanglement and the intrinsic and extrinsic dimensionality of the data distribution on the sample complexity of supervised classification with deep ReLU networks. We separate the effect of entanglement and intrinsic dimensionality and show statistically for artificial and real-world image datasets that the intrinsic dimensionality and the entanglement have an interdependent effect on the sample complexity. Low levels of entanglement lead to low increases of the sample complexity when the intrinsic dimensionality is increased, while for high levels of entanglement the impact of the intrinsic dimensionality increases as well. Further, we show that in general the sample complexity is primarily due to the entanglement and only secondarily due to the intrinsic dimensionality of the data distribution.

Technical
The Complexity of Temporal Vertex Cover in Small-Degree Graphs

Thekla Hamm, Nina Klobas, George B. Mertzios, Paul G. Spirakis

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Temporal graphs naturally model graphs whose underlying topology changes over time. Recently, the problems Temporal Vertex Cover (or TVC) and Sliding-Window Temporal Vertex Cover (or Delta-TVC for time-windows of a fixed-length Delta) have been established as natural extensions of the classic Vertex Cover problem on static graphs with connections to areas such as surveillance in sensor networks. In this paper we initiate a systematic study of the complexity of TVC and Delta-TVC on sparse graphs. Our main result shows that for every Delta geq 2, Delta-TVC is NP-hard even when the underlying topology is described by a path or a cycle. This resolves an open problem from literature and shows a surprising contrast between Delta-TVC and TVC for which we provide a polynomial-time algorithm in the same setting. To circumvent this hardness, we present a number of exact and approximation algorithms for temporal graphs whose underlying topologies are given by a path, that have bounded vertex degree in every time step, or that admit a small-sized temporal vertex cover.

Technical
The Complexity of Subelection Isomorphism Problems

Piotr Faliszewski, Krzysztof Sornat, Stanisław Szufa

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We study extensions of the Election Isomorphism problem, focused on the existence of isomorphic subelections. Specifically, we propose the Subelection Isomorphism and the Maximum Common Subelection problems and study their computational complexity and approximability. Using our problems in experiments, we provide some insights into the nature of several statistical models of elections.

Technical
The Complexity of Proportionality Degree in Committee Elections

Łukasz Janeczko, Piotr Faliszewski

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Over the last few years, researchers have put significant effort into understanding of the notion of proportional representation in committee election. In particular, recently they have proposed the notion of proportionality degree. We study the complexity of computing committees with a given proportionality degree and of testing if a given committee provides a particular one. This way, we complement recent studies that mostly focused on the notion of (extended) justified representation. We also study the problems of testing if a cohesive group of a given size exists and of counting such groups.

Technical
The Complexity of Learning Approval-Based Multiwinner Voting Rules

Ioannis Caragiannis, Karl Fehrs

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We study the PAC learnability of multiwinner voting, focusing on the class of approval-based committee scoring (ABCS) rules. These are voting rules applied on profiles with approval ballots, where each voter approves some of the candidates. According to ABCS rules, each committee of k candidates collects from each voter a score, that depends on the size of the voter's ballot and on the size of its intersection with the committee. Then, committees of maximum score are the winning ones. Our goal is to learn a target rule (i.e., to learn the corresponding scoring function) using information about the winning committees of a small number of sampled profiles. Despite the existence of exponentially many outcomes compared to single-winner elections, we show that the sample complexity is still low: a polynomial number of samples carries enough information for learning the target rule with high confidence and accuracy. Unfortunately, even simple tasks that need to be solved for learning from these samples are intractable. We prove that deciding whether there exists some ABCS rule that makes a given committee winning in a given profile is a computationally hard problem. Our results extend to the class of sequential Thiele rules, which have received attention due to their simplicity.

Technical
Texture Reformer: Towards Fast and Universal Interactive Texture Transfer

Zhizhong Wang, Lei Zhao, Haibo Chen, Ailin Li, Zhiwen Zuo, Wei Xing, Dongming Lu

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In this paper, we present the texture reformer, a fast and universal neural-based framework for interactive texture transfer with user-specified guidance. The challenges lie in three aspects: 1) the diversity of tasks, 2) the simplicity of guidance maps, and 3) the execution efficiency. To address these challenges, our key idea is to use a novel feed-forward multi-view and multi-stage synthesis procedure consisting of I) a global view structure alignment stage, II) a local view texture refinement stage, and III) a holistic effect enhancement stage to synthesize high-quality results with coherent structures and fine texture details in a coarse-to-fine fashion. In addition, we also introduce a novel learning-free view-specific texture reformation (VSTR) operation with a new semantic map guidance strategy to achieve more accurate semantic-guided and structure-preserved texture transfer. The experimental results on a variety of application scenarios demonstrate the effectiveness and superiority of our framework. And compared with the state-of-the-art interactive texture transfer algorithms, it not only achieves higher quality results but, more remarkably, also is 2-5 orders of magnitude faster.

Technical
Texture Generation Using Dual-Domain Feature Flow with Multi-View Hallucinations

Seunggyu Chang, Jungchan Cho, Songhwai Oh

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We propose a dual-domain generative model to estimate a texture map from a single image for colorizing a 3D human model. When estimating a texture map, a single image is insufficient as it reveals only one facet of a 3D object. To provide sufficient information for estimating a complete texture map, the proposed model simultaneously generates multi-view hallucinations in the image domain and an estimated texture map in the texture domain. During the generating process, each domain generator exchanges features to the other by a flow-based local attention mechanism. In this manner, the proposed model can estimate a texture map utilizing abundant multi-view image features from which multiview hallucinations are generated. As a result, the estimated texture map contains consistent colors and patterns over the entire region. Experiments show the superiority of our model for estimating a directly render-able texture map, which is applicable to 3D animation rendering. Furthermore, our model also improves an overall generation quality in the image domain for pose and viewpoint transfer tasks.

Technical
TextHoaxer: Budgeted Hard-Label Adversarial Attacks on Text

Muchao Ye, Chenglin Miao, Ting Wang, Fenglong Ma

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This paper focuses on a newly challenging setting in hard-label adversarial attacks on text data by taking the budget information into account. Although existing approaches can successfully generate adversarial examples in the hard-label setting, they follow an ideal assumption that the victim model does not restrict the number of queries. However, in real-world applications the query budget is usually tight or limited. Moreover, existing hard-label adversarial attack techniques use the genetic algorithm to optimize discrete text data by maintaining a number of adversarial candidates during optimization, which can lead to the problem of generating low-quality adversarial examples in the tight-budget setting. To solve this problem, in this paper, we propose a new method named TextHoaxer by formulating the budgeted hard-label adversarial attack task on text data as a gradient-based optimization problem of perturbation matrix in the continuous word embedding space. Compared with the genetic algorithm-based optimization, our solution only uses a single initialized adversarial example as the adversarial candidate for optimization, which significantly reduces the number of queries. The optimization is guided by a new objective function consisting of three terms, i.e., semantic similarity term, pair-wise perturbation constraint, and sparsity constraint. Semantic similarity term and pair-wise perturbation constraint can ensure the high semantic similarity of adversarial examples from both comprehensive text-level and individual word-level, while the sparsity constraint explicitly restricts the number of perturbed words, which is also helpful for enhancing the quality of generated text. We conduct extensive experiments on eight text datasets against three representative natural language models, and experimental results show that TextHoaxer can generate high-quality adversarial examples with higher semantic similarity and lower perturbation rate under the tight-budget setting.

Technical
Text-Based Interactive Recommendation via Offline Reinforcement Learning

Ruiyi Zhang, Tong Yu, Yilin Shen, Hongxia Jin

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Interactive recommendation with natural-language feedback can provide richer user feedback and has demonstrated advantages over traditional recommender systems. However, the classical online paradigm involves iteratively collecting experience via interaction with users, which is expensive and risky. We consider an offline interactive recommendation to exploit arbitrary experience collected by multiple unknown policies. A direct application of policy learning with such fixed experience suffers from the distribution shift. To tackle this issue, we develop a behavior-agnostic off-policy correction framework to make offline interactive recommendation possible. Specifically, we leverage the conservative Q-function to perform off-policy evaluation, which enables learning effective policies from fixed datasets without further interactions. Empirical results on the simulator derived from real-world datasets demonstrate the effectiveness of our proposed offline training framework.

Technical
Text Revision By On-the-Fly Representation Optimization

Jingjing Li, Zichao Li, Tao Ge, Irwin King, Michael R. Lyu

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Text revision refers to a family of natural language generation tasks, where the source and target sequences share moderate resemblance in surface form but differentiate in attributes, such as text formality and simplicity. Current state-of-the-art methods formulate these tasks as sequence-to-sequence learning problems, which rely on large-scale parallel training corpus. In this paper, we present an iterative in-place editing approach for text revision, which requires no parallel data. In this approach, we simply fine-tune a pre-trained Transformer with masked language modeling and attribute classification. During inference, the editing at each iteration is realized by two-step span replacement. At the first step, the distributed representation of the text optimizes on the fly towards an attribute function. At the second step, a text span is masked and another new one is proposed conditioned on the optimized representation. The empirical experiments on two typical and important text revision tasks, text formalization and text simplification, show the effectiveness of our approach. It achieves competitive and even better performance than state-of-the-art supervised methods on text simplification, and gains better performance than strong unsupervised methods on text formalization. Our code and model are released at https://github.com/jingjingli01/OREO.

Technical
Text Is No More Enough! A Benchmark for Profile-Based Spoken Language Understanding

Xiao Xu, Libo Qin, Kaiji Chen, Guoxing Wu, Linlin Li, Wanxiang Che

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Current researches on spoken language understanding (SLU) heavily are limited to a simple setting: the plain text-based SLU that takes the user utterance as input and generates its corresponding semantic frames (e.g., intent and slots). Unfortunately, such a simple setting may fail to work in complex real-world scenarios when an utterance is semantically ambiguous, which cannot be achieved by the text-based SLU models. In this paper, we first introduce a new and important task, Profile-based Spoken Language Understanding (ProSLU), which requires the model that not only relies on the plain text but also the supporting profile information to predict the correct intents and slots. To this end, we further introduce a large-scale human-annotated Chinese dataset with over 5K utterances and their corresponding supporting profile information (Knowledge Graph (KG), User Profile (UP), Context Awareness (CA)). In addition, we evaluate several state-of-the-art baseline models and explore a multi-level knowledge adapter to effectively incorporate profile information. Experimental results reveal that all existing text-based SLU models fail to work when the utterances are semantically ambiguous and our proposed framework can effectively fuse the supporting information for sentence-level intent detection and token-level slot filling. Finally, we summarize key challenges and provide new points for future directions, which hopes to facilitate the research.

Technical
Text Gestalt: Stroke-Aware Scene Text Image Super-resolution

Jingye Chen, Haiyang Yu, Jianqi Ma, Bin Li, Xiangyang Xue

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In the last decade, the blossom of deep learning has witnessed the rapid development of scene text recognition. However, the recognition of low-resolution scene text images remains a challenge. Even though some super-resolution methods have been proposed to tackle this problem, they usually treat text images as general images while ignoring the fact that the visual quality of strokes (the atomic unit of text) plays an essential role for text recognition. According to Gestalt Psychology, humans are capable of composing parts of details into the most similar objects guided by prior knowledge. Likewise, when humans observe a low-resolution text image, they will inherently use partial stroke-level details to recover the appearance of holistic characters. Inspired by Gestalt Psychology, we put forward a Stroke-Aware Scene Text Image Super-Resolution method containing a Stroke-Focused Module (SFM) to concentrate on stroke-level internal structures of characters in text images. Specifically, we attempt to design rules for decomposing English characters and digits at stroke-level, then pre-train a text recognizer to provide stroke-level attention maps as positional clues with the purpose of controlling the consistency between the generated super-resolution image and high-resolution ground truth. The extensive experimental results validate that the proposed method can indeed generate more distinguishable images on TextZoom and manually constructed Chinese character dataset Degraded-IC13. Furthermore, since the proposed SFM is only used to provide stroke-level guidance when training, it will not bring any time overhead during the test phase. Code is available at https://github.com/FudanVI/FudanOCR/tree/main/text-gestalt.

Technical
Temporal Knowledge Graph Completion Using Box Embeddings

Johannes Messner, Ralph Abboud, Ismail Ilkan Ceylan

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Knowledge graph completion is the task of inferring missing facts based on existing data in a knowledge graph. Temporal knowledge graph completion (TKGC) is an extension of this task to temporal knowledge graphs, where each fact is additionally associated with a time stamp. Current approaches for TKGC primarily build on existing embedding models which are developed for static knowledge graph completion, and extend these models to incorporate time, where the idea is to learn latent representations for entities, relations, and timestamps and then use the learned representations to predict missing facts at various time steps. In this paper, we propose BoxTE, a box embedding model for TKGC, building on the static knowledge graph embedding model BoxE. We show that BoxTE is fully expressive, and possesses strong inductive capacity in the temporal setting. We then empirically evaluate our model and show that it achieves state-of-the-art results on several TKGC benchmarks

Technical
Temporal Action Proposal Generation with Background Constraint

Haosen Yang, Wenhao Wu, Lining Wang, Sheng Jin, Boyang Xia, Hongxun Yao, Hujie Huang

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Temporal action proposal generation (TAPG) is a challenging task that aims to locate action instances in untrimmed videos with temporal boundaries. To evaluate the confidence of proposals, the existing works typically predict action score of proposals that are supervised by the temporal Intersection-over-Union (tIoU) between proposal and the ground-truth. In this paper, we innovatively propose a general auxiliary Background Constraint idea to further suppress low-quality proposals, by utilizing the background prediction score to restrict the confidence of proposals. In this way, the Background Constraint concept can be easily plug-and-played into existing TAPG methods (BMN, GTAD). From this perspective, we propose the Background Constraint Network (BCNet) to further take advantage of the rich information of action and background. Specifically, we introduce an Action-Background Interaction module for reliable confidence evaluation, which models the inconsistency between action and background by attention mechanisms at the frame and clip levels. Extensive experiments are conducted on two popular benchmarks, ActivityNet-1.3 and THUMOS14. The results demonstrate that our method outperforms state-of-the-art methods. Equipped with the existing action classifier, our method also achieves remarkable performance on the temporal action localization task.

Technical
TempoQR: Temporal Question Reasoning over Knowledge Graphs

Costas Mavromatis, Prasanna Lakkur Subramanyam, Vassilis N. Ioannidis, Adesoji Adeshina, Phillip R Howard, Tetiana Grinberg, Nagib Hakim, George Karypis

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Knowledge Graph Question Answering (KGQA) involves retrieving facts from a Knowledge Graph (KG) using natural language queries. A KG is a curated set of facts consisting of entities linked by relations. Certain facts include also temporal information forming a Temporal KG (TKG). Although many natural questions involve explicit or implicit time constraints, question answering (QA) over TKGs has been a relatively unexplored area. Existing solutions are mainly designed for simple temporal questions that can be answered directly by a single TKG fact. This paper puts forth a comprehensive embedding-based framework for answering complex questions over TKGs. Our method termed temporal question reasoning (TempoQR) exploits TKG embeddings to ground the question to the specific entities and time scope it refers to. It does so by augmenting the question embeddings with context, entity and time-aware information by employing three specialized modules. The first computes a textual representation of a given question, the second combines it with the entity embeddings for entities involved in the question, and the third generates question-specific time embeddings. Finally, a transformer-based encoder learns to fuse the generated temporal information with the question representation, which is used for answer predictions. Extensive experiments show that TempoQR improves accuracy by 25--45 percentage points on complex temporal questions over state-of-the-art approaches and it generalizes better to unseen question types.

Technical
Team Correlated Equilibria in Zero-Sum Extensive-Form Games via Tree Decompositions

Brian Hu Zhang, Tuomas Sandholm

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Despite the many recent practical and theoretical breakthroughs in computational game theory, equilibrium finding in extensive-form team games remains a significant challenge. While NP-hard in the worst case, there are provably efficient algorithms for certain families of team game. In particular, if the game has common external information, also known as A-loss recall---informally, actions played by non-team members (i.e., the opposing team or nature) are either unknown to the entire team, or common knowledge within the team---then polynomial-time algorithms exist. In this paper, we devise a completely new algorithm for solving team games. It uses a tree decomposition of the constraint system representing each team's strategy to reduce the number and degree of constraints required for correctness (tightness of the mathematical program). Our approach has the bags of the tree decomposition correspond to team-public states---that is, minimal sets of nodes (that is, states of the team) such that, upon reaching the set, it is common knowledge among the players on the team that the set has been reached. Our algorithm reduces the problem of solving team games to a linear program with at most O(NW^(w+1)) nonzero entries in the constraint matrix, where N is the size of the game tree, w is a parameter that depends on the amount of uncommon external information, and W is the treewidth of the tree decomposition. In public-action games, our program size is bounded by the tighter 2^(O(nt))N for teams of n players with t types each. Our algorithm is based on a new way to write a custom, concise tree decomposition, and its fast run time does not assume that the decomposition has small treewidth. Since our algorithm describes the polytope of correlated strategies directly, we get equilibrium finding in correlated strategies for free---instead of, say, having to run a double oracle algorithm. We show via experiments on a standard suite of games that our algorithm achieves state-of-the-art performance on all benchmark game classes except one. We also present, to our knowledge, the first experiments for this setting where both teams have more than one member.

Technical
Teaching Humans When to Defer to a Classifier via Exemplars

Hussein Mozannar, Arvind Satyanarayan, David Sontag

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Expert decision makers are starting to rely on data-driven automated agents to assist them with various tasks. For this collaboration to perform properly, the human decision maker must have a mental model of when and when not to rely on the agent. In this work, we aim to ensure that human decision makers learn a valid mental model of the agent's strengths and weaknesses. To accomplish this goal, we propose an exemplar-based teaching strategy where humans solve a set of selected examples and with our help generalize from them to the domain. We present a novel parameterization of the human's mental model of the AI that applies a nearest neighbor rule in local regions surrounding the teaching examples. Using this model, we derive a near-optimal strategy for selecting a representative teaching set. We validate the benefits of our teaching strategy on a multi-hop question answering task with an interpretable AI model using crowd workers. We find that when workers draw the right lessons from the teaching stage, their task performance improves. We furthermore validate our method on a set of synthetic experiments.

Technical