AAAI 2021 Papers

AAAI Conference on Artificial Intelligence

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1,654papers

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Frequency Consistent Adaptation for Real World Super Resolution

Xiaozhong Ji, Guangpin Tao, Yun Cao, Ying Tai, Tong Lu, Chengjie Wang, Jilin Li, Feiyue Huang

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Recent deep-learning based Super-Resolution (SR) methods have achieved remarkable performance on images with known degradation. However, these methods always fail in real-world scene, since the Low-Resolution (LR) images after the ideal degradation (e.g., bicubic down-sampling) deviate from real source domain. The domain gap between the LR images and the real-world images can be observed clearly on frequency density, which inspires us to explicitly narrow the undesired gap caused by incorrect degradation. From this point of view, we design a novel Frequency Consistent Adaptation (FCA) that ensures the frequency domain consistency when applying existing SR methods to the real scene. We estimate degradation kernels from unsupervised images and generate the corresponding LR images. To provide useful gradient information for kernel estimation, we propose Frequency Density Comparator (FDC) by distinguishing the frequency density of images on different scales. Based on the domain-consistent LR-HR pairs, we train easy-implemented Convolutional Neural Network (CNN) SR models. Extensive experiments show that the proposed FCA improves the performance of the SR model under real-world setting achieving state-of-the-art results with high fidelity and plausible perception, thus providing a novel effective framework for real-world SR application.

Technical
Fractal Autoencoders for Feature Selection

Xinxing Wu, Qiang Cheng

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Feature selection reduces the dimensionality of data by identifying a subset of the most informative features. In this paper, we propose an innovative framework for unsupervised feature selection, called fractal autoencoders (FAE). It trains a neural network to pinpoint informative features for global exploring of representability and for local excavating of diversity. Architecturally, FAE extends autoencoders by adding a one-to-one scoring layer and a small sub-neural network for feature selection in an unsupervised fashion. With such a concise architecture, FAE achieves state-of-the-art performances; extensive experimental results on fourteen datasets, including very high-dimensional data, have demonstrated the superiority of FAE over existing contemporary methods for unsupervised feature selection. In particular, FAE exhibits substantial advantages on gene expression data exploration, reducing measurement cost by about 15% over the widely used L1000 landmark genes. Further, we show that the FAE framework is easily extensible with an application.

Technical
FracBits: Mixed Precision Quantization via Fractional Bit-Widths

Linjie Yang, Qing Jin

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Model quantization helps to reduce model size and latency of deep neural networks. Mixed precision quantization is favorable with customized hardwares supporting arithmetic operations at multiple bit-widths to achieve maximum efficiency. We propose a novel learning-based algorithm to derive mixed precision models end-to-end under target computation constraints and model sizes. During the optimization, the bit-width of each layer / kernel in the model is at a fractional status of two consecutive bit-widths which can be adjusted gradually. With a differentiable regularization term, the resource constraints can be met during the quantization-aware training which results in an optimized mixed precision model. Our final models achieve comparable or better performance than previous quantization methods with mixed precision on MobilenetV1/V2, ResNet18 under different resource constraints on ImageNet dataset.

Technical
Forming Better Stable Solutions in Group Formation Games Inspired by Internet Exchange Points (IXPs)

Elliot Anshelevich, Wennan Zhu

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We study a coordination game motivated by the formation of Internet Exchange Points (IXPs), in which agents choose which facilities to join. Joining the same facility as other agents you communicate with has benefits, but different facilities have different costs for each agent. Thus, the players wish to join the same facilities as their "friends", but this is balanced by them not wanting to pay the cost of joining a facility. We first show that the Price of Stability (PoS) of this game is at most 2, and more generally there always exists an alpha-approximate equilibrium with cost at most 2/alpha of optimum. We then focus on how better stable solutions can be formed. If we allow agents to pay their neighbors to prevent them from deviating (i.e., a player i voluntarily pays another player j so that j joins the same facility), then we provide a payment scheme which stabilizes the solution with minimum social cost s*, i.e. PoS is 1. In our main technical result, we consider how much a central coordinator would have to pay the players in order to form good stable solutions. Let Delta denote the total amount of payments needed to be paid to the players in order to stabilize s*, i.e., these are payments that a player would lose if they changed their strategy from the one in s*. We prove that there is a tradeoff between Delta and the Price of Stability: Delta/cost(s*) < 1 - 2 PoS/5. Thus when there are no good stable solutions, only a small amount of extra payment is needed to stabilize s*; and when good stable solutions already exist (i.e., PoS is small), then we should be happy with those solutions instead. Finally, we consider the computational complexity of finding the optimum solution s*, and design a polynomial time O(log n) approximation algorithm for this problem.

Technical
Foresee then Evaluate: Decomposing Value Estimation with Latent Future Prediction

Hongyao Tang, Zhaopeng Meng, Guangyong Chen, Pengfei Chen, Chen Chen, Yaodong Yang, Luo Zhang, Wulong Liu, Jianye Hao

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Value function is the central notion of Reinforcement Learning (RL). Value estimation, especially with function approximation, can be challenging since it involves the stochasticity of environmental dynamics and reward signals that can be sparse and delayed in some cases. A typical model-free RL algorithm usually estimates the values of a policy by Temporal Difference (TD) or Monte Carlo (MC) algorithms directly from rewards, without explicitly taking dynamics into consideration. In this paper, we propose Value Decomposition with Future Prediction (VDFP), providing an explicit two-step understanding of the value estimation process: 1) first foresee the latent future, 2) and then evaluate it. We analytically decompose the value function into a latent future dynamics part and a policy-independent trajectory return part, inducing a way to model latent dynamics and returns separately in value estimation. Further, we derive a practical deep RL algorithm, consisting of a convolutional model to learn compact trajectory representation from past experiences, a conditional variational auto-encoder to predict the latent future dynamics and a convex return model that evaluates trajectory representation. In experiments, we empirically demonstrate the effectiveness of our approach for both off-policy and on-policy RL in several OpenAI Gym continuous control tasks as well as a few challenging variants with delayed reward.

Technical
Fooling Thermal Infrared Pedestrian Detectors in Real World Using Small Bulbs

Xiaopei Zhu, Xiao Li, Jianmin Li, Zheyao Wang, Xiaolin Hu

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Thermal infrared detection systems play an important role in many areas such as night security, autonomous driving, and body temperature detection. They have the unique advantages of passive imaging, temperature sensitivity and penetration. But the security of these systems themselves has not been fully explored, which poses risks in applying these systems. We propose a physical attack method with small bulbs on a board against the state of-the-art pedestrian detectors. Our goal is to make infrared pedestrian detectors unable to detect real-world pedestrians. Towards this goal, we first showed that it is possible to use two kinds of patches to attack the infrared pedestrian detector based on YOLOv3. The average precision (AP) dropped by 64.12% in the digital world, while a blank board with the same size caused the AP to drop by 29.69% only. After that, we designed and manufactured a physical board and successfully attacked YOLOv3 in the real world. In recorded videos, the physical board caused AP of the target detector to drop by 34.48%, while a blank board with the same size caused the AP to drop by 14.91% only. With the ensemble attack techniques, the designed physical board had good transferability to unseen detectors.

Technical
FontRL: Chinese Font Synthesis via Deep Reinforcement Learning

Yitian Liu, Zhouhui Lian

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Automatic generation of Chinese fonts is a valuable but challenging task in areas of AI and Computer Graphics, mainly due to the huge amount of Chinese characters and their complex glyph structures. In this paper, we propose FontRL, a novel method for Chinese font synthesis by using deep reinforcement learning. Specifically, we first train a deep reinforcement learning model to obtain the Thin-Plate Spline (TPS) transformation that is able to modify the reference stroke skeleton in a mean font style into the skeleton of a required style for each stroke of every unseen Chinese character. Afterwards, we utilize a CNN model to predict the location and scale information of these strokes, and then assemble them to get the skeleton of the corresponding character. Finally, we convert each synthesized character skeleton into the glyph image via an image-to-image translation model. Both quantitative and qualitative experimental results demonstrate the superiority of the proposed FontRL compared to the state of the art. Our code is available at https://github.com/lsflyt-pku/FontRL.

Technical
Focused Inference and System P

Marco Wilhelm, Gabriele Kern-Isberner

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We bring in the concept of focused inference into the field of qualitative nonmonotonic reasoning by applying focused inference to System P. The idea behind drawing focused inferences is to concentrate on knowledge which seems to be relevant for answering a query while completely disregarding the remaining knowledge even at the risk of missing some meaningful information. Focused inference is motivated by mimicking snap decisions of human reasoners and aims on rapidly drawing still reasonable inferences from large sets of knowledge. In this paper, we define a series of query-dependent, syntactically-driven focused inference relations, elaborate on their formal properties, and show that the series converges against System P. We take advantage of this result in form of an anytime algorithm for drawing inferences which is accompanied by a thorough complexity analysis.

Technical
Flow-based Generative Models for Learning Manifold to Manifold Mappings

Xingjian Zhen, Rudrasis Chakraborty, Liu Yang, Vikas Singh

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Many measurements or observations in computer vision and machine learning manifest as non-Euclidean data. While recent proposals (like spherical CNN) have extended a number of deep neural network architectures to manifold-valued data, and this has often provided strong improvements in performance, the literature on generative models for manifold data is quite sparse. Partly due to this gap, there are also no modality transfer/translation models for manifold-valued data whereas numerous such methods based on generative models are available for natural images. This paper addresses this gap, motivated by a need in brain imaging -- in doing so, we expand the operating range of certain generative models (as well as generative models for modality transfer) from natural images to images with manifold-valued measurements. Our main result is the design of a two-stream version of GLOW (flow-based invertible generative models) that can synthesize information of a field of one type of manifold-valued measurements given another. On the theoretical side, we introduce three kinds of invertible layers for manifold-valued data, which are not only analogous to their functionality in flow-based generative models (e.g., GLOW) but also preserve the key benefits (determinants of the Jacobian are easy to calculate). For experiments, on a large dataset from the Human Connectome Project (HCP), we show promising results where we can reliably and accurately reconstruct brain images of a field of orientation distribution functions (ODF) from diffusion tensor images (DTI), where the latter has a 5× faster acquisition time but at the expense of worse angular resolution.

Technical
Flexible Non-Autoregressive Extractive Summarization with Threshold: How to Extract a Non-Fixed Number of Summary Sentences

Ruipeng Jia, Yanan Cao, Haichao Shi, Fang Fang, Pengfei Yin, Shi Wang

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Sentence-level extractive summarization is a fundamental yet challenging task, and recent powerful approaches prefer to pick sentences sorted by the predicted probabilities until the length limit is reached, a.k.a. ``Top-K Strategy''. This length limit is fixed based on the validation set, resulting in the lack of flexibility. In this work, we propose a more flexible and accurate non-autoregressive method for single document extractive summarization, extracting a non-fixed number of summary sentences without the sorting step. We call our approach ThresSum as it picks sentences simultaneously and individually from the source document when the predicted probabilities exceed a threshold. During training, the model enhances sentence representation through iterative refinement and the intermediate latent variables receive some weak supervision with soft labels, which are generated progressively by adjusting the temperature with a knowledge distillation algorithm. Specifically, the temperature is initialized with high value and drops along with the iteration until a temperature of 1. Experimental results on CNN/DM and NYT datasets have demonstrated the effectiveness of ThresSum, which significantly outperforms BERTSUMEXT with a substantial improvement of 0.74 ROUGE-1 score on CNN/DM. Our source code will be available on Github.

Technical
Fitting the Search Space of Weight-sharing NAS with Graph Convolutional Networks

Xin Chen, Lingxi Xie, Jun Wu, Longhui Wei, Yuhui Xu, Qi Tian

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Neural architecture search has attracted wide attentions in both academia and industry. To accelerate it, researchers proposed weight-sharing methods which first train a super-network to reuse computation among different operators, from which exponentially many sub-networks can be sampled and efficiently evaluated. These methods enjoy great advantages in terms of computational costs, but the sampled sub-networks are not guaranteed to be estimated precisely unless an individual training process is taken. This paper owes such inaccuracy to the inevitable mismatch between assembled network layers, so that there is a random error term added to each estimation. We alleviate this issue by training a graph convolutional network to fit the performance of sampled sub-networks so that the impact of random errors becomes minimal. With this strategy, we achieve a higher rank correlation coefficient in the selected set of candidates, which consequently leads to better performance of the final architecture. In addition, our approach also enjoys the flexibility of being used under different hardware constraints, since the graph convolutional network has provided an efficient lookup table of the performance of architectures in the entire search space.

Technical
Fine-grained Generalization Analysis of Vector-Valued Learning

Liang Wu, Antoine Ledent, Yunwen Lei, Marius Kloft

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Many fundamental machine learning tasks can be formulated as a problem of learning with vector-valued functions, where we learn multiple scalar-valued functions together. Although there is some generalization analysis on different specific algorithms under the empirical risk minimization principle, a unifying analysis of vector-valued learning under a regularization framework is still lacking. In this paper, we initiate the generalization analysis of regularized vector-valued learning algorithms by presenting bounds with a mild dependency on the output dimension and a fast rate on the sample size. Our discussions relax the existing assumptions on the restrictive constraint of hypothesis spaces, smoothness of loss functions and low-noise condition. To understand the interaction between optimization and learning, we further use our results to derive the first generalization bounds for stochastic gradient descent with vector-valued functions. We apply our general results to multi-class classification and multi-label classification, which yield the first bounds with a logarithmic dependency on the output dimension for extreme multi-label classification with the Frobenius regularization. As a byproduct, we derive a Rademacher complexity bound for loss function classes defined in terms of a general strongly convex function.

Technical
Finding and Certifying (Near-)Optimal Strategies in Black-Box Extensive-Form Games

Brian Hu Zhang, Tuomas Sandholm

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Often---for example in war games, strategy video games, and financial simulations---the game is given to us only as a black-box simulator in which we can play it. In these settings, since the game may have unknown nature action distributions (from which we can only obtain samples) and/or be too large to expand fully, it can be difficult to compute strategies with guarantees on exploitability. Recent work (Zhang and Sandholm 2020) resulted in a notion of certificate for extensive-form games that allows exploitability guarantees while not expanding the full game tree. However, that work assumed that the black box could sample or expand arbitrary nodes of the game tree at any time, and that a series of exact game solves (via, for example, linear programming) can be conducted to compute the certificate. Each of those two assumptions severely restricts the practical applicability of that method. In this work, we relax both of the assumptions. We show that high-probability certificates can be obtained with a black box that can do nothing more than play through games, using only a regret minimizer as a subroutine. As a bonus, we obtain an equilibrium-finding algorithm with $tilde O(1/sqrt{T})$ convergence rate in the extensive-form game setting that does not rely on a sampling strategy with lower-bounded reach probabilities (which MCCFR assumes). We demonstrate experimentally that, in the black-box setting, our methods are able to provide nontrivial exploitability guarantees while expanding only a small fraction of the game tree.

Technical
Finding Sparse Structures for Domain Specific Neural Machine Translation

Jianze Liang, Chengqi Zhao, Mingxuan Wang, Xipeng Qiu, Lei Li

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Neural machine translation often adopts the fine-tuning approach to adapt to specific domains. However, nonrestricted fine-tuning can easily degrade on the general domain and over-fit to the target domain. To mitigate the issue, we propose Prune-Tune, a novel domain adaptation method via gradual pruning. It learns tiny domain-specific sub-networks during fine-tuning on new domains. Prune-Tune alleviates the over-fitting and the degradation problem without model modification. Furthermore, Prune-Tune is able to sequentially learn a single network with multiple disjoint domain-specific sub-networks for multiple domains. Empirical experiment results show that Prune-Tune outperforms several strong competitors in the target domain test set without sacrificing the quality on the general domain in both single and multi-domain settings. The source code and data are available at https://github.com/ohlionel/Prune-Tune.

Technical
Finding Diverse Trees, Paths, and More

Tesshu Hanaka, Yasuaki Kobayashi, Kazuhiro Kurita, Yota Otachi

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Mathematical modeling is a standard approach to solve many real-world problems and diversity of solutions is an important issue, emerging in applying solutions obtained from mathematical models to real-world problems. Many studies have been devoted to finding diverse solutions. Baste et al. (Algorithms 2019, IJCAI 2020) recently initiated the study of computing diverse solutions of combinatorial problems from the perspective of fixed-parameter tractability. They considered problems of finding r solutions that maximize some diversity measures (the minimum or sum of the pairwise Hamming distances among them) and gave some fixed-parameter tractable algorithms for the diverse version of several well-known problems, such as Vertex Cover, Feedback Vertex Set, d-Hitting Set}, and problems on bounded-treewidth graphs. In this work, we further investigate the (fixed-parameter) tractability of problems of finding diverse spanning trees, paths, and several subgraphs. In particular, we show that, given a graph G and an integer r, the problem of computing r spanning trees of G maximizing the sum of the pairwise Hamming distances among them can be solved in polynomial time. To the best of the authors' knowledge, this is the first polynomial-time solvable case for finding diverse solutions of unbounded size.

Technical
Filling the Gap of Utterance-aware and Speaker-aware Representation for Multi-turn Dialogue

Longxiang Liu, Zhuosheng Zhang, Hai Zhao, XI ZHOU, Xiang Zhou

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A multi-turn dialogue is composed of multiple utterances from two or more different speaker roles. Thus utterance- and speaker-aware clues are supposed to be well captured in models. However, in the existing retrieval-based multi-turn dialogue modeling, the pre-trained language models (PrLMs) as encoder represent the dialogues coarsely by taking the pairwise dialogue history and candidate response as a whole, the hierarchical information on either utterance interrelation or speaker roles coupled in such representations is not well addressed. In this work, we propose a novel model to fill such a gap by modeling the effective utterance-aware and speaker-aware representations entailed in a dialogue history. In detail, we decouple the contextualized word representations by masking mechanisms in Transformer-based PrLM, making each word only focus on the words in current utterance, other utterances, two speaker roles (i.e., utterances of sender and utterances of receiver), respectively. Experimental results show that our method boosts the strong ELECTRA baseline substantially in four public benchmark datasets, and achieves various new state-of-the-art performance over previous methods. A series of ablation studies are conducted to demonstrate the effectiveness of our method.

Technical
Few-shot Learning for Multi-label Intent Detection

Yutai Hou, Yongkui Lai, Yushan Wu, Wanxiang Che, Ting Liu

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In this paper, we study the few-shot multi-label classification for user intent detection. For multi-label intent detection, state-of-the-art work estimates label-instance relevance scores and uses a threshold to select multiple associated intent labels. To determine appropriate thresholds with only a few examples, we first learn universal thresholding experience on data-rich domains, and then adapt the thresholds to certain few-shot domains with a calibration based on nonparametric learning. For better calculation of label-instance relevance score, we introduce label name embedding as anchor points in representation space, which refines representations of different classes to be well-separated from each other. Experiments on two datasets show that the proposed model significantly outperforms strong baselines in both one-shot and five-shot settings.

Technical
Few-shot Font Generation with Localized Style Representations and Factorization

Song Park, Sanghyuk Chun, Junbum Cha, Bado Lee, Hyunjung Shim

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Automatic few-shot font generation is a practical and widely studied problem because manual designs are expensive and sensitive to the expertise of designers. Existing few-shot font generation methods aim to learn to disentangle the style and content element from a few reference glyphs, and mainly focus on a universal style representation for each font style. However, such approach limits the model in representing diverse local styles, and thus makes it unsuitable to the most complicated letter system, e.g., Chinese, whose characters consist of a varying number of components (often called ``radical'') with a highly complex structure. In this paper, we propose a novel font generation method by learning localized styles, namely component-wise style representations, instead of universal styles. The proposed style representations enable us to synthesize complex local details in text designs. However, learning component-wise styles solely from reference glyphs is infeasible in the few-shot font generation scenario, when a target script has a large number of components, e.g., over 200 for Chinese. To reduce the number of reference glyphs, we simplify component-wise styles by a product of component factor and style factor, inspired by low-rank matrix factorization. Thanks to the combination of strong representation and a compact factorization strategy, our method shows remarkably better few-shot font generation results (with only 8 reference glyph images) than other state-of-the-arts, without utilizing strong locality supervision, e.g., location of each component, skeleton, or strokes. The source code is available at https://github.com/clovaai/lffont.

Technical
Few-Shot One-Class Classification via Meta-Learning

Ahmed Frikha, Denis Krompaß, Hans-Georg Köpken, Volker Tresp

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Although few-shot learning and one-class classification (OCC), i.e., learning a binary classifier with data from only one class, have been separately well studied, their intersection remains rather unexplored. Our work addresses the few-shot OCC problem and presents a method to modify the episodic data sampling strategy of the model-agnostic meta-learning (MAML) algorithm to learn a model initialization particularly suited for learning few-shot OCC tasks. This is done by explicitly optimizing for an initialization which only requires few gradient steps with one-class minibatches to yield a performance increase on class-balanced test data. We provide a theoretical analysis that explains why our approach works in the few-shot OCC scenario, while other meta-learning algorithms fail, including the unmodified MAML. Our experiments on eight datasets from the image and time-series domains show that our method leads to better results than classical OCC and few-shot classification approaches, and demonstrate the ability to learn unseen tasks from only few normal class samples. Moreover, we successfully train anomaly detectors for a real-world application on sensor readings recorded during industrial manufacturing of workpieces with a CNC milling machine, by using few normal examples. Finally, we empirically demonstrate that the proposed data sampling technique increases the performance of more recent meta-learning algorithms in few-shot OCC and yields state-of-the-art results in this problem setting.

Technical
Few-Shot Lifelong Learning

Pratik Mazumder, Pravendra Singh, Piyush Rai

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Many real-world classification problems often have classes with very few labeled training samples. Moreover, all possible classes may not be initially available for training, and may be given incrementally. Deep learning models need to deal with this two-fold problem in order to perform well in real-life situations. In this paper, we propose a novel Few-Shot Lifelong Learning (FSLL) method that enables deep learning models to perform lifelong/continual learning on few-shot data. Our method selects very few parameters from the model for training every new set of classes instead of training the full model. This helps in preventing overfitting. We choose the few parameters from the model in such a way that only the currently unimportant parameters get selected. By keeping the important parameters in the model intact, our approach minimizes catastrophic forgetting. Furthermore, we minimize the cosine similarity between the new and the old class prototypes in order to maximize their separation, thereby improving the classification performance. We also show that integrating our method with self-supervision improves the model performance significantly. We experimentally show that our method significantly outperforms existing methods on the miniImageNet, CIFAR-100, and CUB-200 datasets. Specifically, we outperform the state-of-the-art method by an absolute margin of 19.27% for the CUB dataset.

Technical